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diff --git a/Master/tlpkg/tlperl.straw/lib/pods/perlmodstyle.pod b/Master/tlpkg/tlperl.straw/lib/pods/perlmodstyle.pod deleted file mode 100755 index a5e332e533b..00000000000 --- a/Master/tlpkg/tlperl.straw/lib/pods/perlmodstyle.pod +++ /dev/null @@ -1,780 +0,0 @@ -=head1 NAME - -perlmodstyle - Perl module style guide - -=head1 INTRODUCTION - -This document attempts to describe the Perl Community's "best practice" -for writing Perl modules. It extends the recommendations found in -L<perlstyle> , which should be considered required reading -before reading this document. - -While this document is intended to be useful to all module authors, it is -particularly aimed at authors who wish to publish their modules on CPAN. - -The focus is on elements of style which are visible to the users of a -module, rather than those parts which are only seen by the module's -developers. However, many of the guidelines presented in this document -can be extrapolated and applied successfully to a module's internals. - -This document differs from L<perlnewmod> in that it is a style guide -rather than a tutorial on creating CPAN modules. It provides a -checklist against which modules can be compared to determine whether -they conform to best practice, without necessarily describing in detail -how to achieve this. - -All the advice contained in this document has been gleaned from -extensive conversations with experienced CPAN authors and users. Every -piece of advice given here is the result of previous mistakes. This -information is here to help you avoid the same mistakes and the extra -work that would inevitably be required to fix them. - -The first section of this document provides an itemized checklist; -subsequent sections provide a more detailed discussion of the items on -the list. The final section, "Common Pitfalls", describes some of the -most popular mistakes made by CPAN authors. - -=head1 QUICK CHECKLIST - -For more detail on each item in this checklist, see below. - -=head2 Before you start - -=over 4 - -=item * - -Don't re-invent the wheel - -=item * - -Patch, extend or subclass an existing module where possible - -=item * - -Do one thing and do it well - -=item * - -Choose an appropriate name - -=back - -=head2 The API - -=over 4 - -=item * - -API should be understandable by the average programmer - -=item * - -Simple methods for simple tasks - -=item * - -Separate functionality from output - -=item * - -Consistent naming of subroutines or methods - -=item * - -Use named parameters (a hash or hashref) when there are more than two -parameters - -=back - -=head2 Stability - -=over 4 - -=item * - -Ensure your module works under C<use strict> and C<-w> - -=item * - -Stable modules should maintain backwards compatibility - -=back - -=head2 Documentation - -=over 4 - -=item * - -Write documentation in POD - -=item * - -Document purpose, scope and target applications - -=item * - -Document each publically accessible method or subroutine, including params and return values - -=item * - -Give examples of use in your documentation - -=item * - -Provide a README file and perhaps also release notes, changelog, etc - -=item * - -Provide links to further information (URL, email) - -=back - -=head2 Release considerations - -=over 4 - -=item * - -Specify pre-requisites in Makefile.PL or Build.PL - -=item * - -Specify Perl version requirements with C<use> - -=item * - -Include tests with your module - -=item * - -Choose a sensible and consistent version numbering scheme (X.YY is the common Perl module numbering scheme) - -=item * - -Increment the version number for every change, no matter how small - -=item * - -Package the module using "make dist" - -=item * - -Choose an appropriate license (GPL/Artistic is a good default) - -=back - -=head1 BEFORE YOU START WRITING A MODULE - -Try not to launch headlong into developing your module without spending -some time thinking first. A little forethought may save you a vast -amount of effort later on. - -=head2 Has it been done before? - -You may not even need to write the module. Check whether it's already -been done in Perl, and avoid re-inventing the wheel unless you have a -good reason. - -Good places to look for pre-existing modules include -http://search.cpan.org/ and asking on modules@perl.org - -If an existing module B<almost> does what you want, consider writing a -patch, writing a subclass, or otherwise extending the existing module -rather than rewriting it. - -=head2 Do one thing and do it well - -At the risk of stating the obvious, modules are intended to be modular. -A Perl developer should be able to use modules to put together the -building blocks of their application. However, it's important that the -blocks are the right shape, and that the developer shouldn't have to use -a big block when all they need is a small one. - -Your module should have a clearly defined scope which is no longer than -a single sentence. Can your module be broken down into a family of -related modules? - -Bad example: - -"FooBar.pm provides an implementation of the FOO protocol and the -related BAR standard." - -Good example: - -"Foo.pm provides an implementation of the FOO protocol. Bar.pm -implements the related BAR protocol." - -This means that if a developer only needs a module for the BAR standard, -they should not be forced to install libraries for FOO as well. - -=head2 What's in a name? - -Make sure you choose an appropriate name for your module early on. This -will help people find and remember your module, and make programming -with your module more intuitive. - -When naming your module, consider the following: - -=over 4 - -=item * - -Be descriptive (i.e. accurately describes the purpose of the module). - -=item * - -Be consistent with existing modules. - -=item * - -Reflect the functionality of the module, not the implementation. - -=item * - -Avoid starting a new top-level hierarchy, especially if a suitable -hierarchy already exists under which you could place your module. - -=back - -You should contact modules@perl.org to ask them about your module name -before publishing your module. You should also try to ask people who -are already familiar with the module's application domain and the CPAN -naming system. Authors of similar modules, or modules with similar -names, may be a good place to start. - -=head1 DESIGNING AND WRITING YOUR MODULE - -Considerations for module design and coding: - -=head2 To OO or not to OO? - -Your module may be object oriented (OO) or not, or it may have both kinds -of interfaces available. There are pros and cons of each technique, which -should be considered when you design your API. - -According to Damian Conway, you should consider using OO: - -=over 4 - -=item * - -When the system is large or likely to become so - -=item * - -When the data is aggregated in obvious structures that will become objects - -=item * - -When the types of data form a natural hierarchy that can make use of inheritance - -=item * - -When operations on data vary according to data type (making -polymorphic invocation of methods feasible) - -=item * - -When it is likely that new data types may be later introduced -into the system, and will need to be handled by existing code - -=item * - -When interactions between data are best represented by -overloaded operators - -=item * - -When the implementation of system components is likely to -change over time (and hence should be encapsulated) - -=item * - -When the system design is itself object-oriented - -=item * - -When large amounts of client code will use the software (and -should be insulated from changes in its implementation) - -=item * - -When many separate operations will need to be applied to the -same set of data - -=back - -Think carefully about whether OO is appropriate for your module. -Gratuitous object orientation results in complex APIs which are -difficult for the average module user to understand or use. - -=head2 Designing your API - -Your interfaces should be understandable by an average Perl programmer. -The following guidelines may help you judge whether your API is -sufficiently straightforward: - -=over 4 - -=item Write simple routines to do simple things. - -It's better to have numerous simple routines than a few monolithic ones. -If your routine changes its behaviour significantly based on its -arguments, it's a sign that you should have two (or more) separate -routines. - -=item Separate functionality from output. - -Return your results in the most generic form possible and allow the user -to choose how to use them. The most generic form possible is usually a -Perl data structure which can then be used to generate a text report, -HTML, XML, a database query, or whatever else your users require. - -If your routine iterates through some kind of list (such as a list of -files, or records in a database) you may consider providing a callback -so that users can manipulate each element of the list in turn. -File::Find provides an example of this with its -C<find(\&wanted, $dir)> syntax. - -=item Provide sensible shortcuts and defaults. - -Don't require every module user to jump through the same hoops to achieve a -simple result. You can always include optional parameters or routines for -more complex or non-standard behaviour. If most of your users have to -type a few almost identical lines of code when they start using your -module, it's a sign that you should have made that behaviour a default. -Another good indicator that you should use defaults is if most of your -users call your routines with the same arguments. - -=item Naming conventions - -Your naming should be consistent. For instance, it's better to have: - - display_day(); - display_week(); - display_year(); - -than - - display_day(); - week_display(); - show_year(); - -This applies equally to method names, parameter names, and anything else -which is visible to the user (and most things that aren't!) - -=item Parameter passing - -Use named parameters. It's easier to use a hash like this: - - $obj->do_something( - name => "wibble", - type => "text", - size => 1024, - ); - -... than to have a long list of unnamed parameters like this: - - $obj->do_something("wibble", "text", 1024); - -While the list of arguments might work fine for one, two or even three -arguments, any more arguments become hard for the module user to -remember, and hard for the module author to manage. If you want to add -a new parameter you will have to add it to the end of the list for -backward compatibility, and this will probably make your list order -unintuitive. Also, if many elements may be undefined you may see the -following unattractive method calls: - - $obj->do_something(undef, undef, undef, undef, undef, undef, 1024); - -Provide sensible defaults for parameters which have them. Don't make -your users specify parameters which will almost always be the same. - -The issue of whether to pass the arguments in a hash or a hashref is -largely a matter of personal style. - -The use of hash keys starting with a hyphen (C<-name>) or entirely in -upper case (C<NAME>) is a relic of older versions of Perl in which -ordinary lower case strings were not handled correctly by the C<=E<gt>> -operator. While some modules retain uppercase or hyphenated argument -keys for historical reasons or as a matter of personal style, most new -modules should use simple lower case keys. Whatever you choose, be -consistent! - -=back - -=head2 Strictness and warnings - -Your module should run successfully under the strict pragma and should -run without generating any warnings. Your module should also handle -taint-checking where appropriate, though this can cause difficulties in -many cases. - -=head2 Backwards compatibility - -Modules which are "stable" should not break backwards compatibility -without at least a long transition phase and a major change in version -number. - -=head2 Error handling and messages - -When your module encounters an error it should do one or more of: - -=over 4 - -=item * - -Return an undefined value. - -=item * - -set C<$Module::errstr> or similar (C<errstr> is a common name used by -DBI and other popular modules; if you choose something else, be sure to -document it clearly). - -=item * - -C<warn()> or C<carp()> a message to STDERR. - -=item * - -C<croak()> only when your module absolutely cannot figure out what to -do. (C<croak()> is a better version of C<die()> for use within -modules, which reports its errors from the perspective of the caller. -See L<Carp> for details of C<croak()>, C<carp()> and other useful -routines.) - -=item * - -As an alternative to the above, you may prefer to throw exceptions using -the Error module. - -=back - -Configurable error handling can be very useful to your users. Consider -offering a choice of levels for warning and debug messages, an option to -send messages to a separate file, a way to specify an error-handling -routine, or other such features. Be sure to default all these options -to the commonest use. - -=head1 DOCUMENTING YOUR MODULE - -=head2 POD - -Your module should include documentation aimed at Perl developers. -You should use Perl's "plain old documentation" (POD) for your general -technical documentation, though you may wish to write additional -documentation (white papers, tutorials, etc) in some other format. -You need to cover the following subjects: - -=over 4 - -=item * - -A synopsis of the common uses of the module - -=item * - -The purpose, scope and target applications of your module - -=item * - -Use of each publically accessible method or subroutine, including -parameters and return values - -=item * - -Examples of use - -=item * - -Sources of further information - -=item * - -A contact email address for the author/maintainer - -=back - -The level of detail in Perl module documentation generally goes from -less detailed to more detailed. Your SYNOPSIS section should contain a -minimal example of use (perhaps as little as one line of code; skip the -unusual use cases or anything not needed by most users); the -DESCRIPTION should describe your module in broad terms, generally in -just a few paragraphs; more detail of the module's routines or methods, -lengthy code examples, or other in-depth material should be given in -subsequent sections. - -Ideally, someone who's slightly familiar with your module should be able -to refresh their memory without hitting "page down". As your reader -continues through the document, they should receive a progressively -greater amount of knowledge. - -The recommended order of sections in Perl module documentation is: - -=over 4 - -=item * - -NAME - -=item * - -SYNOPSIS - -=item * - -DESCRIPTION - -=item * - -One or more sections or subsections giving greater detail of available -methods and routines and any other relevant information. - -=item * - -BUGS/CAVEATS/etc - -=item * - -AUTHOR - -=item * - -SEE ALSO - -=item * - -COPYRIGHT and LICENSE - -=back - -Keep your documentation near the code it documents ("inline" -documentation). Include POD for a given method right above that -method's subroutine. This makes it easier to keep the documentation up -to date, and avoids having to document each piece of code twice (once in -POD and once in comments). - -=head2 README, INSTALL, release notes, changelogs - -Your module should also include a README file describing the module and -giving pointers to further information (website, author email). - -An INSTALL file should be included, and should contain simple installation -instructions. When using ExtUtils::MakeMaker this will usually be: - -=over 4 - -=item perl Makefile.PL - -=item make - -=item make test - -=item make install - -=back - -When using Module::Build, this will usually be: - -=over 4 - -=item perl Build.PL - -=item perl Build - -=item perl Build test - -=item perl Build install - -=back - -Release notes or changelogs should be produced for each release of your -software describing user-visible changes to your module, in terms -relevant to the user. - -=head1 RELEASE CONSIDERATIONS - -=head2 Version numbering - -Version numbers should indicate at least major and minor releases, and -possibly sub-minor releases. A major release is one in which most of -the functionality has changed, or in which major new functionality is -added. A minor release is one in which a small amount of functionality -has been added or changed. Sub-minor version numbers are usually used -for changes which do not affect functionality, such as documentation -patches. - -The most common CPAN version numbering scheme looks like this: - - 1.00, 1.10, 1.11, 1.20, 1.30, 1.31, 1.32 - -A correct CPAN version number is a floating point number with at least -2 digits after the decimal. You can test whether it conforms to CPAN by -using - - perl -MExtUtils::MakeMaker -le 'print MM->parse_version(shift)' 'Foo.pm' - -If you want to release a 'beta' or 'alpha' version of a module but -don't want CPAN.pm to list it as most recent use an '_' after the -regular version number followed by at least 2 digits, eg. 1.20_01. If -you do this, the following idiom is recommended: - - $VERSION = "1.12_01"; - $XS_VERSION = $VERSION; # only needed if you have XS code - $VERSION = eval $VERSION; - -With that trick MakeMaker will only read the first line and thus read -the underscore, while the perl interpreter will evaluate the $VERSION -and convert the string into a number. Later operations that treat -$VERSION as a number will then be able to do so without provoking a -warning about $VERSION not being a number. - -Never release anything (even a one-word documentation patch) without -incrementing the number. Even a one-word documentation patch should -result in a change in version at the sub-minor level. - -=head2 Pre-requisites - -Module authors should carefully consider whether to rely on other -modules, and which modules to rely on. - -Most importantly, choose modules which are as stable as possible. In -order of preference: - -=over 4 - -=item * - -Core Perl modules - -=item * - -Stable CPAN modules - -=item * - -Unstable CPAN modules - -=item * - -Modules not available from CPAN - -=back - -Specify version requirements for other Perl modules in the -pre-requisites in your Makefile.PL or Build.PL. - -Be sure to specify Perl version requirements both in Makefile.PL or -Build.PL and with C<require 5.6.1> or similar. See the section on -C<use VERSION> of L<perlfunc/require> for details. - -=head2 Testing - -All modules should be tested before distribution (using "make disttest"), -and the tests should also be available to people installing the modules -(using "make test"). -For Module::Build you would use the C<make test> equivalent C<perl Build test>. - -The importance of these tests is proportional to the alleged stability of a -module -- a module which purports to be stable or which hopes to achieve wide -use should adhere to as strict a testing regime as possible. - -Useful modules to help you write tests (with minimum impact on your -development process or your time) include Test::Simple, Carp::Assert -and Test::Inline. -For more sophisticated test suites there are Test::More and Test::MockObject. - -=head2 Packaging - -Modules should be packaged using one of the standard packaging tools. -Currently you have the choice between ExtUtils::MakeMaker and the -more platform independent Module::Build, allowing modules to be installed in a -consistent manner. -When using ExtUtils::MakeMaker, you can use "make dist" to create your -package. Tools exist to help you to build your module in a MakeMaker-friendly -style. These include ExtUtils::ModuleMaker and h2xs. See also L<perlnewmod>. - -=head2 Licensing - -Make sure that your module has a license, and that the full text of it -is included in the distribution (unless it's a common one and the terms -of the license don't require you to include it). - -If you don't know what license to use, dual licensing under the GPL -and Artistic licenses (the same as Perl itself) is a good idea. -See L<perlgpl> and L<perlartistic>. - -=head1 COMMON PITFALLS - -=head2 Reinventing the wheel - -There are certain application spaces which are already very, very well -served by CPAN. One example is templating systems, another is date and -time modules, and there are many more. While it is a rite of passage to -write your own version of these things, please consider carefully -whether the Perl world really needs you to publish it. - -=head2 Trying to do too much - -Your module will be part of a developer's toolkit. It will not, in -itself, form the B<entire> toolkit. It's tempting to add extra features -until your code is a monolithic system rather than a set of modular -building blocks. - -=head2 Inappropriate documentation - -Don't fall into the trap of writing for the wrong audience. Your -primary audience is a reasonably experienced developer with at least -a moderate understanding of your module's application domain, who's just -downloaded your module and wants to start using it as quickly as possible. - -Tutorials, end-user documentation, research papers, FAQs etc are not -appropriate in a module's main documentation. If you really want to -write these, include them as sub-documents such as C<My::Module::Tutorial> or -C<My::Module::FAQ> and provide a link in the SEE ALSO section of the -main documentation. - -=head1 SEE ALSO - -=over 4 - -=item L<perlstyle> - -General Perl style guide - -=item L<perlnewmod> - -How to create a new module - -=item L<perlpod> - -POD documentation - -=item L<podchecker> - -Verifies your POD's correctness - -=item Packaging Tools - -L<ExtUtils::MakeMaker>, L<Module::Build> - -=item Testing tools - -L<Test::Simple>, L<Test::Inline>, L<Carp::Assert>, L<Test::More>, L<Test::MockObject> - -=item http://pause.perl.org/ - -Perl Authors Upload Server. Contains links to information for module -authors. - -=item Any good book on software engineering - -=back - -=head1 AUTHOR - -Kirrily "Skud" Robert <skud@cpan.org> - |