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-=head1 NAME
-
-perlmodstyle - Perl module style guide
-
-=head1 INTRODUCTION
-
-This document attempts to describe the Perl Community's "best practice"
-for writing Perl modules. It extends the recommendations found in
-L<perlstyle> , which should be considered required reading
-before reading this document.
-
-While this document is intended to be useful to all module authors, it is
-particularly aimed at authors who wish to publish their modules on CPAN.
-
-The focus is on elements of style which are visible to the users of a
-module, rather than those parts which are only seen by the module's
-developers. However, many of the guidelines presented in this document
-can be extrapolated and applied successfully to a module's internals.
-
-This document differs from L<perlnewmod> in that it is a style guide
-rather than a tutorial on creating CPAN modules. It provides a
-checklist against which modules can be compared to determine whether
-they conform to best practice, without necessarily describing in detail
-how to achieve this.
-
-All the advice contained in this document has been gleaned from
-extensive conversations with experienced CPAN authors and users. Every
-piece of advice given here is the result of previous mistakes. This
-information is here to help you avoid the same mistakes and the extra
-work that would inevitably be required to fix them.
-
-The first section of this document provides an itemized checklist;
-subsequent sections provide a more detailed discussion of the items on
-the list. The final section, "Common Pitfalls", describes some of the
-most popular mistakes made by CPAN authors.
-
-=head1 QUICK CHECKLIST
-
-For more detail on each item in this checklist, see below.
-
-=head2 Before you start
-
-=over 4
-
-=item *
-
-Don't re-invent the wheel
-
-=item *
-
-Patch, extend or subclass an existing module where possible
-
-=item *
-
-Do one thing and do it well
-
-=item *
-
-Choose an appropriate name
-
-=back
-
-=head2 The API
-
-=over 4
-
-=item *
-
-API should be understandable by the average programmer
-
-=item *
-
-Simple methods for simple tasks
-
-=item *
-
-Separate functionality from output
-
-=item *
-
-Consistent naming of subroutines or methods
-
-=item *
-
-Use named parameters (a hash or hashref) when there are more than two
-parameters
-
-=back
-
-=head2 Stability
-
-=over 4
-
-=item *
-
-Ensure your module works under C<use strict> and C<-w>
-
-=item *
-
-Stable modules should maintain backwards compatibility
-
-=back
-
-=head2 Documentation
-
-=over 4
-
-=item *
-
-Write documentation in POD
-
-=item *
-
-Document purpose, scope and target applications
-
-=item *
-
-Document each publically accessible method or subroutine, including params and return values
-
-=item *
-
-Give examples of use in your documentation
-
-=item *
-
-Provide a README file and perhaps also release notes, changelog, etc
-
-=item *
-
-Provide links to further information (URL, email)
-
-=back
-
-=head2 Release considerations
-
-=over 4
-
-=item *
-
-Specify pre-requisites in Makefile.PL or Build.PL
-
-=item *
-
-Specify Perl version requirements with C<use>
-
-=item *
-
-Include tests with your module
-
-=item *
-
-Choose a sensible and consistent version numbering scheme (X.YY is the common Perl module numbering scheme)
-
-=item *
-
-Increment the version number for every change, no matter how small
-
-=item *
-
-Package the module using "make dist"
-
-=item *
-
-Choose an appropriate license (GPL/Artistic is a good default)
-
-=back
-
-=head1 BEFORE YOU START WRITING A MODULE
-
-Try not to launch headlong into developing your module without spending
-some time thinking first. A little forethought may save you a vast
-amount of effort later on.
-
-=head2 Has it been done before?
-
-You may not even need to write the module. Check whether it's already
-been done in Perl, and avoid re-inventing the wheel unless you have a
-good reason.
-
-Good places to look for pre-existing modules include
-http://search.cpan.org/ and asking on modules@perl.org
-
-If an existing module B<almost> does what you want, consider writing a
-patch, writing a subclass, or otherwise extending the existing module
-rather than rewriting it.
-
-=head2 Do one thing and do it well
-
-At the risk of stating the obvious, modules are intended to be modular.
-A Perl developer should be able to use modules to put together the
-building blocks of their application. However, it's important that the
-blocks are the right shape, and that the developer shouldn't have to use
-a big block when all they need is a small one.
-
-Your module should have a clearly defined scope which is no longer than
-a single sentence. Can your module be broken down into a family of
-related modules?
-
-Bad example:
-
-"FooBar.pm provides an implementation of the FOO protocol and the
-related BAR standard."
-
-Good example:
-
-"Foo.pm provides an implementation of the FOO protocol. Bar.pm
-implements the related BAR protocol."
-
-This means that if a developer only needs a module for the BAR standard,
-they should not be forced to install libraries for FOO as well.
-
-=head2 What's in a name?
-
-Make sure you choose an appropriate name for your module early on. This
-will help people find and remember your module, and make programming
-with your module more intuitive.
-
-When naming your module, consider the following:
-
-=over 4
-
-=item *
-
-Be descriptive (i.e. accurately describes the purpose of the module).
-
-=item *
-
-Be consistent with existing modules.
-
-=item *
-
-Reflect the functionality of the module, not the implementation.
-
-=item *
-
-Avoid starting a new top-level hierarchy, especially if a suitable
-hierarchy already exists under which you could place your module.
-
-=back
-
-You should contact modules@perl.org to ask them about your module name
-before publishing your module. You should also try to ask people who
-are already familiar with the module's application domain and the CPAN
-naming system. Authors of similar modules, or modules with similar
-names, may be a good place to start.
-
-=head1 DESIGNING AND WRITING YOUR MODULE
-
-Considerations for module design and coding:
-
-=head2 To OO or not to OO?
-
-Your module may be object oriented (OO) or not, or it may have both kinds
-of interfaces available. There are pros and cons of each technique, which
-should be considered when you design your API.
-
-According to Damian Conway, you should consider using OO:
-
-=over 4
-
-=item *
-
-When the system is large or likely to become so
-
-=item *
-
-When the data is aggregated in obvious structures that will become objects
-
-=item *
-
-When the types of data form a natural hierarchy that can make use of inheritance
-
-=item *
-
-When operations on data vary according to data type (making
-polymorphic invocation of methods feasible)
-
-=item *
-
-When it is likely that new data types may be later introduced
-into the system, and will need to be handled by existing code
-
-=item *
-
-When interactions between data are best represented by
-overloaded operators
-
-=item *
-
-When the implementation of system components is likely to
-change over time (and hence should be encapsulated)
-
-=item *
-
-When the system design is itself object-oriented
-
-=item *
-
-When large amounts of client code will use the software (and
-should be insulated from changes in its implementation)
-
-=item *
-
-When many separate operations will need to be applied to the
-same set of data
-
-=back
-
-Think carefully about whether OO is appropriate for your module.
-Gratuitous object orientation results in complex APIs which are
-difficult for the average module user to understand or use.
-
-=head2 Designing your API
-
-Your interfaces should be understandable by an average Perl programmer.
-The following guidelines may help you judge whether your API is
-sufficiently straightforward:
-
-=over 4
-
-=item Write simple routines to do simple things.
-
-It's better to have numerous simple routines than a few monolithic ones.
-If your routine changes its behaviour significantly based on its
-arguments, it's a sign that you should have two (or more) separate
-routines.
-
-=item Separate functionality from output.
-
-Return your results in the most generic form possible and allow the user
-to choose how to use them. The most generic form possible is usually a
-Perl data structure which can then be used to generate a text report,
-HTML, XML, a database query, or whatever else your users require.
-
-If your routine iterates through some kind of list (such as a list of
-files, or records in a database) you may consider providing a callback
-so that users can manipulate each element of the list in turn.
-File::Find provides an example of this with its
-C<find(\&wanted, $dir)> syntax.
-
-=item Provide sensible shortcuts and defaults.
-
-Don't require every module user to jump through the same hoops to achieve a
-simple result. You can always include optional parameters or routines for
-more complex or non-standard behaviour. If most of your users have to
-type a few almost identical lines of code when they start using your
-module, it's a sign that you should have made that behaviour a default.
-Another good indicator that you should use defaults is if most of your
-users call your routines with the same arguments.
-
-=item Naming conventions
-
-Your naming should be consistent. For instance, it's better to have:
-
- display_day();
- display_week();
- display_year();
-
-than
-
- display_day();
- week_display();
- show_year();
-
-This applies equally to method names, parameter names, and anything else
-which is visible to the user (and most things that aren't!)
-
-=item Parameter passing
-
-Use named parameters. It's easier to use a hash like this:
-
- $obj->do_something(
- name => "wibble",
- type => "text",
- size => 1024,
- );
-
-... than to have a long list of unnamed parameters like this:
-
- $obj->do_something("wibble", "text", 1024);
-
-While the list of arguments might work fine for one, two or even three
-arguments, any more arguments become hard for the module user to
-remember, and hard for the module author to manage. If you want to add
-a new parameter you will have to add it to the end of the list for
-backward compatibility, and this will probably make your list order
-unintuitive. Also, if many elements may be undefined you may see the
-following unattractive method calls:
-
- $obj->do_something(undef, undef, undef, undef, undef, undef, 1024);
-
-Provide sensible defaults for parameters which have them. Don't make
-your users specify parameters which will almost always be the same.
-
-The issue of whether to pass the arguments in a hash or a hashref is
-largely a matter of personal style.
-
-The use of hash keys starting with a hyphen (C<-name>) or entirely in
-upper case (C<NAME>) is a relic of older versions of Perl in which
-ordinary lower case strings were not handled correctly by the C<=E<gt>>
-operator. While some modules retain uppercase or hyphenated argument
-keys for historical reasons or as a matter of personal style, most new
-modules should use simple lower case keys. Whatever you choose, be
-consistent!
-
-=back
-
-=head2 Strictness and warnings
-
-Your module should run successfully under the strict pragma and should
-run without generating any warnings. Your module should also handle
-taint-checking where appropriate, though this can cause difficulties in
-many cases.
-
-=head2 Backwards compatibility
-
-Modules which are "stable" should not break backwards compatibility
-without at least a long transition phase and a major change in version
-number.
-
-=head2 Error handling and messages
-
-When your module encounters an error it should do one or more of:
-
-=over 4
-
-=item *
-
-Return an undefined value.
-
-=item *
-
-set C<$Module::errstr> or similar (C<errstr> is a common name used by
-DBI and other popular modules; if you choose something else, be sure to
-document it clearly).
-
-=item *
-
-C<warn()> or C<carp()> a message to STDERR.
-
-=item *
-
-C<croak()> only when your module absolutely cannot figure out what to
-do. (C<croak()> is a better version of C<die()> for use within
-modules, which reports its errors from the perspective of the caller.
-See L<Carp> for details of C<croak()>, C<carp()> and other useful
-routines.)
-
-=item *
-
-As an alternative to the above, you may prefer to throw exceptions using
-the Error module.
-
-=back
-
-Configurable error handling can be very useful to your users. Consider
-offering a choice of levels for warning and debug messages, an option to
-send messages to a separate file, a way to specify an error-handling
-routine, or other such features. Be sure to default all these options
-to the commonest use.
-
-=head1 DOCUMENTING YOUR MODULE
-
-=head2 POD
-
-Your module should include documentation aimed at Perl developers.
-You should use Perl's "plain old documentation" (POD) for your general
-technical documentation, though you may wish to write additional
-documentation (white papers, tutorials, etc) in some other format.
-You need to cover the following subjects:
-
-=over 4
-
-=item *
-
-A synopsis of the common uses of the module
-
-=item *
-
-The purpose, scope and target applications of your module
-
-=item *
-
-Use of each publically accessible method or subroutine, including
-parameters and return values
-
-=item *
-
-Examples of use
-
-=item *
-
-Sources of further information
-
-=item *
-
-A contact email address for the author/maintainer
-
-=back
-
-The level of detail in Perl module documentation generally goes from
-less detailed to more detailed. Your SYNOPSIS section should contain a
-minimal example of use (perhaps as little as one line of code; skip the
-unusual use cases or anything not needed by most users); the
-DESCRIPTION should describe your module in broad terms, generally in
-just a few paragraphs; more detail of the module's routines or methods,
-lengthy code examples, or other in-depth material should be given in
-subsequent sections.
-
-Ideally, someone who's slightly familiar with your module should be able
-to refresh their memory without hitting "page down". As your reader
-continues through the document, they should receive a progressively
-greater amount of knowledge.
-
-The recommended order of sections in Perl module documentation is:
-
-=over 4
-
-=item *
-
-NAME
-
-=item *
-
-SYNOPSIS
-
-=item *
-
-DESCRIPTION
-
-=item *
-
-One or more sections or subsections giving greater detail of available
-methods and routines and any other relevant information.
-
-=item *
-
-BUGS/CAVEATS/etc
-
-=item *
-
-AUTHOR
-
-=item *
-
-SEE ALSO
-
-=item *
-
-COPYRIGHT and LICENSE
-
-=back
-
-Keep your documentation near the code it documents ("inline"
-documentation). Include POD for a given method right above that
-method's subroutine. This makes it easier to keep the documentation up
-to date, and avoids having to document each piece of code twice (once in
-POD and once in comments).
-
-=head2 README, INSTALL, release notes, changelogs
-
-Your module should also include a README file describing the module and
-giving pointers to further information (website, author email).
-
-An INSTALL file should be included, and should contain simple installation
-instructions. When using ExtUtils::MakeMaker this will usually be:
-
-=over 4
-
-=item perl Makefile.PL
-
-=item make
-
-=item make test
-
-=item make install
-
-=back
-
-When using Module::Build, this will usually be:
-
-=over 4
-
-=item perl Build.PL
-
-=item perl Build
-
-=item perl Build test
-
-=item perl Build install
-
-=back
-
-Release notes or changelogs should be produced for each release of your
-software describing user-visible changes to your module, in terms
-relevant to the user.
-
-=head1 RELEASE CONSIDERATIONS
-
-=head2 Version numbering
-
-Version numbers should indicate at least major and minor releases, and
-possibly sub-minor releases. A major release is one in which most of
-the functionality has changed, or in which major new functionality is
-added. A minor release is one in which a small amount of functionality
-has been added or changed. Sub-minor version numbers are usually used
-for changes which do not affect functionality, such as documentation
-patches.
-
-The most common CPAN version numbering scheme looks like this:
-
- 1.00, 1.10, 1.11, 1.20, 1.30, 1.31, 1.32
-
-A correct CPAN version number is a floating point number with at least
-2 digits after the decimal. You can test whether it conforms to CPAN by
-using
-
- perl -MExtUtils::MakeMaker -le 'print MM->parse_version(shift)' 'Foo.pm'
-
-If you want to release a 'beta' or 'alpha' version of a module but
-don't want CPAN.pm to list it as most recent use an '_' after the
-regular version number followed by at least 2 digits, eg. 1.20_01. If
-you do this, the following idiom is recommended:
-
- $VERSION = "1.12_01";
- $XS_VERSION = $VERSION; # only needed if you have XS code
- $VERSION = eval $VERSION;
-
-With that trick MakeMaker will only read the first line and thus read
-the underscore, while the perl interpreter will evaluate the $VERSION
-and convert the string into a number. Later operations that treat
-$VERSION as a number will then be able to do so without provoking a
-warning about $VERSION not being a number.
-
-Never release anything (even a one-word documentation patch) without
-incrementing the number. Even a one-word documentation patch should
-result in a change in version at the sub-minor level.
-
-=head2 Pre-requisites
-
-Module authors should carefully consider whether to rely on other
-modules, and which modules to rely on.
-
-Most importantly, choose modules which are as stable as possible. In
-order of preference:
-
-=over 4
-
-=item *
-
-Core Perl modules
-
-=item *
-
-Stable CPAN modules
-
-=item *
-
-Unstable CPAN modules
-
-=item *
-
-Modules not available from CPAN
-
-=back
-
-Specify version requirements for other Perl modules in the
-pre-requisites in your Makefile.PL or Build.PL.
-
-Be sure to specify Perl version requirements both in Makefile.PL or
-Build.PL and with C<require 5.6.1> or similar. See the section on
-C<use VERSION> of L<perlfunc/require> for details.
-
-=head2 Testing
-
-All modules should be tested before distribution (using "make disttest"),
-and the tests should also be available to people installing the modules
-(using "make test").
-For Module::Build you would use the C<make test> equivalent C<perl Build test>.
-
-The importance of these tests is proportional to the alleged stability of a
-module -- a module which purports to be stable or which hopes to achieve wide
-use should adhere to as strict a testing regime as possible.
-
-Useful modules to help you write tests (with minimum impact on your
-development process or your time) include Test::Simple, Carp::Assert
-and Test::Inline.
-For more sophisticated test suites there are Test::More and Test::MockObject.
-
-=head2 Packaging
-
-Modules should be packaged using one of the standard packaging tools.
-Currently you have the choice between ExtUtils::MakeMaker and the
-more platform independent Module::Build, allowing modules to be installed in a
-consistent manner.
-When using ExtUtils::MakeMaker, you can use "make dist" to create your
-package. Tools exist to help you to build your module in a MakeMaker-friendly
-style. These include ExtUtils::ModuleMaker and h2xs. See also L<perlnewmod>.
-
-=head2 Licensing
-
-Make sure that your module has a license, and that the full text of it
-is included in the distribution (unless it's a common one and the terms
-of the license don't require you to include it).
-
-If you don't know what license to use, dual licensing under the GPL
-and Artistic licenses (the same as Perl itself) is a good idea.
-See L<perlgpl> and L<perlartistic>.
-
-=head1 COMMON PITFALLS
-
-=head2 Reinventing the wheel
-
-There are certain application spaces which are already very, very well
-served by CPAN. One example is templating systems, another is date and
-time modules, and there are many more. While it is a rite of passage to
-write your own version of these things, please consider carefully
-whether the Perl world really needs you to publish it.
-
-=head2 Trying to do too much
-
-Your module will be part of a developer's toolkit. It will not, in
-itself, form the B<entire> toolkit. It's tempting to add extra features
-until your code is a monolithic system rather than a set of modular
-building blocks.
-
-=head2 Inappropriate documentation
-
-Don't fall into the trap of writing for the wrong audience. Your
-primary audience is a reasonably experienced developer with at least
-a moderate understanding of your module's application domain, who's just
-downloaded your module and wants to start using it as quickly as possible.
-
-Tutorials, end-user documentation, research papers, FAQs etc are not
-appropriate in a module's main documentation. If you really want to
-write these, include them as sub-documents such as C<My::Module::Tutorial> or
-C<My::Module::FAQ> and provide a link in the SEE ALSO section of the
-main documentation.
-
-=head1 SEE ALSO
-
-=over 4
-
-=item L<perlstyle>
-
-General Perl style guide
-
-=item L<perlnewmod>
-
-How to create a new module
-
-=item L<perlpod>
-
-POD documentation
-
-=item L<podchecker>
-
-Verifies your POD's correctness
-
-=item Packaging Tools
-
-L<ExtUtils::MakeMaker>, L<Module::Build>
-
-=item Testing tools
-
-L<Test::Simple>, L<Test::Inline>, L<Carp::Assert>, L<Test::More>, L<Test::MockObject>
-
-=item http://pause.perl.org/
-
-Perl Authors Upload Server. Contains links to information for module
-authors.
-
-=item Any good book on software engineering
-
-=back
-
-=head1 AUTHOR
-
-Kirrily "Skud" Robert <skud@cpan.org>
-