diff options
Diffstat (limited to 'Master/texmf-dist/tex/luatex/lualibs/lualibs-number.lua')
-rw-r--r-- | Master/texmf-dist/tex/luatex/lualibs/lualibs-number.lua | 166 |
1 files changed, 85 insertions, 81 deletions
diff --git a/Master/texmf-dist/tex/luatex/lualibs/lualibs-number.lua b/Master/texmf-dist/tex/luatex/lualibs/lualibs-number.lua index c6f1e33597b..a83e8f8f94a 100644 --- a/Master/texmf-dist/tex/luatex/lualibs/lualibs-number.lua +++ b/Master/texmf-dist/tex/luatex/lualibs/lualibs-number.lua @@ -18,46 +18,50 @@ local floor = math.floor number = number or { } local number = number -if bit32 then -- I wonder if this is faster +-- begin obsolete code -- - local btest, bor = bit32.btest, bit32.bor - - function number.bit(p) - return 2 ^ (p - 1) -- 1-based indexing - end - - number.hasbit = btest - number.setbit = bor - - function number.setbit(x,p) -- why not bor? - return btest(x,p) and x or x + p - end - - function number.clearbit(x,p) - return btest(x,p) and x - p or x - end - -else - - -- http://ricilake.blogspot.com/2007/10/iterating-bits-in-lua.html - - function number.bit(p) - return 2 ^ (p - 1) -- 1-based indexing - end - - function number.hasbit(x, p) -- typical call: if hasbit(x, bit(3)) then ... - return x % (p + p) >= p - end - - function number.setbit(x, p) - return (x % (p + p) >= p) and x or x + p - end - - function number.clearbit(x, p) - return (x % (p + p) >= p) and x - p or x - end +-- if bit32 then +-- +-- local btest, bor = bit32.btest, bit32.bor +-- +-- function number.bit(p) +-- return 2 ^ (p - 1) -- 1-based indexing +-- end +-- +-- number.hasbit = btest +-- number.setbit = bor +-- +-- function number.setbit(x,p) -- why not bor? +-- return btest(x,p) and x or x + p +-- end +-- +-- function number.clearbit(x,p) +-- return btest(x,p) and x - p or x +-- end +-- +-- else +-- +-- -- http://ricilake.blogspot.com/2007/10/iterating-bits-in-lua.html +-- +-- function number.bit(p) +-- return 2 ^ (p - 1) -- 1-based indexing +-- end +-- +-- function number.hasbit(x, p) -- typical call: if hasbit(x, bit(3)) then ... +-- return x % (p + p) >= p +-- end +-- +-- function number.setbit(x, p) +-- return (x % (p + p) >= p) and x or x + p +-- end +-- +-- function number.clearbit(x, p) +-- return (x % (p + p) >= p) and x - p or x +-- end +-- +-- end -end +-- end obsolete code -- -- print(number.tobitstring(8)) -- print(number.tobitstring(14)) @@ -152,60 +156,60 @@ function number.toevenhex(n) end end --- a,b,c,d,e,f = number.toset(100101) +-- -- a,b,c,d,e,f = number.toset(100101) +-- -- +-- -- function number.toset(n) +-- -- return match(tostring(n),"(.?)(.?)(.?)(.?)(.?)(.?)(.?)(.?)") +-- -- end +-- -- +-- -- -- the lpeg way is slower on 8 digits, but faster on 4 digits, some 7.5% +-- -- -- on +-- -- +-- -- for i=1,1000000 do +-- -- local a,b,c,d,e,f,g,h = number.toset(12345678) +-- -- local a,b,c,d = number.toset(1234) +-- -- local a,b,c = number.toset(123) +-- -- local a,b,c = number.toset("123") +-- -- end +-- +-- local one = lpeg.C(1-lpeg.S('')/tonumber)^1 -- -- function number.toset(n) --- return match(tostring(n),"(.?)(.?)(.?)(.?)(.?)(.?)(.?)(.?)") +-- return lpegmatch(one,tostring(n)) -- end -- --- -- the lpeg way is slower on 8 digits, but faster on 4 digits, some 7.5% --- -- on +-- -- function number.bits(n,zero) +-- -- local t, i = { }, (zero and 0) or 1 +-- -- while n > 0 do +-- -- local m = n % 2 +-- -- if m > 0 then +-- -- insert(t,1,i) +-- -- end +-- -- n = floor(n/2) +-- -- i = i + 1 +-- -- end +-- -- return t +-- -- end +-- -- +-- -- -- a bit faster -- --- for i=1,1000000 do --- local a,b,c,d,e,f,g,h = number.toset(12345678) --- local a,b,c,d = number.toset(1234) --- local a,b,c = number.toset(123) --- local a,b,c = number.toset("123") --- end - -local one = lpeg.C(1-lpeg.S('')/tonumber)^1 - -function number.toset(n) - return lpegmatch(one,tostring(n)) -end - --- function number.bits(n,zero) --- local t, i = { }, (zero and 0) or 1 --- while n > 0 do +-- local function bits(n,i,...) +-- if n > 0 then -- local m = n % 2 +-- local n = floor(n/2) -- if m > 0 then --- insert(t,1,i) +-- return bits(n, i+1, i, ...) +-- else +-- return bits(n, i+1, ...) -- end --- n = floor(n/2) --- i = i + 1 +-- else +-- return ... -- end --- return t -- end -- --- -- a bit faster - -local function bits(n,i,...) - if n > 0 then - local m = n % 2 - local n = floor(n/2) - if m > 0 then - return bits(n, i+1, i, ...) - else - return bits(n, i+1, ...) - end - else - return ... - end -end - -function number.bits(n) - return { bits(n,1) } -end +-- function number.bits(n) +-- return { bits(n,1) } +-- end function number.bytetodecimal(b) local d = floor(b * 100 / 255 + 0.5) |