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diff --git a/Master/texmf-dist/tex/context/base/mkiv/meta-imp-gamesymbols.mkxl b/Master/texmf-dist/tex/context/base/mkiv/meta-imp-gamesymbols.mkxl new file mode 100644 index 00000000000..d79e59f69f4 --- /dev/null +++ b/Master/texmf-dist/tex/context/base/mkiv/meta-imp-gamesymbols.mkxl @@ -0,0 +1,349 @@ +%D \module +%D [ file=meta-imp-gamesymbols, +%D version=2019.10.10, +%D title=\METAPOST\ Graphics, +%D subtitle=Game Symbols, +%D author=Hans Hagen, +%D date=\currentdate, +%D copyright={PRAGMA ADE \& \CONTEXT\ Development Team}] +%C +%C This module is part of the \CONTEXT\ macro||package and is +%C therefore copyrighted by \PRAGMA. See mreadme.pdf for +%C details. + +%D The \METAFUN\ code here is not optimal and efficient but as it serves as an +%D example I decided to keep it simple. Also, performance is not really an issue +%D here anyway. Inspired by the classic \quote {Concrete Mathematics} by Don Knuth +%D we define dice and dominos, which happen to be \UNICODE\ characters now. We +%D use this opportunity to demonstrate slightly different approached. + +%D Each dice gets it's own macro at the \METAPOST\ end. Watch how we use the \type +%D {simplefun} instance in combination with a calculation wrapper. This will just +%D execute the code and leave no traces in the text flow. The code itself is not +%D that spectacular: + +\startMPcalculation{simplefun} + + def DiceFrame = + pickup pencircle scaled 1/2 ; + draw unitsquare scaled 8 ; + pickup pencircle scaled 3/2 ; + enddef ; + + vardef DiceOne = + DiceFrame ; + draw (4,4) ; + enddef ; + vardef DiceTwoA = + DiceFrame ; + draw (2,6) ; draw (6,2) ; + enddef ; + vardef DiceTwoB = + DiceFrame ; + draw (6,6) ; draw (2,2) ; + enddef ; + vardef DiceTwo = + if hasoption "mpsfont" "option" "reverse" : + DiceTwoB + else : + DiceTwoA + fi ; + enddef ; + vardef DiceThreeA = + DiceFrame ; + draw (2,6) ; draw (4,4) ; draw (6,2) ; + enddef ; + vardef DiceThreeB = + DiceFrame ; + draw (6,6) ; draw (4,4) ; draw (2,2) ; + enddef ; + vardef DiceThree = + if hasoption "mpsfont" "option" "reverse" : + DiceThreeB + else : + DiceThreeA + fi ; + enddef ; + vardef DiceFour = + DiceFrame ; + draw (2,6) ; draw (6,6) ; draw (2,2) ; draw (6,2) ; + enddef ; + vardef DiceFive = + DiceFrame ; + draw (2,6) ; draw (6,6) ; draw (4,4) ; draw (2,2) ; draw (6,2) ; + enddef ; + vardef DiceSix = + DiceFrame ; + draw (2,6) ; draw (6,6) ; draw (2,4) ; draw (6,4) ; draw (2,2) ; draw (6,2) ; + enddef ; + + vardef DiceBad = + pickup pencircle scaled 1/2 ; + draw unitsquare scaled 8 ; + draw (1,7) -- (7,1) ; draw (1,1) -- (7,7) ; + enddef ; + + lmt_registerglyphs [ + name = "dice", + units = 12, + width = 8, + height = 8, + depth = 0, + usecolor = true, + ] ; + + lmt_registerglyph [ category = "dice", unicode = "0x2680", code = "DiceOne;" ] ; + lmt_registerglyph [ category = "dice", unicode = "0x2681", code = "DiceTwo;" ] ; + lmt_registerglyph [ category = "dice", unicode = "0x2682", code = "DiceThree;" ] ; + lmt_registerglyph [ category = "dice", unicode = "0x2683", code = "DiceFour;" ] ; + lmt_registerglyph [ category = "dice", unicode = "0x2684", code = "DiceFive;" ] ; + lmt_registerglyph [ category = "dice", unicode = "0x2685", code = "DiceSix;" ] ; + + lmt_registerglyph [ category = "dice", private = "invaliddice", code = "DiceBad;" ] ; + +\stopMPcalculation + +%D At the \TEX\ end we define three features. The reverse is just there for fun. The +%D digits features will map digits onto dice. + +\definefontfeature + [dice:normal] + [default] + [metapost={category=dice}] + +\definefontfeature + [dice:reverse] + [default] + [metapost={category=dice,option=reverse}] + +\definefontfeature + [dice:digits] + [dice:digits=yes] + +%D The mapping to dice happens here: + +\startluacode + + -- local invalid = fonts.helpers.privateslot("invaliddice") + + fonts.handlers.otf.addfeature("dice:digits", { + type = "substitution", + order = { "dice:digits" }, + nocheck = true, + data = { + [0x30] = "invaliddice", + [0x31] = 0x2680, + [0x32] = 0x2681, + [0x33] = 0x2682, + [0x34] = 0x2683, + [0x35] = 0x2684, + [0x36] = 0x2685, + [0x37] = "invaliddice", + [0x38] = "invaliddice", + [0x39] = "invaliddice", + }, + } ) + +\stopluacode + +%D An example is given at the the end of this file so we now move forward with +%D the dominos. + +\startMPcalculation{simplefun} + + %D Because there are so many dominos we predefine the shapes and then register + %D the lot in a loop. + + picture Dominos[] ; + + Dominos[0] := image() ; + Dominos[1] := image(draw(4,4);) ; + Dominos[2] := image(draw(2,6);draw(6,2);); + Dominos[3] := image(draw(2,6);draw(4,4);draw(6,2);); + Dominos[4] := image(draw(2,6);draw(6,6);draw(2,2);draw(6,2);); + Dominos[5] := image(draw(2,6);draw(6,6);draw(4,4);draw(2,2);draw(6,2);); + Dominos[6] := image(draw(2,6);draw(4,6);draw(6,6);draw(2,2);draw(4,2);draw(6,2);); + % Dominos[7] := Dominos[0] ; + % Dominos[8] := Dominos[0] ; + % Dominos[9] := Dominos[0] ; + + %D Defining the font properties is straightforward: + + lmt_registerglyphs [ + name = "dominos", + units = 12, + width = 16, + height = 8, + depth = 0, + usecolor = true, + ] ; + + %D We have horizontal dominos: + + def DrawDominoH(expr a, b) = + draw image ( + pickup pencircle scaled 1/2 ; + if (getparameterdefault "mpsfont" "color" "") = "black" : + fillup unitsquare xyscaled (16,8) ; + draw (8,.5) -- (8,7.5) withcolor white ; + pickup pencircle scaled 3/2 ; + draw Dominos[a] + withpen currentpen + withcolor white ; + draw Dominos[b] shifted (8,0) + withpen currentpen + withcolor white ; + else : + draw unitsquare xyscaled (16,8) ; + draw (8,0) -- (8,8) ; + pickup pencircle scaled 3/2 ; + draw Dominos[a] + withpen currentpen ; + draw Dominos[b] shifted (8,0) + withpen currentpen ; + fi ; + ) ; + enddef ; + + %D and vertical ones. We could use the above macro and rotate and shift and reflect + %D but why bother with it: + + def DrawDominoV(expr a, b) = % is H rotated and shifted + draw image ( + pickup pencircle scaled 1/2 ; + if (getparameterdefault "mpsfont" "color" "") = "black" : + fillup unitsquare xyscaled (8,16) ; + draw (.5,8) -- (7.5,8) withcolor white ; + pickup pencircle scaled 3/2 ; + draw Dominos[a] rotatedaround(center Dominos[a],90) + withpen currentpen + withcolor white ; + draw Dominos[b] rotatedaround(center Dominos[b],90) shifted (0,8) + withpen currentpen + withcolor white ; + else : + draw unitsquare xyscaled (8,16) ; + draw (0,8) -- (8,8) ; + pickup pencircle scaled 3/2 ; + draw Dominos[a] rotatedaround(center Dominos[a],90) + withpen currentpen ; + draw Dominos[b] rotatedaround(center Dominos[b],90) shifted (0,8) + withpen currentpen ; + fi ; + ) ; + enddef ; + + %D We have two simple loops that define the horizontal range: + + save unicode ; numeric unicode ; unicode := 127025 ; % 1F031 + + for i=0 upto 6 : + for j=0 upto 6 : + lmt_registerglyph [ + category = "dominos", + unicode = unicode, + code = "DrawDominoH(" & decimal i & "," & decimal j & ");", + width = 16, + height = 8, + ] ; + unicode := unicode + 1 ; + endfor ; + endfor ; + + %D and the vertical range: + + save unicode ; numeric unicode ; unicode := 127075 ; + + for i=0 upto 6 : + for j=0 upto 6 : + lmt_registerglyph [ + category = "dominos", + unicode = unicode, + code = "DrawDominoV(" & decimal i & "," & decimal j & ");", + width = 8, + height = 16, + ] ; + unicode := unicode + 1 ; + endfor ; + endfor ; + + %D Now we're done at the \METAFUN\ end. + +\stopMPcalculation + +%D We predefine two features: + +\definefontfeature + [dominos:white] + [default] + [metapost={category=dominos}] + +\definefontfeature + [dominos:black] + [default] + [metapost={category=dominos,color=black}] + +\definefontfeature + [dominos:digits] + [dominos:digits=yes] + +%D This last feature is yet to be defined. We could deal with the invalid +%D dominos with some substitution trickery but let's keep it simple. + +\startluacode + + local ligatures = { } + local unicode = 127025 + + for i=0x30,0x36 do + for j=0x30,0x36 do + ligatures[unicode] = { i, j } + unicode = unicode + 1 ; + end + end + + fonts.handlers.otf.addfeature("dominos:digits", { + type = "ligature", + order = { "dominos:digits" }, + nocheck = true, + data = ligatures, + } ) + +\stopluacode + +\continueifinputfile{meta-imp-gamesymbols.mkxl} + +\starttext + + \definefont[DominoW][Serif*dominos:white] + \definefont[DominoB][Serif*dominos:black] + \definefont[DominoD][Serif*dominos:white,dominos:digits] + + \startTEXpage[offset=3pt] + \DominoW + \char"1F043\quad 🀱\quad + \char"1F052\quad 🀲\quad + \char"1F038\quad 🀳\quad + \darkgreen\char"1F049\quad \char"1F07B\quad + \DominoB + \char"1F087\quad + \char"1F088\quad + \char"1F089\quad + \DominoD + \darkred 12\quad56\quad64% + \stopTEXpage + + \definefont[DiceN][Serif*dice:normal] + \definefont[DiceR][Serif*dice:reverse] + \definefont[DiceD][Serif*dice:normal,dice:digits] + + \startTEXpage[offset=3pt] + \DiceN + \dostepwiserecurse{"2680}{"2685}{1}{\char#1\quad}% + \DiceN + \dostepwiserecurse{"2680}{"2685}{1}{\char#1\quad}% + \DiceD + \darkblue 2\quad5\quad3\quad0 + \stopTEXpage + +\stoptext |