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+% MetaUML: Tutorial, Reference and Test Suite
+%
+% Copyright (c) 2005-2006 Ovidiu Gheorghies
+% Permission is granted to copy, distribute and/or modify this document
+% under the terms of the GNU Free Documentation License, Version 1.2
+% or any later version published by the Free Software Foundation;
+% with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+% A copy of the license is included in the section entitled "GNU
+% Free Documentation License".
+
+\documentclass{article}
+
+\usepackage[pdftex,colorlinks=true]{hyperref}
+\usepackage{multicol}
+
+\ifx\pdftexversion\undefined
+ \usepackage[dvips]{graphicx}
+\else
+ \usepackage[pdftex]{graphicx}
+ \DeclareGraphicsRule{*}{mps}{*}{}
+\fi
+
+\newcommand{\code}{\ttfamily}
+\newcommand{\metauml}{MetaUML}
+
+\setcounter{page}{1}
+
+\begin{document}
+
+\metauml: Tutorial, Reference and Test Suite
+
+\begin{quote}
+ Copyright \copyright 2005-2006 Ovidiu Gheorghie\c{s}.
+ Permission is granted to copy, distribute and/or modify this document
+ under the terms of the GNU Free Documentation License, Version 1.2
+ or any later version published by the Free Software Foundation;
+ with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+ A copy of the license is included in the section entitled "GNU
+ Free Documentation License".
+\end{quote}
+
+\pagebreak
+This page is left intentionally blank.
+
+\pagebreak
+\title{\metauml: Tutorial, Reference and Test Suite}
+
+\author{Ovidiu Gheorghie\c{s}}
+
+\maketitle
+
+\begin{abstract}
+\metauml\ is a GNU GPL MetaPost library for typesetting UML diagrams, using a human-friendly textual notation. MetaUML offers a highly customizable, object-oriented API, designed with the ease of use in mind. Apart from being a reference, this manual is also a tutorial but, more importantly, a living example. You can look at its source code, getting direct accounts on ``how things are done''.
+\end{abstract}
+
+%\begin{keywords}
+%MetaPost, TeX, LaTeX, UML, class diagram, state machine diagram,
+%use case diagram, activity diagram
+%\end{keywords}
+
+\section{Introduction}
+
+Here are a few diagrams created with MetaUML, just to give you a glimpse of its features:
+
+\begin{multicols}{2}
+\paragraph{A} Class Diagram\\
+\includegraphics[scale=.55]{fig/appetizer.1}
+\paragraph{B} Activity Diagram\\
+\includegraphics[scale=.55]{fig/appetizer.2}
+\paragraph{C} Notes\\
+\includegraphics[scale=.55]{fig/appetizer.5}
+\columnbreak
+\paragraph{D} Use Case Diagram\\
+\includegraphics[scale=.55]{fig/appetizer.3}
+\paragraph{E} State Machine Diagram\\
+\includegraphics[scale=.55]{fig/appetizer.4}
+\paragraph{F} Package Diagram\\
+\includegraphics[scale=.55]{fig/appetizer.6}
+\end{multicols}
+
+\pagebreak
+
+The code which generates these diagrams is quite straightforward, combining a natural object-oriented parlance with the power of MetaPost equation solving; for more information on MetaPost see \cite {metapost}.
+
+An UML class, for example, can be drawn as follows:
+
+\begin{multicols}{2}
+\begin{verbatim}
+Class.A("MyClass")
+ ("attr1: int", "attr2: int")
+ ("method1(): void",
+ "method2(): void");
+
+A.nw = (0, 0); % optional, implied
+drawObject(A);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/appetizer.7}
+\end{multicols}
+
+This piece of code creates an instance of {\code Class}, which will be afterward
+identified as {\code A}. This object has the following content properties: a name
+({\code MyClass}), a list of attributes ({\code attr1}, {\code attr2})
+and a list of methods ({\code method1}, {\code method2}). The one thing remaining
+before actually drawing {\code A} is to set its location.
+
+\begin{figure}
+\centering
+\includegraphics{fig/properties.1}
+\caption{Positioning properties of any MetaUML object (here a class object is depicted).}
+\label{fig:properties}
+\end{figure}
+
+In {\code A.nw} we refer to the ``north-west'' of the class rectangle, that is
+to its upper-left corner. In general, every MetaUML object has the positioning
+properties given in figure \ref{fig:properties}. These properties are used to set
+where to draw a given object, whether by assigning them absolute values, or by setting
+them relatively to other objects. Suppose that we have defined two classes
+{\code A} and {\code B}. Then the following code would give a conceivable positioning:
+
+\begin{multicols}{2}
+\begin{verbatim}
+A.nw = (0,0);
+B.e = A.w + (-20, 0);
+\end{verbatim}
+\columnbreak
+\includegraphics{fig/appetizer.8}
+\end{multicols}
+
+After the objects are drawn, one may draw links between them, such as inheritance
+or association relations between classes in class diagrams, or transitions between states
+in state machine diagrams. Whichever the purpose is, MetaUML provides a generic
+way of drawing an edge in a diagram's graph:
+
+\begin{verbatim}
+link(how-to-draw-information)(path-to-draw);
+\end{verbatim}
+
+The ``how to draw information'' is actually an object which defines the style
+of the line (e.g. solid, dashed) and the appearance of the heads (e.g. nothing, arrow, diamond).
+One such object, called {\code inheritance}, defines a solid path ending in
+a white triangle. The {\code path-to-draw} parameter is simply a MetaPost path.
+For example, the following code can be used used to represent that class {\code B} is derived from {\code A}:
+
+\begin{verbatim}
+link(inheritance)(B.e -- A.w);
+\end{verbatim}
+
+Note that the direction of the path is important, and MetaUML uses it to determine the
+type of adornment to attach at the link ends (if applicable). In our example, a white triangle,
+denoting inheritance, points towards the end of the path, that is towards class {\code A}.
+
+To sum up, we present a short code and the resulting diagram, typical for just about
+everything else in MetaUML. The positioning of {\code A} does not need to be
+explicitly set because ``floating'' objects are automatically positioned at {\code (0,0)} by their
+draw method.
+
+\begin{multicols}{2}
+
+\begin{verbatim}
+input metauml;
+beginfig(1);
+ Class.A("A")()();
+ Class.B("B")()();
+ B.e = A.w + (-20, 0);
+ drawObjects(A, B);
+ link(inheritance)(B.e -- A.w);
+endfig;
+end
+\end{verbatim}
+\columnbreak
+\includegraphics{fig/appetizer.9}
+\end{multicols}
+
+From a user's perspective, this is all there is to MetaUML. With a reference describing how other
+UML elements are created, one can set out to typeset arbitrary complex diagrams.
+
+\section{Class Diagrams}
+
+A class is created as follows:
+
+\begin{verbatim}
+Class.name(class-name)
+ (list-of-attributes)
+ (list-of-methods);
+\end{verbatim}
+
+The suffix {\code name} gives a name to the {\code Class} object (which, of course, represents an UML class).
+The name of the UML class is a string given by {\code class-name};
+the attributes are given as a comma separated list of strings, {\code list-of-attributes};
+the methods are given as a comma separated list of strings, {\code list-of-attributes}.
+The list of attributes and the list of methods may be void.
+
+Each of the strings representing an attribute or a method may begin with a visibility marker: ``$+$'' for
+public, ``\#'' for protected and ``$-$'' for private. MetaUML interprets this marker and renders a
+graphic stereotype in form of a lock which may be opened, semi-closed and closed, respectively.
+
+Here is an example:
+
+\begin{multicols}{2}
+\begin{verbatim}
+Class.A("Point")
+ ("#x:int", "#y:int")
+ ("+set(x:int, y:int)",
+ "+getX():int",
+ "+getY():int",
+ "-debug():void");
+drawObject(A);
+\end{verbatim}
+\columnbreak
+\includegraphics{fig/class.1}
+\end{multicols}
+
+\subsection{Stereotypes}
+
+After a class is created, its stereotypes may be specified by using the macro {\code classStereotypes}:
+
+\begin{verbatim}
+classStereotypes.name(list-of-stereotypes);
+\end{verbatim}
+
+Here, {\code name} is the object name of a previously created class and {\code list-of-stereotypes}
+is a comma separated list of strings. Here is an example:
+
+\begin{multicols}{2}
+\begin{verbatim}
+Class.A("User")()();
+classStereotypes.A("<<interface>>",
+ "<<home>>");
+
+drawObject(A);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/class.2}
+\end{multicols}
+
+\subsection{Interfaces and Abstract Classes}
+
+At times it is prefered to typeset the name of an interface in an oblique font, rather than using the ``interface'' stereotype. This can be easily achieved by using the macro:
+
+\begin{verbatim}
+Interface.name(class-name)
+ (list-of-methods);
+\end{verbatim}
+
+Here is an example:
+
+\begin{multicols}{2}
+\begin{verbatim}
+Interface.A("Observer")
+ ("+update(src:Object)");
+
+drawObject(A);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/class.11}
+\end{multicols}
+
+Note that {\code Interface} is a special kind of {\code Class}, the declaration code above being equivalent to:
+\begin{verbatim}
+EClass.A(iInterface)("Observer")()
+ ("+update(src:Object)");
+\end{verbatim}
+
+Along the same line, here's how abstract classes can be drawn:
+
+\begin{multicols}{2}
+\begin{verbatim}
+EClass.A(iAbstractClass)("Observable")
+ ("observers: Observer[0..*]")
+ ("+addObserver(o: Observer)",
+ "+notify()");
+
+drawObject(A);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/class.12}
+\end{multicols}
+
+If you prefer, you can use the syntactic sugar:
+
+\begin{verbatim}
+AbstractClass.A("Observable")
+ ("observers: Observer[0..*]")
+ ("+addObserver(o: Observer)",
+ "+notify()");
+\end{verbatim}
+
+\subsection{Objects (or Class Instances)}
+
+An UML object (or class instance) is created as follows:
+
+\begin{verbatim}
+Instance.name(object-name)
+ (list-of-attributes);
+\end{verbatim}
+
+The suffix {\code name} gives a name to the {\code Instance} object. The name of the object (given by {\code object-name}) is typeset underlined. The attributes are given as a comma separated list of strings, {\code list-of-attributes}.
+
+\begin{multicols}{2}
+\begin{verbatim}
+Instance.order("o: Order")
+ ("name='book'", "{placed}", "{payed}");
+drawObject(order);
+\end{verbatim}
+\columnbreak
+\hspace{2cm}\includegraphics{fig/instance.1}
+\end{multicols}
+
+
+\subsection{Parametrized Classes (Templates)}
+
+The most convenient way of typesetting a class template in \metauml\ is to use the macro {\code ClassTemplate}.
+This macro creates a visual object which is appropriately positioned near the class object it adorns.
+
+\begin{verbatim}
+ClassTemplate.name(list-of-templates)
+ (class-object);
+\end{verbatim}
+
+The {\code name} is the name of the template object, {\code list-of-templates} is a comma separated list of strings and the {\code class-object} is the name of a class object.
+
+Here is an example:
+
+\begin{multicols}{2}
+\begin{verbatim}
+Class.A("Vector")()();
+ClassTemplate.T("T", "size: int")(A);
+
+drawObjects(A, T);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/class.3}
+\end{multicols}
+
+The macro {\code Template} can also be used to create a template object, but this time the resulting
+object can be positioned freely.
+
+\begin{verbatim}
+Template.name(list-of-templates);
+\end{verbatim}
+
+Of course, one can specify both stereotypes and template parameters for a given class.
+
+\subsection{Types of Links}
+
+In this section we enumerate the relations that can be drawn between classes by means
+of \metauml\ macros. Suppose that we have the declared two points, {\code A} (on the left)
+and {\code B} (on the right):
+
+\begin{verbatim}
+pair A, B;
+A = (0,0);
+B = (50,0);
+\end{verbatim}
+
+\begin{tabular}{||l|c||}
+\hline
+{\code link(association)(X.e -- Y.w)} & \includegraphics{fig/class_diagrams.4} \\
+\hline
+{\code link(associationUni)(X.e -- Y.w)} & \includegraphics{fig/class_diagrams.5} \\
+\hline
+{\code link(inheritance)(X.e -- Y.w)} & \includegraphics{fig/class_diagrams.6} \\
+\hline
+{\code link(aggregation)(X.e -- Y.w)} & \includegraphics{fig/class_diagrams.7} \\
+\hline
+{\code link(associationUni)(X.e -- Y.w)} & \includegraphics{fig/class_diagrams.8} \\
+\hline
+{\code link(composition)(X.e -- Y.w)} & \includegraphics{fig/class_diagrams.9} \\
+\hline
+{\code link(compositionUni)(X.e -- Y.w)} & \includegraphics{fig/class_diagrams.10} \\
+\hline
+{\code link(dependency)(X.e -- Y.w)} & \includegraphics{fig/class_diagrams.11} \\
+\hline
+\end{tabular}
+
+\subsection{Associations}
+In UML an association typically has two of association ends and may have a name specified for it.
+In turn, each association end may specify a multiplicity, a role, a visibility, an ordering.
+These entities are treated in \metauml\ as pictures having specific drawing information
+(spacings, font).
+
+The first method of creating association ``items'' is by giving them explicit names.
+Having a name for an association item comes in handy when referring to its properties
+is later needed (see the non UML-compliant diagram below). Note that the last parameter of the macro {\code item} is an equation which uses the item name to perform positioning.
+
+\begin{multicols}{2}
+\begin{verbatim}
+Class.P("Person")()();
+Class.C("Company")()();
+% drawing code ommited
+
+item.aName(iAssoc)("works for")
+ (aName.s = .5[P.w, C.w]);
+draw aName.n -- (aName.n + (20,20));
+label.urt("association name" infont "tyxtt",
+ aName.n + (20,20));
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics[scale=.8]{fig/class_association.1}
+\end{multicols}
+
+However, giving names to every association item may become an annoying burden
+(especially when there are many of them). Because of this, \metauml\ also allows for
+``anonymous items''. In this case, the positioning is set by an equation
+which refers to the anonymous item as {\code obj}.
+
+\begin{multicols}{2}
+\begin{verbatim}
+% P and C defined as in the previous example
+
+item(iAssoc)("employee")(obj.nw = P.s);
+item(iAssoc)("1..*")(obj.ne = P.s);
+
+% other items are drawn similarly
+\end{verbatim}
+\columnbreak
+\hspace{3cm}\includegraphics{fig/class_association.2}
+\end{multicols}
+
+\subsection{Dependencies and Stereotypes}
+
+Stereotypes are frequently used with dependencies. Below is an example.
+\pagebreak
+
+\begin{multicols}{2}
+\begin{verbatim}
+Class.F("Factory")()();
+Class.O("Object")()();
+
+O.n = F.s - (0, 50);
+drawObjects(F, O);
+
+clink(dependency)(F, O);
+item(iStereo)("<<creates>>")(obj.w = .5[F.s,O.n])
+\end{verbatim}
+\columnbreak
+\hspace{3cm}\includegraphics{fig/class_association.3}
+\end{multicols}
+
+\section{Notes}
+
+A note is created as follows:
+
+\begin{verbatim}
+Note.name(list-of-lines);
+\end{verbatim}
+
+The suffix {\code name} is the name of the {\code Note} object. The comma separated list of strings, {\code list-of-lines}, gives the text contents of the note object, each string being drawn on its own line.
+Here is an example:
+
+\begin{multicols}{2}
+\begin{verbatim}
+Note.A("This note", "has two lines.");
+drawObject(A);
+\end{verbatim}
+\columnbreak
+\hspace{3cm}\includegraphics{fig/note.1}
+\end{multicols}
+
+\subsection{Attaching notes to diagram elements}
+
+Notes can be attached to diagram elements by using a link of type {\code dashedLink}.
+
+\begin{multicols}{2}
+\begin{verbatim}
+Note.A("This is a class");
+Class.C("Object")()();
+
+A.sw = C.ne + (20, 20);
+
+drawObject(A, C);
+
+clink(dashedLink)(A, C);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/note.2}
+\end{multicols}
+
+Now let us see a more complex example, which demontrates the ability of accessing sub-elements in a \metauml\ diagram.
+\pagebreak
+
+\begin{multicols}{2}
+\begin{verbatim}
+Note.nA("This is the class name");
+Note.nB("This is a key attribute");
+Note.nC("This is a nice method");
+
+Class.C("Object")("+id:int")
+ ("+clone()", "+serialize()");
+
+topToBottom.left(10)(nA, nB, nC);
+leftToRight(10)(C, nB);
+
+drawObjects(C, nA, nB, nC);
+
+clink(dashedLink)(C.namePict, nA);
+clink(dashedLink)(C.attributeStack.pict[0], nB);
+clink(dashedLink)(C.methodStack.pict[1], nC);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/note.3}
+\end{multicols}
+
+Macros like {\code leftToRight} and {\code topToBottom} are presented in section \ref{section:positioning}.
+
+\section{Packages}
+
+MetaUML allows for the creation of packages in various forms. Firstly, we have the option of writing the package name in the middle of the main box. Secondly, we can write the name on the tiny box above the main box, leaving the main box empty. Lastly, we can write the package name as in the second case, but the main box can have an arbitrary contents: classes, other packages, or even other UML items.
+
+The macro that creates a package has the following synopsis:
+
+\begin{verbatim}
+Package.name(package-name)(subitems-list);
+\end{verbatim}
+
+The parameter {\code package-name} is a string or a list of comma separated strings representing the package's name. The {\code subitems-list} parameter is used to specify the subitems (tipically classes or packages) of this package; its form is as a comma separated list of objects, which can be void.
+
+\begin{multicols}{2}
+\begin{verbatim}
+Package.P("java.lang")();
+drawObject(P);
+\end{verbatim}
+\columnbreak
+\hspace{3cm}\includegraphics{fig/package.1}
+\end{multicols}
+
+Below is another example:
+
+\begin{multicols}{2}
+\begin{verbatim}
+Package.P("An important", "package")();
+drawObject(P);
+\end{verbatim}
+\columnbreak
+\hspace{3cm}\includegraphics{fig/package.2}
+\end{multicols}
+
+If you wish to leave the main box empty, you can use the following code:
+
+\begin{multicols}{2}
+\begin{verbatim}
+Package.P("java.lang")();
+P.info.forceEmptyContent := 1;
+drawObject(P);
+\end{verbatim}
+\columnbreak
+\hspace{3cm}\includegraphics{fig/package.3}
+\end{multicols}
+
+The same effect as above can be achieved globally by doing:
+
+\begin{verbatim}
+iPackage.forceEmptyContent := 1;
+\end{verbatim}
+
+More information on MetaUML's way of managing global and per-object configuration data can be found in section \ref{section:infrastructure} and section \ref{section:customization}.
+
+Here is an example involving items contained in a package.
+
+\begin{multicols}{2}
+\begin{verbatim}
+Class.A("A")()();
+Class.B("B")()();
+Package.P("net.metauml")(A, B);
+
+leftToRight(10)(A, B);
+
+drawObject(P);
+\end{verbatim}
+\columnbreak
+\hspace{3cm}\includegraphics{fig/package.4}
+\end{multicols}
+
+\subsection{Types of Links}
+
+The nesting relation between packages is created by using the {\code nest} link information.
+
+\begin{tabular}{||l|c||}
+\hline
+{\code link(nest)(X.e -- Y.w)} & \includegraphics{fig/package.5} \\
+\hline
+\end{tabular}
+
+\section{Use Case Diagrams}
+
+\subsection{Use Cases}
+An use case is created by the macro {\code Usecase}:
+
+\begin{verbatim}
+Usecase.name(list-of-lines);
+\end{verbatim}
+
+The {\code list-of-lines} is a comma separated list of strings. These strings are placed
+on top of each other, centered and surrounded by the appropriate visual UML notation.
+
+Here is an use case example:
+
+\begin{multicols}{2}
+\begin{verbatim}
+Usecase.U("Authenticate user",
+ "by name, password");
+drawObject(U);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/usecase.1}
+\end{multicols}
+
+\subsection{Actors}
+
+An actor is created by the macro {\code Actor}:
+
+\begin{verbatim}
+Actor.name(list-of-lines);
+\end{verbatim}
+
+Here, {\code list-of-lines} represents the actor's name. For convenience, the name may be
+given as a list of strings which are placed on top of each other, to provide support for
+the situations when the role is quite long. Otherwise, giving a single string
+as an argument to the Actor constructor is perfectly fine.
+
+Here is an actor example:
+
+\begin{multicols}{2}
+\begin{verbatim}
+Actor.A("User");
+drawObject(A);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/usecase.2}
+\end{multicols}
+
+Note that one may prefer to draw diagram relations positioned relatively to
+the visual representation of an actor (the ``human'') rather than relatively to the whole
+actor object (which also includes the text). Because of that, MetaUML provides access
+to the ``human'' of every actor object {\code actor} by means of the sub-object {\code actor.human}.
+
+\begin{multicols}{2}
+\begin{verbatim}
+Actor.A("Administrator");
+drawObject(A);
+draw objectBox(A);
+draw objectBox(A.human);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/usecase.3}
+\end{multicols}
+
+Note that in \metauml\ {\code objectBox(X)} is equivalent to {\code X.nw -- X.ne -- X.se -- X.sw -- cycle} for every object {\code X}. {\code A.human} is considered a \metauml\ object, so you can use expressions like {\code A.human.n} or {\code A.human.midx}.
+
+\subsection{Types of Links}
+
+Some of the types of links defined for class diagrams (such as inheritance, association etc.) can be used with similar semantics within use case diagrams.
+
+\section{Activity Diagrams}
+
+\subsection{Begin, End and Flow End}
+
+The begin and the end of an activity diagram can be marked by using the macros {\code Begin}
+and {\code End} or {\code FlowFinal}, respectively. The constructors of these visual objects take no parameters:
+
+\begin{verbatim}
+Begin.beginName;
+End.endName;
+\end{verbatim}
+
+Below is an example:
+
+\begin{multicols}{2}
+\begin{verbatim}
+Begin.b;
+End.e;
+FlowFinal.f;
+
+leftToRight(20)(b, e, f);
+
+drawObjects(b, e, f);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/activity.1}
+\end{multicols}
+
+\subsection{Activity}
+
+An activity is constructed as follows:
+\begin{verbatim}
+Activity.name(list-of-strings);
+\end{verbatim}
+
+The parameter {\code list-of-strings} is a comma separated list of strings. These strings are
+centered on top of each other to allow for the accommodation of a longer activity description
+within a reasonable space.
+
+An example is given below:
+
+\begin{multicols}{2}
+\begin{verbatim}
+Activity.A("Learn MetaUML -",
+ "the MetaPost UML library");
+drawObject(A);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/activity.2}
+\end{multicols}
+
+\subsection{Fork and Join}
+
+A fork or join is created by the macro:
+
+\begin{verbatim}
+Fork.name(type, length);
+\end{verbatim}
+
+The parameter {\code type} is a string and can be either of {\code "h"}, {\code "horiz"}, {\code "horizontal"} for horizontal bars, and either of {\code "v"}, {\code "vert"}, {\code "vertical"} for vertical bars. The {\code length} gives the bar's length.
+
+\begin{multicols}{2}
+\begin{verbatim}
+Fork.forkA("h", 100);
+Fork.forkB("v", 20);
+
+leftToRight(10)(forkA, forkB);
+
+drawObject(forkA, forkB);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/activity.3}
+\end{multicols}
+
+\subsection{Branch}
+
+A branch is created by the macro:
+
+\begin{verbatim}
+Branch.name;
+\end{verbatim}
+
+Here is an example:
+
+\begin{multicols}{2}
+\begin{verbatim}
+Branch.testA;
+
+drawObject(testA);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/activity.4}
+\end{multicols}
+
+
+\subsection{Types of Links}
+
+In activity diagrams, transitions between activities are needed. They are typeset
+as in the example below. In section \ref{composite-states} such a transition
+is showed. This type of link is also used for state machine diagrams.
+
+\begin{verbatim}
+link(transition)( pointA -- pointB );
+\end{verbatim}
+
+\section{State Diagrams}
+
+The constructor of a state allows for aggregated sub-states:
+
+\begin{verbatim}
+State.name(state-name)(substates-list);
+\end{verbatim}
+
+The parameter {\code state-name} is a string or a list of comma separated strings representing
+the state's name or description. The {\code substates-list} parameter is used to specify
+the substates of this state as a comma separated list of objects; this list may be void.
+
+An example of a simple state:
+
+\begin{multicols}{2}
+\begin{verbatim}
+State.s("Take order")();
+drawObject(s);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/state.1}
+\end{multicols}
+
+
+\subsection{Composite States}
+\label{composite-states}
+
+A composite state is defined by enumerating at the end of its constructor the inner
+states. Interestingly enough, the composite state takes care of drawing the sub-states it
+contains. The transitions must be drawn after the composite state, as seen in the
+next example:
+
+\begin{multicols}{2}
+\begin{verbatim}
+Begin.b;
+End.e;
+State.c("Component")();
+State.composite("Composite")(b, e, c);
+
+b.midx = e.midx = c.midx;
+c.top = b.bottom - 20;
+e.top = c.bottom - 20;
+
+composite.info.drawNameLine := 1;
+drawObject(composite);
+
+link(transition)(b.s -- c.n);
+link(transition)(c.s -- e.n);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/state.2}
+\end{multicols}
+
+\subsection{Internal Transitions}
+
+Internal transitions can be specified by using the macro:
+\begin{verbatim}
+stateTransitions.name(list-transitions);
+\end{verbatim}
+
+Identifier {\code name} gives the state object whose internal transitions are being set,
+and parameter {\code list-transitions} is a comma separated string list.
+
+
+An example is given below:
+
+\begin{multicols}{2}
+\begin{verbatim}
+State.s("An interesting state",
+ "which is worth mentioning")();
+stateTransitions.s(
+ "OnEntry / Open eyes",
+ "OnExit / Sleep well");
+s.info.drawNameLine := 1;
+
+drawObject(s);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/state.3}
+\end{multicols}
+
+\subsection{Special States}
+
+Similarly to the usage of {\code Begin} and {\code End} macros, one can define history states,
+exit/entry point states and terminate pseudo-states, by using the following constructors.
+
+\begin{verbatim}
+History.nameA;
+ExitPoint.nameB;
+EntryPoint.nameC;
+Terminate.nameD;
+\end{verbatim}
+
+\section{Drawing Paths}
+
+The {\code link} macro is powerful enough to draw relations following arbitrary paths:
+
+\begin{multicols}{2}
+\begin{verbatim}
+path cool;
+cool := A.e .. A.e+(20,10) ..
+ B.s+(20,-40) .. B.s+(-10,-30)
+ -- B.s;
+link(inheritance)(cool);
+
+link(aggregationUni)
+ (A.n ..(30,30)..B.w);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/paths.1}
+\end{multicols}
+
+Regardless of how amusing this feature might be, it does become a bit of a nuisance to
+use it in its bare form. When typesetting UML diagrams in good style, one generally
+uses rectangular paths. It is for this kind of style that \metauml\ offers extensive
+support, providing a ``syntactic sugar'' for constructs which can otherwise be
+done by hand, but with some extra effort.
+
+\subsection{Manhattan Paths}
+
+The ``Manhattan'' path macros generate a path between two points consisting of one
+horizontal and one vertical segment. The macro {\code pathManhattanX} generates first a
+horizontal segment, while the macro {\code pathManhattanY} generates first a
+vertical segment. In \metauml\ it also matters the direction of a path, so you
+can choose to reverse it by using {\code rpathManhattanX} and {\code rpathManhattanY}
+(note the prefix ``{\code r}''):
+
+\begin{verbatim}
+pathManhattanX(A, B)
+pathManhattanY(A, B)
+
+rpathManhattanX(A, B)
+rpathManhattanY(A, B)
+\end{verbatim}
+
+\pagebreak
+Here is an example:
+
+\begin{multicols}{2}
+\begin{verbatim}
+Class.A("A")()();
+Class.B("B")()();
+
+B.sw = A.ne + (10,10);
+drawObjects(A, B);
+
+link(aggregationUni)
+ (rpathManhattanX(A.e, B.s));
+link(inheritance)
+ (pathManhattanY(A.n, B.w));
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/paths.2}
+\end{multicols}
+
+\subsection{Stair Step Paths}
+
+These path macros generate stair-like paths between two points.
+The ``stair'' can ``rise'' first in the direction of $Ox$ axis ({\code pathStepX})
+or in the direction of $Oy$ axis ({\code pathStepY}). How much should a step
+rise is given by an additional parameter, {\code delta}. Again, the macros
+prefixed with ``{\code r}'' reverse the direction of the path given by their
+unprefixed counterparts.
+
+\begin{verbatim}
+pathStepX(A, B, delta)
+pathStepY(A, B, delta)
+
+rpathStepX(A, B, delta)
+rpathStepY(A, B, delta)
+\end{verbatim}
+
+Here is an example:
+
+\begin{multicols}{2}
+\begin{verbatim}
+stepX:=60;
+link(aggregationUni)
+ (pathStepX(A.e, B.e, stepX));
+
+stepY:=20;
+link(inheritance)
+ (pathStepY(B.n, A.n, stepY));
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/paths.3}
+\end{multicols}
+
+\subsection{Horizontal and Vertical Paths}
+
+There are times when drawing horizontal or vertical links is required,
+even when the objects are not properly aligned. To this aim, the following macros
+are useful:
+
+\begin{verbatim}
+pathHorizontal(pA, untilX)
+pathVertical(pA, untilY)
+
+rpathHorizontal(pA, untilX)
+rpathVertical(pA, untilY)
+\end{verbatim}
+
+A path created by {\code pathHorizonal} starts from the point {\code pA}
+and continues horizontally until coordinate {\code untilX} is reached. The macro
+{\code pathVertical} constructs the path dually, working vertically.
+The prefix ``{\code r}'' reverses the direction of the path.
+
+Usage example:
+
+\begin{multicols}{2}
+\begin{verbatim}
+untilX := B.left;
+link(association)
+ (pathHorizontal(A.e, untilX));
+
+untilY:= C.bottom;
+link(association)
+ (pathVertical(A.n, untilY));
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/paths.4}
+\end{multicols}
+
+\subsection{Direct Paths}
+
+A direct path can be created with {\code directPath}. The call {\code directPath(A, B)}
+is equivalent to {\code A -{}- B}.
+
+\subsection{Paths between Objects}
+
+Using the constructs presented above, it is clear that one can draw links between diagram
+objects, using a code like:
+
+\begin{verbatim}
+link(transition)(directPath(objA.nw, objB.se));
+\end{verbatim}
+
+There are times however this may yield unsatisfactory visual results,
+especially when the appearance of the object's corners is round. MetaUML provides the macro
+{\code pathCut} whose aim is to limit a given path exactly to the region outside the actual
+borders of the objects it connects. The macro's synopsis is:
+
+\begin{verbatim}
+pathCut(thePath)(objectA, objectB)
+\end{verbatim}
+
+Here, {\code thePath} is a given MetaPost path and {\code objectA} and {\code objectB}
+are two \metauml\ objects. By contract, each \metauml\ object of type, say, {\code X}
+defines a macro {\code X\_border} which returns the path that surrounds it. Because
+of that, {\code pathCut} can make the appropriate modifications to {\code thePath}.
+
+The following code demonstrates the benefits of the {\code pathCut} macro:
+
+\begin{multicols}{2}
+\begin{verbatim}
+z = A.se + (30, -10);
+link(transition)
+ (pathCut(A, B)(A.c--z--B.c));
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/paths.5}
+\end{multicols}
+
+\subsubsection{Direct Paths between Centers}
+
+At times is quicker to just draw direct paths between the center of two objects,
+minding of course the object margins. The macro which does this is {\code clink}:
+
+\begin{verbatim}
+clink(how-to-draw-information)(objA, objB);
+\end{verbatim}
+
+The parameter {\code how-to-draw-information} is the same as for the macro {\code link};
+{\code objA} and {\code objB} are two \metauml\ objects.
+
+Below is an example which involves the inheritance relation:
+
+\begin{multicols}{2}
+\begin{verbatim}
+clink(inheritance)(A, B);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/paths.6}
+\end{multicols}
+
+\section{Arranging Diagram Items}
+\label{section:positioning}
+
+Using equations involving cardinal points, such as {\code A.nw = B.ne + (10,0)}, is
+good enough for achieving the desired results. However, programs are best to
+be written for human audience, rather than for compilers. It does become a bit
+tiresome to think all the time of cardinal points and figure out the
+direction of positive or negative offsets. Because of that, \metauml\ offers
+syntactic sugar which allows for an easier understanding of the intent behind
+the positioning code.
+
+Suppose that we have three classes, {\code A}, {\code B}, {\code C} and their base class
+{\code Base}. We want the base class to be at the top, and the derived classes to be
+on a line below. A code like the following will do:
+
+\begin{verbatim}
+A.ne = B.nw + (20,0);
+B.ne = C.nw + (20,0);
+Base.s = B.n + (0,-20);
+\end{verbatim}
+
+Now, look at the code again. What strikes you is that you cannot visualize what it is all about, unless you really try --- decoding the intent line by line. What this code lacks is a feature called self-documenting: the code is good only if you can read it as a story and understand its meaning.
+
+Perhaps the following version of the code will make the point. All you need to know is that the numeric argument represents a distance.
+
+\begin{multicols}{2}
+\begin{verbatim}
+leftToRight(20)(A, B, C);
+topToBottom(20)(Base, B);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/positioning.2}
+\end{multicols}
+
+Below there are examples which show how these macros can be used. Suppose that we have the following definitions for objects {\code X}, {\code Y}, and {\code Z}; also, let's assume that {\code spacing} is a numeric variable set to {\code 5}.
+
+\begin{verbatim}
+Picture.X("a");
+Picture.Y("...");
+Picture.Z("Cyan");
+\end{verbatim}
+
+\begin{tabular}{||l|c||}
+\hline
+{\code leftToRight.top(spacing)(X, Y, Z);} & \includegraphics{fig/positioning.3} \\
+\hline
+{\code leftToRight.midy(spacing)(X, Y, Z);} & \includegraphics{fig/positioning.4} \\
+\hline
+{\code leftToRight.bottom(spacing)(X, Y, Z);} & \includegraphics{fig/positioning.5} \\
+\hline
+{\code topToBottom.left(spacing)(X, Y, Z);} & \includegraphics{fig/positioning.6} \\
+\hline
+{\code topToBottom.midx(spacing)(X, Y, Z);} & \includegraphics{fig/positioning.7} \\
+\hline
+{\code topToBottom.right(spacing)(X, Y, Z);} & \includegraphics{fig/positioning.8} \\
+\hline
+\end{tabular} \\
+
+To make typesetting even quicker in frequent usage scenarios, the following equivalent contructs are also allowed:
+
+\begin{verbatim}
+leftToRight.midy(spacing)(X, Y, Z);
+leftToRight(spacing)(X, Y, Z);
+\end{verbatim}
+
+\begin{verbatim}
+topToBottom.midx(spacing)(X, Y, Z);
+topToBottom(spacing)(X, Y, Z);
+\end{verbatim}
+
+If you want to specify that some objects have a given property equal, while the distance between them is given elsewhere, you can use the macro {\code same}.
+This macro accepts a variable number of parameters, but at least two. The following table gives the interpretation of the macro for a simple example.
+
+\begin{tabular}{||l|l||}
+\hline
+{\code same.top(X, Y, Z);} & {\code X.top = Y.top = Z.top;} \\
+\hline
+{\code same.midy(X, Y, Z);} & {\code X.midy = Y.midy = Z.midy;} \\
+\hline
+{\code same.bottom(X, Y, Z);} & {\code X.bottom = Y.bottom = Z.bottom;} \\
+\hline
+{\code same.left(X, Y, Z);} & {\code X.left = Y.left = Z.left;} \\
+\hline
+{\code same.midx(X, Y, Z);} & {\code X.midx = Y.midx = Z.midx;} \\
+\hline
+{\code same.right(X, Y, Z);} & {\code X.right = Y.right = Z.right;} \\
+\hline
+\end{tabular} \\
+
+
+To specify the relative position of two points more easily, one can use the macros {\code below}, {\code above}, {\code atright}, {\code atleft}. Let us assume that {\code A} and {\code B} are two points (objects of type {\code pair} in MetaPost). The following constructs are equivalent:
+
+\begin{tabular}{||l|l||}
+\hline
+{\code B = A + (5,0);} & {\code B = atright(A, 5);} \\
+{\code B = A - (5,0);} & {\code B = atleft(A, 5);} \\
+{\code B = A + (0,5);} & {\code B = above(A, 5);} \\
+{\code B = A - (0,5);} & {\code B = below(A, 5);} \\
+\hline
+\end{tabular}
+
+
+\section{The MetaUML Infrastructure}
+\label{section:infrastructure}
+
+MetaPost is a macro language based on equation solving. Using it may seem quite
+tricky at first for a programmer accustomed to modern object-oriented languages.
+However, the great power of MetaPost consists in its versatility. Indeed, it is possible to write
+a system which mimics quite well object-oriented behavior. Along this line, METAOBJ
+(\cite{metaobj}) is a library worth mentioning: it provides a high-level objects
+infrastructure along with a battery of predefined objects.
+
+Surprisingly enough, \metauml\ does not use METAOBJ. Instead, it uses a custom written,
+lightweight object-oriented infrastructure, provisionally called ``{\code util}''.
+METAOBJ's facilities, although impressive, were perceived by me as being a bit too much
+for what was initially intented as a quick way of getting some UML diagrams layed out.
+Inspired by METAOBJ, ``{\code util}'' was designed to fulfill with minimal effort
+the specific tasks needed to confortably position, allign or group visual objects
+which include text.
+
+Another library having some object-oriented traits is the {\code boxes}
+library, which comes with the standard MetaPost distribution. Early versions of
+MetaUML did use {\code boxes} as an infrastructure, but this approach had to be abandoned eventually.
+The main reason was that it was difficult to achieve good visual results when stacking texts
+(more on that further on). Also, it had a degree of flexibility which became apparent to be
+insufficient.
+
+\subsection{Motivation}
+
+Suppose that we want to typeset two texts with their bottom lines aligned, using {\code boxit}:
+
+\begin{multicols}{2}
+\begin{verbatim}
+boxit.a ("yummy");
+boxit.b ("cool");
+
+a.nw = (0,0); b.sw = a.se + (10,0);
+
+drawboxed (a, b); % or drawunboxed(a,b)
+draw a.sw -- b.se dashed evenly
+ withpen pencircle scaled 1.1;
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/boxes_vs_util.1}
+\end{multicols}
+
+Note that, despite supposedly having their bottoms alligned,
+``yummy'' {\it looks} slightly higher than ``cool''. This would be unacceptable
+in an UML class diagram, when roles are placed at the ends of a horizontal association.
+Regardless of default spacing being smaller in the {\code util} library,
+the very same unfortunate misalignment effect rears its ugly head:
+
+\pagebreak
+
+\begin{multicols}{2}
+\begin{verbatim}
+Picture.a("yummy");
+Picture.b("cool");
+% comment next line for unboxed
+a.info.boxed := b.info.boxed := 1;
+
+b.sw = a.se + (10,0);
+
+drawObjects(a, b);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/boxes_vs_util.2}
+\end{multicols}
+
+However, the strong point of {\code util} is that we have a recourse to this problem:
+
+\begin{multicols}{2}
+\begin{verbatim}
+iPict.ignoreNegativeBase := 1;
+
+Picture.a("yummy");
+Picture.b("cool");
+% the rest the same as above
+drawObjects(a, b);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/boxes_vs_util.3}
+\end{multicols}
+
+\subsection{The Picture Macro}
+
+We have seen previously the line {\code iPict.ignoreNegativeBase := 1}.
+Who is {\code iPict} and what is it doing in our program? \metauml\
+aims at separating the ``business logic'' (what to draw) from the
+``interface'' (how to draw). In order to achieve this, it records the ``how to draw''
+information within the so-called {\code Info} structures. The object {\code iPict}
+is an instance of {\code PictureInfo} structure, which has the following properties
+(or attributes):
+\begin{verbatim}
+left, right, top, bottom
+ignoreNegativeBase
+boxed, borderColor
+\end{verbatim}
+
+The first four attributes specify how much space should be left around the
+actual item to be drawn. The marvelous effect of {\code ignoreNegativeBase}
+has just been shown (off), while the last two attributes control whether the border
+should be drawn (when {\code boxed=1}) and if drawn, in which color.
+
+There's one more thing: the font to typeset the text in. This is specified
+in a {\code FontInfo} structure which has two attributes: the font name
+and the font scale. This information is kept within the {\code PictureInfo} structure
+as a contained attribute {\code iFont}. Both {\code FontInfo} and {\code PictureInfo}
+have ``copy constructors'' which can be used to make copies. We have already
+the effect of these copy constructors at work, when we used:
+
+\begin{verbatim}
+Picture.a("yummy");
+a.info.boxed := 1;
+\end{verbatim}
+
+A copy of the default info for a picture, {\code iPict}, has been made within
+the object {\code a} and can be accessed as {\code a.info}. Having a copy of the
+info in each object may seem like an overkill, but it allows for a fine grained
+control of the drawing mode of each individual object. This feature comes in very
+handy when working with a large number of settings, as it is the case for \metauml.
+
+Let us imagine for a moment that we have two types of text to write: one with a small font
+and a small margin and one with a big font and a big margin. We could in theory
+configure each individual object or set back and forth global parameters, but
+this is far for convenient. It is preferable to have two sets of settings and specify
+them explicitly when they are needed. The following code could be placed somewhere
+in a configuration file and loaded before any {\code beginfig} macro:
+\begin{verbatim}
+PictureInfoCopy.iBig(iPict);
+iBig.left := iBig.right := 20;
+iBig.top := 10;
+iBig.bottom := 1;
+iBig.boxed := 1;
+iBig.ignoreNegativeBase := 1;
+iBig.iFont.name := defaultfont;
+iBig.iFont.scale := 3;
+
+PictureInfoCopy.iSmall(iPict);
+iSmall.boxed := 1;
+iSmall.borderColor := green;
+\end{verbatim}
+
+Below is an usage example of these definitions. Note the name of the macro: {\code EPicture}.
+The prefix comes form ``explicit'' and it's used to acknowledge that the
+``how to draw'' information is given explicitly --- as a parameter,
+rather than defaulted to what's recorded in {\code iPict}, as with the {\code Picture} macro.
+Having predefined configurations yields short, convenient code.
+
+\begin{multicols}{2}
+\begin{verbatim}
+EPicture.a(iBig)("yummy");
+EPicture.b(iSmall)("cool");
+% you can still modify a.info, b.info
+
+b.sw = a.se + (10,0);
+
+drawObjects(a, b);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/picture_info.1}
+\end{multicols}
+
+\subsection{Stacking Objects}
+
+It is possible to stack objects, much in the style of {\code setboxjoin}
+from {\code boxes} library.
+
+\pagebreak
+
+\begin{multicols}{2}
+\begin{verbatim}
+Picture.a0("yummy");
+Picture.a1("cool");
+Picture.a2("fool");
+
+setObjectJoin(pa.sw = pb.nw);
+joinObjects(scantokens listArray(a)(3));
+
+drawObjects(scantokens listArray(a)(3));
+% or drawObjects (a0, a1, a2);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/object_stack.1}
+\end{multicols}
+
+The {\code listArray} macro provides here a shortcut for writing
+{\code a0, a1, a2}. This macro is particularly useful for generic
+code which does not know beforehand the number of elements to be drawn.
+Having to write the {\code scantokens} keyword is admittedly a nuisance, but
+this is required.
+
+\subsection{The Group Macro}
+
+It is possible to group objects in \metauml. This feature is the cornerstone
+of \metauml, allowing for the easy development of complex objects, such as
+composite stats in state machine diagrams.
+
+Similarly to the macro {\code Picture}, the structure {\code GroupInfo}
+is used for specifying group properties; its default instantiation is
+{\code iGroup}. Furthermore, the macro {\code EGroup} explicitely sets the
+layout information.
+
+Here is an example:
+
+\begin{multicols}{2}
+\begin{verbatim}
+iGroup.left:=20;
+iGroup.right:=15;
+iGroup.boxed:=1;
+iPicture.boxed:=1;
+
+Picture.a("yummy");
+Picture.b("cool");
+Picture.c("fool");
+
+b.nw = a.nw + (20,20); % A
+c.nw = a.nw + (15, 40); % B
+
+Group.g(a, b, c);
+g.nw = (10,10); % C
+
+drawObject(g);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/group.1}
+\end{multicols}
+
+Note that after some objects are grouped, they can all be drawn
+by invoking the {\code drawObject} macro solely on the group that aggregates them.
+Another important remark is that it is necessary only to set the relative
+positioning of objects within a group (line A and B); afterward, one can
+simply ``move'' the group to a given position (line C), and all the contained
+objects will move along.
+
+\subsection{The PictureStack Macro}
+
+The {\code PictureStack} macro is a syntactic sugar for a set of pictures,
+stacked according to predefined equations and grouped together.
+
+\begin{multicols}{2}
+\begin{verbatim}
+iStack.boxed := 1;
+iStack.iPict.boxed := 1;
+PictureStack.myStack("foo",
+ "bar: int" infont "tyxtt",
+ "nicely-centered" infont defaultfont,
+ "nice")("vcenter");
+
+drawObject(myStack);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/picture_stack.1}
+\end{multicols}
+
+Note the last parameter of the macro {\code PictureStack}, here {\code vcenter}.
+It is used to generate appropriate equations based on a descriptive name.
+The spacing between individual picture objects is set by the field
+{\code iStack.spacing}. Currently, the following alignment names are
+defined: {\code vleft}, {\code vright}, {\code vcenter},
+{\code vleftbase}, {\code vrightbase}, {\code vcenterbase}. All these
+names refer to vertical alignment (the prefix ``{\code v}''); alignment can
+be at left, right or centered. The variants having the suffix ``{\code base}'' align
+the pictures so that {\code iStack.spacing} refer to the distance between the
+bottom lines of the pictures. The unsuffixed variants use {\code iStack.spacing} as
+the distance between one's bottom line and the next's top line.
+
+The ``{\code base}'' alignment is particularly useful for stacking text, since it
+offers better visual appearance when {\code iPict.ignoreNegativeBase} is set to {\code 1}.
+
+\section{Components Design}
+
+Each MetaUML component (e.g. {\code Picture}, {\code PictureStack}, {\code Class}) is
+designed according to an established pattern. This section gives more insight
+on this.
+
+In order to draw a component, one must know the following information:
+\begin{itemize}
+\item what to draw, or what are the elements of a component.
+\item how to draw, or how are the elements positioned in relation to each other within the component
+\item where to draw
+\end{itemize}
+
+For example, in order to draw a picture object we must know, respectively:
+\begin{itemize}
+\item what is the text or the native picture that needs to be drawn
+\item what are the margins that should be left around the contents
+\item where is the picture to be drawn
+\end{itemize}
+
+Why do we bother with these questions? Why don't we just simply draw the picture
+component as soon as it was created and get it over with?
+That is, why doesn't the following code just work?
+
+\begin{verbatim}
+Picture.pict("foo");
+\end{verbatim}
+
+Well, although we have the answer to question 1 (what to draw),
+we still need to have question 3 answered. The code below becomes thus a
+necessity (actually, you are not forced to specify the positioning of an object,
+because its draw method positions it to {\code (0,0)} by default):
+
+\begin{verbatim}
+% question 1: what to draw
+Picture.pict("foo");
+
+% question 3: where to draw
+pict.nw = (10,10);
+
+% now we can draw
+drawObject(pict);
+\end{verbatim}
+
+How about question 2, how to draw? By default, this problem is addressed behind the
+scenes by the component. This means, for the Picture object, that a native picture is created
+from the given string, and around that picture certain margins are placed, by means of MetaPost equations.
+(The margins come in handy when one wants to quickly place Picture objects near others,
+so that the result doesn't look too cluttered.)
+If these equations were defined within the Picture constructor, then an
+usability problem would have appeared, because it wouldn't have been possible to modify the margins,
+as in the code below:
+
+\begin{verbatim}
+% question 1: what to draw
+Picture.pict("foo");
+
+% question 2: how to draw
+pict.info.left := 10;
+pict.info.boxed := 1;
+
+% question 3: where to draw
+pict.nw = (0,0);
+
+% now we can draw
+drawObject(pict);
+\end{verbatim}
+
+To allow for this type of code, the equations that define the layout of the {\code Picture} object (here, what the margins are)
+must be defined somewhere after the constructor. This is done by a macro called {\code Picture\_layout}.
+This macro defines all the equations which link the ``what to draw'' information to the ``how to draw''
+information (which in our case is taken from the {\code info} member, a copy of {\code iPict}).
+Nevertheless, notice that {\code Picture\_layouts} is not explicitly invoked. To the user's
+great relief, this is taken care of automatically within the {\code Picture\_draw} macro.
+
+There are times however, when explicitly invoking a macro like {\code Picture\_layout}
+becomes a necessity. This is because, by contract, it is only after the {\code layout}
+macro is invoked that the final dimensions (width, height) of an object are
+definitely and permanently known. Imagine that we have a component whose job is to
+surround in a red-filled rectangle some other objects. This component
+needs to know what the dimensions of the contained objects are, in order to be able to set
+its own dimensions. At drawing time, the contained objects must not have been drawn already,
+because the red rectangle of the container would overwrite them.
+Therefore, the whole pseudo-code would be:
+\begin{verbatim}
+Create objects o1, o2, ... ok;
+Create container c(o1, o2, ..., ok);
+Optional: modify info-s for o1, o2, ... ok;
+Optional: modify info for c;
+
+layout c, requiring layout of o1, o2, ... ok;
+establish where to draw c;
+draw red rectangle defined by c;
+draw components o1, o2, ...ok within c
+\end{verbatim}
+
+Note that an object mustn't be laid out more than once, because otherwise
+inconsistent or superfluous equations would arise. To enforce this, by contract,
+any object must keep record of whether its layout method has already been invoked,
+and if the answer is affirmative, subsequent invocations of the layout macro would
+do nothing. It is very important to mention that after the {\code layout} macro is
+invoked over an object, modifying the {\code info} member of that object has
+no subsequent effect, since the layout equations are declared and interpreted only once.
+
+\subsection{Notes on the Implementation of Links}
+
+\metauml\ considers edges in diagram graphs as links. A link is composed of a path and the
+heads (possible none, one or two). For example, an association has no heads, and one must simply
+draw along the path with a solid pen. An unidirectional aggregation has a solid path and two
+heads: one is an arrow and the other is a diamond. So the template algorithm for drawing a link
+is:
+
+\begin{verbatim}
+0. Reserve space for heads
+1. Draw the path (except for the heads)
+2. Draw head 1
+3. Draw head 2
+\end{verbatim}
+
+Each of the UML link types define how the drawing should be done, in each of the
+cases (1, 2 and 3). Consider the link type of unidirectional composition.
+Its ``class'' is declared as:
+
+\begin{verbatim}
+vardef CompositionUniInfo@# =
+ LinkInfo@#;
+
+ @#widthA = defaultRelationHeadWidth;
+ @#heightA = defaultRelationHeadHeight;
+ @#drawMethodA = "drawArrow";
+
+ @#widthB = defaultRelationHeadWidth;
+ @#heightB = defaultRelationHeadHeight;
+ @#drawMethodB = "drawDiamondBlack";
+
+ @#drawMethod = "drawLine";
+enddef;
+\end{verbatim}
+
+Using this definition, the actual description is created like this:
+
+\begin{verbatim}
+CompositionUniInfo.compositionUni;
+\end{verbatim}
+
+As shown previously, is is the macro {\code link} which
+performs the actual drawing, using the link description information
+which is given as parameter (generally called {\code iLink}).
+For example, we can use:
+
+\begin{verbatim}
+link(aggregationUni)((0,0)--(40,0));
+\end{verbatim}
+
+%\begin{figure}
+%\centering
+%\includegraphics{fig/how-links-work.1}
+%\caption{An example of a picture stack.}
+%\label{fig:hlw}
+%\end{figure}
+
+Let us see now the inner workings of macro {\code link}. Its definition is:
+
+\begin{verbatim}
+vardef link(text iLink)(expr myPath)=
+ LinkStructure.ls(myPath,
+ iLink.widthA, iLink.widthB);
+ drawLinkStructure(ls)(iLink);
+enddef;
+\end{verbatim}
+
+\begin{figure}
+\centering
+\begin{tabular}{l|l}
+$AB$ & the path specified by the user \\
+$|AA'|$ & {\code iLink.widthA}\\
+$|BB'|$ & {\code iLink.widthB}
+\end{tabular}
+\includegraphics{fig/how-links-work.2}
+\caption{Details on how a link is drawn by \metauml.}
+\label{fig:hlw2}
+\end{figure}
+
+First, space is reserved for heads, by ``shortening'' the given path {\code myPath}
+by {\code iLink.widthA} at the beginning and by {\code iLink.widthB} at the end.
+After that, the shortened path is drawn with the ``method''
+given by {\code iLink.drawMethod} and the heads with the ``methods''
+{\code iLink.drawMethodA} and {\code iLink.drawMethodB},
+respectively (figure \ref{fig:hlw2}).
+
+\subsection{Object Definitions: Easier {\code generic\_declare}}
+
+In MetaPost, if somebody wants to define something resembling a class in an object-oriented language,
+named, say, {\code Person}, he would do something like this:
+
+\begin{verbatim}
+vardef Person@#(expr _name, _age)=
+ % @# prefix can be seen as `this` pointer
+ string @#name;
+ numeric @#age;
+
+ @#name := _name;
+ @#age := _age;
+enddef;
+\end{verbatim}
+
+This allows for the creation of instances (or objects) of class {\code Person} by using
+declarations like:
+
+\begin{verbatim}
+Person.personA;
+Person.personB;
+\end{verbatim}
+
+ However, if one also wants to able able to create indexed arrays of persons, such as
+{\code Person.student0}, {\code Person.student1} etc., the definition of class
+{\code Person} must read:
+
+\begin{verbatim}
+vardef Person@#(expr _name, _age)=
+ _n_ := str @#;
+ generic_declare(string) _n.name;
+ generic_declare(numeric) _n.age;
+
+ @#name := _name;
+ @#age := _age;
+enddef;
+\end{verbatim}
+
+This construction is rather inelegant. MetaUML offers alternative macros to achieve
+the same effect, uncluttering the code by removing the need for the unaesthetic {\code \_n\_} and
+{\code \_n}.
+
+\begin{verbatim}
+vardef Person@#(expr _name, _age)=
+ attributes(@#);
+ var(string) name;
+ var(numeric) age;
+
+ @#name := _name;
+ @#age := _age;
+enddef;
+\end{verbatim}
+
+\section{Customization in MetaUML: Examples}
+\label{section:customization}
+
+We have seen that in MetaUML the ``how to draw'' information is memorized into the so-called
+``{\code Info}'' structures. For example, the default way in which a {\code Picture} object is
+to be drawn is recorded into an instance of {\code PictureInfo}, named {\code iPict}. In this section we
+present a case study involving the customization of {\code Class} objects. The customization of
+any other \metauml\ objects works similarly. Here we cannot possibly present all the customization
+options for all kinds of \metauml\ objects: this would take too long. Nevertheless, an interested reader can refer
+to the top of the appropriate \metauml\ library file, where {\code Info} structures are defined.
+For example, class diagram related definitions are in {\code metauml\_class.mp}, activity diagram
+definitions are in {\code metauml\_activity.mp} etc.
+
+\subsection{Global settings}
+
+Let us assume that we do not particularly like the default foreground color of all classes, and wish
+to change it so something yellowish. In this scenario, one would most likely want to change
+the appropriate field in {\code iClass}:
+
+\begin{verbatim}
+iClass.foreColor := (.9, .9, 0);
+\end{verbatim}
+
+After this, we can obtain the following result:
+
+\begin{multicols}{2}
+\begin{verbatim}
+Class.A("A")()();
+Class.B("B")()();
+Class.C("C")()();
+
+B.w = A.e + (20,0);
+C.n = .5[A.se, B.sw] + (0, -10);
+
+drawObjects(A, B, C);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/class_customization.1}
+\end{multicols}
+
+\subsection{Individual settings}
+
+When one wants to make modifications to the settings of one particular
+{\code Class} objects, another strategy is more appropriate. How about having class
+{\code C} stand out with a light blue foreground color, a bigger font size for the class name and a blue border?
+
+\pagebreak
+\begin{multicols}{2}
+\begin{verbatim}
+iPict.foreColor := (.9, .9, 0);
+
+Class.A("A")()();
+Class.B("B")()();
+Class.C("C")()();
+C.info.foreColor := (.9, .7, .7);
+C.info.borderColor := green;
+C.info.iName.iFont.scale := 2;
+
+% positioning code ommited
+drawObjects(A, B, C);
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/class_customization.2}
+\end{multicols}
+
+As an aside, note that for each {\code Class} object its {\code info} member is created as
+a copy of {\code iClass}: the actual drawing is performed using this copied
+information. Because of that, one can modify the {\code info} member after the object
+has been created and still get the desired results.
+
+Another thing worth mentioning is that the {\code ClassInfo} structure contains
+the {\code iName} member, which is an instance of {\code PictureInfo}. In our example we
+do not want to modify the spacings around the {\code Picture} object,
+but the characteristics of the font its contents is typeset into. To do that,
+we modify the {\code iName.iFont} member, which by default is a copy of {\code iFont}
+(an instance of {\code FontInfo}, defined in {\code util\_picture.mp}).
+If, for example, we want to change the font the class name is rendered into, we would set
+the attribute {\code iName.iFont.name} to a string representing a font name
+on our system (as used with the MetaPost {\code infont} operator).
+
+
+\subsection{Predefined settings}
+
+This usage scenario is perhaps more interesting. Suppose that we have two
+types of classes which we want to draw differently. Making the setting adjustments
+for each individual class object would soon become a nuisance. \metauml's solution consists in the
+ability of using predefined ``how to draw'' {\code Info} objects. Let us create such objects:
+
+\begin{verbatim}
+ClassInfoCopy.iHome(iClass);
+iHome.foreColor := (0, .9, .9);
+
+ClassInfo.iRemote;
+iRemote.foreColor := (.9, .9, 0);
+iRemote.borderColor := green;
+\end{verbatim}
+
+Object {\code iHome} is a copy of {\code iClass} (as it might have been set at
+the time of the macro call). Object {\code iRemote} is created just as {\code iClass}
+is originally created. We can now use these {\code Info} objects to easily set the
+``how to draw'' information for classes. The result is depicted below,
+please note the ``{\code E}'' prefix in {\code EClass}:
+
+\begin{multicols}{2}
+\begin{verbatim}
+EClass.A(iHome)("UserHome")()();
+EClass.B(iRemote)("UserRemote")()();
+EClass.C(iHome)("CartHome")()();
+EClass.D(iRemote)("CartRemote")()();
+\end{verbatim}
+\columnbreak
+\hspace{1cm}\includegraphics{fig/class_customization.3}
+\end{multicols}
+
+\subsection{Extreme customization}
+
+When another font (or font size) is used, one may also want to modify the spacings between the
+attributes' and methods' baselines. Figure below is the result of the
+(unlikely) code:
+
+\begin{multicols}{2}
+\begin{verbatim}
+Class.A("Foo")
+ ("a: int", "b: int")
+ ("foo()", "bar()", "gar()");
+
+A.info.iName.iFont.name := metauml_defaultFontBold;
+A.info.iName.iFont.scale := 1.2;
+
+A.info.iAttributeStack.iPict.iFont.scale := 0.8;
+A.info.iAttributeStack.top := 10;
+A.info.iAttributeStack.spacing := 11;
+
+A.info.iMethodStack.iPict.iFont.scale := 2;
+A.info.iMethodStack.spacing := 17;
+A.info.iMethodStack.bottom := 10;
+
+drawObject(A);
+\end{verbatim}
+\columnbreak
+\hspace{4cm}\includegraphics{fig/class_customization.4}
+\end{multicols}
+
+\begin{verbatim}
+\end{verbatim}
+
+Both {\code iAttributeStack} and {\code iMethodStack} are instances of
+{\code PictureStackInfo}, which is used to control the display of {\code PictureStack} objects.
+%We can also customize the size and colors of the ``locks'' by setting {\code A.info.iLock}.
+
+As font names, you can choose from the globally defined {\code metauml\_defaultFont}, {\code metauml\_defaultFontOblique}, {\code metauml\_defaultFontBold}, {\code metauml\_defaultFontBoldOblique}, or any other name of a font that is available on your system.
+
+%\theendnotes
+
+\bibliographystyle{apalike}
+
+\begin{thebibliography}{1}
+\bibitem[Roegel, 2002]{metaobj}
+Roegel, D. (2002).
+\newblock {The METAOBJ tutorial and reference manual}.
+\newblock Available from {\code www.loria.fr/~roegel/TeX/momanual.pdf}.
+
+\bibitem[Knuth, 1986]{knuth}
+Knuth, D.~E. (1986).
+\newblock {\em The {\TeX{}}book}.
+\newblock Addison-Wesley Publishing Company.
+
+\bibitem[Lamport, 1994]{lamport}
+Lamport, L. (1994).
+\newblock {\em {\LaTeX} a Document Preparation System}.
+\newblock Addison-Wesley Publishing Company, 2nd edition.
+
+%\bibitem[Gheorghies, 2005]{metaumlman}
+%Gheorghies, O. (2005).
+%\newblock {MetaUML: Tutorial, Reference and Test Suite}.
+%\newblock Available from {\code http://metauml.sourceforge.net}.
+
+\bibitem[Hobby, 1992]{metapost}
+Hobby, J. (1992)
+\newblock {A User's Manual for MetaPost}.
+\newblock Available from {\code http://www.tug.org/tutorials/mp/}.
+
+\bibitem[Gjelstad, 2001]{umlsty}
+Gjelstad, E. (2001).
+\newblock {uml.sty 0.09.09}.
+\newblock Available from {\code http://heim.ifi.uio.no/\~{ }ellefg/uml.sty/}.
+
+\bibitem[Diamantini, 1998]{pstumlsty}
+Diamantini, M. (1998).
+\newblock {Interface utilisateur du package pst-uml}.
+\newblock Available from {\code http://perce.de/LaTeX/pst-uml/}.
+
+\bibitem[Palmer, 1999]{umldoc}
+Palmer, D. (1999).
+\newblock {The umldoc UML Documentation Package}.
+\newblock Available from {\code http://www.charvolant.org/\~{ }elements/}.
+
+\bibitem[OMG, 2003]{XMI}
+Object Management Group (2003).
+\newblock {XML Metadata Interchange (XMI) Specification}.
+\newblock Available from {\code http://www.omg.org/}.
+\end{thebibliography}
+
+\pagebreak
+\pagebreak
+\pagebreak
+\input{test_suite}
+
+\pagebreak
+\section{GNU Free Documentation License}
+\input{gnu-fdl}
+
+\end{document}