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-rw-r--r--Master/texmf-dist/doc/latex/pgfplots/pgfplots.reference.3dplots.tex5
1 files changed, 3 insertions, 2 deletions
diff --git a/Master/texmf-dist/doc/latex/pgfplots/pgfplots.reference.3dplots.tex b/Master/texmf-dist/doc/latex/pgfplots/pgfplots.reference.3dplots.tex
index 05c431c0588..d518cddce4b 100644
--- a/Master/texmf-dist/doc/latex/pgfplots/pgfplots.reference.3dplots.tex
+++ b/Master/texmf-dist/doc/latex/pgfplots/pgfplots.reference.3dplots.tex
@@ -313,6 +313,7 @@ A more sophisticated example is to draw the approximated function as a |surf| pl
% `pgfplotsexample4.dat' contains similar data as in
% `pgfplotsexample4_grid.dat', but it uses a uniform
% matrix structure (same number of points in every scanline).
+ % See examples above for extracts.
\addplot3[surf,mesh/ordering=y varies]
table {plotdata/pgfplotsexample4.dat};
\addplot3[scatter,scatter src=\thisrow{f(x)},only marks, z filter/.code={\def\pgfmathresult{1.4}}]
@@ -328,7 +329,7 @@ A more sophisticated example is to draw the approximated function as a |surf| pl
\noindent to get exactly the same effect. Choose whatever you like best. The |z filter| works for every coordinate input routine, the |z expr| feature is only available for |plot table|.
-The following example uses |mark=cube*| and |z buffer=sort| to place boxes at each input coordinate. Each boxes color is determines by |point meta={x+y+3}|, so the sum of the input coordinates determines the colors. The remaining keys are just for pretty printing.
+The following example uses |mark=cube*| and |z buffer=sort| to place boxes at each input coordinate. The color for each box is determined by |point meta={x+y+3}|. The remaining keys are just for pretty printing.
\pgfplotsexpensiveexample
\begin{codeexample}[]
\begin{tikzpicture}
@@ -566,7 +567,7 @@ The following example uses |mark=cube*| and |z buffer=sort| to place boxes at ea
\end{description}
The choice |flat| is actually the same as |flat mean|. Please note that |shader=flat mean| and |shader=flat corner| also influence mesh plots -- the choices determine the mesh segment color.
- Another choice is |shader=interp| which uses Goraud shading (bilinear interpolation) to fill the segments.
+ Another choice is |shader=|\declareandlabel{interp} which uses Goraud shading (smooth linear interpolation of two triangles approximating rectangles) to fill the segments.
\pgfplotsexpensiveexample
\begin{codeexample}[]