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Diffstat (limited to 'Master/texmf-dist/doc/latex/pgfplots/pgfplots.reference.3dplots.tex')
-rw-r--r-- | Master/texmf-dist/doc/latex/pgfplots/pgfplots.reference.3dplots.tex | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/Master/texmf-dist/doc/latex/pgfplots/pgfplots.reference.3dplots.tex b/Master/texmf-dist/doc/latex/pgfplots/pgfplots.reference.3dplots.tex index 05c431c0588..d518cddce4b 100644 --- a/Master/texmf-dist/doc/latex/pgfplots/pgfplots.reference.3dplots.tex +++ b/Master/texmf-dist/doc/latex/pgfplots/pgfplots.reference.3dplots.tex @@ -313,6 +313,7 @@ A more sophisticated example is to draw the approximated function as a |surf| pl % `pgfplotsexample4.dat' contains similar data as in % `pgfplotsexample4_grid.dat', but it uses a uniform % matrix structure (same number of points in every scanline). + % See examples above for extracts. \addplot3[surf,mesh/ordering=y varies] table {plotdata/pgfplotsexample4.dat}; \addplot3[scatter,scatter src=\thisrow{f(x)},only marks, z filter/.code={\def\pgfmathresult{1.4}}] @@ -328,7 +329,7 @@ A more sophisticated example is to draw the approximated function as a |surf| pl \noindent to get exactly the same effect. Choose whatever you like best. The |z filter| works for every coordinate input routine, the |z expr| feature is only available for |plot table|. -The following example uses |mark=cube*| and |z buffer=sort| to place boxes at each input coordinate. Each boxes color is determines by |point meta={x+y+3}|, so the sum of the input coordinates determines the colors. The remaining keys are just for pretty printing. +The following example uses |mark=cube*| and |z buffer=sort| to place boxes at each input coordinate. The color for each box is determined by |point meta={x+y+3}|. The remaining keys are just for pretty printing. \pgfplotsexpensiveexample \begin{codeexample}[] \begin{tikzpicture} @@ -566,7 +567,7 @@ The following example uses |mark=cube*| and |z buffer=sort| to place boxes at ea \end{description} The choice |flat| is actually the same as |flat mean|. Please note that |shader=flat mean| and |shader=flat corner| also influence mesh plots -- the choices determine the mesh segment color. - Another choice is |shader=interp| which uses Goraud shading (bilinear interpolation) to fill the segments. + Another choice is |shader=|\declareandlabel{interp} which uses Goraud shading (smooth linear interpolation of two triangles approximating rectangles) to fill the segments. \pgfplotsexpensiveexample \begin{codeexample}[] |