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diff --git a/Master/texmf-dist/doc/latex/onedown/examples/Bidding.tex b/Master/texmf-dist/doc/latex/onedown/examples/Bidding.tex new file mode 100644 index 00000000000..36ac601f3d1 --- /dev/null +++ b/Master/texmf-dist/doc/latex/onedown/examples/Bidding.tex @@ -0,0 +1,238 @@ +\documentclass[onedown-examples]{subfiles} + +\begin{document} +% +The first diagram reflects the default: the first column is for \west, +full names are shown, the alignment is \textbf{c} and the long form is +used: The lowercase |p| yields \Xfer{p} and an uppercase |P| yields +\Xfer{P}. |X| yields \Xfer{X} and |R| yields \Xfer{R}. One can use +'mixed-mode' for the entries in the table: both the abreviation |C| or the +command |\Cl| for clubs are possible. \OneDown takes care of the spacing +between the rank and the nomination, so you do not have to fiddle around +with |\thinspace|, |\,| or the like. + +In the second diagram we use the short form of the non-bid calls, by +calling |\setdefaults{bidlong=off}|. +The alignment is \textbf{t} and we have put \north in the first column. + +In the third diagram we also use the short form for the table header by +calling the bidding table with the token |!|. The alignment is \textbf{b}. +\vfill +% +\begin{HBox}{{bidding, alignment and long/short forms}\hfill File: \FileName} +%\gamefont{\smaller\smaller} +A +\begin{bidding}% default= [c] +1\Cl & 1D & 1H & 1S \\ +1N & X & p & p \\ +R & P \\ +\end{bidding} +B +\\[2\baselineskip] +A +\setdefaults{bidlong=off,bidfirst=N} +\begin{bidding}[t] +1C & 1D & 1H & 1S \\ +1N & X & p & p \\ +R & P \\ +\end{bidding} +B +\\[2\baselineskip] +A +\setdefaults{bidlong=off} +\begin{bidding}![b] +1C & 1D & 1H & 1S \\ +1N & X & p & p \\ +R & p & p & p \\ +\end{bidding} +B +\end{HBox} +\vfill +\needspace{8\baselineskip} +We now show bidding diagrams with the real names of the players. In every +of the four diagrams we have a different first column. Please observe that +the association of the individuals with the \north, \east etc.\ +direction is preserved. +\vfill +\begin{HBox}{{bidding, names and first column}\hfill File: \FileName} +\namesNS{Jan}{Joris} +\namesEW{Piet}{Corneel} +\setdefaults{bidfirst=N} +\begin{bidding} +1S & p & 3C & p\\ +3D & p & 3H & p\\ +3S & p & p & p\\ +\end{bidding} +\par\hrulefill\par +\setdefaults{bidfirst=E} +\begin{bidding} +1S & p & 3C & p\\ +3D & p & 3H & p\\ +3S & p & p & p\\ +\end{bidding} +\par\hrulefill\par +\setdefaults{bidfirst=S} +\begin{bidding} +1S & p & 3C & p\\ +3D & p & 3H & p\\ +3S & p & p & p\\ +\end{bidding} +\par\hrulefill\par +\setdefaults{bidfirst=W} +\begin{bidding} +1S & p & 3C & p\\ +3D & p & 3H & p\\ +3S & p & p & p\\ +\end{bidding} +\end{HBox} +\vfill +\needspace{8\baselineskip} +Here we show the bidding diagram for only 2 bidders, with 4 different first +columns. Observe that also here the real names stay in connection with +their directions. +\vfill +\begin{HBox}{{biddingpairs, names and first column}\hfill File: \FileName} +\namesNS{Jan}{Piet} +\namesEW{Joris}{Corneel} +\setdefaults{bidfirst=N} +\begin{biddingpair} +1S & 3C \\ +3D & 3H \\ +3S & p \\ +\end{biddingpair} +\par\hrulefill\par +\setdefaults{bidfirst=E} +\begin{biddingpair} +1S & 3C \\ +3D & 3H \\ +3S & p \\ +\end{biddingpair} +\par\hrulefill\par +\setdefaults{bidfirst=S} +\begin{biddingpair} +1S & 3C \\ +3D & 3H \\ +3S & p \\ +\end{biddingpair} +\par\hrulefill\par +\setdefaults{bidfirst=W} +\begin{biddingpair} +1S & 3C \\ +3D & 3H \\ +3S & p \\ +\end{biddingpair} +\end{HBox} +% +\vfill +\needspace{8\baselineskip} +The next example shows how one can put a marker to a call with |\markit| +and refer to it with by calling |\explainit|. +These explanations must appear in the +optional argument of the bidding table. You yourself are responsible that +the order in which they appear corresponds with the order of the markers. +The explanations are typeset like a footnote mechanism below the table and +they will never extend beyond the right edge of the table, as you can see +in the 2nd diagram. The width in a biddingpair table is even more limited, +that's the reason why we use raggedright to obtain a result that is +typographically acceptable. The last diagram shows that we can get an +annotation without the need for |\markit| or |\explainit|. + +\vfill +\begin{HBox}{bidding with (very long) annotation\hfill File: \FileName} +\begin{bidding}(% + \explainit{Bergen} + \explainit{How strong?} + \explainit{Minimum hand}) +1\Sp & p & 3C\markit & p\\ +3D\markit & p & 3H\markit & p\\ +3S & p & p & p\\ +\end{bidding} +\par\vspace{2\baselineskip}\noindent +\begin{bidding}(% + \explainit{Here we have a very very + long annotation that does + not fit on one line}) +1\Sp & p & 3C\markit & p\\ +\end{bidding} +\par\vspace{2\baselineskip}\noindent +\begin{biddingpair}(% + \explainit{Here we have a very very + long annotation that does + not fit on one line}) +1S & 3C\markit \\ +\end{biddingpair} +\qquad +\begin{biddingpair}(% + no explain/markit here but still an annotation) +1S & 3C \\ +\end{biddingpair} + +\end{HBox} +\vfill +\needspace{8\baselineskip} +In this examples we'll change some fonts to see what it accomplishes.\\ +By default the bidderfont is |\mdseries\sffamily| and the namefont is +|\mdseries\slshape|, as you can clearly see in the header of the bidding +diagram. +\begin{itemize}[itemsep=0em] +\item |\gamefont{...\Large}| enlarges everything, also where other fonts are +active, e.g.\ in the header. (1st diagram) +\item |\scalefont| scales all fonts, not only the |\gamefont| +controlled stuff. (2nd diagram) +\item If you change only the \emph{size} of e.g.\ the |\namefont|, +without giving a font description, you 'lose the font' and the current font +will be used instead of |namefont|. In diagrams most of the time this will +be the |gamefont|. (3rd diagram) +\end{itemize} +We also used |\setdefaults{bidline=1}| to separate the header of the +bidding table from the bidding sequence with a |\hline|. +% +\vfill +\begin{HBox}{Same but with changed font\hfill File: \FileName} +\gamefont{\sffamily\bfseries\Large} +\setdefaults{bidline=1} +\begin{bidding}[c](\explainit{Bergen}) +1S & p & 3C\markit & p\\ +3D & p & 3H & p\\ +3S & p & p & p\\ +\end{bidding} + +\gamefont{\sffamily\bfseries\normalsize} +\gamefont{\sffamily\scalefont{2}} +\begin{biddingpair}[c]% + (\explainit{Bergen}) +1S & 3C\markit \\ +3D & 3H \\ +3S & p \\ +\end{biddingpair} + +\gamefont{\sffamily\bfseries\normalsize} +\namefont{\smaller} +\begin{bidding}(\explainit{Bergen}) +1S & p & 3C\markit & p\\ +3D & p & 3H & p\\ +3S & p & p & p\\ +\end{bidding} +\setdefaults{bidline=off} +\end{HBox} +\vfill +Normally one uses shorthands in bidding tables. We already showed that one +can use macros calls like |\Cl|. If a macro uses tokens, or if a shorthand +appears as argument of another macro, one has to be careful. Note that the +first entry (|\frame{2H}|) of row 2 does not produce the correct result, +but |{\frame{2\He}}| does: We have to enclose these specials in braces +(|{...}|) and not use the shorthand notation. +\vfill +\begin{HBox}{Special effects\hfill File: \FileName} +\namesNS{}{}\namesEW{}{} +\begin{bidding} +p & X & R & P \\ +{\frame{2H}} & {\frame{2\He}} & +{\textit{R}} & {\textit{\redouble}} \\ +{\Pass*!} & {\Redouble*!} & \Allpass\\ +\end{bidding} +\end{HBox} +\vfill +\end{document} +\endinput + |