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diff --git a/Master/texmf-dist/doc/latex/animate/animate.tex b/Master/texmf-dist/doc/latex/animate/animate.tex
index b4e845c4b67..4779e43d3fc 100644
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+++ b/Master/texmf-dist/doc/latex/animate/animate.tex
@@ -937,7 +937,7 @@ Note that the name of the Ghostscript executable may vary between operating syst
{\tt fmtutil-sys -{}-byfmt xelatex}
\end{enumerate}
- \item If you are postprocessing the created PDF file with tools such as pdftk to split the document into different parts, then the animation may fail. To work around this, don't use the OCG (PDF layers) option. In addition, the control buttons also use OCG's to change their appearance to provide feedback about the running state, independent of the `{\tt useocg}' option. The workaround for this is not to use the `{\tt controls}' option.
+ \item If you are postprocessing the created PDF file with tools such as pdftk to split the document into different parts, then the animation may fail. To work around this, do not use the OCG (PDF layers) option. In addition, the control buttons also use OCGs to change their appearance to provide feedback about the running state, independent of the `{\tt useocg}' option. The workaround for this is not to use the `{\tt controls}' option.
\item Animations should not be placed on \emph{multilayered} slides created with presentation making classes such as Beamer or Powerdot. Although possible (on the last overlay of a slide, at best), the result might be disappointing. Put animations on flat slides only. (Of course, slides without animations may still have overlays.)
\end{itemize}