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-rw-r--r--Master/texmf-dist/doc/generic/pgf/text-en/pgfmanual-en-base-animations.tex24
1 files changed, 12 insertions, 12 deletions
diff --git a/Master/texmf-dist/doc/generic/pgf/text-en/pgfmanual-en-base-animations.tex b/Master/texmf-dist/doc/generic/pgf/text-en/pgfmanual-en-base-animations.tex
index 29199296250..e3b8ebca426 100644
--- a/Master/texmf-dist/doc/generic/pgf/text-en/pgfmanual-en-base-animations.tex
+++ b/Master/texmf-dist/doc/generic/pgf/text-en/pgfmanual-en-base-animations.tex
@@ -1,4 +1,4 @@
-% Copyright 2015 by Till Tantau
+% Copyright 2019 by Till Tantau
%
% This file may be distributed and/or modified
%
@@ -485,7 +485,7 @@ for an object when it is \emph{not} being animated.
Let us start with creating a snapshot:
\begin{command}{\pgfsnapshot\marg{time}}
- When this command is used inside a \TeX\ scope, the behaviour of
+ When this command is used inside a \TeX\ scope, the behavior of
|\pgfanimateattribute| changes: Instead of adding an animation to the
object and the attribute, the object's attribute is set to value it would
have during the animation at time \meta{time}. Note that when this command
@@ -504,7 +504,7 @@ Let us start with creating a snapshot:
\medskip\textbf{Timing and Events.}
- The timeline of an animation normally starts at a ```moment |0s|'' and the
+ The timeline of an animation normally starts at a ``moment |0s|'' and the
\meta{time} is considered relative to this time. For instance, if a
timeline contains, say, the settings |entry={2s}{0}| and |entry={3s}{10}|
and \marg{time} is set to |2.5s|, then the value the attribute will get is
@@ -544,7 +544,7 @@ Let us start with creating a snapshot:
snapshots:
%
\begin{itemize}
- \item The |begin| and |begin on| keys have no effect (but
+ \item The |begin| and |begin on| keys have no effect (but
|begin snapshot| has one.
\item The |end| and |end on| keys have no effect.
\item The |current value| may not be used in a timeline (since
@@ -880,11 +880,11 @@ You can animate the appearance of a path in the following ways:
path consists of appropriate Bézier curves.
Unlike the dash pattern, the to-be-animated object is, indeed, the path
- itself and not some special scope. This means that you can use the
- |current value| for the start path. However, this also means that you really must
- pick \emph{the path object} as the target of the animation. In conjunction
- with \tikzname, this will be an object of type |path| as in the above
- example.
+ itself and not some special scope. This means that you can use the
+ |current value| for the start path. However, this also means that you
+ really must pick \emph{the path object} as the target of the animation. In
+ conjunction with \tikzname, this will be an object of type |path| as in the
+ above example.
When a path is animated, it cannot have ``normal'' arrows attached to it
since due to the way \pgfname\ adds arrow tips to paths, these would not
@@ -899,9 +899,9 @@ You can animate the appearance of a path in the following ways:
\begin{key}{/pgf/animation/arrows=\meta{start tip spec}|-|\meta{end tip spec}}
This key specifies arrow tips during the animation of the path. The syntax
for the arrow tips is the same syntax as the |\pgfsetarrow| command or
- \tikzname's |arrows| key. The specified start and end arrow tips are
+ \tikzname's |arrows| key. The specified start and end arrow tips are
rendered as ``markers'', which are added to the path \emph{only} during the
- animation. The markers are rotated along with the path in exactly the same
+ animation. The markers are rotated along with the path in exactly the same
way as normal arrow tips would be. To be precise, the rules used for the
computation of where arrow tips go and in which direction they head is not
always the same for ``static'' arrow tips (arrow tips added to a normal
@@ -1002,7 +1002,7 @@ You can animate the appearance of a path in the following ways:
\end{key}
-\subsection{Animating Transformations and Views}
+\subsection{Animating Transformations and Views}
\label{section-base-animation-views}
In order to animate the canvas transformation matrix, you do not animate an