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diff --git a/Master/texmf-dist/doc/context/sources/general/manuals/fonts/fonts-hooks.tex b/Master/texmf-dist/doc/context/sources/general/manuals/fonts/fonts-hooks.tex new file mode 100644 index 00000000000..7ee5dc198b8 --- /dev/null +++ b/Master/texmf-dist/doc/context/sources/general/manuals/fonts/fonts-hooks.tex @@ -0,0 +1,917 @@ +% language=uk + +\startcomponent fonts-hooks + +\environment fonts-environment + +\startchapter[title=Hooks][color=darkcyan] + +\startsection[title=Introduction] + +One of the virtues of \TEX\ is its flexibility. Because we cannot predict what +users want to mess around with, much of the underlying code has hooks. And because +it's not too hard to add functionality that will break things we will not advocate +all of it. Of course you can study the code and figure out what can be done and +there is no problem with that. It's just that you shouldn't expect much support. + +In this chapter we collect some of these hooks. If you run into interesting ones +that are worth mentioning, you can always ask us to add description here. + +\stopsection + +\startsection[title=Safe hooks] + +\startsubsection[title=Trimming fonts] + +Because we store font related information in \LUA\ tables there can be situations +where the resources used outgrow memory. An example of such a font is \type +{lastresort} that basically defined the whole \UNICODE\ range. The font is +actually not that large as it uses similar placeholders for glyphs in a range, +but it has rather verbose (redundant) names. As we normally don't need these, you +can decide to strip them away. + +\starttyping +\startluacode + fonts.handlers.otf.readers.registerextender { + name = "remove names from lastresort", + action = function(fontdata) + if fontdata.metadata.fullname == "LastResort" then + for k, v in next, fontdata.descriptions do + v.name = nil + end + end + end + } +\stopluacode + +\definedfont[LastResort][lastresort*default sa 1] +\stoptyping + +This will result in a much smaller font, one that has less change to crash the +engine due to lack of memory. Extenders like this are applied once the font has +been loaded but before it gets saved. + +\stopsubsection + +\stopsection + +\startsection[title=Loading] + +\startsubsection[title=Introduction] + +We basically have to deal with three font formats that can easily be recognized +by the suffix of the files involved: \type {tfm} and \type {vf} files that +describe 8 bit fonts, traditionally bitmap fonts, but as they carry only metric +information, any 8 bit font can be described. Then there are \type {afm} files +that contain metrics related to \TYPEONE\ fonts (stored in \type {pfb} files). +Although such fonts could contain more than 256 shapes, the implementation was +limited to 8 bits too. By converting \type {afm} files to \type {tfm} files, +traditional \TEX\ can deal with \TYPEONE\ given that the backend can include them +in the final result. + +In this section we will discuss some aspects of the \OPENTYPE\ font reader. As +\TEX\ only deals with metrics (in the frontend) we need to parse them, filter +information from it and pass the metrics to \TEX. In addition, we can use all +kind of extra information to manipulate the so called node list but in the end +\TEX\ is only interested in font id's (that point to a font resource) and glyph +indexes. + +To overcome the 256 limitation of \TYPEONE\ fonts, in \CONTEXT\ we moved away +from \type {tfm} files (we can of course still deal with them) and turn \type +{afm} files into so called wide fonts. Basically we turn them in a more rich +format that looks similar to the internal \OPENTYPE\ format we use. We will not +go into much detail about that because \TYPEONE\ is kind of obsolete and being +replaced by \OPENTYPE, but we will of course support the old formats simply +because we have all these fonts around. + +Already early in the development of \LUATEX\ a font loader library was created +that can turn an \OPENTYPE\ (but also a \TYPEONE) font into a \LUA\ table. This +library is derived from \FONTFORGE\ which makes it possible to look into a font +using that editor and at the same time get a similar view on the font in \LUA, +which is quite handy. However, at some point in \CONTEXT\ we wanted to play with +outlines in \METAPOST\ and for that purpose an \OPENTYPE\ reader was written in +\LUA\ that could extract the data. Because \TYPEONE\ fonts already were done in +\LUA\ it was a logical step to also do \OPENTYPE\ in \LUA\ so now we use an +alternative loader that doesn't depend in the \FONTFORGE\ library. This not only +gives more flexibility but also makes it possible to avoid some conversions +needed to provide the \CONTEXT\ font handler with the needed information in an +efficient way. + +\stopsubsection + +\startsubsection[title=Loading \OPENTYPE\ fonts] + +As with most binary media formats today an \OPENTYPE\ font file is a linked list +of records. The top level structure is called table. There are two flavours of +\OPENTYPE\ where the main difference is in the way the shapes are defined: they +can be \TRUETYPE\ outlines using quadratric bezier curves or cff files using +cubic bezier curves. The last variant is the same as \POSTSCRIPT\ \TYPEONE\ +fonts. Simplified, a quadratic curve defines the shape in points with a control +point in between, while a quadratic one also has points but each with two control +points (as in \METAPOST). + +An \OPENTYPE\ font can be large: there can be upto 65536 glyphs and lots of extra +properties and features. In order to save space the data is rather packed using +different numeric data types. Of course one can wonder if size really matters now +that most bandwidth is taken by audio, video and pictures but we have to live +with it. + +The definition of \OPENTYPE\ can be found on the \MICROSOFT\ website: +\hyphenatedurl {https://www.microsoft.com/typography/otspec}. Most tables then +could make sense for us are mentioned in the following list: + +\starttabulate[|Bl|l|l|] +\NC required \NC cmap \NC character to glyph mapping \NC \NR +\NC \NC head \NC font header \NC \NR +\NC \NC hhea \NC horizontal header \NC \NR +\NC \NC hmtx \NC horizontal metrics \NC \NR +\NC \NC maxp \NC maximum profile \NC \NR +\NC \NC name \NC naming table \NC \NR +\NC \NC os/2 \NC os/2 and windows specific metrics \NC \NR +\NC \NC post \NC postScript information \NC \NR +\NC truetype \NC glyf \NC glyph data \NC \NR +\NC \NC loca \NC index to location \NC \NR +\NC postscript \NC cff \NC compact font format \NC \NR +\NC \NC vorg \NC vertical origin \NC \NR +\NC typographic \NC base \NC baseline data \NC \NR +\NC \NC gdef \NC glyph definition data \NC \NR +\NC \NC gpos \NC glyph positioning data \NC \NR +\NC \NC gsub \NC glyph substitution data \NC \NR +\NC \NC jstf \NC justification data \NC \NR +\NC \NC math \NC math layout data \NC \NR +\NC extras \NC kern \NC kerning \NC \NR +\NC \NC ltsh \NC linear threshold data \NC \NR +\NC \NC vhea \NC vertical metrics header \NC \NR +\NC \NC vmtx \NC vertical metrics \NC \NR +\NC \NC colr \NC color table \NC \NR +\NC \NC cpal \NC color palette table \NC \NR +\stoptabulate + +When we read these tables it depends on what we want to do with the result how +much we will really read. For instance when we only want to identify a font and +get some basic information we don't need to read all tables and certainly don't +need to read them completely. If we want to have the outlines we need to read the +\type {glyf} or \type {cff} table. If we also want to boundingbox of \POSTSCRIPT\ +shapes we even need to process the shapes so that we know the dimensions of the +result. There is no need to summarize the format here in detail because you can +find it on the \MICROSOFT\ site. Here I only cover some aspects that influence +the way \TEX\ can use the fonts. + +One of the main differences between the readers is that the \FONTFORGE\ reader +has a lot of (recovery) heuristics for bad fonts. Nowadays most fonts are quite +okay, and in \CONTEXT\ we prefer to just reject bad ones. In the process of +loading the built|-|in loader gives each glyph a name (it makes them up for +variants needed for features). It also tries to figure out some font properties, +like the weight. If does a pretty good job on that but it is also hard to repair +at the \LUA\ end when it makes a bad guess. The \LUA\ variants stays closer to +the specification, but delegates more to the final user, which is good because we +need and want that level of control as controls is what \TEX\ is about. It also +made it possible to support for instance colored fonts without too much effort. + +So what data needs to be collected? If we look at what we get eventually the list +of glyphs is the bulk. For each glyph we collect some metric information. For +instance we fetch the (advance) width of the glyph but also the boundingbox, +which gives us the the height and depth. + +In the font file the list of glyphs starts at zero and runs up tot the total +number of glyphs. The index in this table is used in for instance the tables that +define the font features, for instance kerning between glyphs, or multiple glyphs +that are turned into ligatures. Each glyph gets a name. That can be a meaningful +one but also a rather dumb one, for instance the index number. + +Eventually (at least in \CONTEXT) we don't order by glyph index but by \UNICODE. +The font file contains information about the mapping from index to \UNICODE. In +principle other encodings are possible but we stick to \UNICODE. But, because +many glyphs can refer to one \UNICODE\ slot, for instance a regular shape as well +as a smallcaps or oldstyle variant. These extra glyphs we let end up in the +private \UNICODE\ areas. This also means that with each glyph in the final table +there is also a field that has the \UNICODE. Because we order by \UNICODE\ we +also need to store the index. An example from a Latin Modern font is: + +\starttyping +[97] = { + boundingbox = { 34, -10, 474, 446 }, + index = 28, + name = "a", + unicode = 97, + width = 490, +} +\stoptyping + +Another example is the following. Here we end up in private space: + +\starttyping +[983059] = { + boundingbox = { 30, -10, 734, 446 }, + index = 19, + name = "oe.dup", + unicode = 339, + width = 762, +} +\stoptyping + +Yet another entry is: + +\starttyping +[306] = { + boundingbox = { 28, -22, 790, 683 }, + index = 357, + name = "I_J", + unicode = { 73, 74 }, + width = 839, + }, +\stoptyping + +Here you see two \UNICODE\ numbers. That kind of information is deduced from the +name of the glyph, using knowledge on how such names are supposed to be +constructed, or, when that is not possible, from ligature information in the +fonts. + +It makes no sense to discuss the whole font table in detail, if only because most users +will never (need to) see it. But if your curious you can have a look at the fonts +in the cache tree, in the \CONTEXT\ distribution from the \CONTEXT\ garden this is + +\starttyping +.../tex/texmf-cache/luatex-cache/context/<somehash>/fonts/otl +\stoptyping + +There can be three kind of files there, with suffixes \type {tma}, \type {tmc} +and \type {tmb}. The first one is the table as converted from the binary font +file. The second and third variants are just bytecode compilations of this file +(for \LUATEX\ and|/|or \LUAJITTEX). The bytecode variants are smaller but more +important, they load a bit faster. On my disk the largest \type{tma} file is just +below 10 MByte (an extensive \CJK\ font) but normally they are in the few hundred +KByte range (some are real small), with the bytecode files of course being +relatively small to their original. + +However, there is a bit of cheating here. If we run the command: + +\starttyping +mtxrun --script font --convert lmroman10-regular.otf +\stoptyping + +A \LUA\ file is generated: \type {lmroman10-regular.lua}. This file is much larger +than the \type {tma} file in the cache: + +\starttabulate[|T|T|] +\NC 643.924 \NC lmroman10-regular.lua \NC 0.029 \NR +\NC 209.950 \NC lmroman10-regular.tma \NC 0.010 \NR +\NC 121.541 \NC lmroman10-regular.tmb \NC \NR +\NC 134.564 \NC lmroman10-regular.tmc \NC 0.003 \NR +\stoptabulate + +The reason for this is the following. Most information is stored in tables. +Especially tables that describe font features can be the same all over the place. +This is why we pack the table in a more compact format before saving it in the +cache, and unpack it after loading. The effects on loading are neglectable but +and it has the benefit that it saves a lot of memory. By looking at such numbers +one should be careful with conclusions, but (assuming proper garbage collection) +we see a memory footprint of the \type {lua} file of 2836 Kbyte, while the +unpacked variant takes 704 Kbyte. You can imagine what happens with large \CJK\ +fonts. Loading the (larger unpacked) \type {lua} file currently costs me 0.029 +seconds, while loading and unpacking the \type {tma} file takes 0.010 seconds and +the bytecode variant \type {tmc} 0.003 seconds. + +\stopsubsection + +\startsubsection[title=Loading \TYPEONE\ fonts] + +When we started with \CONTEXT\ \MKIV\ (which is shortly after we started with +\LUATEX) the only \TFM\ files that were loaded, were those to make virtual +\UNICODE\ math fonts, awaiting real \OPENTYPE\ math fonts. Math fonts are kind +of special with respect to metrics and such. + +For \TYPEONE\ text fonts we didn't use the \TFM\ files but went for parsing \AFM\ +files. That way we could use all the glyphs provided by fonts and not be limited +to 256 slots. So, effectively we made them \UNICODE\ and similar to \OPENTYPE. Of +course the only features were ligatures, kerns and some special ones like \TEX\ +ligatures and replacements. With the old loader code, we always made them base +mode fonts, which means that processing was delegated to \TEX. In the new loader +we implement ligatures and kerns as node mode features, which means that we can +use those fonts in base mode as well as node mode. The last options therefore +permits to add or adapt features to \TYPEONE\ fonts as well. + +In the next sections we will focus on \OPENTYPE\ but as the \TYPEONE\ fonts are +organized in a similar way, some of it also applies to this older type. The most +important to keep in mind is that we only have \type {liga}, \type {kern} and a +few \CONTEXT\ specific features. + +\stopsubsection + +\stopsection + +\startsection[title=The tables] + +\startsubsection[title=Structure] + +Getting a font read for \TEX\ happens in stages. The original \OPENTYPE\ file is +read only once. At that moment the shapes are described in the \type +{descriptions} subtable while by the time that we pass the information to \TEX\ +they are in \type {characters}. The reason is that we go from dimensions in font +units to dimensions in scaled points. We start with the following table: + +\ctxlua{context.tocontext(fonts.tables.data.original,"original_table")} + +The table passed \TEX\ is constructed from this one and looks like: + +\ctxlua{context.tocontext(fonts.tables.data.scaled,"scaled_table")} + +There might be a few more (often obscure) fields for special purposes. The +characters subtable conforms to what \TEX\ expects, while the descriptions stays +closer to \OPENTYPE. The \type {kerns} and \type {ligatures} subtables are there +for base mode and are not present in \type {node} mode. The \type {commands} and +\type {fonts} subtables relate to virtual fonts. + +\startitemize[packed] +\startitem + Start with the (already) loaded \OPENTYPE\ table. +\stopitem +\startitem + Copy relevant information from \type {descriptions} to \type {characters} etc. +\stopitem +\startitem + Construct \type {properties} and \type {parameters} tables. +\stopitem +\startitem + Apply additional manipulators, for instance extend the \type {characters} + table, with expansion and protrusion. +\stopitem +\startitem + Scale the \type {characters}, \type {properties} and \type {parameters}. +\stopitem +\startitem + Apply additional manipulators. +\stopitem +\startitem + Pass the table to \TEX, but keep it around for later access. +\stopitem +\stopitemize + +One of the things you need to be aware of is that all references to glyphs are +\UNICODE\ slots, either natural ones (representing a character) or a private one +(representing an alternative representation). In \OPENTYPE\ features are defined +in terms of glyph indices but we prefer \UNICODE\ because that is easier to deal +with when we run over the node list. Before font processing the character field +in a glyph node is a \UNICODE\ slot and afterwards it's still a \UNICODE\ but +when it's a private one it can always be resolved to a non private slot of +sequence of slots. Of course that could also be done with indices but it's just +more natural this way. + +Another thing to note is that in the descriptions we're still working with font +units ranging from $-1000$ to $+1000$, $-2048$ to $+2048$ or similar ranges. At +the \TEX\ end we need scaled points which are much larger numbers. + +The question is: how often do users need to access the raw data in a font? After +a decade of \MKIV\ and \LUATEX\ hardly any user has requested such access, +probably because when needed easier interfaces were provided. Also, in the +\CONTEXT\ distrubution there are some examples of manipulations that can be +copied and adapted to personal use. There's also a danger is messing with the +fonts (similar messing with the node lists): you never know how it interferes +with other (maybe future) features. + +If you still want to do it, best is probably to start with saving the +to|-|be|-|passed|-|to|-|\TEX\ table in a file and have a look at it. The most +prominent subtable is the \type {characters} table and messing a bit with +dimensions is rather harmless. You could add characters, for instance virtual +ones, which again is harmless unless you use invalid commands. You probably want +to stay away from the resources subtable, if only because some of its subtables +are shared and therefore adapting them can have side effects. The top level \type +{shared} and \type {unscaled} subtable are off limits as is the \type +{specification}. + +You can save a font by consulting one of the hashes but for a specific font +you need to know its id. You can do this by using low level accessors but better +is to use the helpers made for this, because they prevent saving redundant +data. + +% \starttyping +% \startluacode +% local nullfont = fonts.hashes.identifiers[false] +% local currentfont = fonts.hashes.identifiers[true] +% +% local id, tfmdata = fonts.definers.define { +% name = "dejavusansmono*default", +% size = tex.sp("6pt") +% } +% +% table.save("temp-nullfont.lua", nullfont) +% table.save("temp-currentfont.lua",currentfont) +% table.save("temp-definedfont.lua",tfmdata) +% table.save("temp-definedfont.lua",fonts.hashes.identifiers[id]) +% \stopluacode +% \stoptyping + +\starttyping +\startluacode +fonts.tables.save { + filename = "temp-font-scaled.lua", + fontname = "dejavusansmono*default", + method = "original", +} +\stopluacode +\stoptyping + +At the \TEX\ end you can use: + +\starttyping +\savefont + [name=dejavusansmono*default, + file=temp-o.lua, + method=original] +\savefont + [name=dejavusansmono*default, + file=temp-s.lua, + method=scaled] +\stoptyping + +When no \type {name} is given, the current font is used and when no \type {file} +is given a filename is made up. The default \type {method} is \type {scaled}. The +saved name is reported. + +\stopsubsection + +\startsubsection[title=Plug-ins] + +There are several places where you can hook in code: before scaling +(initalizers), after scaling (manipulators) and while processing (processors). +Only the first two are meant for tweaks. + +\starttyping +local do_something = { + name = "something", + description = "doing something", + initializers = { + -- position = 1, + base = function(tfmdata,value,features) ... end, + node = function(tfmdata,value,features) ... end, + }, + manipulators = { + -- position = 1, + base = function(tfmdata,feature,value) ... end, + node = function(tfmdata,feature,value) ... end, + }, + processors = { + -- position = 1, + base = function(tfmdata,font,attr) ... end, + node = function(tfmdata,font,attr) ... end, + } +} + +fonts.constructors.features.register.otf(so_something) +fonts.constructors.features.register.afm(so_something) +\stoptyping + +A \type {initializer} is applied just before the font gets scaled. This means +that the characterm properties and parameters are unscaled! Initializers can for +instance be used to add extra features to fonts. You can provide an \type +{position} key with a number to force a place in the list of initializers but of +course you can never be sure of interference. + +A \type {manipulator} is applied when the font is scaled but before it gets +passed to \TEX. It's a good place to tweak dimensions. Here you can also probide +a \type {position}. + +The processors are applied when the node list gets processed, hence the \type +{font} and optional \type {attr} arguments. The action is only applied to the +specified font (id) and when an attribute gets passed, this is tested for a +value. When an attribute is used, an unset attribute on the node will skip the +action. + +If adapting characters and their properties is your main objetive, then there is a +better plugin mechanism using sequencers. We illustrate this with a fake example: + +\starttyping +\startluacode + +function document.b_copying(tfmdata) + logs.report("fonts","before copying: %s",tfmdata.properties.filename) +end +function document.a_copying(tfmdata) + logs.report("fonts","after copying: %s",tfmdata.properties.filename) +end + +function document.b_math(tfmdata) + logs.report("fonts","before math: %s",tfmdata.properties.filename) +end +function document.a_math(tfmdata) + logs.report("fonts","after math: %s",tfmdata.properties.filename) +end + +utilities.sequencers.appendaction( + "beforecopyingcharacters", + "before", + "document.a_copying" +) + +utilities.sequencers.appendaction( + "aftercopyingcharacters", + "after", + "document.b_copying" +) + +utilities.sequencers.appendaction( + "mathparameters", + "before", + "document.b_math" +) + +utilities.sequencers.appendaction( + "mathparameters", + "after", + "document.a_math" +) +\stopluacode +\stoptyping + +When we call the next command: + +\starttyping +\definedfont[MathRoman at 3pt] +\stoptyping + +we get this reported: + +\starttyping +fonts > before math: ...../public/dejavu/texgyredejavu-math.otf +fonts > after math: ...../public/dejavu/texgyredejavu-math.otf +fonts > after copying: ...../public/dejavu/texgyredejavu-math.otf +fonts > before copying: ...../public/dejavu/texgyredejavu-math.otf +\stoptyping + +In between \type {before} and \type {after} we have \type {system} which is +reserved for \CONTEXT\ actions. These actions are executed in the scaler +function. The function get two tables passed: the original data as well as the +target. If you ever need these hooks, you can probably best run an \type +{inspect} on these arguments to see what you're dealing with. + +Fonts get reused when possible and for that a hash is calculated depending on the +enabled features and size. If for some reason you want to adapt that hash you can +use postprocessors. When the \type {tfmdata} table has a subtable \type +{postprocessors}, then the actions in that subtable will be applied. When an +action returns a string, the string will be combined with the hash. You can set +(o rextend) the postprocessors table using the previopusly mentioned commands. +However, in \CONTEXT\ you can best stay away from this as it might interfere. This +mechanism is mostly provided for generic use. + +\stopsubsection + +\stopsection + +\startsection[title=Goodies] + +The font goodies are already discussed as an official mechanism to extend or enhance +fonts with additional features. There are quite some goodies defined and for sure more will +show up. Here is the full repertoire: + +\ctxlua{context.tocontext(fonts.tables.data.goodies,"goodie_table")} + +Of course you will never use all the options at the same time. The best place to +look for examples are the \type {lfg} files in the \CONTEXT\ distribution. +\footnote {At some point we might decide to also support goodies in the generic +version.} + +\stopsection + +\startsection[title=Extra characters] + +When \TEX\ loads a font it gets stored in an internal format. Although \LUATEX\ +can still load \TFM\ files, normally we will load font data using \LUA\ and then +pass it to \TEX. When that is done the font is basically frozen. After all, once +you entered text and that text has been processed to a sequence of glyphs, the +backend has to be sure that it can include the right data in the result. What +matters there is: + +\startitemize[packed] +\startitem the width of a glyph \stopitem +\startitem the index of a glyph in the font \stopitem +\startitem properties of a font, like its name \stopitem +\startitem all kind manipulations don't with a virtual glyph\stopitem +\stopitemize + +So, changing an already used glyph is not done. But, adding a new one should not +be a big deal. So, starting with \LUATEX\ 1.0.5 we can add characters (that +become glyphs) to a font after it got passed to \TEX. + +Of course there are some limitations to this. For instance, when \OPENTYPE\ +features are needed, you also need to extend that bit and it's not that trivial. +But adding independent special characters is no problem. Also, you can decide to +replace an already processed glyph by another one newly created with the same +dimensions but a different rendering. + +Here I'll give a few (simple) examples. First we define a helper that creates a +rule. After that we use all kind of \CONTEXT\ data structures and helpers but the +general setup is not that complicated. + +\startbuffer +\startluacode + function document.MakeGlyph(w) + local v = 655360 + local w = w*v + local h = v + local d = v/3 + return { + width = w, + height = h, + depth = d, + commands = { + { "down", d }, + { "rule", h + d, w } + }, + } + end +\stopluacode +\stopbuffer + +\typebuffer \getbuffer + +Of course, when one defines a font to be passed to \TEX\ it needs to conform to +the standard. The \LUATEX\ manual describes what parameters and other properties +have to be set. We cheat and copy the so called null font. We also create a fonts +sub table. In such a table, a reference to id zero will be resolved to the id of +the font. + +After defining the font table, we pass it to \TEX\ with \type {font,define} watch +how we also pass an already reserved id. Then we add some characters and we also +replace character 122 which is no problem because, after all, we haven't used it +yet. We just use numbers so don't think we're doing \UNICODE\ here. + +\startbuffer +\startluacode + local fontdata = fonts.hashes.identifiers + + local id = font.nextid(true) -- true reserves the id + local nf = table.copy(fontdata[0]) + + local make = document.MakeGlyph + local add = font.addcharacters + + nf.name = "foo" + nf.type = "virtual" + nf.fonts = { { id = 0 } } + nf.characters = { + [122] = make(1), + [123] = make(2), + } + + font.define(id,nf) + + fontdata[id] = nf + + local t = make(3) + nf.characters[124] = t + add(id, { + fonts = nf.fonts, + characters = { [124] = t } + }) + + local t = make(4) + nf.characters[125] = t + add(id, { + fonts = nf.fonts, + characters = { [125] = t } + }) + + local t = make(8) + nf.characters[122] = t + add(id, { + fonts = nf.fonts, + characters = { [122] = t } + }) + + interfaces.setmacro("MyDemoFontId",id) +\stopluacode +\stopbuffer + +\typebuffer \getbuffer + +\startbuffer +\def\MyDemoFont{\setfontid\MyDemoFontId} +\stopbuffer + +We also define a command to access this font: + +\typebuffer \getbuffer + +\startbuffer +{\MyDemoFont \type{[122=}\char122\type{]}} +{\MyDemoFont \type{[123=}\char123\type{]}} +{\MyDemoFont \type{[124=}\char124\type{]}} +{\MyDemoFont \type{[125=}\char125\type{]}} +\stopbuffer + +and we test this font as follows: + +\typebuffer + +This gives: + +\startlines \getbuffer \stoplines + +Next we extend an existing font and demonstrate several methods for extending a +font. First we define a font that we will patch. + +\startbuffer +\definefontfeature[myextension-one][default][myextension=1] + +\definefont[MyDemoOne][Serif*myextension-one] +\stopbuffer + +\typebuffer \getbuffer + +\startbuffer +\startluacode + local currentfont = font.current() + local fontdata = fonts.hashes.identifiers[currentfont] + local characters = fontdata.characters + local cfonts = fontdata.fonts + local addcharacters = font.addcharacters + + local make = document.MakeGlyph + + local function startextension() + statistics.starttiming() + end + + local function stopextension(n) + context.NC() context.formatted.type("\\char%s",n) + context.NC() context.char(n) + context.NC() context("%0.3f",statistics.stoptiming()) + context.NC() context.NR() + end + + context.starttabulate { "||||" } + + startextension() + for i=1000,1999 do + local t = make(3) + characters[i] = t + addcharacters(currentfont, { + fonts = cfonts, + characters = { [i] = t } + }) + end + stopextension(1500) + + startextension() + local t = { + fonts = cfonts, + characters = characters + } + for i=2000,2999 do + characters[i] = make(5) + addcharacters(currentfont, t) + end + stopextension(2500) + + startextension() + for i=3000,3999 do + characters[i] = make(7) + end + addcharacters(currentfont, { + fonts = cfonts, + characters = characters + }) + stopextension(3500) + + startextension() + local t = { } + for i=4000,4999 do + characters[i] = make(9) + t[i] = characters[i] + end + addcharacters(currentfont, { + fonts = cfonts, + characters = t + }) + stopextension(4500) + + local addcharacters = fonts.constructors.addcharacters + + startextension() + local t = { } + for i=5000,5999 do + t[i] = make(11) + end + addcharacters(currentfont, { + fonts = cfonts, + characters = t + }) + stopextension(5500) + + context.stoptabulate() +\stopluacode +\stopbuffer + +Watch how we only pass the new characters. We also need to make sure that the +table at the \LUA\ end gets updated, because we might need the data later. You +can see that not all methods are equally efficient. The last extension uses a +helper that also makes sure that the main character table at the \LUA\ end gets +updated. + +\typebuffer \start \MyDemoOne \getbuffer \stop + +\startbuffer +\startluacode + local addcharacters = fonts.constructors.addcharacters + local currentfont = font.current() + local parameters = fonts.hashes.parameters[currentfont] + + local m = metapost.simple + local f = string.formatters + ["draw fullsquare rotated %i scaled %b randomized 2bp withcolor %s"] + + local push = { "push" } + local pop = { "pop" } + + function make() + local r = parameters.size + local o = r/2 + local p1 = m("metafun",f( 0, r, "red")) + local p2 = m("metafun",f(30, r, "green")) + local p3 = m("metafun",f(60, r, "blue")) + return { + width = o + r, + height = 2*o, + depth = o, + commands = { + { "down", -o/2 }, { "right", o/2 + o }, + push, { "pdf", "origin", p1 }, pop, + push, { "pdf", "origin", p2 }, pop, + push, { "pdf", "origin", p3 }, pop, + }, + } + end + + local t = { } + for i=6000,6010 do + t[i] = make() + end + addcharacters(currentfont, { + fonts = cfonts, + characters = t + }) +\stopluacode +\stopbuffer + +In this example we use \METAPOST\ to generate a shape. There is some juggling +with dimensions and we need to shift the image in order to get a proper baseline. + +\typebuffer \start \MyDemoOne \showglyphs \getbuffer \stop + +These shapes show up as follows. We show the bounding box too: + +\startbuffer +\scale [width=\textwidth] {% + \char6000 \space + \char6001 \space + \char6002 \space + \char6003 +} +\stopbuffer + +\typebuffer \startlinecorrection \MyDemoOne \showglyphs \getbuffer \stoplinecorrection + +When defining virtual characters you need to keep in mind that there are limits to +how large a character can be. If you go too far \LUATEX\ will quit with a scale +related message. + +In \CONTEXT\ there are a couple of mechanism that were implemented when \LUATEX\ +came around that can be updated to use the tricks described here. I'm not sure if +I'll do that. After all, it works now too. The main benefit of the fact that we +can extend a font within reasonable bounds is that future mechanism can benefit +from it. + +There is one thing to keep in mind. Say that we define a font like this: + +\starttyping +\definefont[MyDemoOneX][Serif*myextension-one] +\stoptyping + +Because we already defined a font with the same size, we automatically get the characters +\type {6000} upto \type {6003}. If we don't want this and want a fresh instance, we can do: + +\starttyping +\definefontfeature[myextension-two][default][myextension=2] +\definefont[MyDemoOneX][Serif*myextension-two] +\stoptyping + +or just: + +\starttyping +\definefont[MyDemoOneX][Serif*default] +\stoptyping + +Normally this kind of hackery is not arbitrary and part of a well designed set up +so one knows what one gets. + +\stopsection + +% - features +% - subfonts +% - outlines +% - math +% - hashes + +\stopchapter + +\stopcomponent |