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-rw-r--r--Build/source/utils/asymptote/webgl/vertex.glsl80
1 files changed, 0 insertions, 80 deletions
diff --git a/Build/source/utils/asymptote/webgl/vertex.glsl b/Build/source/utils/asymptote/webgl/vertex.glsl
deleted file mode 100644
index bf55fc0042e..00000000000
--- a/Build/source/utils/asymptote/webgl/vertex.glsl
+++ /dev/null
@@ -1,80 +0,0 @@
-attribute vec3 position;
-#ifdef WIDTH
-attribute float width;
-#endif
-#ifdef NORMAL
-attribute vec3 normal;
-#endif
-attribute float materialIndex;
-#ifdef COLOR
-attribute vec4 color;
-#endif
-
-uniform mat3 normMat;
-uniform mat4 viewMat;
-uniform mat4 projViewMat;
-
-#ifdef NORMAL
-#ifndef ORTHOGRAPHIC
-varying vec3 ViewPosition;
-#endif
-varying vec3 Normal;
-#endif
-varying vec4 diffuse;
-varying vec3 specular;
-varying float roughness,metallic,fresnel0;
-varying vec4 emissive;
-
-struct Material {
- vec4 diffuse,emissive,specular;
- vec4 parameters;
-};
-
-uniform Material Materials[Nmaterials];
-
-void main(void)
-{
- vec4 v=vec4(position,1.0);
- gl_Position=projViewMat*v;
-#ifdef NORMAL
-#ifndef ORTHOGRAPHIC
- ViewPosition=(viewMat*v).xyz;
-#endif
- Normal=normalize(normal*normMat);
-
- Material m;
-#ifdef TRANSPARENT
- m=Materials[int(abs(materialIndex))-1];
- emissive=m.emissive;
- if(materialIndex >= 0.0) {
- diffuse=m.diffuse;
- } else {
- diffuse=color;
-#if nlights == 0
- emissive += color;
-#endif
- }
-#else
- m=Materials[int(materialIndex)];
- emissive=m.emissive;
-#ifdef COLOR
- diffuse=color;
-#if nlights == 0
- emissive += color;
-#endif
-#else
- diffuse=m.diffuse;
-#endif
-#endif
- specular=m.specular.rgb;
- vec4 parameters=m.parameters;
- roughness=1.0-parameters[0];
- metallic=parameters[1];
- fresnel0=parameters[2];
-#else
- emissive=Materials[int(materialIndex)].emissive;
-#endif
-#ifdef WIDTH
- gl_PointSize=width;
-#endif
-}