diff options
Diffstat (limited to 'Build/source/utils/asymptote/base/shaders/vertex.glsl')
-rw-r--r-- | Build/source/utils/asymptote/base/shaders/vertex.glsl | 98 |
1 files changed, 49 insertions, 49 deletions
diff --git a/Build/source/utils/asymptote/base/shaders/vertex.glsl b/Build/source/utils/asymptote/base/shaders/vertex.glsl index 815145461e6..9a54d3211ca 100644 --- a/Build/source/utils/asymptote/base/shaders/vertex.glsl +++ b/Build/source/utils/asymptote/base/shaders/vertex.glsl @@ -1,49 +1,49 @@ -in vec3 position;
-
-#ifdef NORMAL
-in vec3 normal;
-#endif
-
-#ifdef EXPLICIT_COLOR
-in uint color;
-#endif
-
-#ifdef WIDTH
-in float width;
-#endif
-
-in int material;
-
-uniform mat4 projViewMat;
-uniform mat4 viewMat;
-uniform mat4 normMat;
-
-out vec3 ViewPosition;
-#ifdef NORMAL
-out vec3 Normal;
-#endif
-
-#ifdef EXPLICIT_COLOR
-out vec4 Color;
-#endif
-
-flat out int materialIndex;
-
-void main()
-{
- gl_Position=projViewMat*vec4(position,1.0);
- ViewPosition=(viewMat*vec4(position,1.0)).xyz;
-#ifdef NORMAL
- Normal=(normMat*vec4(normal,0)).xyz;
-#endif
-
-#ifdef EXPLICIT_COLOR
- Color=unpackUnorm4x8(color);
-#endif
-
-#ifdef WIDTH
- gl_PointSize=width;
-#endif
-
- materialIndex=material;
-}
+in vec3 position; + +uniform mat3 normMat; + +#ifdef NORMAL +#ifndef ORTHOGRAPHIC +out vec3 ViewPosition; +#endif +in vec3 normal; +out vec3 Normal; +#endif + +in int material; + +#ifdef COLOR +in vec4 color; +out vec4 Color; +#endif + +#ifdef WIDTH +in float width; +#endif + +uniform mat4 projViewMat; +uniform mat4 viewMat; + +flat out int materialIndex; + +void main() +{ + vec4 v=vec4(position,1.0); + gl_Position=projViewMat*v; +#ifdef NORMAL +#ifndef ORTHOGRAPHIC + ViewPosition=(viewMat*v).xyz; +#endif + Normal=normal*normMat; +#endif + +#ifdef COLOR + Color=color; +#endif + +#ifdef WIDTH + gl_PointSize=width; +#endif + + materialIndex=material; +} |