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-rw-r--r--Build/source/utils/asymptote/asy.list97
1 files changed, 49 insertions, 48 deletions
diff --git a/Build/source/utils/asymptote/asy.list b/Build/source/utils/asymptote/asy.list
index 682143615b2..6bd03077e59 100644
--- a/Build/source/utils/asymptote/asy.list
+++ b/Build/source/utils/asymptote/asy.list
@@ -245,9 +245,9 @@ pair min(frame f);
pair min(explicit path p);
pair min(path[] p);
triple min(path3 p);
-pair min(picture pic, bool user=<default>);
real min(... real[] a);
real min(real m, scaling s, coord[] c);
+pair min(picture pic, bool user=<default>);
real min(real m, scaling s, coord[] c);
int min(... int[] a);
filltype RadialShade(pen penc, pen penr);
@@ -255,16 +255,15 @@ int search(int[] a, int key);
int search(real[] a, real key);
int search(string[] a, string key);
int search(void()()[] a, void key()(), bool less(void()(), void()()));
-int search(picture[] a, picture key, bool less(picture, picture));
int search(real[] a, real key, bool less(real, real));
int search(guide[] a, guide key, bool less(guide, guide));
int search(object[] a, object key, bool less(object, object));
int search(pair[] a, pair key, bool less(pair, pair));
int search(coord[] a, coord key, bool less(coord, coord));
+int search(Legend[] a, Legend key, bool less(Legend, Legend));
int search(Label[] a, Label key, bool less(Label, Label));
int search(frame[] a, frame key, bool less(frame, frame));
int search(coord[] a, coord key, bool less(coord, coord));
-int search(Legend[] a, Legend key, bool less(Legend, Legend));
int search(int[] a, int key, bool less(int, int));
int search(bool3[] a, bool3 key, bool less(bool3, bool3));
int search(string[] a, string key, bool less(string, string));
@@ -273,6 +272,7 @@ int search(pen[] a, pen key, bool less(pen, pen));
int search(bool[] a, bool key, bool less(bool, bool));
int search(triple[] a, triple key, bool less(triple, triple));
int search(marker[] a, marker key, bool less(marker, marker));
+int search(picture[] a, picture key, bool less(picture, picture));
filltype RadialShadeDraw(real xmargin=<default>, real ymargin=<default>, pen penc, pen penr, pen drawpen=<default>);
real sin(real x);
real[] sin(real[] a);
@@ -347,9 +347,9 @@ pair max(frame f);
pair max(explicit path p);
pair max(path[] p);
triple max(path3 p);
+pair max(picture pic, bool user=<default>);
real max(real M, scaling s, coord[] c);
int max(... int[] a);
-pair max(picture pic, bool user=<default>);
real max(... real[] a);
real max(real M, scaling s, coord[] c);
Label Label(Label L, pair position, align align=<default>, pen p=<default>, transform embed(transform)=<default>, filltype filltype=<default>);
@@ -530,7 +530,7 @@ pen[] copy(pen[] a, int depth=<default>);
coord[] copy(coord[] a, int depth=<default>);
object[] copy(object[] a, int depth=<default>);
marker[] copy(marker[] a, int depth=<default>);
-Legend[] copy(Legend[] a, int depth=<default>);
+picture[] copy(picture[] a, int depth=<default>);
pen[][] copy(pen[][] a, int depth=<default>);
path[] copy(path[] a, int depth=<default>);
string[] copy(string[] a, int depth=<default>);
@@ -541,8 +541,8 @@ frame[] copy(frame[] a, int depth=<default>);
pair[] copy(pair[] a, int depth=<default>);
bool3[] copy(bool3[] a, int depth=<default>);
coord[] copy(coord[] a, int depth=<default>);
+Legend[] copy(Legend[] a, int depth=<default>);
Label[] copy(Label[] a, int depth=<default>);
-picture[] copy(picture[] a, int depth=<default>);
pair[][] copy(pair[][] a, int depth=<default>);
real[] abs(pair[] a);
real[] abs(triple[] a);
@@ -578,20 +578,20 @@ int[] map(int f(real), real[] a);
bool3[] map(bool3 f(bool3), bool3[] a);
frame[] map(frame f(frame), frame[] a);
coord[] map(coord f(coord), coord[] a);
-Legend[] map(Legend f(Legend), Legend[] a);
pen[][] map(pen[] f(pen[]), pen[][] a);
triple[] map(triple f(triple), triple[] a);
pen[] map(pen f(pen), pen[] a);
coord[] map(coord f(coord), coord[] a);
+Legend[] map(Legend f(Legend), Legend[] a);
Label[] map(Label f(Label), Label[] a);
pair[] map(pair f(pair), pair[] a);
object[] map(object f(object), object[] a);
string[] map(string f(string), string[] a);
-picture[] map(picture f(picture), picture[] a);
void()()[] map(void f()()(void()()), void()()[] a);
pair[][] map(pair[] f(pair[]), pair[][] a);
real[] map(real f(real), real[] a);
marker[] map(marker f(marker), marker[] a);
+picture[] map(picture f(picture), picture[] a);
int[] map(int f(int), int[] a);
string[][] map(string[] f(string[]), string[][] a);
bool[] map(bool f(bool), bool[] a);
@@ -615,7 +615,7 @@ pen[][] sequence(pen[] f(int), int n);
coord[] sequence(coord f(int), int n);
object[] sequence(object f(int), int n);
marker[] sequence(marker f(int), int n);
-Legend[] sequence(Legend f(int), int n);
+picture[] sequence(picture f(int), int n);
int[] sequence(int f(int), int n);
string[][] sequence(string[] f(int), int n);
pair[] sequence(pair f(int), int n);
@@ -627,8 +627,8 @@ string[] sequence(string f(int), int n);
pair[][] sequence(pair[] f(int), int n);
bool3[] sequence(bool3 f(int), int n);
coord[] sequence(coord f(int), int n);
+Legend[] sequence(Legend f(int), int n);
Label[] sequence(Label f(int), int n);
-picture[] sequence(picture f(int), int n);
real[][] sequence(real[] f(int), int n);
real[] sequence(real f(int), int n);
int[] sequence(int n, int m);
@@ -711,6 +711,7 @@ void add(picture src, bool group=<default>, filltype filltype=<default>, bool ab
void add(picture pic=<default>, void d(frame f, transform t), bool exact=<default>);
void add(picture pic=<default>, void d(frame f, real[][] t, picture pic, projection P), bool exact=<default>);
void add(picture pic=<default>, void d(picture, real[][]), bool exact=<default>);
+void add(picture pic=<default>, Label L);
void add(picture dest, picture src, bool group=<default>, filltype filltype=<default>, bool above=<default>);
void add(picture dest, picture src, pair position, bool group=<default>, filltype filltype=<default>, bool above=<default>);
void add(picture dest=<default>, object F, pair position=<default>, bool group=<default>, filltype filltype=<default>, bool above=<default>);
@@ -718,7 +719,6 @@ void add(frame dest, frame src, filltype filltype, bool above=<default>);
void add(frame dest, frame src, bool group, filltype filltype=<default>, bool above=<default>);
void add(frame dest, frame src, pair position, bool group=<default>, filltype filltype=<default>, bool above=<default>);
void add(picture dest=<default>, frame src, pair position=<default>, bool group=<default>, filltype filltype=<default>, bool above=<default>);
-void add(picture pic=<default>, Label L);
void add(picture pic=<default>, void d(picture, transform), bool exact=<default>);
void add(frame f, transform t=<default>, Label L);
void add(picture src, pair position, bool group=<default>, filltype filltype=<default>, bool above=<default>);
@@ -751,8 +751,8 @@ string[] array(int n, string value, int depth=<default>);
pair[][] array(int n, pair[] value, int depth=<default>);
bool3[] array(int n, bool3 value, int depth=<default>);
coord[] array(int n, coord value, int depth=<default>);
+Legend[] array(int n, Legend value, int depth=<default>);
Label[] array(int n, Label value, int depth=<default>);
-picture[] array(int n, picture value, int depth=<default>);
real[][] array(int n, real[] value, int depth=<default>);
real[] array(int n, real value, int depth=<default>);
triple[] array(int n, triple value, int depth=<default>);
@@ -762,7 +762,7 @@ pen[][] array(int n, pen[] value, int depth=<default>);
coord[] array(int n, coord value, int depth=<default>);
object[] array(int n, object value, int depth=<default>);
marker[] array(int n, marker value, int depth=<default>);
-Legend[] array(int n, Legend value, int depth=<default>);
+picture[] array(int n, picture value, int depth=<default>);
int[] array(int n, int value, int depth=<default>);
string[][] array(int n, string[] value, int depth=<default>);
pair[] array(int n, pair value, int depth=<default>);
@@ -888,9 +888,9 @@ void write(string s=<default>, explicit path[] x, void suffix(file)=<default>);
void write(file file, void suffix(file)=<default>);
void write(file file=<default>, string s=<default>, pen[] p);
void write(void suffix(file)=<default>);
+void write(pairOrTriple a);
void write(file file, string s=<default>, explicit path[] x, void suffix(file)=<default>);
void write(file file=<default>, align align, void suffix(file)=<default>);
-void write(pairOrTriple a);
void write(file file, string s=<default>, cputime c, string format=<default>, void suffix(file)=<default>);
void write(string s=<default>, bool3 b, void suffix(file)=<default>);
void write(file file, string s=<default>, bool3 b, void suffix(file)=<default>);
@@ -948,16 +948,16 @@ string blend(pen p);
arrowhead HookHead;
arrowhead HookHead(real dir=<default>, real barb=<default>);
marker[] concat(... marker[][]);
-real[] concat(... real[][]);
picture[] concat(... picture[][]);
+real[] concat(... real[][]);
pair[] concat(... pair[][]);
object[] concat(... object[][]);
pen[] concat(... pen[][]);
coord[] concat(... coord[][]);
+Legend[] concat(... Legend[][]);
Label[] concat(... Label[][]);
path[] concat(... path[][]);
coord[] concat(... coord[][]);
-Legend[] concat(... Legend[][]);
int[] concat(... int[][]);
void()()[] concat(... void()()[][]);
bool3[] concat(... bool3[][]);
@@ -976,36 +976,36 @@ bool alias(marginT a, marginT b);
bool alias(coord[] a, coord[] b);
bool alias(light a, light b);
bool alias(align a, align b);
-bool alias(Legend[] a, Legend[] b);
bool alias(processtime a, processtime b);
bool alias(pair[] a, pair[] b);
bool alias(scaling a, scaling b);
bool alias(coord a, coord b);
bool alias(coords3 a, coords3 b);
-bool alias(node a, node b);
+bool alias(Legend a, Legend b);
bool alias(Label a, Label b);
bool alias(int[] a, int[] b);
bool alias(string[][] a, string[][] b);
bool alias(slice a, slice b);
bool alias(freezableBounds a, freezableBounds b);
bool alias(transformation a, transformation b);
-bool alias(scaleT a, scaleT b);
+bool alias(picture a, picture b);
bool alias(object[] a, object[] b);
bool alias(marker a, marker b);
bool alias(real[][] a, real[][] b);
bool alias(bool3 a, bool3 b);
bool alias(bool3[] a, bool3[] b);
+bool alias(scaleT a, scaleT b);
bool alias(autoscaleT a, autoscaleT b);
-bool alias(ScaleT a, ScaleT b);
bool alias(side a, side b);
bool alias(cputime a, cputime b);
bool alias(string[] a, string[] b);
bool alias(frame[] a, frame[] b);
bool alias(coords2 a, coords2 b);
bool alias(scaling a, scaling b);
-bool alias(pairOrTriple a, pairOrTriple b);
+bool alias(node a, node b);
bool alias(object a, object b);
bool alias(marker[] a, marker[] b);
+bool alias(picture[] a, picture[] b);
bool alias(bool[] a, bool[] b);
bool alias(void()()[] a, void()()[] b);
bool alias(pen[][] a, pen[][] b);
@@ -1013,28 +1013,28 @@ bool alias(filltype a, filltype b);
bool alias(simplex a, simplex b);
bool alias(coord[] a, coord[] b);
bool alias(projection a, projection b);
+bool alias(Legend[] a, Legend[] b);
bool alias(Label[] a, Label[] b);
bool alias(arrowhead a, arrowhead b);
bool alias(path[] a, path[] b);
bool alias(triple[] a, triple[] b);
bool alias(coord a, coord b);
bool alias(bounds a, bounds b);
-bool alias(Legend a, Legend b);
+bool alias(ScaleT a, ScaleT b);
bool alias(position a, position b);
bool alias(real[] a, real[] b);
bool alias(pen[] a, pen[] b);
bool alias(hsv a, hsv b);
bool alias(coords2 a, coords2 b);
-bool alias(picture a, picture b);
-bool alias(picture[] a, picture[] b);
+bool alias(pairOrTriple a, pairOrTriple b);
real pi;
int getint(string name=<default>, int default=<default>, string prompt=<default>, bool store=<default>);
int bitreverse(int a, int bits);
bool IgnoreAspect;
void postscript(frame f, string s);
void postscript(frame f, string s, pair min, pair max);
-void postscript(picture pic=<default>, string s);
void postscript(picture pic=<default>, string s, pair min, pair max);
+void postscript(picture pic=<default>, string s);
transform slant(real s);
void breakpoint(code s=<default>);
void breakpoints();
@@ -1057,7 +1057,7 @@ string[][] sort(string[][] a);
coord[] sort(coord[] a, bool less(coord, coord), bool stable=<default>);
object[] sort(object[] a, bool less(object, object), bool stable=<default>);
marker[] sort(marker[] a, bool less(marker, marker), bool stable=<default>);
-Legend[] sort(Legend[] a, bool less(Legend, Legend), bool stable=<default>);
+picture[] sort(picture[] a, bool less(picture, picture), bool stable=<default>);
path[] sort(path[] a, bool less(path, path), bool stable=<default>);
pen[][] sort(pen[][] a, bool less(pen[], pen[]), bool stable=<default>);
pair[][] sort(pair[][] a, bool less(pair[], pair[]), bool stable=<default>);
@@ -1067,8 +1067,8 @@ void()()[] sort(void()()[] a, bool less(void()(), void()()), bool stable=<defaul
frame[] sort(frame[] a, bool less(frame, frame), bool stable=<default>);
bool3[] sort(bool3[] a, bool less(bool3, bool3), bool stable=<default>);
coord[] sort(coord[] a, bool less(coord, coord), bool stable=<default>);
+Legend[] sort(Legend[] a, bool less(Legend, Legend), bool stable=<default>);
Label[] sort(Label[] a, bool less(Label, Label), bool stable=<default>);
-picture[] sort(picture[] a, bool less(picture, picture), bool stable=<default>);
int[] sort(int[] a, bool less(int, int), bool stable=<default>);
string[][] sort(string[][] a, bool less(string[], string[]), bool stable=<default>);
real[] sort(real[] a, bool less(real, real), bool stable=<default>);
@@ -1400,27 +1400,27 @@ projection operator init();
arrowhead operator init();
slice operator init();
transformation operator init();
-scaleT operator init();
+picture operator init();
marker operator init();
hsv operator init();
coords2 operator init();
-picture operator init();
+pairOrTriple operator init();
coords2 operator init();
scaling operator init();
-pairOrTriple operator init();
+node operator init();
object operator init();
scaling operator init();
coord operator init();
coords3 operator init();
-node operator init();
+Legend operator init();
Label operator init();
coord operator init();
bounds operator init();
-Legend operator init();
+ScaleT operator init();
position operator init();
bool3 operator init();
+scaleT operator init();
autoscaleT operator init();
-ScaleT operator init();
side operator init();
cputime operator init();
real operator cast(int);
@@ -1466,8 +1466,6 @@ guide operator cast(curlSpecifier spec);
guide operator cast(tensionSpecifier t);
align operator cast(side side);
guide[] operator cast(path[] g);
-pair operator cast(pairOrTriple a);
-triple operator cast(pairOrTriple a);
frame operator cast(object F);
hsv operator cast(pen p);
bool3[] operator cast(bool[] b);
@@ -1488,6 +1486,8 @@ bool[] operator cast(bool3[] b);
bool3 operator cast(bool b);
position operator cast(int x);
object operator cast(string s);
+pair operator cast(pairOrTriple a);
+triple operator cast(pairOrTriple a);
pen operator cast(hsv hsv);
position operator cast(real x);
Label operator cast(string s);
@@ -1595,13 +1595,13 @@ bool operator ==(file a, file b);
bool operator ==(path a, path b);
bool operator ==(path3 a, path3 b);
bool operator ==(bool3 a, bool3 b);
+bool operator ==(scaleT a, scaleT b);
bool operator ==(autoscaleT a, autoscaleT b);
-bool operator ==(ScaleT a, ScaleT b);
bool operator ==(side a, side b);
bool operator ==(cputime a, cputime b);
bool operator ==(coords2 a, coords2 b);
bool operator ==(scaling a, scaling b);
-bool operator ==(pairOrTriple a, pairOrTriple b);
+bool operator ==(node a, node b);
bool operator ==(object a, object b);
bool operator ==(filltype a, filltype b);
bool operator ==(simplex a, simplex b);
@@ -1609,11 +1609,11 @@ bool operator ==(projection a, projection b);
bool operator ==(arrowhead a, arrowhead b);
bool operator ==(coord a, coord b);
bool operator ==(bounds a, bounds b);
-bool operator ==(Legend a, Legend b);
+bool operator ==(ScaleT a, ScaleT b);
bool operator ==(position a, position b);
bool operator ==(hsv a, hsv b);
bool operator ==(coords2 a, coords2 b);
-bool operator ==(picture a, picture b);
+bool operator ==(pairOrTriple a, pairOrTriple b);
bool operator ==(bool3 a, bool b);
bool operator ==(marginT a, marginT b);
bool operator ==(light a, light b);
@@ -1622,13 +1622,13 @@ bool operator ==(processtime a, processtime b);
bool operator ==(scaling a, scaling b);
bool operator ==(coord a, coord b);
bool operator ==(coords3 a, coords3 b);
-bool operator ==(node a, node b);
+bool operator ==(Legend a, Legend b);
bool operator ==(Label a, Label b);
bool operator ==(bool a, bool3 b);
bool operator ==(slice a, slice b);
bool operator ==(freezableBounds a, freezableBounds b);
bool operator ==(transformation a, transformation b);
-bool operator ==(scaleT a, scaleT b);
+bool operator ==(picture a, picture b);
bool operator ==(marker a, marker b);
bool operator !=(bool a, bool b);
bool[] operator !=(bool a, bool[] b);
@@ -1667,13 +1667,13 @@ bool operator !=(file a, file b);
bool operator !=(path a, path b);
bool operator !=(path3 a, path3 b);
bool operator !=(bool3 a, bool3 b);
+bool operator !=(scaleT a, scaleT b);
bool operator !=(autoscaleT a, autoscaleT b);
-bool operator !=(ScaleT a, ScaleT b);
bool operator !=(side a, side b);
bool operator !=(cputime a, cputime b);
bool operator !=(coords2 a, coords2 b);
bool operator !=(scaling a, scaling b);
-bool operator !=(pairOrTriple a, pairOrTriple b);
+bool operator !=(node a, node b);
bool operator !=(object a, object b);
bool operator !=(filltype a, filltype b);
bool operator !=(simplex a, simplex b);
@@ -1681,11 +1681,11 @@ bool operator !=(projection a, projection b);
bool operator !=(arrowhead a, arrowhead b);
bool operator !=(coord a, coord b);
bool operator !=(bounds a, bounds b);
-bool operator !=(Legend a, Legend b);
+bool operator !=(ScaleT a, ScaleT b);
bool operator !=(position a, position b);
bool operator !=(hsv a, hsv b);
bool operator !=(coords2 a, coords2 b);
-bool operator !=(picture a, picture b);
+bool operator !=(pairOrTriple a, pairOrTriple b);
bool operator !=(bool3 a, bool b);
bool operator !=(marginT a, marginT b);
bool operator !=(light a, light b);
@@ -1694,13 +1694,13 @@ bool operator !=(processtime a, processtime b);
bool operator !=(scaling a, scaling b);
bool operator !=(coord a, coord b);
bool operator !=(coords3 a, coords3 b);
-bool operator !=(node a, node b);
+bool operator !=(Legend a, Legend b);
bool operator !=(Label a, Label b);
bool operator !=(bool a, bool3 b);
bool operator !=(slice a, slice b);
bool operator !=(freezableBounds a, freezableBounds b);
bool operator !=(transformation a, transformation b);
-bool operator !=(scaleT a, scaleT b);
+bool operator !=(picture a, picture b);
bool operator !=(marker a, marker b);
bool operator <(int a, int b);
bool[] operator <(int a, int[] b);
@@ -1965,8 +1965,8 @@ real braceinnerangle;
real braceouterangle;
void tex(frame f, string s);
void tex(frame f, string s, pair min, pair max);
-void tex(picture pic=<default>, string s);
void tex(picture pic=<default>, string s, pair min, pair max);
+void tex(picture pic=<default>, string s);
real bracedefaultratio;
bool prconly(string format=<default>);
pen Black;
@@ -3427,6 +3427,7 @@ Solution operator init();
RKTableau E_RK2;
RKTableau RK3BS;
RKTableau RK5F;
+real phi4(real x);
real adjust(real h, real error, real tolmin, real tolmax, RKTableau tableau);
RKTableau RK5DP;
real[] Coeff;