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-rw-r--r--Build/source/texk/web2c/luatexdir/luasocket/src/unixstream.h21
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diff --git a/Build/source/texk/web2c/luatexdir/luasocket/src/unixstream.h b/Build/source/texk/web2c/luatexdir/luasocket/src/unixstream.h
deleted file mode 100644
index ef1d071ec76..00000000000
--- a/Build/source/texk/web2c/luatexdir/luasocket/src/unixstream.h
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@@ -1,21 +0,0 @@
-#ifndef UNIXSTREAM_H
-#define UNIXSTREAM_H
-/*=========================================================================*\
-* UNIX STREAM object
-* LuaSocket toolkit
-*
-* The unixstream.h module is basicly a glue that puts together modules buffer.h,
-* timeout.h socket.h and inet.h to provide the LuaSocket UNIX STREAM (AF_UNIX,
-* SOCK_STREAM) support.
-*
-* Three classes are defined: master, client and server. The master class is
-* a newly created unixstream object, that has not been bound or connected. Server
-* objects are unixstream objects bound to some local address. Client objects are
-* unixstream objects either connected to some address or returned by the accept
-* method of a server object.
-\*=========================================================================*/
-#include "unix.h"
-
-int unixstream_open(lua_State *L);
-
-#endif /* UNIXSTREAM_H */