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diff --git a/Build/source/texk/web2c/luatexdir/luasocket/src/unixstream.h b/Build/source/texk/web2c/luatexdir/luasocket/src/unixstream.h
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+#ifndef UNIXSTREAM_H
+#define UNIXSTREAM_H
+/*=========================================================================*\
+* UNIX STREAM object
+* LuaSocket toolkit
+*
+* The unixstream.h module is basicly a glue that puts together modules buffer.h,
+* timeout.h socket.h and inet.h to provide the LuaSocket UNIX STREAM (AF_UNIX,
+* SOCK_STREAM) support.
+*
+* Three classes are defined: master, client and server. The master class is
+* a newly created unixstream object, that has not been bound or connected. Server
+* objects are unixstream objects bound to some local address. Client objects are
+* unixstream objects either connected to some address or returned by the accept
+* method of a server object.
+\*=========================================================================*/
+#include "unix.h"
+
+int unixstream_open(lua_State *L);
+
+#endif /* UNIXSTREAM_H */