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Diffstat (limited to 'Build/source/texk/web2c/luatexdir/luasocket/src/tcp.h')
-rw-r--r-- | Build/source/texk/web2c/luatexdir/luasocket/src/tcp.h | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/Build/source/texk/web2c/luatexdir/luasocket/src/tcp.h b/Build/source/texk/web2c/luatexdir/luasocket/src/tcp.h deleted file mode 100644 index eded620324d..00000000000 --- a/Build/source/texk/web2c/luatexdir/luasocket/src/tcp.h +++ /dev/null @@ -1,35 +0,0 @@ -#ifndef TCP_H -#define TCP_H -/*=========================================================================*\ -* TCP object -* LuaSocket toolkit -* -* The tcp.h module is basicly a glue that puts together modules buffer.h, -* timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET, -* SOCK_STREAM) support. -* -* Three classes are defined: master, client and server. The master class is -* a newly created tcp object, that has not been bound or connected. Server -* objects are tcp objects bound to some local address. Client objects are -* tcp objects either connected to some address or returned by the accept -* method of a server object. -\*=========================================================================*/ -#include "lua.h" - -#include "buffer.h" -#include "timeout.h" -#include "socket.h" - -typedef struct t_tcp_ { - t_socket sock; - t_io io; - t_buffer buf; - t_timeout tm; - int family; -} t_tcp; - -typedef t_tcp *p_tcp; - -int tcp_open(lua_State *L); - -#endif /* TCP_H */ |