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-rw-r--r--Build/source/texk/web2c/luatexdir/luasocket/src/tcp.h35
1 files changed, 0 insertions, 35 deletions
diff --git a/Build/source/texk/web2c/luatexdir/luasocket/src/tcp.h b/Build/source/texk/web2c/luatexdir/luasocket/src/tcp.h
deleted file mode 100644
index eded620324d..00000000000
--- a/Build/source/texk/web2c/luatexdir/luasocket/src/tcp.h
+++ /dev/null
@@ -1,35 +0,0 @@
-#ifndef TCP_H
-#define TCP_H
-/*=========================================================================*\
-* TCP object
-* LuaSocket toolkit
-*
-* The tcp.h module is basicly a glue that puts together modules buffer.h,
-* timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET,
-* SOCK_STREAM) support.
-*
-* Three classes are defined: master, client and server. The master class is
-* a newly created tcp object, that has not been bound or connected. Server
-* objects are tcp objects bound to some local address. Client objects are
-* tcp objects either connected to some address or returned by the accept
-* method of a server object.
-\*=========================================================================*/
-#include "lua.h"
-
-#include "buffer.h"
-#include "timeout.h"
-#include "socket.h"
-
-typedef struct t_tcp_ {
- t_socket sock;
- t_io io;
- t_buffer buf;
- t_timeout tm;
- int family;
-} t_tcp;
-
-typedef t_tcp *p_tcp;
-
-int tcp_open(lua_State *L);
-
-#endif /* TCP_H */