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diff --git a/Build/source/texk/web2c/luatexdir/luasocket/src/tcp.h b/Build/source/texk/web2c/luatexdir/luasocket/src/tcp.h
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+++ b/Build/source/texk/web2c/luatexdir/luasocket/src/tcp.h
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+#ifndef TCP_H
+#define TCP_H
+/*=========================================================================*\
+* TCP object
+* LuaSocket toolkit
+*
+* The tcp.h module is basicly a glue that puts together modules buffer.h,
+* timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET,
+* SOCK_STREAM) support.
+*
+* Three classes are defined: master, client and server. The master class is
+* a newly created tcp object, that has not been bound or connected. Server
+* objects are tcp objects bound to some local address. Client objects are
+* tcp objects either connected to some address or returned by the accept
+* method of a server object.
+\*=========================================================================*/
+#include "lua.h"
+
+#include "buffer.h"
+#include "timeout.h"
+#include "socket.h"
+
+typedef struct t_tcp_ {
+ t_socket sock;
+ t_io io;
+ t_buffer buf;
+ t_timeout tm;
+ int family;
+} t_tcp;
+
+typedef t_tcp *p_tcp;
+
+int tcp_open(lua_State *L);
+
+#endif /* TCP_H */