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diff --git a/Build/source/texk/web2c/luatexdir/luasocket/doc/index.html b/Build/source/texk/web2c/luatexdir/luasocket/doc/index.html new file mode 100644 index 00000000000..7d81b411d0c --- /dev/null +++ b/Build/source/texk/web2c/luatexdir/luasocket/doc/index.html @@ -0,0 +1,215 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" + "http://www.w3.org/TR/html4/strict.dtd"> +<html> + +<head> +<meta name="description" content="The LuaSocket Homepage"> +<meta name="keywords" content="Lua, LuaSocket, Network, Library, Support, Internet"> +<title>LuaSocket: Network support for the Lua language </title> +<link rel="stylesheet" href="reference.css" type="text/css"> +</head> + +<body> + +<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<div class=header> +<hr> +<center> +<table summary="LuaSocket logo"> +<tr><td align=center><a href="http://www.lua.org"> +<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png"> +</a></td></tr> +<tr><td align=center valign=top>Network support for the Lua language +</td></tr> +</table> +<p class=bar> +<a href="index.html">home</a> · +<a href="index.html#download">download</a> · +<a href="installation.html">installation</a> · +<a href="introduction.html">introduction</a> · +<a href="reference.html">reference</a> +</p> +</center> +<hr> +</div> + +<!-- whatis +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<h2 id=whatis>What is LuaSocket?</h2> + +<p> +LuaSocket is a <a href="http://www.lua.org">Lua</a> extension library +that is composed by two parts: a C core that provides support for the TCP +and UDP transport layers, and a set of Lua modules that add support for +functionality commonly needed by applications that deal with the Internet. +</p> + +<p> +The core support has been implemented so that it is both efficient and +simple to use. It is available to any Lua application once it has been +properly initialized by the interpreter in use. The code has been tested +and runs well on several Windows and UNIX platforms. </p> + +<p> +Among the support modules, the most commonly used implement the +<a href=smtp.html>SMTP</a> +(sending e-mails), +<a href=http.html>HTTP</a> +(WWW access) and +<a href=ftp.html>FTP</a> +(uploading and downloading files) client +protocols. These provide a very natural and generic interface to the +functionality defined by each protocol. +In addition, you will find that the +<a href=mime.html>MIME</a> (common encodings), +<a href=url.html>URL</a> +(anything you could possible want to do with one) and +<a href=ltn12.html>LTN12</a> +(filters, sinks, sources and pumps) modules can be very handy. +</p> + +<p> +The library is available under the same +<a href="http://www.lua.org/copyright.html"> +terms and conditions</a> as the Lua language, the MIT license. The idea is +that if you can use Lua in a project, you should also be able to use +LuaSocket. +</p> + +<p> +Copyright © 1999-2013 Diego Nehab. All rights reserved. <br> +Author: <A href="http://www.impa.br/~diego">Diego Nehab</a> +</p> + +<!-- download +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<h2 id=download>Download</h2> + +<p> +LuaSocket version 3.0-rc1 is now available for download! +It is compatible with Lua 5.1 and 5.2, and has +been tested on Windows XP, Linux, and Mac OS X. Chances +are it works well on most UNIX distributions and Windows flavors. +</p> + +<p> +The current version of the library can be found at +the <a href="https://github.com/diegonehab/luasocket">LuaSocket +project page</a> on GitHub. Besides the full C and Lua source code +for the library, the distribution contains several examples, +this user's manual and basic test procedures. +</p> + +<p> Take a look at the <a +href=installation.html>installation</a> section of the +manual to find out how to properly install the library. +</p> + +<!-- thanks +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<h2 id=thanks>Special thanks</h2> + +<p> +This marks the first release of LuaSocket that +wholeheartedly embraces the open-source development +philosophy. After a long hiatus, Matthew Wild finally +convinced me it was time for a release including IPv6 and +Lua 5.2 support. It was more work than we anticipated. +Special thanks to Sam Roberts, Florian Zeitz, and Paul +Aurich, Liam Devine, Alexey Melnichuk, and everybody else +that has helped bring this library back to life. +</p> + +<!-- whatsnew +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<h2 id=new>What's New</h2> + +<p> +Main changes for LuaSocket 3.0-rc1 are IPv6 support +and Lua 5.2 compatibility. +</p> + +<ul> +<li> Added: Compatible with Lua 5.2 +<ul> +<li> Note that unless you define <tt>LUA_COMPAT_MODULE</tt>, +package tables will <em>not</em> be exported as globals! +</ul> +<li> Added: IPv6 support; +<ul> +<li> <tt>Socket.connect</tt> and <tt>socket.bind</tt> support IPv6 addresses; +<li> <tt>Getpeername</tt> and <tt>getsockname</tt> support +IPv6 addresses, and return the socket family as a third value; +<li> URL module updated to support IPv6 host names; +<li> New <tt>socket.tcp6</tt> and <tt>socket.udp6</tt> functions; +<li> New <tt>socket.dns.getaddrinfo</tt> and + <tt>socket.dns.getnameinfo</tt> functions; +</ul> +<li> Added: <tt>getoption</tt> method; +<li> Fixed: <tt>url.unescape</tt> was returning additional values; +<li> Fixed: <tt>mime.qp</tt>, <tt>mime.unqp</tt>, + <tt>mime.b64</tt>, and <tt>mime.unb64</tt> could + mistaking their own stack slots for functions arguments; +<li> Fixed: Receiving zero-length datagram is now possible; +<li> Improved: Hidden all internal library symbols; +<li> Improved: Better error messages; +<li> Improved: Better documentation of socket options. +<li> Fixed: manual sample of HTTP authentication now uses correct + "authorization" header (Alexandre Ittner); +<li> Fixed: failure on bind() was destroying the socket (Sam Roberts); +<li> Fixed: receive() returns immediatelly if prefix can satisfy + bytes requested (M Joonas Pihlaja); +<li> Fixed: multicast didn't work on Windows, or anywhere + else for that matter (Herbert Leuwer, Adrian Sietsma); +<li> Fixed: select() now reports an error when called with more + sockets than FD_SETSIZE (Lorenzo Leonini); +<li> Fixed: manual links to home.html changed to index.html +(Robert Hahn); +<li> Fixed: mime.unb64() would return an empty string on results that started + with a null character (Robert Raschke); +<li> Fixed: HTTP now automatically redirects on 303 and 307 (Jonathan Gray); +<li> Fixed: calling sleep() with negative numbers could + block forever, wasting CPU. Now it returns immediately (MPB); +<li> Improved: FTP commands are now sent in upper case to + help buggy servers (Anders Eurenius); +<li> Improved: known headers now sent in canonic + capitalization to help buggy servers (Joseph Stewart); +<li> Improved: Clarified tcp:receive() in the manual (MPB); +<li> Improved: Decent makefiles (LHF). +<li> Fixed: RFC links in documentation now point to IETF (Cosmin Apreutesei). +</ul> + +<!-- old ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<h2 id=old>Old Versions</h2> + +<p> +All previous versions of the LuaSocket library can be downloaded <a +href="http://www.impa.br/~diego/software/luasocket/old"> +here</a>. Although these versions are no longer supported, they are +still available for those that have compatibility issues. +</p> + +<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<div class=footer> +<hr> +<center> +<p class=bar> +<a href="index.html#download">download</a> · +<a href="installation.html">installation</a> · +<a href="introduction.html">introduction</a> · +<a href="reference.html">reference</a> +</p> +<p> +<small> +Last modified by Diego Nehab on <br> +Tue Jun 11 18:50:23 HKT 2013 +</small> +</p> +</center> +</div> + +</body> +</html> |