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Diffstat (limited to 'Build/source/texk/dvisvgm/dvisvgm-src/src/SVGCharPathHandler.hpp')
-rw-r--r-- | Build/source/texk/dvisvgm/dvisvgm-src/src/SVGCharPathHandler.hpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/Build/source/texk/dvisvgm/dvisvgm-src/src/SVGCharPathHandler.hpp b/Build/source/texk/dvisvgm/dvisvgm-src/src/SVGCharPathHandler.hpp new file mode 100644 index 00000000000..2031c6c472f --- /dev/null +++ b/Build/source/texk/dvisvgm/dvisvgm-src/src/SVGCharPathHandler.hpp @@ -0,0 +1,46 @@ +/************************************************************************* +** SVGCharPathHandler.hpp ** +** ** +** This file is part of dvisvgm -- a fast DVI to SVG converter ** +** Copyright (C) 2005-2017 Martin Gieseking <martin.gieseking@uos.de> ** +** ** +** This program is free software; you can redistribute it and/or ** +** modify it under the terms of the GNU General Public License as ** +** published by the Free Software Foundation; either version 3 of ** +** the License, or (at your option) any later version. ** +** ** +** This program is distributed in the hope that it will be useful, but ** +** WITHOUT ANY WARRANTY; without even the implied warranty of ** +** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** +** GNU General Public License for more details. ** +** ** +** You should have received a copy of the GNU General Public License ** +** along with this program; if not, see <http://www.gnu.org/licenses/>. ** +*************************************************************************/ + +#ifndef SVGCHARPATHHANDLER_HPP +#define SVGCHARPATHHANDLER_HPP + +#include "SVGCharHandler.hpp" + +/** Creates SVG path elements for all characters. */ +class SVGCharPathHandler : public SVGCharHandler { + typedef void (SVGCharPathHandler::*AppendMethod)(uint32_t c, double x, double y, const Matrix &matrix); + + public: + SVGCharPathHandler (bool createUseElements, bool relativePathsCommands); + void appendChar (uint32_t c, double x, double y) override; + + protected: + void appendUseElement (uint32_t c, double x, double y, const Matrix &matrix); + void appendPathElement (uint32_t c, double x, double y, const Matrix &matrix); + void resetContextNode () override; + + private: + AppendMethod _appendChar; ///< method called to append a single character + bool _relativePathCommands; ///< if true, create relative rather than absolute SVG path commands + XMLElementNode *_groupNode; ///< current group node taking the path elements + CharProperty<Color> _fontColor; ///< color of current font +}; + +#endif |