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diff --git a/Build/source/texk/dvisvgm/dvisvgm-src/src/SVGCharPathHandler.hpp b/Build/source/texk/dvisvgm/dvisvgm-src/src/SVGCharPathHandler.hpp
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+++ b/Build/source/texk/dvisvgm/dvisvgm-src/src/SVGCharPathHandler.hpp
@@ -0,0 +1,46 @@
+/*************************************************************************
+** SVGCharPathHandler.hpp **
+** **
+** This file is part of dvisvgm -- a fast DVI to SVG converter **
+** Copyright (C) 2005-2017 Martin Gieseking <martin.gieseking@uos.de> **
+** **
+** This program is free software; you can redistribute it and/or **
+** modify it under the terms of the GNU General Public License as **
+** published by the Free Software Foundation; either version 3 of **
+** the License, or (at your option) any later version. **
+** **
+** This program is distributed in the hope that it will be useful, but **
+** WITHOUT ANY WARRANTY; without even the implied warranty of **
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
+** GNU General Public License for more details. **
+** **
+** You should have received a copy of the GNU General Public License **
+** along with this program; if not, see <http://www.gnu.org/licenses/>. **
+*************************************************************************/
+
+#ifndef SVGCHARPATHHANDLER_HPP
+#define SVGCHARPATHHANDLER_HPP
+
+#include "SVGCharHandler.hpp"
+
+/** Creates SVG path elements for all characters. */
+class SVGCharPathHandler : public SVGCharHandler {
+ typedef void (SVGCharPathHandler::*AppendMethod)(uint32_t c, double x, double y, const Matrix &matrix);
+
+ public:
+ SVGCharPathHandler (bool createUseElements, bool relativePathsCommands);
+ void appendChar (uint32_t c, double x, double y) override;
+
+ protected:
+ void appendUseElement (uint32_t c, double x, double y, const Matrix &matrix);
+ void appendPathElement (uint32_t c, double x, double y, const Matrix &matrix);
+ void resetContextNode () override;
+
+ private:
+ AppendMethod _appendChar; ///< method called to append a single character
+ bool _relativePathCommands; ///< if true, create relative rather than absolute SVG path commands
+ XMLElementNode *_groupNode; ///< current group node taking the path elements
+ CharProperty<Color> _fontColor; ///< color of current font
+};
+
+#endif