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diff --git a/Build/source/texk/dvisvgm/dvisvgm-1.11/src/ShadingPatch.cpp b/Build/source/texk/dvisvgm/dvisvgm-1.11/src/ShadingPatch.cpp
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index 00000000000..057f67f3f65
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+++ b/Build/source/texk/dvisvgm/dvisvgm-1.11/src/ShadingPatch.cpp
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+/*************************************************************************
+** ShadingPatch.cpp **
+** **
+** This file is part of dvisvgm -- the DVI to SVG converter **
+** Copyright (C) 2005-2015 Martin Gieseking <martin.gieseking@uos.de> **
+** **
+** This program is free software; you can redistribute it and/or **
+** modify it under the terms of the GNU General Public License as **
+** published by the Free Software Foundation; either version 3 of **
+** the License, or (at your option) any later version. **
+** **
+** This program is distributed in the hope that it will be useful, but **
+** WITHOUT ANY WARRANTY; without even the implied warranty of **
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the **
+** GNU General Public License for more details. **
+** **
+** You should have received a copy of the GNU General Public License **
+** along with this program; if not, see <http://www.gnu.org/licenses/>. **
+*************************************************************************/
+
+#include <sstream>
+#include "ShadingPatch.h"
+#include "TensorProductPatch.h"
+#include "TriangularPatch.h"
+
+using namespace std;
+
+/** Get functions to get/set the current color depending on the assigned color space. */
+void ShadingPatch::colorQueryFuncs (ColorGetter &getter, ColorSetter &setter) const {
+ switch (_colorspace) {
+ case Color::CMYK_SPACE:
+ getter = &Color::getCMYK;
+ setter = &Color::setCMYK;
+ break;
+ case Color::LAB_SPACE:
+ getter = &Color::getLab;
+ setter = &Color::setLab;
+ break;
+ case Color::RGB_SPACE:
+ getter = &Color::getRGB;
+ setter = &Color::setRGB;
+ break;
+ case Color::GRAY_SPACE:
+ getter = &Color::getGray;
+ setter = &Color::setGray;
+ }
+}
+
+
+/** Factory method: Creates a shading patch object depending on the given PostScript shading type. */
+ShadingPatch* ShadingPatch::create (int psShadingType, Color::ColorSpace cspace) {
+ switch (psShadingType) {
+ case 4: return new TriangularPatch(cspace);
+ case 5: return new LatticeTriangularPatch(cspace);
+ case 6: return new CoonsPatch(cspace);
+ case 7: return new TensorProductPatch(cspace);
+ }
+ ostringstream oss;
+ if (psShadingType > 0 && psShadingType < 4)
+ oss << "shading type " << psShadingType << " not supported";
+ else
+ oss << "invalid shading type " << psShadingType;
+ throw ShadingException(oss.str());
+}