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-rw-r--r--Build/source/libs/poppler/poppler-0.23.2/goo/FixedPoint.h166
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diff --git a/Build/source/libs/poppler/poppler-0.23.2/goo/FixedPoint.h b/Build/source/libs/poppler/poppler-0.23.2/goo/FixedPoint.h
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index 00000000000..99749802db7
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+++ b/Build/source/libs/poppler/poppler-0.23.2/goo/FixedPoint.h
@@ -0,0 +1,166 @@
+//========================================================================
+//
+// FixedPoint.h
+//
+// Fixed point type, with C++ operators.
+//
+// Copyright 2004 Glyph & Cog, LLC
+//
+//========================================================================
+
+#ifndef FIXEDPOINT_H
+#define FIXEDPOINT_H
+
+#include "poppler-config.h"
+
+#if USE_FIXEDPOINT
+
+#ifdef USE_GCC_PRAGMAS
+#pragma interface
+#endif
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "gtypes.h"
+
+#define fixptShift 16
+#define fixptMaskL ((1 << fixptShift) - 1)
+#define fixptMaskH (~fixptMaskL)
+
+typedef long long FixPtInt64;
+
+class FixedPoint {
+public:
+
+ FixedPoint() { val = 0; }
+ FixedPoint(const FixedPoint &x) { val = x.val; }
+ FixedPoint(double x) { val = (int)(x * (1 << fixptShift) + 0.5); }
+ FixedPoint(int x) { val = x << fixptShift; }
+ FixedPoint(long x) { val = x << fixptShift; }
+
+ operator float()
+ { return (float) val * ((float)1 / (float)(1 << fixptShift)); }
+ operator double()
+ { return (double) val * (1.0 / (double)(1 << fixptShift)); }
+ operator int()
+ { return val >> fixptShift; }
+
+ int get16Dot16() { return val; }
+
+ FixedPoint operator =(FixedPoint x) { val = x.val; return *this; }
+
+ int operator ==(FixedPoint x) { return val == x.val; }
+ int operator ==(double x) { return *this == (FixedPoint)x; }
+ int operator ==(int x) { return *this == (FixedPoint)x; }
+ int operator ==(long x) { return *this == (FixedPoint)x; }
+
+ int operator !=(FixedPoint x) { return val != x.val; }
+ int operator !=(double x) { return *this != (FixedPoint)x; }
+ int operator !=(int x) { return *this != (FixedPoint)x; }
+ int operator !=(long x) { return *this != (FixedPoint)x; }
+
+ int operator <(FixedPoint x) { return val < x.val; }
+ int operator <(double x) { return *this < (FixedPoint)x; }
+ int operator <(int x) { return *this < (FixedPoint)x; }
+ int operator <(long x) { return *this < (FixedPoint)x; }
+
+ int operator <=(FixedPoint x) { return val <= x.val; }
+ int operator <=(double x) { return *this <= (FixedPoint)x; }
+ int operator <=(int x) { return *this <= (FixedPoint)x; }
+ int operator <=(long x) { return *this <= (FixedPoint)x; }
+
+ int operator >(FixedPoint x) { return val > x.val; }
+ int operator >(double x) { return *this > (FixedPoint)x; }
+ int operator >(int x) { return *this > (FixedPoint)x; }
+ int operator >(long x) { return *this > (FixedPoint)x; }
+
+ int operator >=(FixedPoint x) { return val >= x.val; }
+ int operator >=(double x) { return *this >= (FixedPoint)x; }
+ int operator >=(int x) { return *this >= (FixedPoint)x; }
+ int operator >=(long x) { return *this >= (FixedPoint)x; }
+
+ FixedPoint operator -() { return make(-val); }
+
+ FixedPoint operator +(FixedPoint x) { return make(val + x.val); }
+ FixedPoint operator +(double x) { return *this + (FixedPoint)x; }
+ FixedPoint operator +(int x) { return *this + (FixedPoint)x; }
+ FixedPoint operator +(long x) { return *this + (FixedPoint)x; }
+
+ FixedPoint operator +=(FixedPoint x) { val = val + x.val; return *this; }
+ FixedPoint operator +=(double x) { return *this += (FixedPoint)x; }
+ FixedPoint operator +=(int x) { return *this += (FixedPoint)x; }
+ FixedPoint operator +=(long x) { return *this += (FixedPoint)x; }
+
+ FixedPoint operator -(FixedPoint x) { return make(val - x.val); }
+ FixedPoint operator -(double x) { return *this - (FixedPoint)x; }
+ FixedPoint operator -(int x) { return *this - (FixedPoint)x; }
+ FixedPoint operator -(long x) { return *this - (FixedPoint)x; }
+
+ FixedPoint operator -=(FixedPoint x) { val = val - x.val; return *this; }
+ FixedPoint operator -=(double x) { return *this -= (FixedPoint)x; }
+ FixedPoint operator -=(int x) { return *this -= (FixedPoint)x; }
+ FixedPoint operator -=(long x) { return *this -= (FixedPoint)x; }
+
+ FixedPoint operator *(FixedPoint x) { return make(mul(val, x.val)); }
+ FixedPoint operator *(double x) { return *this * (FixedPoint)x; }
+ FixedPoint operator *(int x) { return *this * (FixedPoint)x; }
+ FixedPoint operator *(long x) { return *this * (FixedPoint)x; }
+
+ FixedPoint operator *=(FixedPoint x) { val = mul(val, x.val); return *this; }
+ FixedPoint operator *=(double x) { return *this *= (FixedPoint)x; }
+ FixedPoint operator *=(int x) { return *this *= (FixedPoint)x; }
+ FixedPoint operator *=(long x) { return *this *= (FixedPoint)x; }
+
+ FixedPoint operator /(FixedPoint x) { return make(div(val, x.val)); }
+ FixedPoint operator /(double x) { return *this / (FixedPoint)x; }
+ FixedPoint operator /(int x) { return *this / (FixedPoint)x; }
+ FixedPoint operator /(long x) { return *this / (FixedPoint)x; }
+
+ FixedPoint operator /=(FixedPoint x) { val = div(val, x.val); return *this; }
+ FixedPoint operator /=(double x) { return *this /= (FixedPoint)x; }
+ FixedPoint operator /=(int x) { return *this /= (FixedPoint)x; }
+ FixedPoint operator /=(long x) { return *this /= (FixedPoint)x; }
+
+ static FixedPoint abs(FixedPoint x) { return make(::abs(x.val)); }
+
+ static int floor(FixedPoint x) { return x.val >> fixptShift; }
+
+ static int ceil(FixedPoint x)
+ { return (x.val & fixptMaskL) ? ((x.val >> fixptShift) + 1)
+ : (x.val >> fixptShift); }
+
+ static int round(FixedPoint x)
+ { return (x.val + (1 << (fixptShift - 1))) >> fixptShift; }
+
+ // Computes (x+y)/2 avoiding overflow and LSbit accuracy issues.
+ static FixedPoint avg(FixedPoint x, FixedPoint y)
+ { return make((x.val >> 1) + (y.val >> 1) + ((x.val | y.val) & 1)); }
+
+
+ static FixedPoint sqrt(FixedPoint x);
+
+ static FixedPoint pow(FixedPoint x, FixedPoint y);
+
+ // Compute *result = x/y; return false if there is an underflow or
+ // overflow.
+ static GBool divCheck(FixedPoint x, FixedPoint y, FixedPoint *result);
+
+ // Compute abs(m11*m22 - m12*m21) >= epsilon, handling the case
+ // where the multiplications overflow.
+ static GBool checkDet(FixedPoint m11, FixedPoint m12,
+ FixedPoint m21, FixedPoint m22,
+ FixedPoint epsilon);
+
+private:
+
+ static FixedPoint make(int valA) { FixedPoint x; x.val = valA; return x; }
+
+ static int mul(int x, int y);
+ static int div(int x, int y);
+
+ int val; // fixed point: (n-fixptShift).(fixptShift)
+};
+
+#endif // USE_FIXEDPOINT
+
+#endif