diff options
Diffstat (limited to 'Build/source/libs/harfbuzz/harfbuzz-src/src/hb-shaper-private.hh')
-rw-r--r-- | Build/source/libs/harfbuzz/harfbuzz-src/src/hb-shaper-private.hh | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/Build/source/libs/harfbuzz/harfbuzz-src/src/hb-shaper-private.hh b/Build/source/libs/harfbuzz/harfbuzz-src/src/hb-shaper-private.hh index 4bd36b5ba05..457cd957bfb 100644 --- a/Build/source/libs/harfbuzz/harfbuzz-src/src/hb-shaper-private.hh +++ b/Build/source/libs/harfbuzz/harfbuzz-src/src/hb-shaper-private.hh @@ -54,7 +54,7 @@ _hb_shapers_get (void); /* Means: tried but failed to create. */ #define HB_SHAPER_DATA_INVALID ((void *) -1) -#define HB_SHAPER_DATA_TYPE_NAME(shaper, object) hb_##shaper##_shaper_##object##_data_t +#define HB_SHAPER_DATA_TYPE_NAME(shaper, object) hb_##shaper##_##object##_data_t #define HB_SHAPER_DATA_TYPE(shaper, object) struct HB_SHAPER_DATA_TYPE_NAME(shaper, object) #define HB_SHAPER_DATA_INSTANCE(shaper, object, instance) (* (HB_SHAPER_DATA_TYPE(shaper, object) **) &(instance)->shaper_data.shaper) #define HB_SHAPER_DATA(shaper, object) HB_SHAPER_DATA_INSTANCE(shaper, object, object) @@ -89,7 +89,13 @@ HB_SHAPER_DATA_ENSURE_FUNC(shaper, object) (hb_##object##_t *object) \ /* Note that evaluating condition above can be dangerous if another thread \ * got here first and destructed data. That's, as always, bad use pattern. \ * If you modify the font (change font size), other threads must not be \ - * using it at the same time. */ \ + * using it at the same time. However, since this check is delayed to \ + * when one actually tries to shape something, this is a XXX race condition \ + * (and the only know we have that I know of) right now. Ie. you modify the \ + * font size in one thread, then (supposedly safely) try to use it from two \ + * or more threads and BOOM! I'm not sure how to fix this. We want RCU. \ + * Maybe when it doesn't matter when we finally implement AAT shaping, as + * this (condition) is currently only used by hb-coretext. */ \ /* Drop and recreate. */ \ /* If someone dropped it in the mean time, throw it away and don't touch it. \ * Otherwise, destruct it. */ \ |