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+/* GRAPHITE2 LICENSING
+
+ Copyright 2010, SIL International
+ All rights reserved.
+
+ This library is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as published
+ by the Free Software Foundation; either version 2.1 of License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should also have received a copy of the GNU Lesser General Public
+ License along with this library in the file named "LICENSE".
+ If not, write to the Free Software Foundation, 51 Franklin Street,
+ Suite 500, Boston, MA 02110-1335, USA or visit their web page on the
+ internet at http://www.fsf.org/licenses/lgpl.html.
+
+Alternatively, the contents of this file may be used under the terms of the
+Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
+License, as published by the Free Software Foundation, either version 2
+of the License or (at your option) any later version.
+*/
+// This general interpreter interface.
+// Author: Tim Eves
+
+// Build one of direct_machine.cpp or call_machine.cpp to implement this
+// interface.
+
+#pragma once
+#include <cstring>
+#include <graphite2/Types.h>
+#include "inc/Main.h"
+
+#if defined(__GNUC__)
+#if defined(__clang__) || (__GNUC__ * 100 + __GNUC_MINOR__ * 10) < 430
+#define HOT
+#if defined(__x86_64)
+#define REGPARM(n) __attribute__((regparm(n)))
+#else
+#define REGPARM(n)
+#endif
+#else
+#define HOT __attribute__((hot))
+#if defined(__x86_64)
+#define REGPARM(n) __attribute__((hot, regparm(n)))
+#else
+#define REGPARM(n)
+#endif
+#endif
+#else
+#define HOT
+#define REGPARM(n)
+#endif
+
+namespace graphite2 {
+
+// Forward declarations
+class Segment;
+class Slot;
+class SlotMap;
+
+
+namespace vm
+{
+
+
+typedef void * instr;
+typedef Slot * slotref;
+
+enum {VARARGS = 0xff, MAX_NAME_LEN=32};
+
+enum opcode {
+ NOP = 0,
+
+ PUSH_BYTE, PUSH_BYTEU, PUSH_SHORT, PUSH_SHORTU, PUSH_LONG,
+
+ ADD, SUB, MUL, DIV,
+ MIN_, MAX_,
+ NEG,
+ TRUNC8, TRUNC16,
+
+ COND,
+
+ AND, OR, NOT,
+ EQUAL, NOT_EQ,
+ LESS, GTR, LESS_EQ, GTR_EQ,
+
+ NEXT, NEXT_N, COPY_NEXT,
+ PUT_GLYPH_8BIT_OBS, PUT_SUBS_8BIT_OBS, PUT_COPY,
+ INSERT, DELETE,
+ ASSOC,
+ CNTXT_ITEM,
+
+ ATTR_SET, ATTR_ADD, ATTR_SUB,
+ ATTR_SET_SLOT,
+ IATTR_SET_SLOT,
+ PUSH_SLOT_ATTR, PUSH_GLYPH_ATTR_OBS,
+ PUSH_GLYPH_METRIC, PUSH_FEAT,
+ PUSH_ATT_TO_GATTR_OBS, PUSH_ATT_TO_GLYPH_METRIC,
+ PUSH_ISLOT_ATTR,
+
+ PUSH_IGLYPH_ATTR, // not implemented
+
+ POP_RET, RET_ZERO, RET_TRUE,
+ IATTR_SET, IATTR_ADD, IATTR_SUB,
+ PUSH_PROC_STATE, PUSH_VERSION,
+ PUT_SUBS, PUT_SUBS2, PUT_SUBS3,
+ PUT_GLYPH, PUSH_GLYPH_ATTR, PUSH_ATT_TO_GLYPH_ATTR,
+ MAX_OPCODE,
+ // private opcodes for internal use only, comes after all other on disk opcodes
+ TEMP_COPY = MAX_OPCODE
+};
+
+struct opcode_t
+{
+ instr impl[2];
+ uint8 param_sz;
+ char name[MAX_NAME_LEN];
+};
+
+
+class Machine
+{
+public:
+ typedef int32 stack_t;
+ static size_t const STACK_ORDER = 10,
+ STACK_MAX = 1 << STACK_ORDER,
+ STACK_GUARD = 2;
+
+ class Code;
+
+ enum status_t {
+ finished = 0,
+ stack_underflow,
+ stack_not_empty,
+ stack_overflow,
+ slot_offset_out_bounds
+ };
+
+ Machine(SlotMap &) throw();
+ static const opcode_t * getOpcodeTable() throw();
+
+ CLASS_NEW_DELETE;
+
+ SlotMap & slotMap() const throw();
+ status_t status() const throw();
+ operator bool () const throw();
+
+private:
+ void check_final_stack(const stack_t * const sp);
+ stack_t run(const instr * program, const byte * data,
+ slotref * & map) HOT;
+
+ SlotMap & _map;
+ stack_t _stack[STACK_MAX + 2*STACK_GUARD];
+ status_t _status;
+};
+
+inline Machine::Machine(SlotMap & map) throw()
+: _map(map), _status(finished)
+{
+ // Initialise stack guard +1 entries as the stack pointer points to the
+ // current top of stack, hence the first push will never write entry 0.
+ // Initialising the guard space like this is unnecessary and is only
+ // done to keep valgrind happy during fuzz testing. Hopefully loop
+ // unrolling will flatten this.
+ for (size_t n = STACK_GUARD + 1; n; --n) _stack[n-1] = 0;
+}
+
+inline SlotMap& Machine::slotMap() const throw()
+{
+ return _map;
+}
+
+inline Machine::status_t Machine::status() const throw()
+{
+ return _status;
+}
+
+inline void Machine::check_final_stack(const int32 * const sp)
+{
+ stack_t const * const base = _stack + STACK_GUARD,
+ * const limit = base + STACK_MAX;
+ if (sp < base) _status = stack_underflow; // This should be impossible now.
+ else if (sp >= limit) _status = stack_overflow; // So should this.
+ else if (sp != base) _status = stack_not_empty;
+}
+
+} // namespace vm
+} // namespace graphite2
+
+
+