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Diffstat (limited to 'Build/source/libs/graphite-engine/src/segment/Segment.cpp')
-rw-r--r-- | Build/source/libs/graphite-engine/src/segment/Segment.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Build/source/libs/graphite-engine/src/segment/Segment.cpp b/Build/source/libs/graphite-engine/src/segment/Segment.cpp index 69e5349bca3..db8f2bc8849 100644 --- a/Build/source/libs/graphite-engine/src/segment/Segment.cpp +++ b/Build/source/libs/graphite-engine/src/segment/Segment.cpp @@ -3391,7 +3391,7 @@ int Segment::SelectBb(std::vector<int> & viginf, bool fRTL) // The idea is that it is going to be harder to hit than the bigger glyph. float smallestArea = float(1000000000.0); float largestArea = 0.0; - size_t iiginfSmallest; + size_t iiginfSmallest = 0; size_t iiginf; for (iiginf = 0; iiginf < viginf.size(); iiginf++) { |