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-rw-r--r--Build/source/libs/graphite-engine/src/segment/Segment.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Build/source/libs/graphite-engine/src/segment/Segment.cpp b/Build/source/libs/graphite-engine/src/segment/Segment.cpp
index 69e5349bca3..db8f2bc8849 100644
--- a/Build/source/libs/graphite-engine/src/segment/Segment.cpp
+++ b/Build/source/libs/graphite-engine/src/segment/Segment.cpp
@@ -3391,7 +3391,7 @@ int Segment::SelectBb(std::vector<int> & viginf, bool fRTL)
// The idea is that it is going to be harder to hit than the bigger glyph.
float smallestArea = float(1000000000.0);
float largestArea = 0.0;
- size_t iiginfSmallest;
+ size_t iiginfSmallest = 0;
size_t iiginf;
for (iiginf = 0; iiginf < viginf.size(); iiginf++)
{