diff options
author | Siep Kroonenberg <siepo@cybercomm.nl> | 2011-02-17 12:20:49 +0000 |
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committer | Siep Kroonenberg <siepo@cybercomm.nl> | 2011-02-17 12:20:49 +0000 |
commit | 316ee97c621496b0fe3267f57cce81bee44ca1e6 (patch) | |
tree | cb2cab1192b4f58a7971af19b213e980bceda4b4 /Master/tlpkg/tlperl0/lib/Locale | |
parent | cd0f87b5d39480d85ad9bd4ee37f520f75bed560 (diff) |
Moving old tlperl prior to committing new one
git-svn-id: svn://tug.org/texlive/trunk@21422 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Master/tlpkg/tlperl0/lib/Locale')
-rwxr-xr-x | Master/tlpkg/tlperl0/lib/Locale/Constants.pm | 31 | ||||
-rwxr-xr-x | Master/tlpkg/tlperl0/lib/Locale/Constants.pod | 76 | ||||
-rwxr-xr-x | Master/tlpkg/tlperl0/lib/Locale/Country.pm | 550 | ||||
-rwxr-xr-x | Master/tlpkg/tlperl0/lib/Locale/Country.pod | 306 | ||||
-rwxr-xr-x | Master/tlpkg/tlperl0/lib/Locale/Currency.pm | 356 | ||||
-rwxr-xr-x | Master/tlpkg/tlperl0/lib/Locale/Currency.pod | 191 | ||||
-rwxr-xr-x | Master/tlpkg/tlperl0/lib/Locale/Language.pm | 315 | ||||
-rwxr-xr-x | Master/tlpkg/tlperl0/lib/Locale/Language.pod | 158 | ||||
-rwxr-xr-x | Master/tlpkg/tlperl0/lib/Locale/Maketext.pm | 456 | ||||
-rwxr-xr-x | Master/tlpkg/tlperl0/lib/Locale/Maketext.pod | 1326 | ||||
-rwxr-xr-x | Master/tlpkg/tlperl0/lib/Locale/Maketext/Guts.pm | 328 | ||||
-rwxr-xr-x | Master/tlpkg/tlperl0/lib/Locale/Maketext/GutsLoader.pm | 49 | ||||
-rwxr-xr-x | Master/tlpkg/tlperl0/lib/Locale/Maketext/Simple.pm | 341 | ||||
-rwxr-xr-x | Master/tlpkg/tlperl0/lib/Locale/Maketext/TPJ13.pod | 775 | ||||
-rwxr-xr-x | Master/tlpkg/tlperl0/lib/Locale/Script.pm | 294 | ||||
-rwxr-xr-x | Master/tlpkg/tlperl0/lib/Locale/Script.pod | 253 |
16 files changed, 5805 insertions, 0 deletions
diff --git a/Master/tlpkg/tlperl0/lib/Locale/Constants.pm b/Master/tlpkg/tlperl0/lib/Locale/Constants.pm new file mode 100755 index 00000000000..d8ef8f7e21a --- /dev/null +++ b/Master/tlpkg/tlperl0/lib/Locale/Constants.pm @@ -0,0 +1,31 @@ +# +# Locale::Constants - defined constants for identifying codesets +# +# $Id: Constants.pm,v 2.7 2004/06/10 21:19:34 neilb Exp $ +# + +package Locale::Constants; +use strict; + +require Exporter; + +#----------------------------------------------------------------------- +# Public Global Variables +#----------------------------------------------------------------------- +use vars qw($VERSION @ISA @EXPORT); +$VERSION = sprintf("%d.%02d", q$Revision: 2.7 $ =~ /(\d+)\.(\d+)/); +@ISA = qw(Exporter); +@EXPORT = qw(LOCALE_CODE_ALPHA_2 LOCALE_CODE_ALPHA_3 LOCALE_CODE_NUMERIC + LOCALE_CODE_DEFAULT); + +#----------------------------------------------------------------------- +# Constants +#----------------------------------------------------------------------- +use constant LOCALE_CODE_ALPHA_2 => 1; +use constant LOCALE_CODE_ALPHA_3 => 2; +use constant LOCALE_CODE_NUMERIC => 3; + +use constant LOCALE_CODE_DEFAULT => LOCALE_CODE_ALPHA_2; + +1; + diff --git a/Master/tlpkg/tlperl0/lib/Locale/Constants.pod b/Master/tlpkg/tlperl0/lib/Locale/Constants.pod new file mode 100755 index 00000000000..ae42abbec97 --- /dev/null +++ b/Master/tlpkg/tlperl0/lib/Locale/Constants.pod @@ -0,0 +1,76 @@ + +=head1 NAME + +Locale::Constants - constants for Locale codes + +=head1 SYNOPSIS + + use Locale::Constants; + + $codeset = LOCALE_CODE_ALPHA_2; + +=head1 DESCRIPTION + +B<Locale::Constants> defines symbols which are used in +the four modules from the Locale-Codes distribution: + + Locale::Language + Locale::Country + Locale::Currency + Locale::Script + +B<Note:> at the moment only Locale::Country and Locale::Script +support more than one code set. + +The symbols defined are used to specify which codes you +want to be used: + + LOCALE_CODE_ALPHA_2 + LOCALE_CODE_ALPHA_3 + LOCALE_CODE_NUMERIC + +You shouldn't have to C<use> this module directly yourself - +it is used by the three Locale modules, which in turn export +the symbols. + +=head1 KNOWN BUGS AND LIMITATIONS + +None at the moment. + +=head1 SEE ALSO + +=over 4 + +=item Locale::Language + +Codes for identification of languages. + +=item Locale::Country + +Codes for identification of countries. + +=item Locale::Script + +Codes for identification of scripts. + +=item Locale::Currency + +Codes for identification of currencies and funds. + +=back + +=head1 AUTHOR + +Neil Bowers E<lt>neil@bowers.comE<gt> + +=head1 COPYRIGHT + +Copyright (C) 2002-2004, Neil Bowers. + +Copyright (C) 2001, Canon Research Centre Europe (CRE). + +This module is free software; you can redistribute it and/or +modify it under the same terms as Perl itself. + +=cut + diff --git a/Master/tlpkg/tlperl0/lib/Locale/Country.pm b/Master/tlpkg/tlperl0/lib/Locale/Country.pm new file mode 100755 index 00000000000..2ecd1305c0d --- /dev/null +++ b/Master/tlpkg/tlperl0/lib/Locale/Country.pm @@ -0,0 +1,550 @@ +# +# Locale::Country - ISO codes for country identification (ISO 3166) +# +# $Id: Country.pm,v 2.7 2004/06/10 21:19:34 neilb Exp $ +# + +package Locale::Country; +use strict; +require 5.002; + +require Exporter; +use Carp; +use Locale::Constants; + + +#----------------------------------------------------------------------- +# Public Global Variables +#----------------------------------------------------------------------- +use vars qw($VERSION @ISA @EXPORT @EXPORT_OK); +$VERSION = sprintf("%d.%02d", q$Revision: 2.7 $ =~ /(\d+)\.(\d+)/); +@ISA = qw(Exporter); +@EXPORT = qw(code2country country2code + all_country_codes all_country_names + country_code2code + LOCALE_CODE_ALPHA_2 LOCALE_CODE_ALPHA_3 LOCALE_CODE_NUMERIC); + +#----------------------------------------------------------------------- +# Private Global Variables +#----------------------------------------------------------------------- +my $CODES = []; +my $COUNTRIES = []; + + +#======================================================================= +# +# code2country ( CODE [, CODESET ] ) +# +#======================================================================= +sub code2country +{ + my $code = shift; + my $codeset = @_ > 0 ? shift : LOCALE_CODE_DEFAULT; + + + return undef unless defined $code; + + #------------------------------------------------------------------- + # Make sure the code is in the right form before we use it + # to look up the corresponding country. + # We have to sprintf because the codes are given as 3-digits, + # with leading 0's. Eg 052 for Barbados. + #------------------------------------------------------------------- + if ($codeset == LOCALE_CODE_NUMERIC) + { + return undef if ($code =~ /\D/); + $code = sprintf("%.3d", $code); + } + else + { + $code = lc($code); + } + + if (exists $CODES->[$codeset]->{$code}) + { + return $CODES->[$codeset]->{$code}; + } + else + { + #--------------------------------------------------------------- + # no such country code! + #--------------------------------------------------------------- + return undef; + } +} + + +#======================================================================= +# +# country2code ( NAME [, CODESET ] ) +# +#======================================================================= +sub country2code +{ + my $country = shift; + my $codeset = @_ > 0 ? shift : LOCALE_CODE_DEFAULT; + + + return undef unless defined $country; + $country = lc($country); + if (exists $COUNTRIES->[$codeset]->{$country}) + { + return $COUNTRIES->[$codeset]->{$country}; + } + else + { + #--------------------------------------------------------------- + # no such country! + #--------------------------------------------------------------- + return undef; + } +} + + +#======================================================================= +# +# country_code2code ( NAME [, CODESET ] ) +# +#======================================================================= +sub country_code2code +{ + (@_ == 3) or croak "country_code2code() takes 3 arguments!"; + + my $code = shift; + my $inset = shift; + my $outset = shift; + my $outcode; + my $country; + + + return undef if $inset == $outset; + $country = code2country($code, $inset); + return undef if not defined $country; + $outcode = country2code($country, $outset); + return $outcode; +} + + +#======================================================================= +# +# all_country_codes ( [ CODESET ] ) +# +#======================================================================= +sub all_country_codes +{ + my $codeset = @_ > 0 ? shift : LOCALE_CODE_DEFAULT; + + return keys %{ $CODES->[$codeset] }; +} + + +#======================================================================= +# +# all_country_names ( [ CODESET ] ) +# +#======================================================================= +sub all_country_names +{ + my $codeset = @_ > 0 ? shift : LOCALE_CODE_DEFAULT; + + return values %{ $CODES->[$codeset] }; +} + + +#======================================================================= +# +# alias_code ( ALIAS => CODE [ , CODESET ] ) +# +# Add an alias for an existing code. If the CODESET isn't specified, +# then we use the default (currently the alpha-2 codeset). +# +# Locale::Country::alias_code('uk' => 'gb'); +# +#======================================================================= +sub alias_code +{ + my $alias = shift; + my $real = shift; + my $codeset = @_ > 0 ? shift : LOCALE_CODE_DEFAULT; + + my $country; + + + if (not exists $CODES->[$codeset]->{$real}) + { + carp "attempt to alias \"$alias\" to unknown country code \"$real\"\n"; + return undef; + } + $country = $CODES->[$codeset]->{$real}; + $CODES->[$codeset]->{$alias} = $country; + $COUNTRIES->[$codeset]->{"\L$country"} = $alias; + + return $alias; +} + +# old name of function for backwards compatibility +*_alias_code = *alias_code; + + +#======================================================================= +# +# rename_country +# +# change the official name for a country, eg: +# gb => 'Great Britain' +# rather than the standard 'United Kingdom'. The original is retained +# as an alias, but the new name will be returned if you lookup the +# name from code. +# +#======================================================================= +sub rename_country +{ + my $code = shift; + my $new_name = shift; + my $codeset = @_ > 0 ? shift : _code2codeset($code); + my $country; + my $c; + + + if (not defined $codeset) + { + carp "rename_country(): unknown country code \"$code\"\n"; + return 0; + } + + $country = $CODES->[$codeset]->{$code}; + + foreach my $cset (LOCALE_CODE_ALPHA_2, + LOCALE_CODE_ALPHA_3, + LOCALE_CODE_NUMERIC) + { + if ($cset == $codeset) + { + $c = $code; + } + else + { + $c = country_code2code($code, $codeset, $cset); + } + + $CODES->[$cset]->{$c} = $new_name; + $COUNTRIES->[$cset]->{"\L$new_name"} = $c; + } + + return 1; +} + + +#======================================================================= +# +# _code2codeset +# +# given a country code in an unknown codeset, return the codeset +# it is from, or undef. +# +#======================================================================= +sub _code2codeset +{ + my $code = shift; + + + foreach my $codeset (LOCALE_CODE_ALPHA_2, LOCALE_CODE_ALPHA_3, + LOCALE_CODE_NUMERIC) + { + return $codeset if (exists $CODES->[$codeset]->{$code}) + } + + return undef; +} + + +#======================================================================= +# +# initialisation code - stuff the DATA into the ALPHA2 hash +# +#======================================================================= +{ + my ($alpha2, $alpha3, $numeric); + my ($country, @countries); + local $_; + + + while (<DATA>) + { + next unless /\S/; + chop; + ($alpha2, $alpha3, $numeric, @countries) = split(/:/, $_); + + $CODES->[LOCALE_CODE_ALPHA_2]->{$alpha2} = $countries[0]; + foreach $country (@countries) + { + $COUNTRIES->[LOCALE_CODE_ALPHA_2]->{"\L$country"} = $alpha2; + } + + if ($alpha3) + { + $CODES->[LOCALE_CODE_ALPHA_3]->{$alpha3} = $countries[0]; + foreach $country (@countries) + { + $COUNTRIES->[LOCALE_CODE_ALPHA_3]->{"\L$country"} = $alpha3; + } + } + + if ($numeric) + { + $CODES->[LOCALE_CODE_NUMERIC]->{$numeric} = $countries[0]; + foreach $country (@countries) + { + $COUNTRIES->[LOCALE_CODE_NUMERIC]->{"\L$country"} = $numeric; + } + } + + } + + close(DATA); +} + +1; + +__DATA__ +ad:and:020:Andorra +ae:are:784:United Arab Emirates +af:afg:004:Afghanistan +ag:atg:028:Antigua and Barbuda +ai:aia:660:Anguilla +al:alb:008:Albania +am:arm:051:Armenia +an:ant:530:Netherlands Antilles +ao:ago:024:Angola +aq:ata:010:Antarctica +ar:arg:032:Argentina +as:asm:016:American Samoa +at:aut:040:Austria +au:aus:036:Australia +aw:abw:533:Aruba +ax:ala:248:Aland Islands +az:aze:031:Azerbaijan +ba:bih:070:Bosnia and Herzegovina +bb:brb:052:Barbados +bd:bgd:050:Bangladesh +be:bel:056:Belgium +bf:bfa:854:Burkina Faso +bg:bgr:100:Bulgaria +bh:bhr:048:Bahrain +bi:bdi:108:Burundi +bj:ben:204:Benin +bm:bmu:060:Bermuda +bn:brn:096:Brunei Darussalam +bo:bol:068:Bolivia +br:bra:076:Brazil +bs:bhs:044:Bahamas +bt:btn:064:Bhutan +bv:bvt:074:Bouvet Island +bw:bwa:072:Botswana +by:blr:112:Belarus +bz:blz:084:Belize +ca:can:124:Canada +cc:cck:166:Cocos (Keeling) Islands +cd:cod:180:Congo, The Democratic Republic of the:Zaire:Congo, Democratic Republic of the +cf:caf:140:Central African Republic +cg:cog:178:Congo:Congo, Republic of the +ch:che:756:Switzerland +ci:civ:384:Cote D'Ivoire +ck:cok:184:Cook Islands +cl:chl:152:Chile +cm:cmr:120:Cameroon +cn:chn:156:China +co:col:170:Colombia +cr:cri:188:Costa Rica +cs:scg:891:Serbia and Montenegro:Yugoslavia +cu:cub:192:Cuba +cv:cpv:132:Cape Verde +cx:cxr:162:Christmas Island +cy:cyp:196:Cyprus +cz:cze:203:Czech Republic +de:deu:276:Germany +dj:dji:262:Djibouti +dk:dnk:208:Denmark +dm:dma:212:Dominica +do:dom:214:Dominican Republic +dz:dza:012:Algeria +ec:ecu:218:Ecuador +ee:est:233:Estonia +eg:egy:818:Egypt +eh:esh:732:Western Sahara +er:eri:232:Eritrea +es:esp:724:Spain +et:eth:231:Ethiopia +fi:fin:246:Finland +fj:fji:242:Fiji +fk:flk:238:Falkland Islands (Malvinas):Falkland Islands (Islas Malvinas) +fm:fsm:583:Micronesia, Federated States of +fo:fro:234:Faroe Islands +fr:fra:250:France +fx:fxx:249:France, Metropolitan +ga:gab:266:Gabon +gb:gbr:826:United Kingdom:Great Britain +gd:grd:308:Grenada +ge:geo:268:Georgia +gf:guf:254:French Guiana +gh:gha:288:Ghana +gi:gib:292:Gibraltar +gl:grl:304:Greenland +gm:gmb:270:Gambia +gn:gin:324:Guinea +gp:glp:312:Guadeloupe +gq:gnq:226:Equatorial Guinea +gr:grc:300:Greece +gs:sgs:239:South Georgia and the South Sandwich Islands +gt:gtm:320:Guatemala +gu:gum:316:Guam +gw:gnb:624:Guinea-Bissau +gy:guy:328:Guyana +hk:hkg:344:Hong Kong +hm:hmd:334:Heard Island and McDonald Islands +hn:hnd:340:Honduras +hr:hrv:191:Croatia +ht:hti:332:Haiti +hu:hun:348:Hungary +id:idn:360:Indonesia +ie:irl:372:Ireland +il:isr:376:Israel +in:ind:356:India +io:iot:086:British Indian Ocean Territory +iq:irq:368:Iraq +ir:irn:364:Iran, Islamic Republic of:Iran +is:isl:352:Iceland +it:ita:380:Italy +jm:jam:388:Jamaica +jo:jor:400:Jordan +jp:jpn:392:Japan +ke:ken:404:Kenya +kg:kgz:417:Kyrgyzstan +kh:khm:116:Cambodia +ki:kir:296:Kiribati +km:com:174:Comoros +kn:kna:659:Saint Kitts and Nevis +kp:prk:408:Korea, Democratic People's Republic of:Korea, North:North Korea +kr:kor:410:Korea, Republic of:Korea, South:South Korea +kw:kwt:414:Kuwait +ky:cym:136:Cayman Islands +kz:kaz:398:Kazakhstan:Kazakstan +la:lao:418:Lao People's Democratic Republic +lb:lbn:422:Lebanon +lc:lca:662:Saint Lucia +li:lie:438:Liechtenstein +lk:lka:144:Sri Lanka +lr:lbr:430:Liberia +ls:lso:426:Lesotho +lt:ltu:440:Lithuania +lu:lux:442:Luxembourg +lv:lva:428:Latvia +ly:lby:434:Libyan Arab Jamahiriya:Libya +ma:mar:504:Morocco +mc:mco:492:Monaco +md:mda:498:Moldova, Republic of:Moldova +mg:mdg:450:Madagascar +mh:mhl:584:Marshall Islands +mk:mkd:807:Macedonia, the Former Yugoslav Republic of:Macedonia, Former Yugoslav Republic of:Macedonia +ml:mli:466:Mali +mm:mmr:104:Myanmar:Burma +mn:mng:496:Mongolia +mo:mac:446:Macao:Macau +mp:mnp:580:Northern Mariana Islands +mq:mtq:474:Martinique +mr:mrt:478:Mauritania +ms:msr:500:Montserrat +mt:mlt:470:Malta +mu:mus:480:Mauritius +mv:mdv:462:Maldives +mw:mwi:454:Malawi +mx:mex:484:Mexico +my:mys:458:Malaysia +mz:moz:508:Mozambique +na:nam:516:Namibia +nc:ncl:540:New Caledonia +ne:ner:562:Niger +nf:nfk:574:Norfolk Island +ng:nga:566:Nigeria +ni:nic:558:Nicaragua +nl:nld:528:Netherlands +no:nor:578:Norway +np:npl:524:Nepal +nr:nru:520:Nauru +nu:niu:570:Niue +nz:nzl:554:New Zealand +om:omn:512:Oman +pa:pan:591:Panama +pe:per:604:Peru +pf:pyf:258:French Polynesia +pg:png:598:Papua New Guinea +ph:phl:608:Philippines +pk:pak:586:Pakistan +pl:pol:616:Poland +pm:spm:666:Saint Pierre and Miquelon +pn:pcn:612:Pitcairn:Pitcairn Island +pr:pri:630:Puerto Rico +ps:pse:275:Palestinian Territory, Occupied +pt:prt:620:Portugal +pw:plw:585:Palau +py:pry:600:Paraguay +qa:qat:634:Qatar +re:reu:638:Reunion +ro:rou:642:Romania +ru:rus:643:Russian Federation:Russia +rw:rwa:646:Rwanda +sa:sau:682:Saudi Arabia +sb:slb:090:Solomon Islands +sc:syc:690:Seychelles +sd:sdn:736:Sudan +se:swe:752:Sweden +sg:sgp:702:Singapore +sh:shn:654:Saint Helena +si:svn:705:Slovenia +sj:sjm:744:Svalbard and Jan Mayen:Jan Mayen:Svalbard +sk:svk:703:Slovakia +sl:sle:694:Sierra Leone +sm:smr:674:San Marino +sn:sen:686:Senegal +so:som:706:Somalia +sr:sur:740:Suriname +st:stp:678:Sao Tome and Principe +sv:slv:222:El Salvador +sy:syr:760:Syrian Arab Republic:Syria +sz:swz:748:Swaziland +tc:tca:796:Turks and Caicos Islands +td:tcd:148:Chad +tf:atf:260:French Southern Territories:French Southern and Antarctic Lands +tg:tgo:768:Togo +th:tha:764:Thailand +tj:tjk:762:Tajikistan +tk:tkl:772:Tokelau +tm:tkm:795:Turkmenistan +tn:tun:788:Tunisia +to:ton:776:Tonga +tl:tls:626:Timor-Leste:East Timor +tr:tur:792:Turkey +tt:tto:780:Trinidad and Tobago +tv:tuv:798:Tuvalu +tw:twn:158:Taiwan, Province of China:Taiwan +tz:tza:834:Tanzania, United Republic of:Tanzania +ua:ukr:804:Ukraine +ug:uga:800:Uganda +um:umi:581:United States Minor Outlying Islands +us:usa:840:United States:USA:United States of America +uy:ury:858:Uruguay +uz:uzb:860:Uzbekistan +va:vat:336:Holy See (Vatican City State):Holy See (Vatican City) +vc:vct:670:Saint Vincent and the Grenadines +ve:ven:862:Venezuela +vg:vgb:092:Virgin Islands, British:British Virgin Islands +vi:vir:850:Virgin Islands, U.S. +vn:vnm:704:Vietnam +vu:vut:548:Vanuatu +wf:wlf:876:Wallis and Futuna +ws:wsm:882:Samoa +ye:yem:887:Yemen +yt:myt:175:Mayotte +za:zaf:710:South Africa +zm:zmb:894:Zambia +zw:zwe:716:Zimbabwe diff --git a/Master/tlpkg/tlperl0/lib/Locale/Country.pod b/Master/tlpkg/tlperl0/lib/Locale/Country.pod new file mode 100755 index 00000000000..b13cd22a4a7 --- /dev/null +++ b/Master/tlpkg/tlperl0/lib/Locale/Country.pod @@ -0,0 +1,306 @@ + +=head1 NAME + +Locale::Country - ISO codes for country identification (ISO 3166) + +=head1 SYNOPSIS + + use Locale::Country; + + $country = code2country('jp'); # $country gets 'Japan' + $code = country2code('Norway'); # $code gets 'no' + + @codes = all_country_codes(); + @names = all_country_names(); + + # semi-private routines + Locale::Country::alias_code('uk' => 'gb'); + Locale::Country::rename_country('gb' => 'Great Britain'); + + +=head1 DESCRIPTION + +The C<Locale::Country> module provides access to the ISO +codes for identifying countries, as defined in ISO 3166-1. +You can either access the codes via the L<conversion routines> +(described below), or with the two functions which return lists +of all country codes or all country names. + +There are three different code sets you can use for identifying +countries: + +=over 4 + +=item B<alpha-2> + +Two letter codes, such as 'tv' for Tuvalu. +This code set is identified with the symbol C<LOCALE_CODE_ALPHA_2>. + +=item B<alpha-3> + +Three letter codes, such as 'brb' for Barbados. +This code set is identified with the symbol C<LOCALE_CODE_ALPHA_3>. + +=item B<numeric> + +Numeric codes, such as 064 for Bhutan. +This code set is identified with the symbol C<LOCALE_CODE_NUMERIC>. + +=back + +All of the routines take an optional additional argument +which specifies the code set to use. +If not specified, it defaults to the two-letter codes. +This is partly for backwards compatibility (previous versions +of this module only supported the alpha-2 codes), and +partly because they are the most widely used codes. + +The alpha-2 and alpha-3 codes are not case-dependent, +so you can use 'BO', 'Bo', 'bO' or 'bo' for Bolivia. +When a code is returned by one of the functions in +this module, it will always be lower-case. + +As of version 2.00, Locale::Country supports variant +names for countries. So, for example, the country code for "United States" +is "us", so country2code('United States') returns 'us'. +Now the following will also return 'us': + + country2code('United States of America') + country2code('USA') + + +=head1 CONVERSION ROUTINES + +There are three conversion routines: C<code2country()>, C<country2code()>, +and C<country_code2code()>. + +=over 4 + +=item code2country( CODE, [ CODESET ] ) + +This function takes a country code and returns a string +which contains the name of the country identified. +If the code is not a valid country code, as defined by ISO 3166, +then C<undef> will be returned: + + $country = code2country('fi'); + +=item country2code( STRING, [ CODESET ] ) + +This function takes a country name and returns the corresponding +country code, if such exists. +If the argument could not be identified as a country name, +then C<undef> will be returned: + + $code = country2code('Norway', LOCALE_CODE_ALPHA_3); + # $code will now be 'nor' + +The case of the country name is not important. +See the section L<KNOWN BUGS AND LIMITATIONS> below. + +=item country_code2code( CODE, CODESET, CODESET ) + +This function takes a country code from one code set, +and returns the corresponding code from another code set. + + $alpha2 = country_code2code('fin', + LOCALE_CODE_ALPHA_3, LOCALE_CODE_ALPHA_2); + # $alpha2 will now be 'fi' + +If the code passed is not a valid country code in +the first code set, or if there isn't a code for the +corresponding country in the second code set, +then C<undef> will be returned. + +=back + + +=head1 QUERY ROUTINES + +There are two function which can be used to obtain a list of all codes, +or all country names: + +=over 4 + +=item C<all_country_codes( [ CODESET ] )> + +Returns a list of all two-letter country codes. +The codes are guaranteed to be all lower-case, +and not in any particular order. + +=item C<all_country_names( [ CODESET ] )> + +Returns a list of all country names for which there is a corresponding +country code in the specified code set. +The names are capitalised, and not returned in any particular order. + +Not all countries have alpha-3 and numeric codes - +some just have an alpha-2 code, +so you'll get a different number of countries +depending on which code set you specify. + +=back + + +=head1 SEMI-PRIVATE ROUTINES + +Locale::Country provides two semi-private routines for modifying +the internal data. +Given their status, they aren't exported by default, +and so need to be called by prefixing the function name with the +package name. + +=head2 alias_code + +Define a new code as an alias for an existing code: + + Locale::Country::alias_code( ALIAS => CODE [, CODESET ] ) + +This feature was added as a mechanism for handling +a "uk" code. The ISO standard says that the two-letter code for +"United Kingdom" is "gb", whereas domain names are all .uk. + +By default the module does not understand "uk", since it is implementing +an ISO standard. If you would like 'uk' to work as the two-letter +code for United Kingdom, use the following: + + Locale::Country::alias_code('uk' => 'gb'); + +With this code, both "uk" and "gb" are valid codes for United Kingdom, +with the reverse lookup returning "uk" rather than the usual "gb". + +B<Note:> this function was previously called _alias_code, +but the leading underscore has been dropped. +The old name will be supported for all 2.X releases for +backwards compatibility. + +=head2 rename_country + +If the official country name just isn't good enough for you, +you can rename a country. For example, the official country +name for code 'gb' is 'United Kingdom'. +If you want to change that, you might call: + + Locale::Country::rename_country('gb' => 'Great Britain'); + +This means that calling code2country('gb') will now return +'Great Britain' instead of 'United Kingdom'. +The original country name is retained as an alias, +so for the above example, country2code('United Kingdom') +will still return 'gb'. + + +=head1 EXAMPLES + +The following example illustrates use of the C<code2country()> function. +The user is prompted for a country code, and then told the corresponding +country name: + + $| = 1; # turn off buffering + + print "Enter country code: "; + chop($code = <STDIN>); + $country = code2country($code, LOCALE_CODE_ALPHA_2); + if (defined $country) + { + print "$code = $country\n"; + } + else + { + print "'$code' is not a valid country code!\n"; + } + +=head1 DOMAIN NAMES + +Most top-level domain names are based on these codes, +but there are certain codes which aren't. +If you are using this module to identify country from hostname, +your best bet is to preprocess the country code. + +For example, B<edu>, B<com>, B<gov> and friends would map to B<us>; +B<uk> would map to B<gb>. Any others? + +=head1 KNOWN BUGS AND LIMITATIONS + +=over 4 + +=item * + +When using C<country2code()>, the country name must currently appear +exactly as it does in the source of the module. The module now supports +a small number of variants. + +Possible extensions to this are: an interface for getting at the +list of variant names, and regular expression matches. + +=item * + +In the current implementation, all data is read in when the +module is loaded, and then held in memory. +A lazy implementation would be more memory friendly. + +=item * + +Support for country names in different languages. + +=back + +=head1 SEE ALSO + +=over 4 + +=item Locale::Language + +ISO two letter codes for identification of language (ISO 639). + +=item Locale::Script + +ISO codes for identification of scripts (ISO 15924). + +=item Locale::Currency + +ISO three letter codes for identification of currencies +and funds (ISO 4217). + +=item Locale::SubCountry + +ISO codes for country sub-divisions (states, counties, provinces, etc), +as defined in ISO 3166-2. +This module is not part of the Locale-Codes distribution, +but is available from CPAN in CPAN/modules/by-module/Locale/ + +=item ISO 3166-1 + +The ISO standard which defines these codes. + +=item http://www.iso.org/iso/en/prods-services/iso3166ma/index.html + +Official home page for the ISO 3166 maintenance agency. + +=item http://www.egt.ie/standards/iso3166/iso3166-1-en.html + +Another useful, but not official, home page. + +=item http://www.cia.gov/cia/publications/factbook/docs/app-d-1.html + +An appendix in the CIA world fact book which lists country codes +as defined by ISO 3166, FIPS 10-4, and internet domain names. + +=back + + +=head1 AUTHOR + +Neil Bowers E<lt>neil@bowers.comE<gt> + +=head1 COPYRIGHT + +Copyright (C) 2002-2004, Neil Bowers. + +Copyright (c) 1997-2001 Canon Research Centre Europe (CRE). + +This module is free software; you can redistribute it and/or +modify it under the same terms as Perl itself. + +=cut + diff --git a/Master/tlpkg/tlperl0/lib/Locale/Currency.pm b/Master/tlpkg/tlperl0/lib/Locale/Currency.pm new file mode 100755 index 00000000000..13cd0482ba7 --- /dev/null +++ b/Master/tlpkg/tlperl0/lib/Locale/Currency.pm @@ -0,0 +1,356 @@ +# +# Locale::Currency - ISO three letter codes for currency identification +# (ISO 4217) +# +# $Id: Currency.pm,v 2.7 2004/06/10 21:19:34 neilb Exp $ +# + +package Locale::Currency; +use strict; +require 5.002; + +require Exporter; + +#----------------------------------------------------------------------- +# Public Global Variables +#----------------------------------------------------------------------- +use vars qw($VERSION @ISA @EXPORT); +$VERSION = sprintf("%d.%02d", q$Revision: 2.7 $ =~ /(\d+)\.(\d+)/); +@ISA = qw(Exporter); +@EXPORT = qw(&code2currency ¤cy2code + &all_currency_codes &all_currency_names ); + +#----------------------------------------------------------------------- +# Private Global Variables +#----------------------------------------------------------------------- +my %CODES = (); +my %CURRENCIES = (); + + +#======================================================================= +# +# code2currency( CODE ) +# +#======================================================================= +sub code2currency +{ + my $code = shift; + + + return undef unless defined $code; + $code = lc($code); + if (exists $CODES{$code}) + { + return $CODES{$code}; + } + else + { + #--------------------------------------------------------------- + # no such currency code! + #--------------------------------------------------------------- + return undef; + } +} + + +#======================================================================= +# +# currency2code ( CURRENCY ) +# +#======================================================================= +sub currency2code +{ + my $curr = shift; + + + return undef unless defined $curr; + $curr = lc($curr); + if (exists $CURRENCIES{$curr}) + { + return $CURRENCIES{$curr}; + } + else + { + #--------------------------------------------------------------- + # no such currency! + #--------------------------------------------------------------- + return undef; + } +} + + +#======================================================================= +# +# all_currency_codes() +# +#======================================================================= +sub all_currency_codes +{ + return keys %CODES; +} + + +#======================================================================= +# +# all_currency_names() +# +#======================================================================= +sub all_currency_names +{ + return values %CODES; +} + + +#======================================================================= +# initialisation code - stuff the DATA into the CODES hash +#======================================================================= +{ + my $code; + my $currency; + local $_; + + + while (<DATA>) + { + next unless /\S/; + chop; + ($code, $currency) = split(/:/, $_, 2); + $CODES{$code} = $currency; + $CURRENCIES{"\L$currency"} = $code; + } + + close(DATA); +} + +1; + +__DATA__ +adp:Andorran Peseta +aed:UAE Dirham +afa:Afghani +all:Lek +amd:Armenian Dram +ang:Netherlands Antillean Guilder +aoa:Kwanza +aon:New Kwanza +aor:Kwanza Reajustado +ars:Argentine Peso +ats:Schilling +aud:Australian Dollar +awg:Aruban Guilder +azm:Azerbaijanian Manat + +bam:Convertible Marks +bbd:Barbados Dollar +bdt:Taka +bef:Belgian Franc +bgl:Lev +bgn:Bulgarian Lev +bhd:Bahraini Dinar +bhd:Dinar +bif:Burundi Franc +bmd:Bermudian Dollar +bnd:Brunei Dollar +bob:Boliviano +bov:MVDol +brl:Brazilian Real +bsd:Bahamian Dollar +btn:Ngultrum +bwp:Pula +byb:Belarussian Ruble +byr:Belarussian Ruble +bzd:Belize Dollar + +cad:Canadian Dollar +cdf:Franc Congolais +chf:Swiss Franc +clf:Unidades de Formento +clp:Chilean Peso +cny:Yuan Renminbi +cop:Colombian Peso +crc:Costa Rican Colon +cup:Cuban Peso +cve:Cape Verde Escudo +cyp:Cyprus Pound +czk:Czech Koruna + +dem:German Mark +djf:Djibouti Franc +dkk:Danish Krone +dop:Dominican Peso +dzd:Algerian Dinar + +ecs:Sucre +ecv:Unidad de Valor Constante (UVC) +eek:Kroon +egp:Egyptian Pound +ern:Nakfa +esp:Spanish Peseta +etb:Ethiopian Birr +eur:Euro + +fim:Markka +fjd:Fiji Dollar +fkp:Falkland Islands Pound +frf:French Franc + +gbp:Pound Sterling +gel:Lari +ghc:Cedi +gip:Gibraltar Pound +gmd:Dalasi +gnf:Guinea Franc +grd:Drachma +gtq:Quetzal +gwp:Guinea-Bissau Peso +gyd:Guyana Dollar + +hkd:Hong Kong Dollar +hnl:Lempira +hrk:Kuna +htg:Gourde +huf:Forint + +idr:Rupiah +iep:Irish Pound +ils:Shekel +inr:Indian Rupee +iqd:Iraqi Dinar +irr:Iranian Rial +isk:Iceland Krona +itl:Italian Lira + +jmd:Jamaican Dollar +jod:Jordanian Dinar +jpy:Yen + +kes:Kenyan Shilling +kgs:Som +khr:Riel +kmf:Comoro Franc +kpw:North Korean Won +krw:Won +kwd:Kuwaiti Dinar +kyd:Cayman Islands Dollar +kzt:Tenge + +lak:Kip +lbp:Lebanese Pound +lkr:Sri Lanka Rupee +lrd:Liberian Dollar +lsl:Loti +ltl:Lithuanian Litas +luf:Luxembourg Franc +lvl:Latvian Lats +lyd:Libyan Dinar + +mad:Moroccan Dirham +mdl:Moldovan Leu +mgf:Malagasy Franc +mkd:Denar +mmk:Kyat +mnt:Tugrik +mop:Pataca +mro:Ouguiya +mtl:Maltese Lira +mur:Mauritius Rupee +mvr:Rufiyaa +mwk:Kwacha +mxn:Mexican Nuevo Peso +myr:Malaysian Ringgit +mzm:Metical + +nad:Namibia Dollar +ngn:Naira +nio:Cordoba Oro +nlg:Netherlands Guilder +nok:Norwegian Krone +npr:Nepalese Rupee +nzd:New Zealand Dollar + +omr:Rial Omani + +pab:Balboa +pen:Nuevo Sol +pgk:Kina +php:Philippine Peso +pkr:Pakistan Rupee +pln:Zloty +pte:Portuguese Escudo +pyg:Guarani + +qar:Qatari Rial + +rol:Leu +rub:Russian Ruble +rur:Russian Ruble +rwf:Rwanda Franc + +sar:Saudi Riyal +sbd:Solomon Islands Dollar +scr:Seychelles Rupee +sdd:Sudanese Dinar +sek:Swedish Krona +sgd:Singapore Dollar +shp:St. Helena Pound +sit:Tolar +skk:Slovak Koruna +sll:Leone +sos:Somali Shilling +srg:Surinam Guilder +std:Dobra +svc:El Salvador Colon +syp:Syrian Pound +szl:Lilangeni + +thb:Baht +tjr:Tajik Ruble +tmm:Manat +tnd:Tunisian Dollar +top:Pa'anga +tpe:Timor Escudo +trl:Turkish Lira +ttd:Trinidad and Tobago Dollar +twd:New Taiwan Dollar +tzs:Tanzanian Shilling + +uah:Hryvnia +uak:Karbovanets +ugx:Uganda Shilling +usd:US Dollar +usn:US Dollar (Next day) +uss:US Dollar (Same day) +uyu:Peso Uruguayo +uzs:Uzbekistan Sum + +veb:Bolivar +vnd:Dong +vuv:Vatu + +wst:Tala + +xaf:CFA Franc BEAC +xag:Silver +xau:Gold +xba:European Composite Unit +xbb:European Monetary Unit +xbc:European Unit of Account 9 +xb5:European Unit of Account 17 +xcd:East Caribbean Dollar +xdr:SDR +xeu:ECU (until 1998-12-31) +xfu:UIC-Franc +xfo:Gold-Franc +xof:CFA Franc BCEAO +xpd:Palladium +xpf:CFP Franc +xpt:Platinum + +yer:Yemeni Rial +yum:New Dinar + +zal:Financial Rand +zar:Rand +zmk:Kwacha +zrn:New Zaire +zwd:Zimbabwe Dollar diff --git a/Master/tlpkg/tlperl0/lib/Locale/Currency.pod b/Master/tlpkg/tlperl0/lib/Locale/Currency.pod new file mode 100755 index 00000000000..dce32612949 --- /dev/null +++ b/Master/tlpkg/tlperl0/lib/Locale/Currency.pod @@ -0,0 +1,191 @@ + +=head1 NAME + +Locale::Currency - ISO three letter codes for currency identification (ISO 4217) + +=head1 SYNOPSIS + + use Locale::Currency; + + $curr = code2currency('usd'); # $curr gets 'US Dollar' + $code = currency2code('Euro'); # $code gets 'eur' + + @codes = all_currency_codes(); + @names = all_currency_names(); + + +=head1 DESCRIPTION + +The C<Locale::Currency> module provides access to the ISO three-letter +codes for identifying currencies and funds, as defined in ISO 4217. +You can either access the codes via the L<conversion routines> +(described below), +or with the two functions which return lists of all currency codes or +all currency names. + +There are two special codes defined by the standard which aren't +understood by this module: + +=over 4 + +=item XTS + +Specifically reserved for testing purposes. + +=item XXX + +For transactions where no currency is involved. + +=back + + +=head1 CONVERSION ROUTINES + +There are two conversion routines: C<code2currency()> and C<currency2code()>. + +=over 4 + +=item code2currency() + +This function takes a three letter currency code and returns a string +which contains the name of the currency identified. If the code is +not a valid currency code, as defined by ISO 4217, then C<undef> +will be returned. + + $curr = code2currency($code); + +=item currency2code() + +This function takes a currency name and returns the corresponding +three letter currency code, if such exists. +If the argument could not be identified as a currency name, +then C<undef> will be returned. + + $code = currency2code('French Franc'); + +The case of the currency name is not important. +See the section L<KNOWN BUGS AND LIMITATIONS> below. + +=back + + +=head1 QUERY ROUTINES + +There are two function which can be used to obtain a list of all +currency codes, or all currency names: + +=over 4 + +=item C<all_currency_codes()> + +Returns a list of all three-letter currency codes. +The codes are guaranteed to be all lower-case, +and not in any particular order. + +=item C<all_currency_names()> + +Returns a list of all currency names for which there is a corresponding +three-letter currency code. The names are capitalised, and not returned +in any particular order. + +=back + + +=head1 EXAMPLES + +The following example illustrates use of the C<code2currency()> function. +The user is prompted for a currency code, and then told the corresponding +currency name: + + $| = 1; # turn off buffering + + print "Enter currency code: "; + chop($code = <STDIN>); + $curr = code2currency($code); + if (defined $curr) + { + print "$code = $curr\n"; + } + else + { + print "'$code' is not a valid currency code!\n"; + } + +=head1 KNOWN BUGS AND LIMITATIONS + +=over 4 + +=item * + +In the current implementation, all data is read in when the +module is loaded, and then held in memory. +A lazy implementation would be more memory friendly. + +=item * + +This module also includes the special codes which are +not for a currency, such as Gold, Platinum, etc. +This might cause a problem if you're using this module +to display a list of currencies. +Let Neil know if this does cause a problem, and we can +do something about it. + +=item * + +ISO 4217 also defines a numeric code for each currency. +Currency codes are not currently supported by this module, +in the same way Locale::Country supports multiple codesets. + +=item * + +There are three cases where there is more than one +code for the same currency name. +Kwacha has two codes: mwk for Malawi, and zmk for Zambia. +The Russian Ruble has two codes: rub and rur. +The Belarussian Ruble has two codes: byr and byb. +The currency2code() function only returns one code, so +you might not get back the code you expected. + +=back + +=head1 SEE ALSO + +=over 4 + +=item Locale::Country + +ISO codes for identification of country (ISO 3166). + +=item Locale::Script + +ISO codes for identification of written scripts (ISO 15924). + +=item ISO 4217:1995 + +Code for the representation of currencies and funds. + +=item http://www.bsi-global.com/iso4217currency + +Official web page for the ISO 4217 maintenance agency. +This has the latest list of codes, in MS Word format. Boo. + +=back + +=head1 AUTHOR + +Michael Hennecke E<lt>hennecke@rz.uni-karlsruhe.deE<gt> +and +Neil Bowers E<lt>neil@bowers.comE<gt> + +=head1 COPYRIGHT + +Copyright (C) 2002-2004, Neil Bowers. + +Copyright (c) 2001 Michael Hennecke and +Canon Research Centre Europe (CRE). + +This module is free software; you can redistribute it and/or +modify it under the same terms as Perl itself. + +=cut + diff --git a/Master/tlpkg/tlperl0/lib/Locale/Language.pm b/Master/tlpkg/tlperl0/lib/Locale/Language.pm new file mode 100755 index 00000000000..e8454c39b4a --- /dev/null +++ b/Master/tlpkg/tlperl0/lib/Locale/Language.pm @@ -0,0 +1,315 @@ +# +# Locale::Language - ISO two letter codes for language identification (ISO 639) +# +# $Id: Language.pm,v 2.7 2004/06/10 21:19:34 neilb Exp $ +# + +package Locale::Language; +use strict; +require 5.002; + +require Exporter; + +#----------------------------------------------------------------------- +# Public Global Variables +#----------------------------------------------------------------------- +use vars qw($VERSION @ISA @EXPORT); +$VERSION = sprintf("%d.%02d", q$Revision: 2.7 $ =~ /(\d+)\.(\d+)/); +@ISA = qw(Exporter); +@EXPORT = qw(&code2language &language2code + &all_language_codes &all_language_names ); + +#----------------------------------------------------------------------- +# Private Global Variables +#----------------------------------------------------------------------- +my %CODES = (); +my %LANGUAGES = (); + + +#======================================================================= +# +# code2language ( CODE ) +# +#======================================================================= +sub code2language +{ + my $code = shift; + + + return undef unless defined $code; + $code = lc($code); + if (exists $CODES{$code}) + { + return $CODES{$code}; + } + else + { + #--------------------------------------------------------------- + # no such language code! + #--------------------------------------------------------------- + return undef; + } +} + + +#======================================================================= +# +# language2code ( LANGUAGE ) +# +#======================================================================= +sub language2code +{ + my $lang = shift; + + + return undef unless defined $lang; + $lang = lc($lang); + if (exists $LANGUAGES{$lang}) + { + return $LANGUAGES{$lang}; + } + else + { + #--------------------------------------------------------------- + # no such language! + #--------------------------------------------------------------- + return undef; + } +} + + +#======================================================================= +# +# all_language_codes() +# +#======================================================================= +sub all_language_codes +{ + return keys %CODES; +} + + +#======================================================================= +# +# all_language_names() +# +#======================================================================= +sub all_language_names +{ + return values %CODES; +} + + +#======================================================================= +# initialisation code - stuff the DATA into the CODES hash +#======================================================================= +{ + my $code; + my $language; + local $_; + + + while (<DATA>) + { + next unless /\S/; + chop; + ($code, $language) = split(/:/, $_, 2); + $CODES{$code} = $language; + $LANGUAGES{"\L$language"} = $code; + } + + close(DATA); +} + +1; + +__DATA__ +aa:Afar +ab:Abkhazian +ae:Avestan +af:Afrikaans +am:Amharic +ar:Arabic +as:Assamese +ay:Aymara +az:Azerbaijani + +ba:Bashkir +be:Belarusian +bg:Bulgarian +bh:Bihari +bi:Bislama +bn:Bengali +bo:Tibetan +br:Breton +bs:Bosnian + +ca:Catalan +ce:Chechen +ch:Chamorro +co:Corsican +cs:Czech +cu:Church Slavic +cv:Chuvash +cy:Welsh + +da:Danish +de:German +dz:Dzongkha + +el:Greek +en:English +eo:Esperanto +es:Spanish +et:Estonian +eu:Basque + +fa:Persian +fi:Finnish +fj:Fijian +fo:Faeroese +fr:French +fy:Frisian + +ga:Irish +gd:Gaelic (Scots) +gl:Gallegan +gn:Guarani +gu:Gujarati +gv:Manx + +ha:Hausa +he:Hebrew +hi:Hindi +ho:Hiri Motu +hr:Croatian +hu:Hungarian +hy:Armenian +hz:Herero + +ia:Interlingua +id:Indonesian +ie:Interlingue +ik:Inupiaq +is:Icelandic +it:Italian +iu:Inuktitut + +ja:Japanese +jw:Javanese + +ka:Georgian +ki:Kikuyu +kj:Kuanyama +kk:Kazakh +kl:Kalaallisut +km:Khmer +kn:Kannada +ko:Korean +ks:Kashmiri +ku:Kurdish +kv:Komi +kw:Cornish +ky:Kirghiz + +la:Latin +lb:Letzeburgesch +ln:Lingala +lo:Lao +lt:Lithuanian +lv:Latvian + +mg:Malagasy +mh:Marshall +mi:Maori +mk:Macedonian +ml:Malayalam +mn:Mongolian +mo:Moldavian +mr:Marathi +ms:Malay +mt:Maltese +my:Burmese + +na:Nauru +nb:Norwegian Bokmal +nd:Ndebele, North +ne:Nepali +ng:Ndonga +nl:Dutch +nn:Norwegian Nynorsk +no:Norwegian +nr:Ndebele, South +nv:Navajo +ny:Chichewa; Nyanja + +oc:Occitan (post 1500) +om:Oromo +or:Oriya +os:Ossetian; Ossetic + +pa:Panjabi +pi:Pali +pl:Polish +ps:Pushto +pt:Portuguese + +qu:Quechua + +rm:Rhaeto-Romance +rn:Rundi +ro:Romanian +ru:Russian +rw:Kinyarwanda + +sa:Sanskrit +sc:Sardinian +sd:Sindhi +se:Sami +sg:Sango +si:Sinhalese +sk:Slovak +sl:Slovenian +sm:Samoan +sn:Shona +so:Somali +sq:Albanian +sr:Serbian +ss:Swati +st:Sotho +su:Sundanese +sv:Swedish +sw:Swahili + +ta:Tamil +te:Telugu +tg:Tajik +th:Thai +ti:Tigrinya +tk:Turkmen +tl:Tagalog +tn:Tswana +to:Tonga +tr:Turkish +ts:Tsonga +tt:Tatar +tw:Twi + +ug:Uighur +uk:Ukrainian +ur:Urdu +uz:Uzbek + +vi:Vietnamese +vo:Volapuk + +wo:Wolof + +xh:Xhosa + +yi:Yiddish +yo:Yoruba + +za:Zhuang +zh:Chinese +zu:Zulu diff --git a/Master/tlpkg/tlperl0/lib/Locale/Language.pod b/Master/tlpkg/tlperl0/lib/Locale/Language.pod new file mode 100755 index 00000000000..ce7b378e5d9 --- /dev/null +++ b/Master/tlpkg/tlperl0/lib/Locale/Language.pod @@ -0,0 +1,158 @@ + +=head1 NAME + +Locale::Language - ISO two letter codes for language identification (ISO 639) + +=head1 SYNOPSIS + + use Locale::Language; + + $lang = code2language('en'); # $lang gets 'English' + $code = language2code('French'); # $code gets 'fr' + + @codes = all_language_codes(); + @names = all_language_names(); + + +=head1 DESCRIPTION + +The C<Locale::Language> module provides access to the ISO two-letter +codes for identifying languages, as defined in ISO 639. You can either +access the codes via the L<conversion routines> (described below), +or via the two functions which return lists of all language codes or +all language names. + + +=head1 CONVERSION ROUTINES + +There are two conversion routines: C<code2language()> and C<language2code()>. + +=over 4 + +=item code2language() + +This function takes a two letter language code and returns a string +which contains the name of the language identified. If the code is +not a valid language code, as defined by ISO 639, then C<undef> +will be returned. + + $lang = code2language($code); + +=item language2code() + +This function takes a language name and returns the corresponding +two letter language code, if such exists. +If the argument could not be identified as a language name, +then C<undef> will be returned. + + $code = language2code('French'); + +The case of the language name is not important. +See the section L<KNOWN BUGS AND LIMITATIONS> below. + +=back + + +=head1 QUERY ROUTINES + +There are two function which can be used to obtain a list of all +language codes, or all language names: + +=over 4 + +=item C<all_language_codes()> + +Returns a list of all two-letter language codes. +The codes are guaranteed to be all lower-case, +and not in any particular order. + +=item C<all_language_names()> + +Returns a list of all language names for which there is a corresponding +two-letter language code. The names are capitalised, and not returned +in any particular order. + +=back + + +=head1 EXAMPLES + +The following example illustrates use of the C<code2language()> function. +The user is prompted for a language code, and then told the corresponding +language name: + + $| = 1; # turn off buffering + + print "Enter language code: "; + chop($code = <STDIN>); + $lang = code2language($code); + if (defined $lang) + { + print "$code = $lang\n"; + } + else + { + print "'$code' is not a valid language code!\n"; + } + +=head1 KNOWN BUGS AND LIMITATIONS + +=over 4 + +=item * + +In the current implementation, all data is read in when the +module is loaded, and then held in memory. +A lazy implementation would be more memory friendly. + +=item * + +Currently just supports the two letter language codes - +there are also three-letter codes, and numbers. +Would these be of any use to anyone? + +=back + +=head1 SEE ALSO + +=over 4 + +=item Locale::Country + +ISO codes for identification of country (ISO 3166). +Supports 2-letter, 3-letter, and numeric country codes. + +=item Locale::Script + +ISO codes for identification of written scripts (ISO 15924). + +=item Locale::Currency + +ISO three letter codes for identification of currencies and funds (ISO 4217). + +=item ISO 639:1988 (E/F) + +Code for the representation of names of languages. + +=item http://lcweb.loc.gov/standards/iso639-2/langhome.html + +Home page for ISO 639-2. + +=back + + +=head1 AUTHOR + +Neil Bowers E<lt>neil@bowers.comE<gt> + +=head1 COPYRIGHT + +Copyright (C) 2002-2004, Neil Bowers. + +Copyright (c) 1997-2001 Canon Research Centre Europe (CRE). + +This module is free software; you can redistribute it and/or +modify it under the same terms as Perl itself. + +=cut + diff --git a/Master/tlpkg/tlperl0/lib/Locale/Maketext.pm b/Master/tlpkg/tlperl0/lib/Locale/Maketext.pm new file mode 100755 index 00000000000..eda9e97b1b7 --- /dev/null +++ b/Master/tlpkg/tlperl0/lib/Locale/Maketext.pm @@ -0,0 +1,456 @@ +package Locale::Maketext; +use strict; +use vars qw( @ISA $VERSION $MATCH_SUPERS $USING_LANGUAGE_TAGS +$USE_LITERALS $MATCH_SUPERS_TIGHTLY); +use Carp (); +use I18N::LangTags 0.30 (); + +#-------------------------------------------------------------------------- + +BEGIN { unless(defined &DEBUG) { *DEBUG = sub () {0} } } +# define the constant 'DEBUG' at compile-time + +$VERSION = '1.13'; +@ISA = (); + +$MATCH_SUPERS = 1; +$MATCH_SUPERS_TIGHTLY = 1; +$USING_LANGUAGE_TAGS = 1; +# Turning this off is somewhat of a security risk in that little or no +# checking will be done on the legality of tokens passed to the +# eval("use $module_name") in _try_use. If you turn this off, you have +# to do your own taint checking. + +$USE_LITERALS = 1 unless defined $USE_LITERALS; +# a hint for compiling bracket-notation things. + +my %isa_scan = (); + +########################################################################### + +sub quant { + my($handle, $num, @forms) = @_; + + return $num if @forms == 0; # what should this mean? + return $forms[2] if @forms > 2 and $num == 0; # special zeroth case + + # Normal case: + # Note that the formatting of $num is preserved. + return( $handle->numf($num) . ' ' . $handle->numerate($num, @forms) ); + # Most human languages put the number phrase before the qualified phrase. +} + + +sub numerate { + # return this lexical item in a form appropriate to this number + my($handle, $num, @forms) = @_; + my $s = ($num == 1); + + return '' unless @forms; + if(@forms == 1) { # only the headword form specified + return $s ? $forms[0] : ($forms[0] . 's'); # very cheap hack. + } + else { # sing and plural were specified + return $s ? $forms[0] : $forms[1]; + } +} + +#-------------------------------------------------------------------------- + +sub numf { + my($handle, $num) = @_[0,1]; + if($num < 10_000_000_000 and $num > -10_000_000_000 and $num == int($num)) { + $num += 0; # Just use normal integer stringification. + # Specifically, don't let %G turn ten million into 1E+007 + } + else { + $num = CORE::sprintf('%G', $num); + # "CORE::" is there to avoid confusion with the above sub sprintf. + } + while( $num =~ s/^([-+]?\d+)(\d{3})/$1,$2/s ) {1} # right from perlfaq5 + # The initial \d+ gobbles as many digits as it can, and then we + # backtrack so it un-eats the rightmost three, and then we + # insert the comma there. + + $num =~ tr<.,><,.> if ref($handle) and $handle->{'numf_comma'}; + # This is just a lame hack instead of using Number::Format + return $num; +} + +sub sprintf { + no integer; + my($handle, $format, @params) = @_; + return CORE::sprintf($format, @params); + # "CORE::" is there to avoid confusion with myself! +} + +#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=# + +use integer; # vroom vroom... applies to the whole rest of the module + +sub language_tag { + my $it = ref($_[0]) || $_[0]; + return undef unless $it =~ m/([^':]+)(?:::)?$/s; + $it = lc($1); + $it =~ tr<_><->; + return $it; +} + +sub encoding { + my $it = $_[0]; + return( + (ref($it) && $it->{'encoding'}) + || 'iso-8859-1' # Latin-1 + ); +} + +#-------------------------------------------------------------------------- + +sub fallback_languages { return('i-default', 'en', 'en-US') } + +sub fallback_language_classes { return () } + +#-------------------------------------------------------------------------- + +sub fail_with { # an actual attribute method! + my($handle, @params) = @_; + return unless ref($handle); + $handle->{'fail'} = $params[0] if @params; + return $handle->{'fail'}; +} + +#-------------------------------------------------------------------------- + +sub failure_handler_auto { + # Meant to be used like: + # $handle->fail_with('failure_handler_auto') + + my $handle = shift; + my $phrase = shift; + + $handle->{'failure_lex'} ||= {}; + my $lex = $handle->{'failure_lex'}; + + my $value; + $lex->{$phrase} ||= ($value = $handle->_compile($phrase)); + + # Dumbly copied from sub maketext: + return ${$value} if ref($value) eq 'SCALAR'; + return $value if ref($value) ne 'CODE'; + { + local $SIG{'__DIE__'}; + eval { $value = &$value($handle, @_) }; + } + # If we make it here, there was an exception thrown in the + # call to $value, and so scream: + if($@) { + my $err = $@; + # pretty up the error message + $err =~ s{\s+at\s+\(eval\s+\d+\)\s+line\s+(\d+)\.?\n?} + {\n in bracket code [compiled line $1],}s; + #$err =~ s/\n?$/\n/s; + Carp::croak "Error in maketexting \"$phrase\":\n$err as used"; + # Rather unexpected, but suppose that the sub tried calling + # a method that didn't exist. + } + else { + return $value; + } +} + +#========================================================================== + +sub new { + # Nothing fancy! + my $class = ref($_[0]) || $_[0]; + my $handle = bless {}, $class; + $handle->init; + return $handle; +} + +sub init { return } # no-op + +########################################################################### + +sub maketext { + # Remember, this can fail. Failure is controllable many ways. + Carp::croak 'maketext requires at least one parameter' unless @_ > 1; + + my($handle, $phrase) = splice(@_,0,2); + Carp::confess('No handle/phrase') unless (defined($handle) && defined($phrase)); + + + # Don't interefere with $@ in case that's being interpolated into the msg. + local $@; + + # Look up the value: + + my $value; + foreach my $h_r ( + @{ $isa_scan{ref($handle) || $handle} || $handle->_lex_refs } + ) { + DEBUG and warn "* Looking up \"$phrase\" in $h_r\n"; + if(exists $h_r->{$phrase}) { + DEBUG and warn " Found \"$phrase\" in $h_r\n"; + unless(ref($value = $h_r->{$phrase})) { + # Nonref means it's not yet compiled. Compile and replace. + $value = $h_r->{$phrase} = $handle->_compile($value); + } + last; + } + elsif($phrase !~ m/^_/s and $h_r->{'_AUTO'}) { + # it's an auto lex, and this is an autoable key! + DEBUG and warn " Automaking \"$phrase\" into $h_r\n"; + + $value = $h_r->{$phrase} = $handle->_compile($phrase); + last; + } + DEBUG>1 and print " Not found in $h_r, nor automakable\n"; + # else keep looking + } + + unless(defined($value)) { + DEBUG and warn "! Lookup of \"$phrase\" in/under ", ref($handle) || $handle, " fails.\n"; + if(ref($handle) and $handle->{'fail'}) { + DEBUG and warn "WARNING0: maketext fails looking for <$phrase>\n"; + my $fail; + if(ref($fail = $handle->{'fail'}) eq 'CODE') { # it's a sub reference + return &{$fail}($handle, $phrase, @_); + # If it ever returns, it should return a good value. + } + else { # It's a method name + return $handle->$fail($phrase, @_); + # If it ever returns, it should return a good value. + } + } + else { + # All we know how to do is this; + Carp::croak("maketext doesn't know how to say:\n$phrase\nas needed"); + } + } + + return $$value if ref($value) eq 'SCALAR'; + return $value unless ref($value) eq 'CODE'; + + { + local $SIG{'__DIE__'}; + eval { $value = &$value($handle, @_) }; + } + # If we make it here, there was an exception thrown in the + # call to $value, and so scream: + if ($@) { + my $err = $@; + # pretty up the error message + $err =~ s{\s+at\s+\(eval\s+\d+\)\s+line\s+(\d+)\.?\n?} + {\n in bracket code [compiled line $1],}s; + #$err =~ s/\n?$/\n/s; + Carp::croak "Error in maketexting \"$phrase\":\n$err as used"; + # Rather unexpected, but suppose that the sub tried calling + # a method that didn't exist. + } + else { + return $value; + } +} + +########################################################################### + +sub get_handle { # This is a constructor and, yes, it CAN FAIL. + # Its class argument has to be the base class for the current + # application's l10n files. + + my($base_class, @languages) = @_; + $base_class = ref($base_class) || $base_class; + # Complain if they use __PACKAGE__ as a project base class? + + if( @languages ) { + DEBUG and warn 'Lgs@', __LINE__, ': ', map("<$_>", @languages), "\n"; + if($USING_LANGUAGE_TAGS) { # An explicit language-list was given! + @languages = + map {; $_, I18N::LangTags::alternate_language_tags($_) } + # Catch alternation + map I18N::LangTags::locale2language_tag($_), + # If it's a lg tag, fine, pass thru (untainted) + # If it's a locale ID, try converting to a lg tag (untainted), + # otherwise nix it. + @languages; + DEBUG and warn 'Lgs@', __LINE__, ': ', map("<$_>", @languages), "\n"; + } + } + else { + @languages = $base_class->_ambient_langprefs; + } + + @languages = $base_class->_langtag_munging(@languages); + + my %seen; + foreach my $module_name ( map { $base_class . '::' . $_ } @languages ) { + next unless length $module_name; # sanity + next if $seen{$module_name}++ # Already been here, and it was no-go + || !&_try_use($module_name); # Try to use() it, but can't it. + return($module_name->new); # Make it! + } + + return undef; # Fail! +} + +########################################################################### + +sub _langtag_munging { + my($base_class, @languages) = @_; + + # We have all these DEBUG statements because otherwise it's hard as hell + # to diagnose ifwhen something goes wrong. + + DEBUG and warn 'Lgs1: ', map("<$_>", @languages), "\n"; + + if($USING_LANGUAGE_TAGS) { + DEBUG and warn 'Lgs@', __LINE__, ': ', map("<$_>", @languages), "\n"; + @languages = $base_class->_add_supers( @languages ); + + push @languages, I18N::LangTags::panic_languages(@languages); + DEBUG and warn "After adding panic languages:\n", + ' Lgs@', __LINE__, ': ', map("<$_>", @languages), "\n"; + + push @languages, $base_class->fallback_languages; + # You are free to override fallback_languages to return empty-list! + DEBUG and warn 'Lgs@', __LINE__, ': ', map("<$_>", @languages), "\n"; + + @languages = # final bit of processing to turn them into classname things + map { + my $it = $_; # copy + $it =~ tr<-A-Z><_a-z>; # lc, and turn - to _ + $it =~ tr<_a-z0-9><>cd; # remove all but a-z0-9_ + $it; + } @languages + ; + DEBUG and warn "Nearing end of munging:\n", + ' Lgs@', __LINE__, ': ', map("<$_>", @languages), "\n"; + } + else { + DEBUG and warn "Bypassing language-tags.\n", + ' Lgs@', __LINE__, ': ', map("<$_>", @languages), "\n"; + } + + DEBUG and warn "Before adding fallback classes:\n", + ' Lgs@', __LINE__, ': ', map("<$_>", @languages), "\n"; + + push @languages, $base_class->fallback_language_classes; + # You are free to override that to return whatever. + + DEBUG and warn "Finally:\n", + ' Lgs@', __LINE__, ': ', map("<$_>", @languages), "\n"; + + return @languages; +} + +########################################################################### + +sub _ambient_langprefs { + require I18N::LangTags::Detect; + return I18N::LangTags::Detect::detect(); +} + +########################################################################### + +sub _add_supers { + my($base_class, @languages) = @_; + + if (!$MATCH_SUPERS) { + # Nothing + DEBUG and warn "Bypassing any super-matching.\n", + ' Lgs@', __LINE__, ': ', map("<$_>", @languages), "\n"; + + } + elsif( $MATCH_SUPERS_TIGHTLY ) { + DEBUG and warn "Before adding new supers tightly:\n", + ' Lgs@', __LINE__, ': ', map("<$_>", @languages), "\n"; + @languages = I18N::LangTags::implicate_supers( @languages ); + DEBUG and warn "After adding new supers tightly:\n", + ' Lgs@', __LINE__, ': ', map("<$_>", @languages), "\n"; + + } + else { + DEBUG and warn "Before adding supers to end:\n", + ' Lgs@', __LINE__, ': ', map("<$_>", @languages), "\n"; + @languages = I18N::LangTags::implicate_supers_strictly( @languages ); + DEBUG and warn "After adding supers to end:\n", + ' Lgs@', __LINE__, ': ', map("<$_>", @languages), "\n"; + } + + return @languages; +} + +########################################################################### +# +# This is where most people should stop reading. +# +########################################################################### + +use Locale::Maketext::GutsLoader; + +########################################################################### + +my %tried = (); +# memoization of whether we've used this module, or found it unusable. + +sub _try_use { # Basically a wrapper around "require Modulename" + # "Many men have tried..." "They tried and failed?" "They tried and died." + return $tried{$_[0]} if exists $tried{$_[0]}; # memoization + + my $module = $_[0]; # ASSUME sane module name! + { no strict 'refs'; + return($tried{$module} = 1) + if defined(%{$module . '::Lexicon'}) or defined(@{$module . '::ISA'}); + # weird case: we never use'd it, but there it is! + } + + DEBUG and warn " About to use $module ...\n"; + { + local $SIG{'__DIE__'}; + eval "require $module"; # used to be "use $module", but no point in that. + } + if($@) { + DEBUG and warn "Error using $module \: $@\n"; + return $tried{$module} = 0; + } + else { + DEBUG and warn " OK, $module is used\n"; + return $tried{$module} = 1; + } +} + +#-------------------------------------------------------------------------- + +sub _lex_refs { # report the lexicon references for this handle's class + # returns an arrayREF! + no strict 'refs'; + no warnings 'once'; + my $class = ref($_[0]) || $_[0]; + DEBUG and warn "Lex refs lookup on $class\n"; + return $isa_scan{$class} if exists $isa_scan{$class}; # memoization! + + my @lex_refs; + my $seen_r = ref($_[1]) ? $_[1] : {}; + + if( defined( *{$class . '::Lexicon'}{'HASH'} )) { + push @lex_refs, *{$class . '::Lexicon'}{'HASH'}; + DEBUG and warn '%' . $class . '::Lexicon contains ', + scalar(keys %{$class . '::Lexicon'}), " entries\n"; + } + + # Implements depth(height?)-first recursive searching of superclasses. + # In hindsight, I suppose I could have just used Class::ISA! + foreach my $superclass (@{$class . '::ISA'}) { + DEBUG and warn " Super-class search into $superclass\n"; + next if $seen_r->{$superclass}++; + push @lex_refs, @{&_lex_refs($superclass, $seen_r)}; # call myself + } + + $isa_scan{$class} = \@lex_refs; # save for next time + return \@lex_refs; +} + +sub clear_isa_scan { %isa_scan = (); return; } # end on a note of simplicity! + +1; diff --git a/Master/tlpkg/tlperl0/lib/Locale/Maketext.pod b/Master/tlpkg/tlperl0/lib/Locale/Maketext.pod new file mode 100755 index 00000000000..15533e4e870 --- /dev/null +++ b/Master/tlpkg/tlperl0/lib/Locale/Maketext.pod @@ -0,0 +1,1326 @@ + +# Time-stamp: "2004-01-11 18:35:34 AST" + +=head1 NAME + +Locale::Maketext - framework for localization + +=head1 SYNOPSIS + + package MyProgram; + use strict; + use MyProgram::L10N; + # ...which inherits from Locale::Maketext + my $lh = MyProgram::L10N->get_handle() || die "What language?"; + ... + # And then any messages your program emits, like: + warn $lh->maketext( "Can't open file [_1]: [_2]\n", $f, $! ); + ... + +=head1 DESCRIPTION + +It is a common feature of applications (whether run directly, +or via the Web) for them to be "localized" -- i.e., for them +to a present an English interface to an English-speaker, a German +interface to a German-speaker, and so on for all languages it's +programmed with. Locale::Maketext +is a framework for software localization; it provides you with the +tools for organizing and accessing the bits of text and text-processing +code that you need for producing localized applications. + +In order to make sense of Maketext and how all its +components fit together, you should probably +go read L<Locale::Maketext::TPJ13|Locale::Maketext::TPJ13>, and +I<then> read the following documentation. + +You may also want to read over the source for C<File::Findgrep> +and its constituent modules -- they are a complete (if small) +example application that uses Maketext. + +=head1 QUICK OVERVIEW + +The basic design of Locale::Maketext is object-oriented, and +Locale::Maketext is an abstract base class, from which you +derive a "project class". +The project class (with a name like "TkBocciBall::Localize", +which you then use in your module) is in turn the base class +for all the "language classes" for your project +(with names "TkBocciBall::Localize::it", +"TkBocciBall::Localize::en", +"TkBocciBall::Localize::fr", etc.). + +A language class is +a class containing a lexicon of phrases as class data, +and possibly also some methods that are of use in interpreting +phrases in the lexicon, or otherwise dealing with text in that +language. + +An object belonging to a language class is called a "language +handle"; it's typically a flyweight object. + +The normal course of action is to call: + + use TkBocciBall::Localize; # the localization project class + $lh = TkBocciBall::Localize->get_handle(); + # Depending on the user's locale, etc., this will + # make a language handle from among the classes available, + # and any defaults that you declare. + die "Couldn't make a language handle??" unless $lh; + +From then on, you use the C<maketext> function to access +entries in whatever lexicon(s) belong to the language handle +you got. So, this: + + print $lh->maketext("You won!"), "\n"; + +...emits the right text for this language. If the object +in C<$lh> belongs to class "TkBocciBall::Localize::fr" and +%TkBocciBall::Localize::fr::Lexicon contains C<("You won!" +=E<gt> "Tu as gagnE<eacute>!")>, then the above +code happily tells the user "Tu as gagnE<eacute>!". + +=head1 METHODS + +Locale::Maketext offers a variety of methods, which fall +into three categories: + +=over + +=item * + +Methods to do with constructing language handles. + +=item * + +C<maketext> and other methods to do with accessing %Lexicon data +for a given language handle. + +=item * + +Methods that you may find it handy to use, from routines of +yours that you put in %Lexicon entries. + +=back + +These are covered in the following section. + +=head2 Construction Methods + +These are to do with constructing a language handle: + +=over + +=item * + +$lh = YourProjClass->get_handle( ...langtags... ) || die "lg-handle?"; + +This tries loading classes based on the language-tags you give (like +C<("en-US", "sk", "kon", "es-MX", "ja", "i-klingon")>, and for the first class +that succeeds, returns YourProjClass::I<language>->new(). + +If it runs thru the entire given list of language-tags, and finds no classes +for those exact terms, it then tries "superordinate" language classes. +So if no "en-US" class (i.e., YourProjClass::en_us) +was found, nor classes for anything else in that list, we then try +its superordinate, "en" (i.e., YourProjClass::en), and so on thru +the other language-tags in the given list: "es". +(The other language-tags in our example list: +happen to have no superordinates.) + +If none of those language-tags leads to loadable classes, we then +try classes derived from YourProjClass->fallback_languages() and +then if nothing comes of that, we use classes named by +YourProjClass->fallback_language_classes(). Then in the (probably +quite unlikely) event that that fails, we just return undef. + +=item * + +$lh = YourProjClass->get_handleB<()> || die "lg-handle?"; + +When C<get_handle> is called with an empty parameter list, magic happens: + +If C<get_handle> senses that it's running in program that was +invoked as a CGI, then it tries to get language-tags out of the +environment variable "HTTP_ACCEPT_LANGUAGE", and it pretends that +those were the languages passed as parameters to C<get_handle>. + +Otherwise (i.e., if not a CGI), this tries various OS-specific ways +to get the language-tags for the current locale/language, and then +pretends that those were the value(s) passed to C<get_handle>. + +Currently this OS-specific stuff consists of looking in the environment +variables "LANG" and "LANGUAGE"; and on MSWin machines (where those +variables are typically unused), this also tries using +the module Win32::Locale to get a language-tag for whatever language/locale +is currently selected in the "Regional Settings" (or "International"?) +Control Panel. I welcome further +suggestions for making this do the Right Thing under other operating +systems that support localization. + +If you're using localization in an application that keeps a configuration +file, you might consider something like this in your project class: + + sub get_handle_via_config { + my $class = $_[0]; + my $chosen_language = $Config_settings{'language'}; + my $lh; + if($chosen_language) { + $lh = $class->get_handle($chosen_language) + || die "No language handle for \"$chosen_language\" or the like"; + } else { + # Config file missing, maybe? + $lh = $class->get_handle() + || die "Can't get a language handle"; + } + return $lh; + } + +=item * + +$lh = YourProjClass::langname->new(); + +This constructs a language handle. You usually B<don't> call this +directly, but instead let C<get_handle> find a language class to C<use> +and to then call ->new on. + +=item * + +$lh->init(); + +This is called by ->new to initialize newly-constructed language handles. +If you define an init method in your class, remember that it's usually +considered a good idea to call $lh->SUPER::init in it (presumably at the +beginning), so that all classes get a chance to initialize a new object +however they see fit. + +=item * + +YourProjClass->fallback_languages() + +C<get_handle> appends the return value of this to the end of +whatever list of languages you pass C<get_handle>. Unless +you override this method, your project class +will inherit Locale::Maketext's C<fallback_languages>, which +currently returns C<('i-default', 'en', 'en-US')>. +("i-default" is defined in RFC 2277). + +This method (by having it return the name +of a language-tag that has an existing language class) +can be used for making sure that +C<get_handle> will always manage to construct a language +handle (assuming your language classes are in an appropriate +@INC directory). Or you can use the next method: + +=item * + +YourProjClass->fallback_language_classes() + +C<get_handle> appends the return value of this to the end +of the list of classes it will try using. Unless +you override this method, your project class +will inherit Locale::Maketext's C<fallback_language_classes>, +which currently returns an empty list, C<()>. +By setting this to some value (namely, the name of a loadable +language class), you can be sure that +C<get_handle> will always manage to construct a language +handle. + +=back + +=head2 The "maketext" Method + +This is the most important method in Locale::Maketext: + + $text = $lh->maketext(I<key>, ...parameters for this phrase...); + +This looks in the %Lexicon of the language handle +$lh and all its superclasses, looking +for an entry whose key is the string I<key>. Assuming such +an entry is found, various things then happen, depending on the +value found: + +If the value is a scalarref, the scalar is dereferenced and returned +(and any parameters are ignored). + +If the value is a coderef, we return &$value($lh, ...parameters...). + +If the value is a string that I<doesn't> look like it's in Bracket Notation, +we return it (after replacing it with a scalarref, in its %Lexicon). + +If the value I<does> look like it's in Bracket Notation, then we compile +it into a sub, replace the string in the %Lexicon with the new coderef, +and then we return &$new_sub($lh, ...parameters...). + +Bracket Notation is discussed in a later section. Note +that trying to compile a string into Bracket Notation can throw +an exception if the string is not syntactically valid (say, by not +balancing brackets right.) + +Also, calling &$coderef($lh, ...parameters...) can throw any sort of +exception (if, say, code in that sub tries to divide by zero). But +a very common exception occurs when you have Bracket +Notation text that says to call a method "foo", but there is no such +method. (E.g., "You have [quaB<tn>,_1,ball]." will throw an exception +on trying to call $lh->quaB<tn>($_[1],'ball') -- you presumably meant +"quant".) C<maketext> catches these exceptions, but only to make the +error message more readable, at which point it rethrows the exception. + +An exception I<may> be thrown if I<key> is not found in any +of $lh's %Lexicon hashes. What happens if a key is not found, +is discussed in a later section, "Controlling Lookup Failure". + +Note that you might find it useful in some cases to override +the C<maketext> method with an "after method", if you want to +translate encodings, or even scripts: + + package YrProj::zh_cn; # Chinese with PRC-style glyphs + use base ('YrProj::zh_tw'); # Taiwan-style + sub maketext { + my $self = shift(@_); + my $value = $self->maketext(@_); + return Chineeze::taiwan2mainland($value); + } + +Or you may want to override it with something that traps +any exceptions, if that's critical to your program: + + sub maketext { + my($lh, @stuff) = @_; + my $out; + eval { $out = $lh->SUPER::maketext(@stuff) }; + return $out unless $@; + ...otherwise deal with the exception... + } + +Other than those two situations, I don't imagine that +it's useful to override the C<maketext> method. (If +you run into a situation where it is useful, I'd be +interested in hearing about it.) + +=over + +=item $lh->fail_with I<or> $lh->fail_with(I<PARAM>) + +=item $lh->failure_handler_auto + +These two methods are discussed in the section "Controlling +Lookup Failure". + +=back + +=head2 Utility Methods + +These are methods that you may find it handy to use, generally +from %Lexicon routines of yours (whether expressed as +Bracket Notation or not). + +=over + +=item $language->quant($number, $singular) + +=item $language->quant($number, $singular, $plural) + +=item $language->quant($number, $singular, $plural, $negative) + +This is generally meant to be called from inside Bracket Notation +(which is discussed later), as in + + "Your search matched [quant,_1,document]!" + +It's for I<quantifying> a noun (i.e., saying how much of it there is, +while giving the correct form of it). The behavior of this method is +handy for English and a few other Western European languages, and you +should override it for languages where it's not suitable. You can feel +free to read the source, but the current implementation is basically +as this pseudocode describes: + + if $number is 0 and there's a $negative, + return $negative; + elsif $number is 1, + return "1 $singular"; + elsif there's a $plural, + return "$number $plural"; + else + return "$number " . $singular . "s"; + # + # ...except that we actually call numf to + # stringify $number before returning it. + +So for English (with Bracket Notation) +C<"...[quant,_1,file]..."> is fine (for 0 it returns "0 files", +for 1 it returns "1 file", and for more it returns "2 files", etc.) + +But for "directory", you'd want C<"[quant,_1,directory,directories]"> +so that our elementary C<quant> method doesn't think that the +plural of "directory" is "directorys". And you might find that the +output may sound better if you specify a negative form, as in: + + "[quant,_1,file,files,No files] matched your query.\n" + +Remember to keep in mind verb agreement (or adjectives too, in +other languages), as in: + + "[quant,_1,document] were matched.\n" + +Because if _1 is one, you get "1 document B<were> matched". +An acceptable hack here is to do something like this: + + "[quant,_1,document was, documents were] matched.\n" + +=item $language->numf($number) + +This returns the given number formatted nicely according to +this language's conventions. Maketext's default method is +mostly to just take the normal string form of the number +(applying sprintf "%G" for only very large numbers), and then +to add commas as necessary. (Except that +we apply C<tr/,./.,/> if $language->{'numf_comma'} is true; +that's a bit of a hack that's useful for languages that express +two million as "2.000.000" and not as "2,000,000"). + +If you want anything fancier, consider overriding this with something +that uses L<Number::Format|Number::Format>, or does something else +entirely. + +Note that numf is called by quant for stringifying all quantifying +numbers. + +=item $language->sprintf($format, @items) + +This is just a wrapper around Perl's normal C<sprintf> function. +It's provided so that you can use "sprintf" in Bracket Notation: + + "Couldn't access datanode [sprintf,%10x=~[%s~],_1,_2]!\n" + +returning... + + Couldn't access datanode Stuff=[thangamabob]! + +=item $language->language_tag() + +Currently this just takes the last bit of C<ref($language)>, turns +underscores to dashes, and returns it. So if $language is +an object of class Hee::HOO::Haw::en_us, $language->language_tag() +returns "en-us". (Yes, the usual representation for that language +tag is "en-US", but case is I<never> considered meaningful in +language-tag comparison.) + +You may override this as you like; Maketext doesn't use it for +anything. + +=item $language->encoding() + +Currently this isn't used for anything, but it's provided +(with default value of +C<(ref($language) && $language-E<gt>{'encoding'})) or "iso-8859-1"> +) as a sort of suggestion that it may be useful/necessary to +associate encodings with your language handles (whether on a +per-class or even per-handle basis.) + +=back + +=head2 Language Handle Attributes and Internals + +A language handle is a flyweight object -- i.e., it doesn't (necessarily) +carry any data of interest, other than just being a member of +whatever class it belongs to. + +A language handle is implemented as a blessed hash. Subclasses of yours +can store whatever data you want in the hash. Currently the only hash +entry used by any crucial Maketext method is "fail", so feel free to +use anything else as you like. + +B<Remember: Don't be afraid to read the Maketext source if there's +any point on which this documentation is unclear.> This documentation +is vastly longer than the module source itself. + +=over + +=back + +=head1 LANGUAGE CLASS HIERARCHIES + +These are Locale::Maketext's assumptions about the class +hierarchy formed by all your language classes: + +=over + +=item * + +You must have a project base class, which you load, and +which you then use as the first argument in +the call to YourProjClass->get_handle(...). It should derive +(whether directly or indirectly) from Locale::Maketext. +It B<doesn't matter> how you name this class, although assuming this +is the localization component of your Super Mega Program, +good names for your project class might be +SuperMegaProgram::Localization, SuperMegaProgram::L10N, +SuperMegaProgram::I18N, SuperMegaProgram::International, +or even SuperMegaProgram::Languages or SuperMegaProgram::Messages. + +=item * + +Language classes are what YourProjClass->get_handle will try to load. +It will look for them by taking each language-tag (B<skipping> it +if it doesn't look like a language-tag or locale-tag!), turning it to +all lowercase, turning dashes to underscores, and appending it +to YourProjClass . "::". So this: + + $lh = YourProjClass->get_handle( + 'en-US', 'fr', 'kon', 'i-klingon', 'i-klingon-romanized' + ); + +will try loading the classes +YourProjClass::en_us (note lowercase!), YourProjClass::fr, +YourProjClass::kon, +YourProjClass::i_klingon +and YourProjClass::i_klingon_romanized. (And it'll stop at the +first one that actually loads.) + +=item * + +I assume that each language class derives (directly or indirectly) +from your project class, and also defines its @ISA, its %Lexicon, +or both. But I anticipate no dire consequences if these assumptions +do not hold. + +=item * + +Language classes may derive from other language classes (although they +should have "use I<Thatclassname>" or "use base qw(I<...classes...>)"). +They may derive from the project +class. They may derive from some other class altogether. Or via +multiple inheritance, it may derive from any mixture of these. + +=item * + +I foresee no problems with having multiple inheritance in +your hierarchy of language classes. (As usual, however, Perl will +complain bitterly if you have a cycle in the hierarchy: i.e., if +any class is its own ancestor.) + +=back + +=head1 ENTRIES IN EACH LEXICON + +A typical %Lexicon entry is meant to signify a phrase, +taking some number (0 or more) of parameters. An entry +is meant to be accessed by via +a string I<key> in $lh->maketext(I<key>, ...parameters...), +which should return a string that is generally meant for +be used for "output" to the user -- regardless of whether +this actually means printing to STDOUT, writing to a file, +or putting into a GUI widget. + +While the key must be a string value (since that's a basic +restriction that Perl places on hash keys), the value in +the lexicon can currently be of several types: +a defined scalar, scalarref, or coderef. The use of these is +explained above, in the section 'The "maketext" Method', and +Bracket Notation for strings is discussed in the next section. + +While you can use arbitrary unique IDs for lexicon keys +(like "_min_larger_max_error"), it is often +useful for if an entry's key is itself a valid value, like +this example error message: + + "Minimum ([_1]) is larger than maximum ([_2])!\n", + +Compare this code that uses an arbitrary ID... + + die $lh->maketext( "_min_larger_max_error", $min, $max ) + if $min > $max; + +...to this code that uses a key-as-value: + + die $lh->maketext( + "Minimum ([_1]) is larger than maximum ([_2])!\n", + $min, $max + ) if $min > $max; + +The second is, in short, more readable. In particular, it's obvious +that the number of parameters you're feeding to that phrase (two) is +the number of parameters that it I<wants> to be fed. (Since you see +_1 and a _2 being used in the key there.) + +Also, once a project is otherwise +complete and you start to localize it, you can scrape together +all the various keys you use, and pass it to a translator; and then +the translator's work will go faster if what he's presented is this: + + "Minimum ([_1]) is larger than maximum ([_2])!\n", + => "", # fill in something here, Jacques! + +rather than this more cryptic mess: + + "_min_larger_max_error" + => "", # fill in something here, Jacques + +I think that keys as lexicon values makes the completed lexicon +entries more readable: + + "Minimum ([_1]) is larger than maximum ([_2])!\n", + => "Le minimum ([_1]) est plus grand que le maximum ([_2])!\n", + +Also, having valid values as keys becomes very useful if you set +up an _AUTO lexicon. _AUTO lexicons are discussed in a later +section. + +I almost always use keys that are themselves +valid lexicon values. One notable exception is when the value is +quite long. For example, to get the screenful of data that +a command-line program might return when given an unknown switch, +I often just use a brief, self-explanatory key such as "_USAGE_MESSAGE". At that point I then go +and immediately to define that lexicon entry in the +ProjectClass::L10N::en lexicon (since English is always my "project +language"): + + '_USAGE_MESSAGE' => <<'EOSTUFF', + ...long long message... + EOSTUFF + +and then I can use it as: + + getopt('oDI', \%opts) or die $lh->maketext('_USAGE_MESSAGE'); + +Incidentally, +note that each class's C<%Lexicon> inherits-and-extends +the lexicons in its superclasses. This is not because these are +special hashes I<per se>, but because you access them via the +C<maketext> method, which looks for entries across all the +C<%Lexicon> hashes in a language class I<and> all its ancestor classes. +(This is because the idea of "class data" isn't directly implemented +in Perl, but is instead left to individual class-systems to implement +as they see fit..) + +Note that you may have things stored in a lexicon +besides just phrases for output: for example, if your program +takes input from the keyboard, asking a "(Y/N)" question, +you probably need to know what the equivalent of "Y[es]/N[o]" is +in whatever language. You probably also need to know what +the equivalents of the answers "y" and "n" are. You can +store that information in the lexicon (say, under the keys +"~answer_y" and "~answer_n", and the long forms as +"~answer_yes" and "~answer_no", where "~" is just an ad-hoc +character meant to indicate to programmers/translators that +these are not phrases for output). + +Or instead of storing this in the language class's lexicon, +you can (and, in some cases, really should) represent the same bit +of knowledge as code in a method in the language class. (That +leaves a tidy distinction between the lexicon as the things we +know how to I<say>, and the rest of the things in the lexicon class +as things that we know how to I<do>.) Consider +this example of a processor for responses to French "oui/non" +questions: + + sub y_or_n { + return undef unless defined $_[1] and length $_[1]; + my $answer = lc $_[1]; # smash case + return 1 if $answer eq 'o' or $answer eq 'oui'; + return 0 if $answer eq 'n' or $answer eq 'non'; + return undef; + } + +...which you'd then call in a construct like this: + + my $response; + until(defined $response) { + print $lh->maketext("Open the pod bay door (y/n)? "); + $response = $lh->y_or_n( get_input_from_keyboard_somehow() ); + } + if($response) { $pod_bay_door->open() } + else { $pod_bay_door->leave_closed() } + +Other data worth storing in a lexicon might be things like +filenames for language-targetted resources: + + ... + "_main_splash_png" + => "/styles/en_us/main_splash.png", + "_main_splash_imagemap" + => "/styles/en_us/main_splash.incl", + "_general_graphics_path" + => "/styles/en_us/", + "_alert_sound" + => "/styles/en_us/hey_there.wav", + "_forward_icon" + => "left_arrow.png", + "_backward_icon" + => "right_arrow.png", + # In some other languages, left equals + # BACKwards, and right is FOREwards. + ... + +You might want to do the same thing for expressing key bindings +or the like (since hardwiring "q" as the binding for the function +that quits a screen/menu/program is useful only if your language +happens to associate "q" with "quit"!) + +=head1 BRACKET NOTATION + +Bracket Notation is a crucial feature of Locale::Maketext. I mean +Bracket Notation to provide a replacement for the use of sprintf formatting. +Everything you do with Bracket Notation could be done with a sub block, +but bracket notation is meant to be much more concise. + +Bracket Notation is a like a miniature "template" system (in the sense +of L<Text::Template|Text::Template>, not in the sense of C++ templates), +where normal text is passed thru basically as is, but text in special +regions is specially interpreted. In Bracket Notation, you use square brackets ("[...]"), +not curly braces ("{...}") to note sections that are specially interpreted. + +For example, here all the areas that are taken literally are underlined with +a "^", and all the in-bracket special regions are underlined with an X: + + "Minimum ([_1]) is larger than maximum ([_2])!\n", + ^^^^^^^^^ XX ^^^^^^^^^^^^^^^^^^^^^^^^^^ XX ^^^^ + +When that string is compiled from bracket notation into a real Perl sub, +it's basically turned into: + + sub { + my $lh = $_[0]; + my @params = @_; + return join '', + "Minimum (", + ...some code here... + ") is larger than maximum (", + ...some code here... + ")!\n", + } + # to be called by $lh->maketext(KEY, params...) + +In other words, text outside bracket groups is turned into string +literals. Text in brackets is rather more complex, and currently follows +these rules: + +=over + +=item * + +Bracket groups that are empty, or which consist only of whitespace, +are ignored. (Examples: "[]", "[ ]", or a [ and a ] with returns +and/or tabs and/or spaces between them. + +Otherwise, each group is taken to be a comma-separated group of items, +and each item is interpreted as follows: + +=item * + +An item that is "_I<digits>" or "_-I<digits>" is interpreted as +$_[I<value>]. I.e., "_1" becomes with $_[1], and "_-3" is interpreted +as $_[-3] (in which case @_ should have at least three elements in it). +Note that $_[0] is the language handle, and is typically not named +directly. + +=item * + +An item "_*" is interpreted to mean "all of @_ except $_[0]". +I.e., C<@_[1..$#_]>. Note that this is an empty list in the case +of calls like $lh->maketext(I<key>) where there are no +parameters (except $_[0], the language handle). + +=item * + +Otherwise, each item is interpreted as a string literal. + +=back + +The group as a whole is interpreted as follows: + +=over + +=item * + +If the first item in a bracket group looks like a method name, +then that group is interpreted like this: + + $lh->that_method_name( + ...rest of items in this group... + ), + +=item * + +If the first item in a bracket group is "*", it's taken as shorthand +for the so commonly called "quant" method. Similarly, if the first +item in a bracket group is "#", it's taken to be shorthand for +"numf". + +=item * + +If the first item in a bracket group is the empty-string, or "_*" +or "_I<digits>" or "_-I<digits>", then that group is interpreted +as just the interpolation of all its items: + + join('', + ...rest of items in this group... + ), + +Examples: "[_1]" and "[,_1]", which are synonymous; and +"C<[,ID-(,_4,-,_2,)]>", which compiles as +C<join "", "ID-(", $_[4], "-", $_[2], ")">. + +=item * + +Otherwise this bracket group is invalid. For example, in the group +"[!@#,whatever]", the first item C<"!@#"> is neither the empty-string, +"_I<number>", "_-I<number>", "_*", nor a valid method name; and so +Locale::Maketext will throw an exception of you try compiling an +expression containing this bracket group. + +=back + +Note, incidentally, that items in each group are comma-separated, +not C</\s*,\s*/>-separated. That is, you might expect that this +bracket group: + + "Hoohah [foo, _1 , bar ,baz]!" + +would compile to this: + + sub { + my $lh = $_[0]; + return join '', + "Hoohah ", + $lh->foo( $_[1], "bar", "baz"), + "!", + } + +But it actually compiles as this: + + sub { + my $lh = $_[0]; + return join '', + "Hoohah ", + $lh->foo(" _1 ", " bar ", "baz"), # note the <space> in " bar " + "!", + } + +In the notation discussed so far, the characters "[" and "]" are given +special meaning, for opening and closing bracket groups, and "," has +a special meaning inside bracket groups, where it separates items in the +group. This begs the question of how you'd express a literal "[" or +"]" in a Bracket Notation string, and how you'd express a literal +comma inside a bracket group. For this purpose I've adopted "~" (tilde) +as an escape character: "~[" means a literal '[' character anywhere +in Bracket Notation (i.e., regardless of whether you're in a bracket +group or not), and ditto for "~]" meaning a literal ']', and "~," meaning +a literal comma. (Altho "," means a literal comma outside of +bracket groups -- it's only inside bracket groups that commas are special.) + +And on the off chance you need a literal tilde in a bracket expression, +you get it with "~~". + +Currently, an unescaped "~" before a character +other than a bracket or a comma is taken to mean just a "~" and that +character. I.e., "~X" means the same as "~~X" -- i.e., one literal tilde, +and then one literal "X". However, by using "~X", you are assuming that +no future version of Maketext will use "~X" as a magic escape sequence. +In practice this is not a great problem, since first off you can just +write "~~X" and not worry about it; second off, I doubt I'll add lots +of new magic characters to bracket notation; and third off, you +aren't likely to want literal "~" characters in your messages anyway, +since it's not a character with wide use in natural language text. + +Brackets must be balanced -- every openbracket must have +one matching closebracket, and vice versa. So these are all B<invalid>: + + "I ate [quant,_1,rhubarb pie." + "I ate [quant,_1,rhubarb pie[." + "I ate quant,_1,rhubarb pie]." + "I ate quant,_1,rhubarb pie[." + +Currently, bracket groups do not nest. That is, you B<cannot> say: + + "Foo [bar,baz,[quux,quuux]]\n"; + +If you need a notation that's that powerful, use normal Perl: + + %Lexicon = ( + ... + "some_key" => sub { + my $lh = $_[0]; + join '', + "Foo ", + $lh->bar('baz', $lh->quux('quuux')), + "\n", + }, + ... + ); + +Or write the "bar" method so you don't need to pass it the +output from calling quux. + +I do not anticipate that you will need (or particularly want) +to nest bracket groups, but you are welcome to email me with +convincing (real-life) arguments to the contrary. + +=head1 AUTO LEXICONS + +If maketext goes to look in an individual %Lexicon for an entry +for I<key> (where I<key> does not start with an underscore), and +sees none, B<but does see> an entry of "_AUTO" => I<some_true_value>, +then we actually define $Lexicon{I<key>} = I<key> right then and there, +and then use that value as if it had been there all +along. This happens before we even look in any superclass %Lexicons! + +(This is meant to be somewhat like the AUTOLOAD mechanism in +Perl's function call system -- or, looked at another way, +like the L<AutoLoader|AutoLoader> module.) + +I can picture all sorts of circumstances where you just +do not want lookup to be able to fail (since failing +normally means that maketext throws a C<die>, although +see the next section for greater control over that). But +here's one circumstance where _AUTO lexicons are meant to +be I<especially> useful: + +As you're writing an application, you decide as you go what messages +you need to emit. Normally you'd go to write this: + + if(-e $filename) { + go_process_file($filename) + } else { + print qq{Couldn't find file "$filename"!\n}; + } + +but since you anticipate localizing this, you write: + + use ThisProject::I18N; + my $lh = ThisProject::I18N->get_handle(); + # For the moment, assume that things are set up so + # that we load class ThisProject::I18N::en + # and that that's the class that $lh belongs to. + ... + if(-e $filename) { + go_process_file($filename) + } else { + print $lh->maketext( + qq{Couldn't find file "[_1]"!\n}, $filename + ); + } + +Now, right after you've just written the above lines, you'd +normally have to go open the file +ThisProject/I18N/en.pm, and immediately add an entry: + + "Couldn't find file \"[_1]\"!\n" + => "Couldn't find file \"[_1]\"!\n", + +But I consider that somewhat of a distraction from the work +of getting the main code working -- to say nothing of the fact +that I often have to play with the program a few times before +I can decide exactly what wording I want in the messages (which +in this case would require me to go changing three lines of code: +the call to maketext with that key, and then the two lines in +ThisProject/I18N/en.pm). + +However, if you set "_AUTO => 1" in the %Lexicon in, +ThisProject/I18N/en.pm (assuming that English (en) is +the language that all your programmers will be using for this +project's internal message keys), then you don't ever have to +go adding lines like this + + "Couldn't find file \"[_1]\"!\n" + => "Couldn't find file \"[_1]\"!\n", + +to ThisProject/I18N/en.pm, because if _AUTO is true there, +then just looking for an entry with the key "Couldn't find +file \"[_1]\"!\n" in that lexicon will cause it to be added, +with that value! + +Note that the reason that keys that start with "_" +are immune to _AUTO isn't anything generally magical about +the underscore character -- I just wanted a way to have most +lexicon keys be autoable, except for possibly a few, and I +arbitrarily decided to use a leading underscore as a signal +to distinguish those few. + +=head1 CONTROLLING LOOKUP FAILURE + +If you call $lh->maketext(I<key>, ...parameters...), +and there's no entry I<key> in $lh's class's %Lexicon, nor +in the superclass %Lexicon hash, I<and> if we can't auto-make +I<key> (because either it starts with a "_", or because none +of its lexicons have C<_AUTO =E<gt> 1,>), then we have +failed to find a normal way to maketext I<key>. What then +happens in these failure conditions, depends on the $lh object's +"fail" attribute. + +If the language handle has no "fail" attribute, maketext +will simply throw an exception (i.e., it calls C<die>, mentioning +the I<key> whose lookup failed, and naming the line number where +the calling $lh->maketext(I<key>,...) was. + +If the language handle has a "fail" attribute whose value is a +coderef, then $lh->maketext(I<key>,...params...) gives up and calls: + + return $that_subref->($lh, $key, @params); + +Otherwise, the "fail" attribute's value should be a string denoting +a method name, so that $lh->maketext(I<key>,...params...) can +give up with: + + return $lh->$that_method_name($phrase, @params); + +The "fail" attribute can be accessed with the C<fail_with> method: + + # Set to a coderef: + $lh->fail_with( \&failure_handler ); + + # Set to a method name: + $lh->fail_with( 'failure_method' ); + + # Set to nothing (i.e., so failure throws a plain exception) + $lh->fail_with( undef ); + + # Get the current value + $handler = $lh->fail_with(); + +Now, as to what you may want to do with these handlers: Maybe you'd +want to log what key failed for what class, and then die. Maybe +you don't like C<die> and instead you want to send the error message +to STDOUT (or wherever) and then merely C<exit()>. + +Or maybe you don't want to C<die> at all! Maybe you could use a +handler like this: + + # Make all lookups fall back onto an English value, + # but only after we log it for later fingerpointing. + my $lh_backup = ThisProject->get_handle('en'); + open(LEX_FAIL_LOG, ">>wherever/lex.log") || die "GNAARGH $!"; + sub lex_fail { + my($failing_lh, $key, $params) = @_; + print LEX_FAIL_LOG scalar(localtime), "\t", + ref($failing_lh), "\t", $key, "\n"; + return $lh_backup->maketext($key,@params); + } + +Some users have expressed that they think this whole mechanism of +having a "fail" attribute at all, seems a rather pointless complication. +But I want Locale::Maketext to be usable for software projects of I<any> +scale and type; and different software projects have different ideas +of what the right thing is to do in failure conditions. I could simply +say that failure always throws an exception, and that if you want to be +careful, you'll just have to wrap every call to $lh->maketext in an +S<eval { }>. However, I want programmers to reserve the right (via +the "fail" attribute) to treat lookup failure as something other than +an exception of the same level of severity as a config file being +unreadable, or some essential resource being inaccessible. + +One possibly useful value for the "fail" attribute is the method name +"failure_handler_auto". This is a method defined in the class +Locale::Maketext itself. You set it with: + + $lh->fail_with('failure_handler_auto'); + +Then when you call $lh->maketext(I<key>, ...parameters...) and +there's no I<key> in any of those lexicons, maketext gives up with + + return $lh->failure_handler_auto($key, @params); + +But failure_handler_auto, instead of dying or anything, compiles +$key, caching it in + + $lh->{'failure_lex'}{$key} = $complied + +and then calls the compiled value, and returns that. (I.e., if +$key looks like bracket notation, $compiled is a sub, and we return +&{$compiled}(@params); but if $key is just a plain string, we just +return that.) + +The effect of using "failure_auto_handler" +is like an AUTO lexicon, except that it 1) compiles $key even if +it starts with "_", and 2) you have a record in the new hashref +$lh->{'failure_lex'} of all the keys that have failed for +this object. This should avoid your program dying -- as long +as your keys aren't actually invalid as bracket code, and as +long as they don't try calling methods that don't exist. + +"failure_auto_handler" may not be exactly what you want, but I +hope it at least shows you that maketext failure can be mitigated +in any number of very flexible ways. If you can formalize exactly +what you want, you should be able to express that as a failure +handler. You can even make it default for every object of a given +class, by setting it in that class's init: + + sub init { + my $lh = $_[0]; # a newborn handle + $lh->SUPER::init(); + $lh->fail_with('my_clever_failure_handler'); + return; + } + sub my_clever_failure_handler { + ...you clever things here... + } + +=head1 HOW TO USE MAKETEXT + +Here is a brief checklist on how to use Maketext to localize +applications: + +=over + +=item * + +Decide what system you'll use for lexicon keys. If you insist, +you can use opaque IDs (if you're nostalgic for C<catgets>), +but I have better suggestions in the +section "Entries in Each Lexicon", above. Assuming you opt for +meaningful keys that double as values (like "Minimum ([_1]) is +larger than maximum ([_2])!\n"), you'll have to settle on what +language those should be in. For the sake of argument, I'll +call this English, specifically American English, "en-US". + +=item * + +Create a class for your localization project. This is +the name of the class that you'll use in the idiom: + + use Projname::L10N; + my $lh = Projname::L10N->get_handle(...) || die "Language?"; + +Assuming you call your class Projname::L10N, create a class +consisting minimally of: + + package Projname::L10N; + use base qw(Locale::Maketext); + ...any methods you might want all your languages to share... + + # And, assuming you want the base class to be an _AUTO lexicon, + # as is discussed a few sections up: + + 1; + +=item * + +Create a class for the language your internal keys are in. Name +the class after the language-tag for that language, in lowercase, +with dashes changed to underscores. Assuming your project's first +language is US English, you should call this Projname::L10N::en_us. +It should consist minimally of: + + package Projname::L10N::en_us; + use base qw(Projname::L10N); + %Lexicon = ( + '_AUTO' => 1, + ); + 1; + +(For the rest of this section, I'll assume that this "first +language class" of Projname::L10N::en_us has +_AUTO lexicon.) + +=item * + +Go and write your program. Everywhere in your program where +you would say: + + print "Foobar $thing stuff\n"; + +instead do it thru maketext, using no variable interpolation in +the key: + + print $lh->maketext("Foobar [_1] stuff\n", $thing); + +If you get tired of constantly saying C<print $lh-E<gt>maketext>, +consider making a functional wrapper for it, like so: + + use Projname::L10N; + use vars qw($lh); + $lh = Projname::L10N->get_handle(...) || die "Language?"; + sub pmt (@) { print( $lh->maketext(@_)) } + # "pmt" is short for "Print MakeText" + $Carp::Verbose = 1; + # so if maketext fails, we see made the call to pmt + +Besides whole phrases meant for output, anything language-dependent +should be put into the class Projname::L10N::en_us, +whether as methods, or as lexicon entries -- this is discussed +in the section "Entries in Each Lexicon", above. + +=item * + +Once the program is otherwise done, and once its localization for +the first language works right (via the data and methods in +Projname::L10N::en_us), you can get together the data for translation. +If your first language lexicon isn't an _AUTO lexicon, then you already +have all the messages explicitly in the lexicon (or else you'd be +getting exceptions thrown when you call $lh->maketext to get +messages that aren't in there). But if you were (advisedly) lazy and are +using an _AUTO lexicon, then you've got to make a list of all the phrases +that you've so far been letting _AUTO generate for you. There are very +many ways to assemble such a list. The most straightforward is to simply +grep the source for every occurrence of "maketext" (or calls +to wrappers around it, like the above C<pmt> function), and to log the +following phrase. + +=item * + +You may at this point want to consider whether your base class +(Projname::L10N), from which all lexicons inherit from (Projname::L10N::en, +Projname::L10N::es, etc.), should be an _AUTO lexicon. It may be true +that in theory, all needed messages will be in each language class; +but in the presumably unlikely or "impossible" case of lookup failure, +you should consider whether your program should throw an exception, +emit text in English (or whatever your project's first language is), +or some more complex solution as described in the section +"Controlling Lookup Failure", above. + +=item * + +Submit all messages/phrases/etc. to translators. + +(You may, in fact, want to start with localizing to I<one> other language +at first, if you're not sure that you've properly abstracted the +language-dependent parts of your code.) + +Translators may request clarification of the situation in which a +particular phrase is found. For example, in English we are entirely happy +saying "I<n> files found", regardless of whether we mean "I looked for files, +and found I<n> of them" or the rather distinct situation of "I looked for +something else (like lines in files), and along the way I saw I<n> +files." This may involve rethinking things that you thought quite clear: +should "Edit" on a toolbar be a noun ("editing") or a verb ("to edit")? Is +there already a conventionalized way to express that menu option, separate +from the target language's normal word for "to edit"? + +In all cases where the very common phenomenon of quantification +(saying "I<N> files", for B<any> value of N) +is involved, each translator should make clear what dependencies the +number causes in the sentence. In many cases, dependency is +limited to words adjacent to the number, in places where you might +expect them ("I found the-?PLURAL I<N> +empty-?PLURAL directory-?PLURAL"), but in some cases there are +unexpected dependencies ("I found-?PLURAL ..."!) as well as long-distance +dependencies "The I<N> directory-?PLURAL could not be deleted-?PLURAL"!). + +Remind the translators to consider the case where N is 0: +"0 files found" isn't exactly natural-sounding in any language, but it +may be unacceptable in many -- or it may condition special +kinds of agreement (similar to English "I didN'T find ANY files"). + +Remember to ask your translators about numeral formatting in their +language, so that you can override the C<numf> method as +appropriate. Typical variables in number formatting are: what to +use as a decimal point (comma? period?); what to use as a thousands +separator (space? nonbreaking space? comma? period? small +middot? prime? apostrophe?); and even whether the so-called "thousands +separator" is actually for every third digit -- I've heard reports of +two hundred thousand being expressible as "2,00,000" for some Indian +(Subcontinental) languages, besides the less surprising "S<200 000>", +"200.000", "200,000", and "200'000". Also, using a set of numeral +glyphs other than the usual ASCII "0"-"9" might be appreciated, as via +C<tr/0-9/\x{0966}-\x{096F}/> for getting digits in Devanagari script +(for Hindi, Konkani, others). + +The basic C<quant> method that Locale::Maketext provides should be +good for many languages. For some languages, it might be useful +to modify it (or its constituent C<numerate> method) +to take a plural form in the two-argument call to C<quant> +(as in "[quant,_1,files]") if +it's all-around easier to infer the singular form from the plural, than +to infer the plural form from the singular. + +But for other languages (as is discussed at length +in L<Locale::Maketext::TPJ13|Locale::Maketext::TPJ13>), simple +C<quant>/C<numerify> is not enough. For the particularly problematic +Slavic languages, what you may need is a method which you provide +with the number, the citation form of the noun to quantify, and +the case and gender that the sentence's syntax projects onto that +noun slot. The method would then be responsible for determining +what grammatical number that numeral projects onto its noun phrase, +and what case and gender it may override the normal case and gender +with; and then it would look up the noun in a lexicon providing +all needed inflected forms. + +=item * + +You may also wish to discuss with the translators the question of +how to relate different subforms of the same language tag, +considering how this reacts with C<get_handle>'s treatment of +these. For example, if a user accepts interfaces in "en, fr", and +you have interfaces available in "en-US" and "fr", what should +they get? You may wish to resolve this by establishing that "en" +and "en-US" are effectively synonymous, by having one class +zero-derive from the other. + +For some languages this issue may never come up (Danish is rarely +expressed as "da-DK", but instead is just "da"). And for other +languages, the whole concept of a "generic" form may verge on +being uselessly vague, particularly for interfaces involving voice +media in forms of Arabic or Chinese. + +=item * + +Once you've localized your program/site/etc. for all desired +languages, be sure to show the result (whether live, or via +screenshots) to the translators. Once they approve, make every +effort to have it then checked by at least one other speaker of +that language. This holds true even when (or especially when) the +translation is done by one of your own programmers. Some +kinds of systems may be harder to find testers for than others, +depending on the amount of domain-specific jargon and concepts +involved -- it's easier to find people who can tell you whether +they approve of your translation for "delete this message" in an +email-via-Web interface, than to find people who can give you +an informed opinion on your translation for "attribute value" +in an XML query tool's interface. + +=back + +=head1 SEE ALSO + +I recommend reading all of these: + +L<Locale::Maketext::TPJ13|Locale::Maketext::TPJ13> -- my I<The Perl +Journal> article about Maketext. It explains many important concepts +underlying Locale::Maketext's design, and some insight into why +Maketext is better than the plain old approach of having +message catalogs that are just databases of sprintf formats. + +L<File::Findgrep|File::Findgrep> is a sample application/module +that uses Locale::Maketext to localize its messages. For a larger +internationalized system, see also L<Apache::MP3>. + +L<I18N::LangTags|I18N::LangTags>. + +L<Win32::Locale|Win32::Locale>. + +RFC 3066, I<Tags for the Identification of Languages>, +as at http://sunsite.dk/RFC/rfc/rfc3066.html + +RFC 2277, I<IETF Policy on Character Sets and Languages> +is at http://sunsite.dk/RFC/rfc/rfc2277.html -- much of it is +just things of interest to protocol designers, but it explains +some basic concepts, like the distinction between locales and +language-tags. + +The manual for GNU C<gettext>. The gettext dist is available in +C<ftp://prep.ai.mit.edu/pub/gnu/> -- get +a recent gettext tarball and look in its "doc/" directory, there's +an easily browsable HTML version in there. The +gettext documentation asks lots of questions worth thinking +about, even if some of their answers are sometimes wonky, +particularly where they start talking about pluralization. + +The Locale/Maketext.pm source. Obverse that the module is much +shorter than its documentation! + +=head1 COPYRIGHT AND DISCLAIMER + +Copyright (c) 1999-2004 Sean M. Burke. All rights reserved. + +This library is free software; you can redistribute it and/or modify +it under the same terms as Perl itself. + +This program is distributed in the hope that it will be useful, but +without any warranty; without even the implied warranty of +merchantability or fitness for a particular purpose. + +=head1 AUTHOR + +Sean M. Burke C<sburke@cpan.org> + +=cut diff --git a/Master/tlpkg/tlperl0/lib/Locale/Maketext/Guts.pm b/Master/tlpkg/tlperl0/lib/Locale/Maketext/Guts.pm new file mode 100755 index 00000000000..9af292c61cc --- /dev/null +++ b/Master/tlpkg/tlperl0/lib/Locale/Maketext/Guts.pm @@ -0,0 +1,328 @@ +package Locale::Maketext::Guts; + +$VERSION = '1.13'; + +BEGIN { + # Just so we're nice and define SOMETHING in "our" package. + *zorp = sub { return scalar @_ } unless defined &zorp; +} + +package Locale::Maketext; +use strict; +use vars qw($USE_LITERALS $GUTSPATH); + +BEGIN { + $GUTSPATH = __FILE__; + *DEBUG = sub () {0} unless defined &DEBUG; +} + +use utf8; + +sub _compile { + # This big scary routine compiles an entry. + # It returns either a coderef if there's brackety bits in this, or + # otherwise a ref to a scalar. + + my $target = ref($_[0]) || $_[0]; + + my(@code); + my(@c) = (''); # "chunks" -- scratch. + my $call_count = 0; + my $big_pile = ''; + { + my $in_group = 0; # start out outside a group + my($m, @params); # scratch + + while($_[1] =~ # Iterate over chunks. + m/\G( + [^\~\[\]]+ # non-~[] stuff + | + ~. # ~[, ~], ~~, ~other + | + \[ # [ presumably opening a group + | + \] # ] presumably closing a group + | + ~ # terminal ~ ? + | + $ + )/xgs + ) { + DEBUG>2 and print qq{ "$1"\n}; + + if($1 eq '[' or $1 eq '') { # "[" or end + # Whether this is "[" or end, force processing of any + # preceding literal. + if($in_group) { + if($1 eq '') { + $target->_die_pointing($_[1], 'Unterminated bracket group'); + } + else { + $target->_die_pointing($_[1], 'You can\'t nest bracket groups'); + } + } + else { + if ($1 eq '') { + DEBUG>2 and print " [end-string]\n"; + } + else { + $in_group = 1; + } + die "How come \@c is empty?? in <$_[1]>" unless @c; # sanity + if(length $c[-1]) { + # Now actually processing the preceding literal + $big_pile .= $c[-1]; + if($USE_LITERALS and ( + (ord('A') == 65) + ? $c[-1] !~ m/[^\x20-\x7E]/s + # ASCII very safe chars + : $c[-1] !~ m/[^ !"\#\$%&'()*+,\-.\/0-9:;<=>?\@A-Z[\\\]^_`a-z{|}~\x07]/s + # EBCDIC very safe chars + )) { + # normal case -- all very safe chars + $c[-1] =~ s/'/\\'/g; + push @code, q{ '} . $c[-1] . "',\n"; + $c[-1] = ''; # reuse this slot + } + else { + push @code, ' $c[' . $#c . "],\n"; + push @c, ''; # new chunk + } + } + # else just ignore the empty string. + } + + } + elsif($1 eq ']') { # "]" + # close group -- go back in-band + if($in_group) { + $in_group = 0; + + DEBUG>2 and print " --Closing group [$c[-1]]\n"; + + # And now process the group... + + if(!length($c[-1]) or $c[-1] =~ m/^\s+$/s) { + DEBUG > 2 and print " -- (Ignoring)\n"; + $c[-1] = ''; # reset out chink + next; + } + + #$c[-1] =~ s/^\s+//s; + #$c[-1] =~ s/\s+$//s; + ($m,@params) = split(/,/, $c[-1], -1); # was /\s*,\s*/ + + # A bit of a hack -- we've turned "~,"'s into DELs, so turn + # 'em into real commas here. + if (ord('A') == 65) { # ASCII, etc + foreach($m, @params) { tr/\x7F/,/ } + } + else { # EBCDIC (1047, 0037, POSIX-BC) + # Thanks to Peter Prymmer for the EBCDIC handling + foreach($m, @params) { tr/\x07/,/ } + } + + # Special-case handling of some method names: + if($m eq '_*' or $m =~ m/^_(-?\d+)$/s) { + # Treat [_1,...] as [,_1,...], etc. + unshift @params, $m; + $m = ''; + } + elsif($m eq '*') { + $m = 'quant'; # "*" for "times": "4 cars" is 4 times "cars" + } + elsif($m eq '#') { + $m = 'numf'; # "#" for "number": [#,_1] for "the number _1" + } + + # Most common case: a simple, legal-looking method name + if($m eq '') { + # 0-length method name means to just interpolate: + push @code, ' ('; + } + elsif($m =~ /^\w+(?:\:\:\w+)*$/s + and $m !~ m/(?:^|\:)\d/s + # exclude starting a (sub)package or symbol with a digit + ) { + # Yes, it even supports the demented (and undocumented?) + # $obj->Foo::bar(...) syntax. + $target->_die_pointing( + $_[1], q{Can't use "SUPER::" in a bracket-group method}, + 2 + length($c[-1]) + ) + if $m =~ m/^SUPER::/s; + # Because for SUPER:: to work, we'd have to compile this into + # the right package, and that seems just not worth the bother, + # unless someone convinces me otherwise. + + push @code, ' $_[0]->' . $m . '('; + } + else { + # TODO: implement something? or just too icky to consider? + $target->_die_pointing( + $_[1], + "Can't use \"$m\" as a method name in bracket group", + 2 + length($c[-1]) + ); + } + + pop @c; # we don't need that chunk anymore + ++$call_count; + + foreach my $p (@params) { + if($p eq '_*') { + # Meaning: all parameters except $_[0] + $code[-1] .= ' @_[1 .. $#_], '; + # and yes, that does the right thing for all @_ < 3 + } + elsif($p =~ m/^_(-?\d+)$/s) { + # _3 meaning $_[3] + $code[-1] .= '$_[' . (0 + $1) . '], '; + } + elsif($USE_LITERALS and ( + (ord('A') == 65) + ? $p !~ m/[^\x20-\x7E]/s + # ASCII very safe chars + : $p !~ m/[^ !"\#\$%&'()*+,\-.\/0-9:;<=>?\@A-Z[\\\]^_`a-z{|}~\x07]/s + # EBCDIC very safe chars + )) { + # Normal case: a literal containing only safe characters + $p =~ s/'/\\'/g; + $code[-1] .= q{'} . $p . q{', }; + } + else { + # Stow it on the chunk-stack, and just refer to that. + push @c, $p; + push @code, ' $c[' . $#c . '], '; + } + } + $code[-1] .= "),\n"; + + push @c, ''; + } + else { + $target->_die_pointing($_[1], q{Unbalanced ']'}); + } + + } + elsif(substr($1,0,1) ne '~') { + # it's stuff not containing "~" or "[" or "]" + # i.e., a literal blob + $c[-1] .= $1; + + } + elsif($1 eq '~~') { # "~~" + $c[-1] .= '~'; + + } + elsif($1 eq '~[') { # "~[" + $c[-1] .= '['; + + } + elsif($1 eq '~]') { # "~]" + $c[-1] .= ']'; + + } + elsif($1 eq '~,') { # "~," + if($in_group) { + # This is a hack, based on the assumption that no-one will actually + # want a DEL inside a bracket group. Let's hope that's it's true. + if (ord('A') == 65) { # ASCII etc + $c[-1] .= "\x7F"; + } + else { # EBCDIC (cp 1047, 0037, POSIX-BC) + $c[-1] .= "\x07"; + } + } + else { + $c[-1] .= '~,'; + } + + } + elsif($1 eq '~') { # possible only at string-end, it seems. + $c[-1] .= '~'; + + } + else { + # It's a "~X" where X is not a special character. + # Consider it a literal ~ and X. + $c[-1] .= $1; + } + } + } + + if($call_count) { + undef $big_pile; # Well, nevermind that. + } + else { + # It's all literals! Ahwell, that can happen. + # So don't bother with the eval. Return a SCALAR reference. + return \$big_pile; + } + + die q{Last chunk isn't null??} if @c and length $c[-1]; # sanity + DEBUG and warn scalar(@c), " chunks under closure\n"; + if(@code == 0) { # not possible? + DEBUG and warn "Empty code\n"; + return \''; + } + elsif(@code > 1) { # most cases, presumably! + unshift @code, "join '',\n"; + } + unshift @code, "use strict; sub {\n"; + push @code, "}\n"; + + DEBUG and warn @code; + my $sub = eval(join '', @code); + die "$@ while evalling" . join('', @code) if $@; # Should be impossible. + return $sub; +} + +# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +sub _die_pointing { + # This is used by _compile to throw a fatal error + my $target = shift; # class name + # ...leaving $_[0] the error-causing text, and $_[1] the error message + + my $i = index($_[0], "\n"); + + my $pointy; + my $pos = pos($_[0]) - (defined($_[2]) ? $_[2] : 0) - 1; + if($pos < 1) { + $pointy = "^=== near there\n"; + } + else { # we need to space over + my $first_tab = index($_[0], "\t"); + if($pos > 2 and ( -1 == $first_tab or $first_tab > pos($_[0]))) { + # No tabs, or the first tab is harmlessly after where we will point to, + # AND we're far enough from the margin that we can draw a proper arrow. + $pointy = ('=' x $pos) . "^ near there\n"; + } + else { + # tabs screw everything up! + $pointy = substr($_[0],0,$pos); + $pointy =~ tr/\t //cd; + # make everything into whitespace, but preseving tabs + $pointy .= "^=== near there\n"; + } + } + + my $errmsg = "$_[1], in\:\n$_[0]"; + + if($i == -1) { + # No newline. + $errmsg .= "\n" . $pointy; + } + elsif($i == (length($_[0]) - 1) ) { + # Already has a newline at end. + $errmsg .= $pointy; + } + else { + # don't bother with the pointy bit, I guess. + } + Carp::croak( "$errmsg via $target, as used" ); +} + +1; + diff --git a/Master/tlpkg/tlperl0/lib/Locale/Maketext/GutsLoader.pm b/Master/tlpkg/tlperl0/lib/Locale/Maketext/GutsLoader.pm new file mode 100755 index 00000000000..daa9840260a --- /dev/null +++ b/Master/tlpkg/tlperl0/lib/Locale/Maketext/GutsLoader.pm @@ -0,0 +1,49 @@ +package Locale::Maketext::GutsLoader; + +$VERSION = '1.13'; + +use strict; +sub zorp { return scalar @_ } + +BEGIN { + $Locale::Maketext::GutsLoader::GUTSPATH = __FILE__; + *Locale::Maketext::DEBUG = sub () {0} + unless defined &Locale::Maketext::DEBUG; +} + +# +# This whole drama is so that we can load the utf8'd code +# in Locale::Maketext::Guts, but if that fails, snip the +# utf8 and then try THAT. +# + +$Locale::Maketext::GUTSPATH = ''; +Locale::Maketext::DEBUG and warn "Requiring Locale::Maketext::Guts...\n"; +eval 'require Locale::Maketext::Guts'; + +if ($@) { + my $path = $Locale::Maketext::GUTSPATH; + + die "Can't load Locale::Maketext::Guts\nAborting" unless $path; + + die "No readable file $Locale::Maketext::GutsLoader::GUTSPATH\nAborting" + unless -e $path and -f _ and -r _; + + open(IN, $path) or die "Can't read-open $path\nAborting"; + + my $source; + { local $/; $source = <IN>; } + close(IN); + unless( $source =~ s/\b(use utf8)/# $1/ ) { + Locale::Maketext::DEBUG and + print "I didn't see 'use utf8' in $path\n"; + } + eval $source; + die "Can't compile $path\n...The error I got was:\n$@\nAborting" if $@; + Locale::Maketext::DEBUG and warn "Non-utf8'd Locale::Maketext::Guts fine\n"; +} +else { + Locale::Maketext::DEBUG and warn "Loaded Locale::Maketext::Guts fine\n"; +} + +1; diff --git a/Master/tlpkg/tlperl0/lib/Locale/Maketext/Simple.pm b/Master/tlpkg/tlperl0/lib/Locale/Maketext/Simple.pm new file mode 100755 index 00000000000..30760f3c26d --- /dev/null +++ b/Master/tlpkg/tlperl0/lib/Locale/Maketext/Simple.pm @@ -0,0 +1,341 @@ +package Locale::Maketext::Simple; +$Locale::Maketext::Simple::VERSION = '0.21'; + +use strict; +use 5.005; + +=head1 NAME + +Locale::Maketext::Simple - Simple interface to Locale::Maketext::Lexicon + +=head1 VERSION + +This document describes version 0.18 of Locale::Maketext::Simple, +released Septermber 8, 2006. + +=head1 SYNOPSIS + +Minimal setup (looks for F<auto/Foo/*.po> and F<auto/Foo/*.mo>): + + package Foo; + use Locale::Maketext::Simple; # exports 'loc' + loc_lang('fr'); # set language to French + sub hello { + print loc("Hello, [_1]!", "World"); + } + +More sophisticated example: + + package Foo::Bar; + use Locale::Maketext::Simple ( + Class => 'Foo', # search in auto/Foo/ + Style => 'gettext', # %1 instead of [_1] + Export => 'maketext', # maketext() instead of loc() + Subclass => 'L10N', # Foo::L10N instead of Foo::I18N + Decode => 1, # decode entries to unicode-strings + Encoding => 'locale', # but encode lexicons in current locale + # (needs Locale::Maketext::Lexicon 0.36) + ); + sub japh { + print maketext("Just another %1 hacker", "Perl"); + } + +=head1 DESCRIPTION + +This module is a simple wrapper around B<Locale::Maketext::Lexicon>, +designed to alleviate the need of creating I<Language Classes> for +module authors. + +The language used is chosen from the loc_lang call. If a lookup is not +possible, the i-default language will be used. If the lookup is not in the +i-default language, then the key will be returned. + +If B<Locale::Maketext::Lexicon> is not present, it implements a +minimal localization function by simply interpolating C<[_1]> with +the first argument, C<[_2]> with the second, etc. Interpolated +function like C<[quant,_1]> are treated as C<[_1]>, with the sole +exception of C<[tense,_1,X]>, which will append C<ing> to C<_1> when +X is C<present>, or appending C<ed> to <_1> otherwise. + +=head1 OPTIONS + +All options are passed either via the C<use> statement, or via an +explicit C<import>. + +=head2 Class + +By default, B<Locale::Maketext::Simple> draws its source from the +calling package's F<auto/> directory; you can override this behaviour +by explicitly specifying another package as C<Class>. + +=head2 Path + +If your PO and MO files are under a path elsewhere than C<auto/>, +you may specify it using the C<Path> option. + +=head2 Style + +By default, this module uses the C<maketext> style of C<[_1]> and +C<[quant,_1]> for interpolation. Alternatively, you can specify the +C<gettext> style, which uses C<%1> and C<%quant(%1)> for interpolation. + +This option is case-insensitive. + +=head2 Export + +By default, this module exports a single function, C<loc>, into its +caller's namespace. You can set it to another name, or set it to +an empty string to disable exporting. + +=head2 Subclass + +By default, this module creates an C<::I18N> subclass under the +caller's package (or the package specified by C<Class>), and stores +lexicon data in its subclasses. You can assign a name other than +C<I18N> via this option. + +=head2 Decode + +If set to a true value, source entries will be converted into +utf8-strings (available in Perl 5.6.1 or later). This feature +needs the B<Encode> or B<Encode::compat> module. + +=head2 Encoding + +Specifies an encoding to store lexicon entries, instead of +utf8-strings. If set to C<locale>, the encoding from the current +locale setting is used. Implies a true value for C<Decode>. + +=cut + +sub import { + my ($class, %args) = @_; + + $args{Class} ||= caller; + $args{Style} ||= 'maketext'; + $args{Export} ||= 'loc'; + $args{Subclass} ||= 'I18N'; + + my ($loc, $loc_lang) = $class->load_loc(%args); + $loc ||= $class->default_loc(%args); + + no strict 'refs'; + *{caller(0) . "::$args{Export}"} = $loc if $args{Export}; + *{caller(0) . "::$args{Export}_lang"} = $loc_lang || sub { 1 }; +} + +my %Loc; + +sub reload_loc { %Loc = () } + +sub load_loc { + my ($class, %args) = @_; + + my $pkg = join('::', grep { defined and length } $args{Class}, $args{Subclass}); + return $Loc{$pkg} if exists $Loc{$pkg}; + + eval { require Locale::Maketext::Lexicon; 1 } or return; + $Locale::Maketext::Lexicon::VERSION > 0.20 or return; + eval { require File::Spec; 1 } or return; + + my $path = $args{Path} || $class->auto_path($args{Class}) or return; + my $pattern = File::Spec->catfile($path, '*.[pm]o'); + my $decode = $args{Decode} || 0; + my $encoding = $args{Encoding} || undef; + + $decode = 1 if $encoding; + + $pattern =~ s{\\}{/}g; # to counter win32 paths + + eval " + package $pkg; + use base 'Locale::Maketext'; + Locale::Maketext::Lexicon->import({ + 'i-default' => [ 'Auto' ], + '*' => [ Gettext => \$pattern ], + _decode => \$decode, + _encoding => \$encoding, + }); + *${pkg}::Lexicon = \\%${pkg}::i_default::Lexicon; + *tense = sub { \$_[1] . ((\$_[2] eq 'present') ? 'ing' : 'ed') } + unless defined &tense; + + 1; + " or die $@; + + my $lh = eval { $pkg->get_handle } or return; + my $style = lc($args{Style}); + if ($style eq 'maketext') { + $Loc{$pkg} = sub { + $lh->maketext(@_) + }; + } + elsif ($style eq 'gettext') { + $Loc{$pkg} = sub { + my $str = shift; + $str =~ s{([\~\[\]])}{~$1}g; + $str =~ s{ + ([%\\]%) # 1 - escaped sequence + | + % (?: + ([A-Za-z#*]\w*) # 2 - function call + \(([^\)]*)\) # 3 - arguments + | + ([1-9]\d*|\*) # 4 - variable + ) + }{ + $1 ? $1 + : $2 ? "\[$2,"._unescape($3)."]" + : "[_$4]" + }egx; + return $lh->maketext($str, @_); + }; + } + else { + die "Unknown Style: $style"; + } + + return $Loc{$pkg}, sub { + $lh = $pkg->get_handle(@_); + }; +} + +sub default_loc { + my ($self, %args) = @_; + my $style = lc($args{Style}); + if ($style eq 'maketext') { + return sub { + my $str = shift; + $str =~ s{((?<!~)(?:~~)*)\[_([1-9]\d*|\*)\]} + {$1%$2}g; + $str =~ s{((?<!~)(?:~~)*)\[([A-Za-z#*]\w*),([^\]]+)\]} + {"$1%$2(" . _escape($3) . ')'}eg; + _default_gettext($str, @_); + }; + } + elsif ($style eq 'gettext') { + return \&_default_gettext; + } + else { + die "Unknown Style: $style"; + } +} + +sub _default_gettext { + my $str = shift; + $str =~ s{ + % # leading symbol + (?: # either one of + \d+ # a digit, like %1 + | # or + (\w+)\( # a function call -- 1 + (?: # either + %\d+ # an interpolation + | # or + ([^,]*) # some string -- 2 + ) # end either + (?: # maybe followed + , # by a comma + ([^),]*) # and a param -- 3 + )? # end maybe + (?: # maybe followed + , # by another comma + ([^),]*) # and a param -- 4 + )? # end maybe + [^)]* # and other ignorable params + \) # closing function call + ) # closing either one of + }{ + my $digit = $2 || shift; + $digit . ( + $1 ? ( + ($1 eq 'tense') ? (($3 eq 'present') ? 'ing' : 'ed') : + ($1 eq 'quant') ? ' ' . (($digit > 1) ? ($4 || "$3s") : $3) : + '' + ) : '' + ); + }egx; + return $str; +}; + +sub _escape { + my $text = shift; + $text =~ s/\b_([1-9]\d*)/%$1/g; + return $text; +} + +sub _unescape { + join(',', map { + /\A(\s*)%([1-9]\d*|\*)(\s*)\z/ ? "$1_$2$3" : $_ + } split(/,/, $_[0])); +} + +sub auto_path { + my ($self, $calldir) = @_; + $calldir =~ s#::#/#g; + my $path = $INC{$calldir . '.pm'} or return; + + # Try absolute path name. + if ($^O eq 'MacOS') { + (my $malldir = $calldir) =~ tr#/#:#; + $path =~ s#^(.*)$malldir\.pm\z#$1auto:$malldir:#s; + } else { + $path =~ s#^(.*)$calldir\.pm\z#$1auto/$calldir/#; + } + + return $path if -d $path; + + # If that failed, try relative path with normal @INC searching. + $path = "auto/$calldir/"; + foreach my $inc (@INC) { + return "$inc/$path" if -d "$inc/$path"; + } + + return; +} + +1; + +=head1 ACKNOWLEDGMENTS + +Thanks to Jos I. Boumans for suggesting this module to be written. + +Thanks to Chia-Liang Kao for suggesting C<Path> and C<loc_lang>. + +=head1 SEE ALSO + +L<Locale::Maketext>, L<Locale::Maketext::Lexicon> + +=head1 AUTHORS + +Audrey Tang E<lt>cpan@audreyt.orgE<gt> + +=head1 COPYRIGHT + +Copyright 2003, 2004, 2005, 2006 by Audrey Tang E<lt>cpan@audreyt.orgE<gt>. + +This software is released under the MIT license cited below. Additionally, +when this software is distributed with B<Perl Kit, Version 5>, you may also +redistribute it and/or modify it under the same terms as Perl itself. + +=head2 The "MIT" License + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. + +=cut diff --git a/Master/tlpkg/tlperl0/lib/Locale/Maketext/TPJ13.pod b/Master/tlpkg/tlperl0/lib/Locale/Maketext/TPJ13.pod new file mode 100755 index 00000000000..b5e2c0b972b --- /dev/null +++ b/Master/tlpkg/tlperl0/lib/Locale/Maketext/TPJ13.pod @@ -0,0 +1,775 @@ +# This document contains text in Perl "POD" format. +# Use a POD viewer like perldoc or perlman to render it. + +=head1 NAME + +Locale::Maketext::TPJ13 -- article about software localization + +=head1 SYNOPSIS + + # This an article, not a module. + +=head1 DESCRIPTION + +The following article by Sean M. Burke and Jordan Lachler +first appeared in I<The Perl Journal> #13 +and is copyright 1999 The Perl Journal. It appears +courtesy of Jon Orwant and The Perl Journal. This document may be +distributed under the same terms as Perl itself. + +=head1 Localization and Perl: gettext breaks, Maketext fixes + +by Sean M. Burke and Jordan Lachler + +This article points out cases where gettext (a common system for +localizing software interfaces -- i.e., making them work in the user's +language of choice) fails because of basic differences between human +languages. This article then describes Maketext, a new system capable +of correctly treating these differences. + +=head2 A Localization Horror Story: It Could Happen To You + +=over + +"There are a number of languages spoken by human beings in this +world." + +-- Harald Tveit Alvestrand, in RFC 1766, "Tags for the +Identification of Languages" + +=back + +Imagine that your task for the day is to localize a piece of software +-- and luckily for you, the only output the program emits is two +messages, like this: + + I scanned 12 directories. + + Your query matched 10 files in 4 directories. + +So how hard could that be? You look at the code that +produces the first item, and it reads: + + printf("I scanned %g directories.", + $directory_count); + +You think about that, and realize that it doesn't even work right for +English, as it can produce this output: + + I scanned 1 directories. + +So you rewrite it to read: + + printf("I scanned %g %s.", + $directory_count, + $directory_count == 1 ? + "directory" : "directories", + ); + +...which does the Right Thing. (In case you don't recall, "%g" is for +locale-specific number interpolation, and "%s" is for string +interpolation.) + +But you still have to localize it for all the languages you're +producing this software for, so you pull Locale::gettext off of CPAN +so you can access the C<gettext> C functions you've heard are standard +for localization tasks. + +And you write: + + printf(gettext("I scanned %g %s."), + $dir_scan_count, + $dir_scan_count == 1 ? + gettext("directory") : gettext("directories"), + ); + +But you then read in the gettext manual (Drepper, Miller, and Pinard 1995) +that this is not a good idea, since how a single word like "directory" +or "directories" is translated may depend on context -- and this is +true, since in a case language like German or Russian, you'd may need +these words with a different case ending in the first instance (where the +word is the object of a verb) than in the second instance, which you haven't even +gotten to yet (where the word is the object of a preposition, "in %g +directories") -- assuming these keep the same syntax when translated +into those languages. + +So, on the advice of the gettext manual, you rewrite: + + printf( $dir_scan_count == 1 ? + gettext("I scanned %g directory.") : + gettext("I scanned %g directories."), + $dir_scan_count ); + +So, you email your various translators (the boss decides that the +languages du jour are Chinese, Arabic, Russian, and Italian, so you +have one translator for each), asking for translations for "I scanned +%g directory." and "I scanned %g directories.". When they reply, +you'll put that in the lexicons for gettext to use when it localizes +your software, so that when the user is running under the "zh" +(Chinese) locale, gettext("I scanned %g directory.") will return the +appropriate Chinese text, with a "%g" in there where printf can then +interpolate $dir_scan. + +Your Chinese translator emails right back -- he says both of these +phrases translate to the same thing in Chinese, because, in linguistic +jargon, Chinese "doesn't have number as a grammatical category" -- +whereas English does. That is, English has grammatical rules that +refer to "number", i.e., whether something is grammatically singular +or plural; and one of these rules is the one that forces nouns to take +a plural suffix (generally "s") when in a plural context, as they are when +they follow a number other than "one" (including, oddly enough, "zero"). +Chinese has no such rules, and so has just the one phrase where English +has two. But, no problem, you can have this one Chinese phrase appear +as the translation for the two English phrases in the "zh" gettext +lexicon for your program. + +Emboldened by this, you dive into the second phrase that your software +needs to output: "Your query matched 10 files in 4 directories.". You notice +that if you want to treat phrases as indivisible, as the gettext +manual wisely advises, you need four cases now, instead of two, to +cover the permutations of singular and plural on the two items, +$dir_count and $file_count. So you try this: + + printf( $file_count == 1 ? + ( $directory_count == 1 ? + gettext("Your query matched %g file in %g directory.") : + gettext("Your query matched %g file in %g directories.") ) : + ( $directory_count == 1 ? + gettext("Your query matched %g files in %g directory.") : + gettext("Your query matched %g files in %g directories.") ), + $file_count, $directory_count, + ); + +(The case of "1 file in 2 [or more] directories" could, I suppose, +occur in the case of symlinking or something of the sort.) + +It occurs to you that this is not the prettiest code you've ever +written, but this seems the way to go. You mail off to the +translators asking for translations for these four cases. The +Chinese guy replies with the one phrase that these all translate to in +Chinese, and that phrase has two "%g"s in it, as it should -- but +there's a problem. He translates it word-for-word back: "In %g +directories contains %g files match your query." The %g +slots are in an order reverse to what they are in English. You wonder +how you'll get gettext to handle that. + +But you put it aside for the moment, and optimistically hope that the +other translators won't have this problem, and that their languages +will be better behaved -- i.e., that they will be just like English. + +But the Arabic translator is the next to write back. First off, your +code for "I scanned %g directory." or "I scanned %g directories." +assumes there's only singular or plural. But, to use linguistic +jargon again, Arabic has grammatical number, like English (but unlike +Chinese), but it's a three-term category: singular, dual, and plural. +In other words, the way you say "directory" depends on whether there's +one directory, or I<two> of them, or I<more than two> of them. Your +test of C<($directory == 1)> no longer does the job. And it means +that where English's grammatical category of number necessitates +only the two permutations of the first sentence based on "directory +[singular]" and "directories [plural]", Arabic has three -- and, +worse, in the second sentence ("Your query matched %g file in %g +directory."), where English has four, Arabic has nine. You sense +an unwelcome, exponential trend taking shape. + +Your Italian translator emails you back and says that "I searched 0 +directories" (a possible English output of your program) is stilted, +and if you think that's fine English, that's your problem, but that +I<just will not do> in the language of Dante. He insists that where +$directory_count is 0, your program should produce the Italian text +for "I I<didn't> scan I<any> directories.". And ditto for "I didn't +match any files in any directories", although he says the last part +about "in any directories" should probably just be left off. + +You wonder how you'll get gettext to handle this; to accomodate the +ways Arabic, Chinese, and Italian deal with numbers in just these few +very simple phrases, you need to write code that will ask gettext for +different queries depending on whether the numerical values in +question are 1, 2, more than 2, or in some cases 0, and you still haven't +figured out the problem with the different word order in Chinese. + +Then your Russian translator calls on the phone, to I<personally> tell +you the bad news about how really unpleasant your life is about to +become: + +Russian, like German or Latin, is an inflectional language; that is, nouns +and adjectives have to take endings that depend on their case +(i.e., nominative, accusative, genitive, etc...) -- which is roughly a matter of +what role they have in syntax of the sentence -- +as well as on the grammatical gender (i.e., masculine, feminine, neuter) +and number (i.e., singular or plural) of the noun, as well as on the +declension class of the noun. But unlike with most other inflected languages, +putting a number-phrase (like "ten" or "forty-three", or their Arabic +numeral equivalents) in front of noun in Russian can change the case and +number that noun is, and therefore the endings you have to put on it. + +He elaborates: In "I scanned %g directories", you'd I<expect> +"directories" to be in the accusative case (since it is the direct +object in the sentence) and the plural number, +except where $directory_count is 1, then you'd expect the singular, of +course. Just like Latin or German. I<But!> Where $directory_count % +10 is 1 ("%" for modulo, remember), assuming $directory count is an +integer, and except where $directory_count % 100 is 11, "directories" +is forced to become grammatically singular, which means it gets the +ending for the accusative singular... You begin to visualize the code +it'd take to test for the problem so far, I<and still work for Chinese +and Arabic and Italian>, and how many gettext items that'd take, but +he keeps going... But where $directory_count % 10 is 2, 3, or 4 +(except where $directory_count % 100 is 12, 13, or 14), the word for +"directories" is forced to be genitive singular -- which means another +ending... The room begins to spin around you, slowly at first... But +with I<all other> integer values, since "directory" is an inanimate +noun, when preceded by a number and in the nominative or accusative +cases (as it is here, just your luck!), it does stay plural, but it is +forced into the genitive case -- yet another ending... And +you never hear him get to the part about how you're going to run into +similar (but maybe subtly different) problems with other Slavic +languages like Polish, because the floor comes up to meet you, and you +fade into unconsciousness. + + +The above cautionary tale relates how an attempt at localization can +lead from programmer consternation, to program obfuscation, to a need +for sedation. But careful evaluation shows that your choice of tools +merely needed further consideration. + +=head2 The Linguistic View + +=over + +"It is more complicated than you think." + +-- The Eighth Networking Truth, from RFC 1925 + +=back + +The field of Linguistics has expended a great deal of effort over the +past century trying to find grammatical patterns which hold across +languages; it's been a constant process +of people making generalizations that should apply to all languages, +only to find out that, all too often, these generalizations fail -- +sometimes failing for just a few languages, sometimes whole classes of +languages, and sometimes nearly every language in the world except +English. Broad statistical trends are evident in what the "average +language" is like as far as what its rules can look like, must look +like, and cannot look like. But the "average language" is just as +unreal a concept as the "average person" -- it runs up against the +fact no language (or person) is, in fact, average. The wisdom of past +experience leads us to believe that any given language can do whatever +it wants, in any order, with appeal to any kind of grammatical +categories wants -- case, number, tense, real or metaphoric +characteristics of the things that words refer to, arbitrary or +predictable classifications of words based on what endings or prefixes +they can take, degree or means of certainty about the truth of +statements expressed, and so on, ad infinitum. + +Mercifully, most localization tasks are a matter of finding ways to +translate whole phrases, generally sentences, where the context is +relatively set, and where the only variation in content is I<usually> +in a number being expressed -- as in the example sentences above. +Translating specific, fully-formed sentences is, in practice, fairly +foolproof -- which is good, because that's what's in the phrasebooks +that so many tourists rely on. Now, a given phrase (whether in a +phrasebook or in a gettext lexicon) in one language I<might> have a +greater or lesser applicability than that phrase's translation into +another language -- for example, strictly speaking, in Arabic, the +"your" in "Your query matched..." would take a different form +depending on whether the user is male or female; so the Arabic +translation "your[feminine] query" is applicable in fewer cases than +the corresponding English phrase, which doesn't distinguish the user's +gender. (In practice, it's not feasable to have a program know the +user's gender, so the masculine "you" in Arabic is usually used, by +default.) + +But in general, such surprises are rare when entire sentences are +being translated, especially when the functional context is restricted +to that of a computer interacting with a user either to convey a fact +or to prompt for a piece of information. So, for purposes of +localization, translation by phrase (generally by sentence) is both the +simplest and the least problematic. + +=head2 Breaking gettext + +=over + +"It Has To Work." + +-- First Networking Truth, RFC 1925 + +=back + +Consider that sentences in a tourist phrasebook are of two types: ones +like "How do I get to the marketplace?" that don't have any blanks to +fill in, and ones like "How much do these ___ cost?", where there's +one or more blanks to fill in (and these are usually linked to a +list of words that you can put in that blank: "fish", "potatoes", +"tomatoes", etc.) The ones with no blanks are no problem, but the +fill-in-the-blank ones may not be really straightforward. If it's a +Swahili phrasebook, for example, the authors probably didn't bother to +tell you the complicated ways that the verb "cost" changes its +inflectional prefix depending on the noun you're putting in the blank. +The trader in the marketplace will still understand what you're saying if +you say "how much do these potatoes cost?" with the wrong +inflectional prefix on "cost". After all, I<you> can't speak proper Swahili, +I<you're> just a tourist. But while tourists can be stupid, computers +are supposed to be smart; the computer should be able to fill in the +blank, and still have the results be grammatical. + +In other words, a phrasebook entry takes some values as parameters +(the things that you fill in the blank or blanks), and provides a value +based on these parameters, where the way you get that final value from +the given values can, properly speaking, involve an arbitrarily +complex series of operations. (In the case of Chinese, it'd be not at +all complex, at least in cases like the examples at the beginning of +this article; whereas in the case of Russian it'd be a rather complex +series of operations. And in some languages, the +complexity could be spread around differently: while the act of +putting a number-expression in front of a noun phrase might not be +complex by itself, it may change how you have to, for example, inflect +a verb elsewhere in the sentence. This is what in syntax is called +"long-distance dependencies".) + +This talk of parameters and arbitrary complexity is just another way +to say that an entry in a phrasebook is what in a programming language +would be called a "function". Just so you don't miss it, this is the +crux of this article: I<A phrase is a function; a phrasebook is a +bunch of functions.> + +The reason that using gettext runs into walls (as in the above +second-person horror story) is that you're trying to use a string (or +worse, a choice among a bunch of strings) to do what you really need a +function for -- which is futile. Preforming (s)printf interpolation +on the strings which you get back from gettext does allow you to do I<some> +common things passably well... sometimes... sort of; but, to paraphrase +what some people say about C<csh> script programming, "it fools you +into thinking you can use it for real things, but you can't, and you +don't discover this until you've already spent too much time trying, +and by then it's too late." + +=head2 Replacing gettext + +So, what needs to replace gettext is a system that supports lexicons +of functions instead of lexicons of strings. An entry in a lexicon +from such a system should I<not> look like this: + + "J'ai trouv\xE9 %g fichiers dans %g r\xE9pertoires" + +[\xE9 is e-acute in Latin-1. Some pod renderers would +scream if I used the actual character here. -- SB] + +but instead like this, bearing in mind that this is just a first stab: + + sub I_found_X1_files_in_X2_directories { + my( $files, $dirs ) = @_[0,1]; + $files = sprintf("%g %s", $files, + $files == 1 ? 'fichier' : 'fichiers'); + $dirs = sprintf("%g %s", $dirs, + $dirs == 1 ? "r\xE9pertoire" : "r\xE9pertoires"); + return "J'ai trouv\xE9 $files dans $dirs."; + } + +Now, there's no particularly obvious way to store anything but strings +in a gettext lexicon; so it looks like we just have to start over and +make something better, from scratch. I call my shot at a +gettext-replacement system "Maketext", or, in CPAN terms, +Locale::Maketext. + +When designing Maketext, I chose to plan its main features in terms of +"buzzword compliance". And here are the buzzwords: + +=head2 Buzzwords: Abstraction and Encapsulation + +The complexity of the language you're trying to output a phrase in is +entirely abstracted inside (and encapsulated within) the Maketext module +for that interface. When you call: + + print $lang->maketext("You have [quant,_1,piece] of new mail.", + scalar(@messages)); + +you don't know (and in fact can't easily find out) whether this will +involve lots of figuring, as in Russian (if $lang is a handle to the +Russian module), or relatively little, as in Chinese. That kind of +abstraction and encapsulation may encourage other pleasant buzzwords +like modularization and stratification, depending on what design +decisions you make. + +=head2 Buzzword: Isomorphism + +"Isomorphism" means "having the same structure or form"; in discussions +of program design, the word takes on the special, specific meaning that +your implementation of a solution to a problem I<has the same +structure> as, say, an informal verbal description of the solution, or +maybe of the problem itself. Isomorphism is, all things considered, +a good thing -- it's what problem-solving (and solution-implementing) +should look like. + +What's wrong the with gettext-using code like this... + + printf( $file_count == 1 ? + ( $directory_count == 1 ? + "Your query matched %g file in %g directory." : + "Your query matched %g file in %g directories." ) : + ( $directory_count == 1 ? + "Your query matched %g files in %g directory." : + "Your query matched %g files in %g directories." ), + $file_count, $directory_count, + ); + +is first off that it's not well abstracted -- these ways of testing +for grammatical number (as in the expressions like C<foo == 1 ? +singular_form : plural_form>) should be abstracted to each language +module, since how you get grammatical number is language-specific. + +But second off, it's not isomorphic -- the "solution" (i.e., the +phrasebook entries) for Chinese maps from these four English phrases to +the one Chinese phrase that fits for all of them. In other words, the +informal solution would be "The way to say what you want in Chinese is +with the one phrase 'For your question, in Y directories you would +find X files'" -- and so the implemented solution should be, +isomorphically, just a straightforward way to spit out that one +phrase, with numerals properly interpolated. It shouldn't have to map +from the complexity of other languages to the simplicity of this one. + +=head2 Buzzword: Inheritance + +There's a great deal of reuse possible for sharing of phrases between +modules for related dialects, or for sharing of auxiliary functions +between related languages. (By "auxiliary functions", I mean +functions that don't produce phrase-text, but which, say, return an +answer to "does this number require a plural noun after it?". Such +auxiliary functions would be used in the internal logic of functions +that actually do produce phrase-text.) + +In the case of sharing phrases, consider that you have an interface +already localized for American English (probably by having been +written with that as the native locale, but that's incidental). +Localizing it for UK English should, in practical terms, be just a +matter of running it past a British person with the instructions to +indicate what few phrases would benefit from a change in spelling or +possibly minor rewording. In that case, you should be able to put in +the UK English localization module I<only> those phrases that are +UK-specific, and for all the rest, I<inherit> from the American +English module. (And I expect this same situation would apply with +Brazilian and Continental Portugese, possbily with some I<very> +closely related languages like Czech and Slovak, and possibly with the +slightly different "versions" of written Mandarin Chinese, as I hear exist in +Taiwan and mainland China.) + +As to sharing of auxiliary functions, consider the problem of Russian +numbers from the beginning of this article; obviously, you'd want to +write only once the hairy code that, given a numeric value, would +return some specification of which case and number a given quanitified +noun should use. But suppose that you discover, while localizing an +interface for, say, Ukranian (a Slavic language related to Russian, +spoken by several million people, many of whom would be relieved to +find that your Web site's or software's interface is available in +their language), that the rules in Ukranian are the same as in Russian +for quantification, and probably for many other grammatical functions. +While there may well be no phrases in common between Russian and +Ukranian, you could still choose to have the Ukranian module inherit +from the Russian module, just for the sake of inheriting all the +various grammatical methods. Or, probably better organizationally, +you could move those functions to a module called C<_E_Slavic> or +something, which Russian and Ukranian could inherit useful functions +from, but which would (presumably) provide no lexicon. + +=head2 Buzzword: Concision + +Okay, concision isn't a buzzword. But it should be, so I decree that +as a new buzzword, "concision" means that simple common things should +be expressible in very few lines (or maybe even just a few characters) +of code -- call it a special case of "making simple things easy and +hard things possible", and see also the role it played in the +MIDI::Simple language, discussed elsewhere in this issue [TPJ#13]. + +Consider our first stab at an entry in our "phrasebook of functions": + + sub I_found_X1_files_in_X2_directories { + my( $files, $dirs ) = @_[0,1]; + $files = sprintf("%g %s", $files, + $files == 1 ? 'fichier' : 'fichiers'); + $dirs = sprintf("%g %s", $dirs, + $dirs == 1 ? "r\xE9pertoire" : "r\xE9pertoires"); + return "J'ai trouv\xE9 $files dans $dirs."; + } + +You may sense that a lexicon (to use a non-committal catch-all term for a +collection of things you know how to say, regardless of whether they're +phrases or words) consisting of functions I<expressed> as above would +make for rather long-winded and repetitive code -- even if you wisely +rewrote this to have quantification (as we call adding a number +expression to a noun phrase) be a function called like: + + sub I_found_X1_files_in_X2_directories { + my( $files, $dirs ) = @_[0,1]; + $files = quant($files, "fichier"); + $dirs = quant($dirs, "r\xE9pertoire"); + return "J'ai trouv\xE9 $files dans $dirs."; + } + +And you may also sense that you do not want to bother your translators +with having to write Perl code -- you'd much rather that they spend +their I<very costly time> on just translation. And this is to say +nothing of the near impossibility of finding a commercial translator +who would know even simple Perl. + +In a first-hack implementation of Maketext, each language-module's +lexicon looked like this: + + %Lexicon = ( + "I found %g files in %g directories" + => sub { + my( $files, $dirs ) = @_[0,1]; + $files = quant($files, "fichier"); + $dirs = quant($dirs, "r\xE9pertoire"); + return "J'ai trouv\xE9 $files dans $dirs."; + }, + ... and so on with other phrase => sub mappings ... + ); + +but I immediately went looking for some more concise way to basically +denote the same phrase-function -- a way that would also serve to +concisely denote I<most> phrase-functions in the lexicon for I<most> +languages. After much time and even some actual thought, I decided on +this system: + +* Where a value in a %Lexicon hash is a contentful string instead of +an anonymous sub (or, conceivably, a coderef), it would be interpreted +as a sort of shorthand expression of what the sub does. When accessed +for the first time in a session, it is parsed, turned into Perl code, +and then eval'd into an anonymous sub; then that sub replaces the +original string in that lexicon. (That way, the work of parsing and +evaling the shorthand form for a given phrase is done no more than +once per session.) + +* Calls to C<maketext> (as Maketext's main function is called) happen +thru a "language session handle", notionally very much like an IO +handle, in that you open one at the start of the session, and use it +for "sending signals" to an object in order to have it return the text +you want. + +So, this: + + $lang->maketext("You have [quant,_1,piece] of new mail.", + scalar(@messages)); + +basically means this: look in the lexicon for $lang (which may inherit +from any number of other lexicons), and find the function that we +happen to associate with the string "You have [quant,_1,piece] of new +mail" (which is, and should be, a functioning "shorthand" for this +function in the native locale -- English in this case). If you find +such a function, call it with $lang as its first parameter (as if it +were a method), and then a copy of scalar(@messages) as its second, +and then return that value. If that function was found, but was in +string shorthand instead of being a fully specified function, parse it +and make it into a function before calling it the first time. + +* The shorthand uses code in brackets to indicate method calls that +should be performed. A full explanation is not in order here, but a +few examples will suffice: + + "You have [quant,_1,piece] of new mail." + +The above code is shorthand for, and will be interpreted as, +this: + + sub { + my $handle = $_[0]; + my(@params) = @_; + return join '', + "You have ", + $handle->quant($params[1], 'piece'), + "of new mail."; + } + +where "quant" is the name of a method you're using to quantify the +noun "piece" with the number $params[0]. + +A string with no brackety calls, like this: + + "Your search expression was malformed." + +is somewhat of a degerate case, and just gets turned into: + + sub { return "Your search expression was malformed." } + +However, not everything you can write in Perl code can be written in +the above shorthand system -- not by a long shot. For example, consider +the Italian translator from the beginning of this article, who wanted +the Italian for "I didn't find any files" as a special case, instead +of "I found 0 files". That couldn't be specified (at least not easily +or simply) in our shorthand system, and it would have to be written +out in full, like this: + + sub { # pretend the English strings are in Italian + my($handle, $files, $dirs) = @_[0,1,2]; + return "I didn't find any files" unless $files; + return join '', + "I found ", + $handle->quant($files, 'file'), + " in ", + $handle->quant($dirs, 'directory'), + "."; + } + +Next to a lexicon full of shorthand code, that sort of sticks out like a +sore thumb -- but this I<is> a special case, after all; and at least +it's possible, if not as concise as usual. + +As to how you'd implement the Russian example from the beginning of +the article, well, There's More Than One Way To Do It, but it could be +something like this (using English words for Russian, just so you know +what's going on): + + "I [quant,_1,directory,accusative] scanned." + +This shifts the burden of complexity off to the quant method. That +method's parameters are: the numeric value it's going to use to +quantify something; the Russian word it's going to quantify; and the +parameter "accusative", which you're using to mean that this +sentence's syntax wants a noun in the accusative case there, although +that quantification method may have to overrule, for grammatical +reasons you may recall from the beginning of this article. + +Now, the Russian quant method here is responsible not only for +implementing the strange logic necessary for figuring out how Russian +number-phrases impose case and number on their noun-phrases, but also +for inflecting the Russian word for "directory". How that inflection +is to be carried out is no small issue, and among the solutions I've +seen, some (like variations on a simple lookup in a hash where all +possible forms are provided for all necessary words) are +straightforward but I<can> become cumbersome when you need to inflect +more than a few dozen words; and other solutions (like using +algorithms to model the inflections, storing only root forms and +irregularities) I<can> involve more overhead than is justifiable for +all but the largest lexicons. + +Mercifully, this design decision becomes crucial only in the hairiest +of inflected languages, of which Russian is by no means the I<worst> case +scenario, but is worse than most. Most languages have simpler +inflection systems; for example, in English or Swahili, there are +generally no more than two possible inflected forms for a given noun +("error/errors"; "kosa/makosa"), and the +rules for producing these forms are fairly simple -- or at least, +simple rules can be formulated that work for most words, and you can +then treat the exceptions as just "irregular", at least relative to +your ad hoc rules. A simpler inflection system (simpler rules, fewer +forms) means that design decisions are less crucial to maintaining +sanity, whereas the same decisions could incur +overhead-versus-scalability problems in languages like Russian. It +may I<also> be likely that code (possibly in Perl, as with +Lingua::EN::Inflect, for English nouns) has already +been written for the language in question, whether simple or complex. + +Moreover, a third possibility may even be simpler than anything +discussed above: "Just require that all possible (or at least +applicable) forms be provided in the call to the given language's quant +method, as in:" + + "I found [quant,_1,file,files]." + +That way, quant just has to chose which form it needs, without having +to look up or generate anything. While possibly not optimal for +Russian, this should work well for most other languages, where +quantification is not as complicated an operation. + +=head2 The Devil in the Details + +There's plenty more to Maketext than described above -- for example, +there's the details of how language tags ("en-US", "i-pwn", "fi", +etc.) or locale IDs ("en_US") interact with actual module naming +("BogoQuery/Locale/en_us.pm"), and what magic can ensue; there's the +details of how to record (and possibly negotiate) what character +encoding Maketext will return text in (UTF8? Latin-1? KOI8?). There's +the interesting fact that Maketext is for localization, but nowhere +actually has a "C<use locale;>" anywhere in it. For the curious, +there's the somewhat frightening details of how I actually +implement something like data inheritance so that searches across +modules' %Lexicon hashes can parallel how Perl implements method +inheritance. + +And, most importantly, there's all the practical details of how to +actually go about deriving from Maketext so you can use it for your +interfaces, and the various tools and conventions for starting out and +maintaining individual language modules. + +That is all covered in the documentation for Locale::Maketext and the +modules that come with it, available in CPAN. After having read this +article, which covers the why's of Maketext, the documentation, +which covers the how's of it, should be quite straightfoward. + +=head2 The Proof in the Pudding: Localizing Web Sites + +Maketext and gettext have a notable difference: gettext is in C, +accessible thru C library calls, whereas Maketext is in Perl, and +really can't work without a Perl interpreter (although I suppose +something like it could be written for C). Accidents of history (and +not necessarily lucky ones) have made C++ the most common language for +the implementation of applications like word processors, Web browsers, +and even many in-house applications like custom query systems. Current +conditions make it somewhat unlikely that the next one of any of these +kinds of applications will be written in Perl, albeit clearly more for +reasons of custom and inertia than out of consideration of what is the +right tool for the job. + +However, other accidents of history have made Perl a well-accepted +language for design of server-side programs (generally in CGI form) +for Web site interfaces. Localization of static pages in Web sites is +trivial, feasable either with simple language-negotiation features in +servers like Apache, or with some kind of server-side inclusions of +language-appropriate text into layout templates. However, I think +that the localization of Perl-based search systems (or other kinds of +dynamic content) in Web sites, be they public or access-restricted, +is where Maketext will see the greatest use. + +I presume that it would be only the exceptional Web site that gets +localized for English I<and> Chinese I<and> Italian I<and> Arabic +I<and> Russian, to recall the languages from the beginning of this +article -- to say nothing of German, Spanish, French, Japanese, +Finnish, and Hindi, to name a few languages that benefit from large +numbers of programmers or Web viewers or both. + +However, the ever-increasing internationalization of the Web (whether +measured in terms of amount of content, of numbers of content writers +or programmers, or of size of content audiences) makes it increasingly +likely that the interface to the average Web-based dynamic content +service will be localized for two or maybe three languages. It is my +hope that Maketext will make that task as simple as possible, and will +remove previous barriers to localization for languages dissimilar to +English. + + __END__ + +Sean M. Burke (sburkeE<64>cpan.org) has a Master's in linguistics +from Northwestern University; he specializes in language technology. +Jordan Lachler (lachlerE<64>unm.edu) is a PhD student in the Department of +Linguistics at the University of New Mexico; he specializes in +morphology and pedagogy of North American native languages. + +=head2 References + +Alvestrand, Harald Tveit. 1995. I<RFC 1766: Tags for the +Identification of Languages.> +C<ftp://ftp.isi.edu/in-notes/rfc1766.txt> +[Now see RFC 3066.] + +Callon, Ross, editor. 1996. I<RFC 1925: The Twelve +Networking Truths.> +C<ftp://ftp.isi.edu/in-notes/rfc1925.txt> + +Drepper, Ulrich, Peter Miller, +and FranE<ccedil>ois Pinard. 1995-2001. GNU +C<gettext>. Available in C<ftp://prep.ai.mit.edu/pub/gnu/>, with +extensive docs in the distribution tarball. [Since +I wrote this article in 1998, I now see that the +gettext docs are now trying more to come to terms with +plurality. Whether useful conclusions have come from it +is another question altogether. -- SMB, May 2001] + +Forbes, Nevill. 1964. I<Russian Grammar.> Third Edition, revised +by J. C. Dumbreck. Oxford University Press. + +=cut + +#End + diff --git a/Master/tlpkg/tlperl0/lib/Locale/Script.pm b/Master/tlpkg/tlperl0/lib/Locale/Script.pm new file mode 100755 index 00000000000..f5fdbab05c9 --- /dev/null +++ b/Master/tlpkg/tlperl0/lib/Locale/Script.pm @@ -0,0 +1,294 @@ +# +# Locale::Script - ISO codes for script identification (ISO 15924) +# +# $Id: Script.pm,v 2.7 2004/06/10 21:19:34 neilb Exp $ +# + +package Locale::Script; +use strict; +require 5.002; + +require Exporter; +use Carp; +use Locale::Constants; + + +#----------------------------------------------------------------------- +# Public Global Variables +#----------------------------------------------------------------------- +use vars qw($VERSION @ISA @EXPORT @EXPORT_OK); +$VERSION = sprintf("%d.%02d", q$Revision: 2.7 $ =~ /(\d+)\.(\d+)/); +@ISA = qw(Exporter); +@EXPORT = qw(code2script script2code + all_script_codes all_script_names + script_code2code + LOCALE_CODE_ALPHA_2 LOCALE_CODE_ALPHA_3 LOCALE_CODE_NUMERIC); + +#----------------------------------------------------------------------- +# Private Global Variables +#----------------------------------------------------------------------- +my $CODES = []; +my $COUNTRIES = []; + + +#======================================================================= +# +# code2script ( CODE [, CODESET ] ) +# +#======================================================================= +sub code2script +{ + my $code = shift; + my $codeset = @_ > 0 ? shift : LOCALE_CODE_DEFAULT; + + + return undef unless defined $code; + + #------------------------------------------------------------------- + # Make sure the code is in the right form before we use it + # to look up the corresponding script. + # We have to sprintf because the codes are given as 3-digits, + # with leading 0's. Eg 070 for Egyptian demotic. + #------------------------------------------------------------------- + if ($codeset == LOCALE_CODE_NUMERIC) + { + return undef if ($code =~ /\D/); + $code = sprintf("%.3d", $code); + } + else + { + $code = lc($code); + } + + if (exists $CODES->[$codeset]->{$code}) + { + return $CODES->[$codeset]->{$code}; + } + else + { + #--------------------------------------------------------------- + # no such script code! + #--------------------------------------------------------------- + return undef; + } +} + + +#======================================================================= +# +# script2code ( SCRIPT [, CODESET ] ) +# +#======================================================================= +sub script2code +{ + my $script = shift; + my $codeset = @_ > 0 ? shift : LOCALE_CODE_DEFAULT; + + + return undef unless defined $script; + $script = lc($script); + if (exists $COUNTRIES->[$codeset]->{$script}) + { + return $COUNTRIES->[$codeset]->{$script}; + } + else + { + #--------------------------------------------------------------- + # no such script! + #--------------------------------------------------------------- + return undef; + } +} + + +#======================================================================= +# +# script_code2code ( CODE, IN-CODESET, OUT-CODESET ) +# +#======================================================================= +sub script_code2code +{ + (@_ == 3) or croak "script_code2code() takes 3 arguments!"; + + my $code = shift; + my $inset = shift; + my $outset = shift; + my $outcode; + my $script; + + + return undef if $inset == $outset; + $script = code2script($code, $inset); + return undef if not defined $script; + $outcode = script2code($script, $outset); + return $outcode; +} + + +#======================================================================= +# +# all_script_codes() +# +#======================================================================= +sub all_script_codes +{ + my $codeset = @_ > 0 ? shift : LOCALE_CODE_DEFAULT; + + return keys %{ $CODES->[$codeset] }; +} + + +#======================================================================= +# +# all_script_names() +# +#======================================================================= +sub all_script_names +{ + my $codeset = @_ > 0 ? shift : LOCALE_CODE_DEFAULT; + + return values %{ $CODES->[$codeset] }; +} + + +#======================================================================= +# +# initialisation code - stuff the DATA into the ALPHA2 hash +# +#======================================================================= +{ + my ($alpha2, $alpha3, $numeric); + my $script; + local $_; + + + while (<DATA>) + { + next unless /\S/; + chop; + ($alpha2, $alpha3, $numeric, $script) = split(/:/, $_, 4); + + $CODES->[LOCALE_CODE_ALPHA_2]->{$alpha2} = $script; + $COUNTRIES->[LOCALE_CODE_ALPHA_2]->{"\L$script"} = $alpha2; + + if ($alpha3) + { + $CODES->[LOCALE_CODE_ALPHA_3]->{$alpha3} = $script; + $COUNTRIES->[LOCALE_CODE_ALPHA_3]->{"\L$script"} = $alpha3; + } + + if ($numeric) + { + $CODES->[LOCALE_CODE_NUMERIC]->{$numeric} = $script; + $COUNTRIES->[LOCALE_CODE_NUMERIC]->{"\L$script"} = $numeric; + } + + } + + close(DATA); +} + +1; + +__DATA__ +am:ama:130:Aramaic +ar:ara:160:Arabic +av:ave:151:Avestan +bh:bhm:300:Brahmi (Ashoka) +bi:bid:372:Buhid +bn:ben:325:Bengali +bo:bod:330:Tibetan +bp:bpm:285:Bopomofo +br:brl:570:Braille +bt:btk:365:Batak +bu:bug:367:Buginese (Makassar) +by:bys:550:Blissymbols +ca:cam:358:Cham +ch:chu:221:Old Church Slavonic +ci:cir:291:Cirth +cm:cmn:402:Cypro-Minoan +co:cop:205:Coptic +cp:cpr:403:Cypriote syllabary +cy:cyr:220:Cyrillic +ds:dsr:250:Deserel (Mormon) +dv:dvn:315:Devanagari (Nagari) +ed:egd:070:Egyptian demotic +eg:egy:050:Egyptian hieroglyphs +eh:egh:060:Egyptian hieratic +el:ell:200:Greek +eo:eos:210:Etruscan and Oscan +et:eth:430:Ethiopic +gl:glg:225:Glagolitic +gm:gmu:310:Gurmukhi +gt:gth:206:Gothic +gu:guj:320:Gujarati +ha:han:500:Han ideographs +he:heb:125:Hebrew +hg:hgl:420:Hangul +hm:hmo:450:Pahawh Hmong +ho:hoo:371:Hanunoo +hr:hrg:410:Hiragana +hu:hun:176:Old Hungarian runic +hv:hvn:175:Kok Turki runic +hy:hye:230:Armenian +iv:ivl:610:Indus Valley +ja:jap:930:(alias for Han + Hiragana + Katakana) +jl:jlg:445:Cherokee syllabary +jw:jwi:360:Javanese +ka:kam:241:Georgian (Mxedruli) +kh:khn:931:(alias for Hangul + Han) +kk:kkn:411:Katakana +km:khm:354:Khmer +kn:kan:345:Kannada +kr:krn:357:Karenni (Kayah Li) +ks:kst:305:Kharoshthi +kx:kax:240:Georgian (Xucuri) +la:lat:217:Latin +lf:laf:215:Latin (Fraktur variant) +lg:lag:216:Latin (Gaelic variant) +lo:lao:356:Lao +lp:lpc:335:Lepcha (Rong) +md:mda:140:Mandaean +me:mer:100:Meroitic +mh:may:090:Mayan hieroglyphs +ml:mlm:347:Malayalam +mn:mon:145:Mongolian +my:mya:350:Burmese +na:naa:400:Linear A +nb:nbb:401:Linear B +og:ogm:212:Ogham +or:ory:327:Oriya +os:osm:260:Osmanya +ph:phx:115:Phoenician +ph:pah:150:Pahlavi +pl:pld:282:Pollard Phonetic +pq:pqd:295:Klingon plQaD +pr:prm:227:Old Permic +ps:pst:600:Phaistos Disk +rn:rnr:211:Runic (Germanic) +rr:rro:620:Rongo-rongo +sa:sar:110:South Arabian +si:sin:348:Sinhala +sj:syj:137:Syriac (Jacobite variant) +sl:slb:440:Unified Canadian Aboriginal Syllabics +sn:syn:136:Syriac (Nestorian variant) +sw:sww:281:Shavian (Shaw) +sy:syr:135:Syriac (Estrangelo) +ta:tam:346:Tamil +tb:tbw:373:Tagbanwa +te:tel:340:Telugu +tf:tfn:120:Tifnagh +tg:tag:370:Tagalog +th:tha:352:Thai +tn:tna:170:Thaana +tw:twr:290:Tengwar +va:vai:470:Vai +vs:vsp:280:Visible Speech +xa:xas:000:Cuneiform, Sumero-Akkadian +xf:xfa:105:Cuneiform, Old Persian +xk:xkn:412:(alias for Hiragana + Katakana) +xu:xug:106:Cuneiform, Ugaritic +yi:yii:460:Yi +zx:zxx:997:Unwritten language +zy:zyy:998:Undetermined script +zz:zzz:999:Uncoded script diff --git a/Master/tlpkg/tlperl0/lib/Locale/Script.pod b/Master/tlpkg/tlperl0/lib/Locale/Script.pod new file mode 100755 index 00000000000..93ff88245ea --- /dev/null +++ b/Master/tlpkg/tlperl0/lib/Locale/Script.pod @@ -0,0 +1,253 @@ + +=head1 NAME + +Locale::Script - ISO codes for script identification (ISO 15924) + +=head1 SYNOPSIS + + use Locale::Script; + use Locale::Constants; + + $script = code2script('ph'); # 'Phoenician' + $code = script2code('Tibetan'); # 'bo' + $code3 = script2code('Tibetan', + LOCALE_CODE_ALPHA_3); # 'bod' + $codeN = script2code('Tibetan', + LOCALE_CODE_ALPHA_NUMERIC); # 330 + + @codes = all_script_codes(); + @scripts = all_script_names(); + + +=head1 DESCRIPTION + +The C<Locale::Script> module provides access to the ISO +codes for identifying scripts, as defined in ISO 15924. +For example, Egyptian hieroglyphs are denoted by the two-letter +code 'eg', the three-letter code 'egy', and the numeric code 050. + +You can either access the codes via the conversion routines +(described below), or with the two functions which return lists +of all script codes or all script names. + +There are three different code sets you can use for identifying +scripts: + +=over 4 + +=item B<alpha-2> + +Two letter codes, such as 'bo' for Tibetan. +This code set is identified with the symbol C<LOCALE_CODE_ALPHA_2>. + +=item B<alpha-3> + +Three letter codes, such as 'ell' for Greek. +This code set is identified with the symbol C<LOCALE_CODE_ALPHA_3>. + +=item B<numeric> + +Numeric codes, such as 410 for Hiragana. +This code set is identified with the symbol C<LOCALE_CODE_NUMERIC>. + +=back + +All of the routines take an optional additional argument +which specifies the code set to use. +If not specified, it defaults to the two-letter codes. +This is partly for backwards compatibility (previous versions +of Locale modules only supported the alpha-2 codes), and +partly because they are the most widely used codes. + +The alpha-2 and alpha-3 codes are not case-dependent, +so you can use 'BO', 'Bo', 'bO' or 'bo' for Tibetan. +When a code is returned by one of the functions in +this module, it will always be lower-case. + +=head2 SPECIAL CODES + +The standard defines various special codes. + +=over 4 + +=item * + +The standard reserves codes in the ranges B<qa> - B<qt>, +B<qaa> - B<qat>, and B<900> - B<919>, for private use. + +=item * + +B<zx>, B<zxx>, and B<997>, are the codes for unwritten languages. + +=item * + +B<zy>, B<zyy>, and B<998>, are the codes for an undetermined script. + +=item * + +B<zz>, B<zzz>, and B<999>, are the codes for an uncoded script. + +=back + +The private codes are not recognised by Locale::Script, +but the others are. + + +=head1 CONVERSION ROUTINES + +There are three conversion routines: C<code2script()>, C<script2code()>, +and C<script_code2code()>. + +=over 4 + +=item code2script( CODE, [ CODESET ] ) + +This function takes a script code and returns a string +which contains the name of the script identified. +If the code is not a valid script code, as defined by ISO 15924, +then C<undef> will be returned: + + $script = code2script('cy'); # Cyrillic + +=item script2code( STRING, [ CODESET ] ) + +This function takes a script name and returns the corresponding +script code, if such exists. +If the argument could not be identified as a script name, +then C<undef> will be returned: + + $code = script2code('Gothic', LOCALE_CODE_ALPHA_3); + # $code will now be 'gth' + +The case of the script name is not important. +See the section L<KNOWN BUGS AND LIMITATIONS> below. + +=item script_code2code( CODE, CODESET, CODESET ) + +This function takes a script code from one code set, +and returns the corresponding code from another code set. + + $alpha2 = script_code2code('jwi', + LOCALE_CODE_ALPHA_3 => LOCALE_CODE_ALPHA_2); + # $alpha2 will now be 'jw' (Javanese) + +If the code passed is not a valid script code in +the first code set, or if there isn't a code for the +corresponding script in the second code set, +then C<undef> will be returned. + +=back + + +=head1 QUERY ROUTINES + +There are two function which can be used to obtain a list of all codes, +or all script names: + +=over 4 + +=item C<all_script_codes ( [ CODESET ] )> + +Returns a list of all two-letter script codes. +The codes are guaranteed to be all lower-case, +and not in any particular order. + +=item C<all_script_names ( [ CODESET ] )> + +Returns a list of all script names for which there is a corresponding +script code in the specified code set. +The names are capitalised, and not returned in any particular order. + +=back + + +=head1 EXAMPLES + +The following example illustrates use of the C<code2script()> function. +The user is prompted for a script code, and then told the corresponding +script name: + + $| = 1; # turn off buffering + + print "Enter script code: "; + chop($code = <STDIN>); + $script = code2script($code, LOCALE_CODE_ALPHA_2); + if (defined $script) + { + print "$code = $script\n"; + } + else + { + print "'$code' is not a valid script code!\n"; + } + + +=head1 KNOWN BUGS AND LIMITATIONS + +=over 4 + +=item * + +When using C<script2code()>, the script name must currently appear +exactly as it does in the source of the module. For example, + + script2code('Egyptian hieroglyphs') + +will return B<eg>, as expected. But the following will all return C<undef>: + + script2code('hieroglyphs') + script2code('Egyptian Hieroglypics') + +If there's need for it, a future version could have variants +for script names. + +=item * + +In the current implementation, all data is read in when the +module is loaded, and then held in memory. +A lazy implementation would be more memory friendly. + +=back + +=head1 SEE ALSO + +=over 4 + +=item Locale::Language + +ISO two letter codes for identification of language (ISO 639). + +=item Locale::Currency + +ISO three letter codes for identification of currencies +and funds (ISO 4217). + +=item Locale::Country + +ISO three letter codes for identification of countries (ISO 3166) + +=item ISO 15924 + +The ISO standard which defines these codes. + +=item http://www.evertype.com/standards/iso15924/ + +Home page for ISO 15924. + + +=back + + +=head1 AUTHOR + +Neil Bowers E<lt>neil@bowers.comE<gt> + +=head1 COPYRIGHT + +Copyright (c) 2002-2004 Neil Bowers. + +This module is free software; you can redistribute it and/or +modify it under the same terms as Perl itself. + +=cut + |