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authorTaco Hoekwater <taco@elvenkind.com>2011-06-01 08:54:21 +0000
committerTaco Hoekwater <taco@elvenkind.com>2011-06-01 08:54:21 +0000
commitd7ccb42582f85acf30568913610ccf4d602023fb (patch)
tree7292e3545a420676878e7451b68892d360c62cb6 /Master/texmf-dist/tex/context/base/typo-dig.lua
parent2d62a6fe9b80def59c392268022f1f9a2d6e358f (diff)
commit context 2011.05.18
git-svn-id: svn://tug.org/texlive/trunk@22719 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Master/texmf-dist/tex/context/base/typo-dig.lua')
-rw-r--r--Master/texmf-dist/tex/context/base/typo-dig.lua142
1 files changed, 92 insertions, 50 deletions
diff --git a/Master/texmf-dist/tex/context/base/typo-dig.lua b/Master/texmf-dist/tex/context/base/typo-dig.lua
index c1b44e39f74..1e4a02fc6b9 100644
--- a/Master/texmf-dist/tex/context/base/typo-dig.lua
+++ b/Master/texmf-dist/tex/context/base/typo-dig.lua
@@ -6,48 +6,69 @@ if not modules then modules = { } end modules ['typo-dig'] = {
license = "see context related readme files"
}
+-- we might consider doing this after the otf pass because now osf do not work
+-- out well in node mode.
+
local next, type = next, type
local format, insert = string.format, table.insert
-local round = math.round
+local round, div = math.round, math.div
+
+local trace_digits = false trackers.register("typesetters.digits", function(v) trace_digits = v end)
+
+local report_digits = logs.reporter("typesetting","digits")
+
+local nodes, node = nodes, node
+
+local has_attribute = node.has_attribute
+local unset_attribute = node.unset_attribute
+local set_attribute = node.set_attribute
+local hpack_node = node.hpack
+local traverse_id = node.traverse_id
+local insert_before = node.insert_before
+local insert_after = node.insert_after
-local trace_digits = false trackers.register("nodes.digits", function(v) trace_digits = v end)
+local texattribute = tex.attribute
-local has_attribute = node.has_attribute
-local unset_attribute = node.unset_attribute
-local set_attribute = node.set_attribute
-local hpack_node = node.hpack
-local traverse_id = node.traverse_id
-local insert_before = node.insert_before
-local insert_after = node.insert_after
+local nodecodes = nodes.nodecodes
+local glyph_code = nodecodes.glyph
-local glyph = node.id("glyph")
-local kern = node.id("kern")
+local nodepool = nodes.pool
+local tasks = nodes.tasks
-local new_glue = nodes.glue
+local new_glue = nodepool.glue
-local fontdata = fonts.identifiers
-local chardata = fonts.characters
-local quaddata = fonts.quads
-local charbase = characters.data
+local fonthashes = fonts.hashes
+local fontdata = fonthashes.identifiers
+local chardata = fonthashes.characters
+local quaddata = fonthashes.quads
-digits = digits or { }
-digits.actions = { }
-digits.attribute = attributes.private("digits")
+local charbase = characters.data
+local getdigitwidth = fonts.helpers.getdigitwidth
-local actions = digits.actions
+typesetters = typesetters or { }
+local typesetters = typesetters
+
+typesetters.digits = typesetters.digits or { }
+local digits = typesetters.digits
+
+digits.actions = { }
+local actions = digits.actions
+
+local a_digits = attributes.private("digits")
+digits.attribute = a_digits
-- at some point we can manipulate the glyph node so then i need
--- to rewrite this
+-- to rewrite this then
-function nodes.aligned(start,stop,width,how)
- local prv, nxt, head = start.prev, stop.next, nil
- start.prev, stop.next = nil, nil
+function nodes.aligned(head,start,stop,width,how)
if how == "flushright" or how == "middle" then
- head, start = insert_before(start,start,new_glue(0,65536,65536))
+ head, start = insert_before(head,start,new_glue(0,65536,65536))
end
if how == "flushleft" or how == "middle" then
- head, stop = insert_after(start,stop,new_glue(0,65536,65536))
+ head, stop = insert_after(head,stop,new_glue(0,65536,65536))
end
+ local prv, nxt = start.prev, stop.next
+ start.prev, stop.next = nil, nil
local packed = hpack_node(start,width,"exactly") -- no directional mess here, just lr
if prv then
prv.next, packed.prev = packed, prv
@@ -55,38 +76,45 @@ function nodes.aligned(start,stop,width,how)
if nxt then
nxt.prev, packed.next = packed, nxt
end
- return packed, prv, nxt
+ if packed.prev then
+ return head, packed
+ else
+ return packed, packed
+ end
end
-actions[1] = function(start,attribute)
+actions[1] = function(head,start,attribute,attr)
+ local font = start.font
local char = start.char
- if charbase[char].category == "nd" then
- local font = start.font
- local oldwidth, newwidth = start.width, fonts.get_digit_width(font)
+ local unic = chardata[font][char].tounicode
+ local what = unic and tonumber(unic,16) or char
+ if charbase[what].category == "nd" then
+ local oldwidth, newwidth = start.width, getdigitwidth(font)
if newwidth ~= oldwidth then
- local start = nodes.aligned(start,start,newwidth,"middle") -- return three node pointers
- return start, true
+ if trace_digits then
+ report_digits("digit trigger %s, instance %s, char 0x%05X, unicode 0x%05X, delta %s",
+ attr%100,div(attr,100),char,what,newwidth-oldwidth)
+ end
+ head, start = nodes.aligned(head,start,start,newwidth,"middle")
+ return head, start, true
end
end
- return start, false
+ return head, start, false
end
-function digits.process(namespace,attribute,head)
+local function process(namespace,attribute,head)
local done, current, ok = false, head, false
while current do
- if current.id == glyph then
+ if current.id == glyph_code then
local attr = has_attribute(current,attribute)
if attr and attr > 0 then
unset_attribute(current,attribute)
- local action = actions[attr]
+ local action = actions[attr%100] -- map back to low number
if action then
- if current == head then
- head, ok = action(current,attribute)
- current = head
- else
- current, ok = action(current,attribute)
- end
+ head, current, ok = action(head,current,attribute,attr)
done = done and ok
+ elseif trace_digits then
+ report_digits("unknown digit trigger %s",attr)
end
end
end
@@ -95,12 +123,26 @@ function digits.process(namespace,attribute,head)
return head, done
end
-chars.handle_digits = nodes.install_attribute_handler {
- name = "digits",
- namespace = digits,
- processor = digits.process,
-}
+local m, enabled = 0, false -- a trick to make neighbouring ranges work
-function digits.enable()
- tasks.enableaction("processors","chars.handle_digits")
+function digits.set(n)
+ if not enabled then
+ tasks.enableaction("processors","typesetters.digits.handler")
+ if trace_digits then
+ report_digits("enabling digit handler")
+ end
+ enabled = true
+ end
+ if m == 100 then
+ m = 1
+ else
+ m = m + 1
+ end
+ texattribute[a_digits] = m * 100 + n
end
+
+digits.handler = nodes.installattributehandler {
+ name = "digits",
+ namespace = digits,
+ processor = process,
+}