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authorKarl Berry <karl@freefriends.org>2012-04-13 23:17:11 +0000
committerKarl Berry <karl@freefriends.org>2012-04-13 23:17:11 +0000
commitc76a901e524f22ddb21b4bca943581c1780dbbb4 (patch)
treeb0df404158e13595aabe841ff2a9c8fb64b866c6 /Master/texmf-dist/source
parent2d9b64e84ae06eba8f2f5d0e958f4f2f335de076 (diff)
rm jeopardy, requires packages not in TL, etc.
git-svn-id: svn://tug.org/texlive/trunk@25963 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Master/texmf-dist/source')
-rw-r--r--Master/texmf-dist/source/latex/jeopardy/jeopardy.dtx1009
-rw-r--r--Master/texmf-dist/source/latex/jeopardy/jeopardy.ins63
2 files changed, 0 insertions, 1072 deletions
diff --git a/Master/texmf-dist/source/latex/jeopardy/jeopardy.dtx b/Master/texmf-dist/source/latex/jeopardy/jeopardy.dtx
deleted file mode 100644
index a2101cce5d1..00000000000
--- a/Master/texmf-dist/source/latex/jeopardy/jeopardy.dtx
+++ /dev/null
@@ -1,1009 +0,0 @@
-% \iffalse meta-comment
-%
-% Copyright (C) 2004 by Robert Marik <marik@mendelu.cz>
-% -------------------------------------------------------
-%
-% This file may be distributed and/or modified under the
-% conditions of the LaTeX Project Public License, either version 1.2
-% of this license or (at your option) any later version.
-% The latest version of this license is in:
-%
-% http://www.latex-project.org/lppl.txt
-%
-% and version 1.2 or later is part of all distributions of LaTeX
-% version 1999/12/01 or later.
-%
-% \fi
-%
-% \iffalse
-%<*driver>
-\ProvidesFile{jeopardy.dtx}
-%</driver>
-%<package>\NeedsTeXFormat{LaTeX2e}
-%<package>\ProvidesPackage{jeopardy}
-%<*package>\ProvidesPackage{jeopardy}
-[2010/04/07 v1.1a .dtx jeopardy file]
-%</package>
-%
-%<*driver>
-\documentclass{ltxdoc}
-\EnableCrossrefs
-\CodelineIndex
-\RecordChanges
-\begin{document}
- \DocInput{jeopardy.dtx}
- \PrintChanges
- \PrintIndex
-\end{document}
-%</driver>
-% \fi
-%
-% \CheckSum{0}
-%
-% \CharacterTable
-% {Upper-case \A\B\C\D\E\F\G\H\I\J\K\L\M\N\O\P\Q\R\S\T\U\V\W\X\Y\Z
-% Lower-case \a\b\c\d\e\f\g\h\i\j\k\l\m\n\o\p\q\r\s\t\u\v\w\x\y\z
-% Digits \0\1\2\3\4\5\6\7\8\9
-% Exclamation \! Double quote \" Hash (number) \#
-% Dollar \$ Percent \% Ampersand \&
-% Acute accent \' Left paren \( Right paren \)
-% Asterisk \* Plus \+ Comma \,
-% Minus \- Point \. Solidus \/
-% Colon \: Semicolon \; Less than \<
-% Equals \= Greater than \> Question mark \?
-% Commercial at \@ Left bracket \[ Backslash \\
-% Right bracket \] Circumflex \^ Underscore \_
-% Grave accent \` Left brace \{ Vertical bar \|
-% Right brace \} Tilde \~}
-%
-%
-% \changes{v1.0}{2006/10/28}{Initial version}
-% \changes{v1.01}{2006/10/30}{Minor changes to get compatibility with
-% the last exerquiz.sty}
-% \changes{v1.02}{2006/11/2}{Option picture
-% added. Changed macro "title" into "JeopardyTitle".}
-% \changes{v1.02a}{2006/11/3}{Minor update: Option bgpicture
-% added.}
-% \changes{v1.1}{2007/03/12}{Option twoplayers.}
-% \changes{v1.1a}{2010/04/07}{Examples redesigned to work in TeXlive 2009.}
-%
-% \GetFileInfo{jeopardy.dtx}
-%
-% \DoNotIndex{\newcommand,\newenvironment,\vbox,\hbox, \', \@@end,
-% \@@RespBoxMathActions, \@@RespBoxTxtActions, \@Panelhomepagename,
-% \@Panelfullscreenname, \@jeopardyFineTunefalse, \@Panelclosename,
-% \@Panelquitname, }
-%
-%
-% \title{The \textsf{jeopardy} package\thanks{This document
-% corresponds to \textsf{jeopardy}~\fileversion, dated
-% \filedate.}} \author{Robert Ma\v r\'\i k \\
-% \texttt{marik@mendelu.cz}\thanks{Supported by the grant 18/2006 of
-% the Fund for Developement of Czech Universities.}}
-%
-% \maketitle
-%
-% \section{Introduction}
-%
-% Jeopardy like game -- redesigned the \verb|jj_game.cls| by D. P.
-% Story. The package requires to load \verb|exerquiz| and
-% \verb|dljslib| packages from AcroTeX bundle. The current only
-% supported way to produce pdf file is \verb|pdftex|. The main
-% properties include
-% \begin{itemize}
-% \item In contrast to \verb|jj_game.cls|, the \verb|oQuestion|
-% environment is used to allow fill-in questions.
-% \item The \verb|proofing| option is introduced. Use this option to
-% typeset your answers into the document. To check the answers for
-% \verb|\RespBoxMath| and |\RespBoxTxt| commands remember to use
-% transparent background for these text fields or use the browser
-% which does not show these fields, like \verb|xpdf|.
-% \item Option |twoplayers| builds game for two players.
-% \item Option |bgpicture| is used to place the picture below the
-% buttons (|graphicx| package is used). The name of the picture is
-% stored in the |\JeopardyPictureFile| command. Default value is
-% |picture.jpg|. You can change it by using command like
-% |\def\JeopardyPictureFile{blabla.jpg}|. If you use this option,
-% you may also consider the (rather tricky) option |finetune|. This
-% option is described with the corresponding code at the end of this
-% file. The |bgpicture| option is automaticaly turned on when
-% |picture| option is active.
-% \item The option |picture| is introduced for another version of the
-% game. The user gets no score but uncovers parts of a picture
-% hidden by buttons and (after wrong answer) non-transparent fields.
-% It can be used in the class and students can guess what is on the
-% picture. The option adds the "Solution" button below the
-% gameboard. If the user clicks this button, all buttons from not
-% yet answered questions and fields from wrong answered questions
-% are hidden and the picture is fully visible. After the second
-% click on this button, a |\ChampionMsg| is shown. This can be used
-% for example to store the name of a person on the picture.
-% \item The user is not allowed to browse pages of the game without
-% clicking in gameboard. We use the (not portable)
-% \verb|\pdfpageattr| command to achieve this behavior. This can be
-% turned off by \verb|allowpeeking| option.
-% \item The \verb|evalonblur| option may be used. This concerns
-% filling forms for |\RespBoxTxt| and |\RespBoxMath| questions and
-% the following problem with switching keyboard layout: When filling
-% the text field, if user switches the keyboard
-% layout\footnote{necessary, for example, to write powers on Czech
-% keyboard} using keyboard shortcut on Linux, the (not yet
-% finished and hence incorrect) answer is evaluated and marked as
-% wrong. Known workarounds:
-% \begin{itemize}
-% \item The user should erase the contents of the field completely,
-% switch the keyboard, click into the field and type his/her
-% answer.
-% \item The user should change keyboard using mouse and Gnome applet.
-% \item The author can compile the file with \verb|evalonblur|
-% option. The answer is evaluated after \verb|shift+click|-ing
-% outside the field.
-% \end{itemize}
-% \end{itemize}
-% This package has been tested on Texlive2005+Linux (pdfeTeXk, Version
-% 3.141592-1.30.4-2.2 (Web2C 7.5.5)), with \verb|exerquiz| 2006/18/06
-% v6.05e.
-%
-% \section{Usage}
-%
-% To instal the style run |latex jeopardy.ins| from the directory with
-% |jeopardy.dtx|. You get files |jeopardy.sty| and |jeopardy.cfg|.
-% Copy both files where \LaTeX{} finds them and include your
-% customizations into |jeopardy.cfg|.
-%
-% For sample file look at the files \verb|game*.tex|. The number of
-% questions and categories is written into \verb|aux| file and stored
-% in macros \verb|\NumberOfQuestions| and \verb|\NumberOfCategories|.
-% From this reason, the file has to be two times \verb|pdflatex|-ed to
-% build the game. The |aux| file contains also definitions for the
-% category names. These names are not used when |picture| option is
-% active.
-%
-% \DescribeMacro{\MakeGameBoard} Macro |\MakeGameBoard| typesets the
-% game board. This should be at the begin of the file and followed by
-% \verb|category| environments. The dimensions of cells are
-% \verb|\CellWidth| and \verb|\CellHeight|. The user can set these
-% dimensions after \verb|\begin{document}| or with the |\SetGameWidth|
-% and |\SetGameHeight| commands. Write e.g. |\SetGameHeight{10cm}|.
-% The fields are created via \verb|\pushButton| and
-% \verb|\textField| commands and the user may change the default
-% behavior using command available in the package \verb|eforms.sty|.
-% The colors for wrong and right messages are set in \verb|exerquiz|
-% package and stored in \verb|\correctColor| and \verb|\wrongColor|
-% macros. The tokens registers |\GrandPoohbahtoks|, |\Celltoks| and
-% |\Scoretoks| are used to build the GrandPoohbah field (see below),
-% cell fields and score field. You can set it by e.g.
-% |\GrandPoohbahtoks{\Q{0}\textColor{1 0 0 rg}}|. All these
-% registers are empty by default. The exception is if the |picture|
-% option is used, the |\Celltoks| is set to |\BG{0 0 0}|. If you
-% change it, remember to use non-transparent background for cells!
-%
-% \DescribeMacro{\AfterGameBoard} Macro |\AfterGameBoard| is
-% execuetd between gameboard and score field.
-%
-% \DescribeMacro{\everyCategoryHead} Tokens register
-% |\everyCategoryHead| is used at the begin of every category head.
-% You can set it by something like
-% |\everyCategoryHead{\textrm\footnotesize}|
-%
-% \DescribeMacro{\JeopardyTitle} The |\JeopardyTitle| macro contains
-% the title of the game. The title is the hyperlink anchor used to
-% return from questions to the gameboard. You can set it by e.g.
-% |\def\JeopardyTitle{The title of the game}|.
-%
-% \DescribeEnv{category} The |category| environment has one
-% parameter -- the name of the category. It encloses \verb|question|
-% environments. The category name is not used if the |picture|
-% option is active. In this case the name is replaced by the capital
-% letter A, B, C, \dots. In this case you (or your students) can
-% refer to the fields like on chessboard.
-%
-% \DescribeEnv{question} The |question| environment contains a
-% question and answers for multiple choice questions. The answers are
-% introduced by \verb|\Ans0| (wrong answers) or \verb|\Ans1| (correct
-% answers). The environment includes an \verb|oQuestion| environment
-% and hence it may contain \verb|\RespBoxMath| or |\RespBoxTxt|
-% command.
-%
-% \DescribeMacro{\Goal} If the user finishes the game with at least
-% \verb|\Goal| points, a hidden banner (GrandPoohbah field) with
-% message stored in \verb|\ChampionMsg| command is shown. The default
-% initial value
-% \verb|45*(1+numQuestions)*numQuestions*numCategories*\JeopardyScaleFactor|
-% means 90 percent of the maximal point score. The banner has height
-% \verb|\GrandPoohbahHeight|. This macro is not used if the option
-% |picture| is active. In this case the |\ChampionMsg| should contain
-% the name of the picture (for example the name of the person on
-% photograph) and it can be shown by doubleclicking "Solution"
-% button at the bottom.
-%
-% \DescribeMacro{\SetGameWidth} Macro |\SetGameWidth| sets the
-% |\GameWidth| register with the width of the game desk. It evaluates
-% the width of cells as quotient of the parameter of the macro and the
-% number of categories. Macro |\SetGameHeight| works in a similar way
-% if the option |picture| is not active. If the option |picture| is
-% active, the height of the game is evaluated from the dimensions of
-% the picture. The width of the picture is scaled into |\GameWidth| and
-% the height is established from the height of the scaled picture.
-%
-% \StopEventually{}
-%
-% \section{Implementation}
-%
-% Check that we use |pdflatex| and both \verb|exerquiz| and
-% \verb|dljslib| packages are loaded.
-% \begin{macrocode}
-%<*package>
-
-\ifx\shortquiz\undefined
-\PackageWarning{Jeopardy}{!!!!!!!!!!!!! Load exerquiz package !!!!!!!!!!!}
-\def\finito{\@@end}
-\expandafter\finito\fi
-
-\ifx\dljsRegister\undefined
-\PackageWarning{Jeopardy}{!!!!!!!!!!!!! Load dljslib package !!!!!!!!!!!}
-\def\finito{\@@end}
-\expandafter\finito\fi
-
-\if\eq@drivernum1%%% pdftex
- \typeout{*** using pdftex option ***}
- \def\JeopardyNoPeekCommand{
- \edef\ThisPage{/AA<</O<</S/JavaScript/JS(kontrola(
- \the\QuestCount,\the\CatCount);)>> >>}
- \global\pdfpageattr=\expandafter{\ThisPage}%
- }
-\else
- \def\JeopardyNoPeekCommand{}
- \typeout{!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!}
- \typeout{!!!!!!!! The package has been tested with pdflatex only.}
- \typeout{!!!!!!!! Use pdflatex drivers in eforms.sty and exerquiz.sty.}
- \typeout{!!!!!!!! On your own risk you can use other drivers
- with *allowpeeking* option.}
- \PackageWarning{Jeopardy}{No pdftex drivers for eforms and exerquiz}
-\fi
-
-\RequirePackage{multido}
-
-\DeclareOption{czech}{
-\def\formessage{za}
-\def\Scoremessage{Body}
-\def\fairmsg{Nesidit! Odpovidate na jinou otazku!}
-\def\who@answers@msg#1{Odpovida hrac #1}
-\def\RightWrongMessages{
-aCM = new Array\
-( "Spravne! Jen tak dal!",
- "Vyborne! Gratuluji!",
- "Dobre! Pokracujte ve spravne nacate praci!",
- "Ano, ano, ano, ano!",
- "Spravne! Zkuste i tezsi otazky",
- "Spravna odpoved!",
- "Presne tak! Ziskavate dalsi body"
-);
-aEM = new Array\
-( "To neni spravne! Zkuste jinou otazku.",
- "Chyba. Nehadejte!",
- "Prosim! Prosim! Premyslejte nez odpovite!",
- "Dalsi chyba! Hadanim se daleko nedostanete!",
- "Ale ne! Kdepak! Body dolu.",
- "Ne, zkuste jinou otazku.",
- "Zase spatne! Bohuzel, vase konto se opet snizuje!"
-);}
-\def\NotAllowedMesssage{"Nesmite menit odpovedi!"}
-\def\RightMessage{Spravne}
-\def\WrongMessage{Spatne}
-\def\JeopardyTitle{Tituln\'\i{} strana}
-\def\ChampionMsg{Bravo! Mistr nad mistry!}
-}
-
-\def\formessage{for}
-\def\Scoremessage{Score}
-\def\NotAllowedMesssage{"Changing your answer is not allowed!"}
-\def\RightMessage{Right}
-\def\WrongMessage{Wrong}
-\def\fairmsg{Play Fair! Answer the question you have clicked!}
-\def\who@answers@msg#1{Player #1}
-\def\RightWrongMessages{
-aCM = new Array
-( "That's Right! Way to go, Kiddo!",
- "Wonderfully Done! Congrats!",
- "Very Good! Keep up the good work!",
- "Good, good, good, good!",
- "Gee, you're smart! Try a harder one!",
- "You're pretty sharp! Continuez, s'il vous pla\string\356t!",
- "You're the tops! But wait...try another."
-);
-aEM = new Array
-( "That's wrong! Sorry. Try Again.",
- "Error again. Don't guess, I'm watching!",
- "Please! Please! Work it out first!",
- "An error has insinuated itself into your calculations. Recalibrate your thinking!",
- "Bah! Humbug! You're haunted by Errors!",
- "Try again. This time with order and method.",
- "Wrong again! Use your little gray cells!"
-);
-}
-\def\JeopardyTitle{Jeopardy Game}
-\def\ChampionMsg{You are a Champion!}
-
-\newif\ifJeopardyNoPeeking
-\JeopardyNoPeekingtrue
-\DeclareOption{allowpeeking}{\JeopardyNoPeekingfalse}
-
-\newif\ifEvalOnBlur
-\EvalOnBlurfalse
-\DeclareOption{evalonblur}{\EvalOnBlurtrue}
-
-\newif\ifdouble \doublefalse
-\def\JeopardyScaleFactor{1}
-\DeclareOption{double}{\doubletrue\def\JeopardyScaleFactor{2}}
-
-\newif\ifoneplayer \oneplayertrue
-\DeclareOption{twoplayers}{\oneplayerfalse}
-
-\newif\if@jeopardyFineTune \@jeopardyFineTunefalse
-\DeclareOption{finetune}{\@jeopardyFineTunetrue}
-
-\DeclareOption{proofing}{\eq@proofingtrue \JeopardyNoPeekingfalse}
-\definecolor{webgreen}{rgb}{0,.5,0}
-
-\newif\if@jeopardyBgPicture
-\@jeopardyBgPicturefalse
-\DeclareOption{bgpicture}{\@jeopardyBgPicturetrue \everyPushButton{\BC{}}}
-
-\newif\if@jeopardyPicture
-\@jeopardyPicturefalse
-\def\Picture{0}
-\DeclareOption{picture}{\def\Picture{1}\def\formessage#1.{}%
- \@jeopardyPicturetrue
- \@jeopardyBgPicturetrue
- \Celltoks{\BG{0 0 0}}
- \everyPushButton{\BC{}}
-}
-
-
-\newtoks\GrandPoohbahtoks
-\newtoks\Scoretoks
-\newtoks\Celltoks
-\newtoks\Radiotoks
-\newtoks\Playertoks
-
-
-\ProcessOptions
-% \end{macrocode}
-% We load |graphicx| package for inserting bitmaps.
-% \begin{macrocode}
-\if@jeopardyBgPicture
-\RequirePackage{graphicx}
-\fi
-
-\sqTurnOffAlerts
-
-\newcount \CatCount
-\newcount \QuestCount
-\newcount \NumberOfCategories
-\newcount \NumberOfQuestions
-\newcount \QuestCountA \QuestCountA=-1
-\newcount \AnswerCount
-\newcount \OQuestionCount
-\newcount \temporarycount
-\newcounter{tempcounter}
-\everyRespBoxMath{\BG{1 1 1}}
-\everyRespBoxTxt{\BG{1 1 1}}
-
-\newlength \GrandPoohbahHeight
-\GrandPoohbahHeight = 10pt
-
-% \end{macrocode}
-% Macros for setting game width and height.
-% \begin{macrocode}
-\newlength\GameWidth
-\newlength\GameHeight
-\newlength\CellWidth
-\newlength\CellHeight
-\newlength\ScoreCellHeight
-\def\SetGameWidth#1{\GameWidth=#1\relax
- \CellWidth=\GameWidth
- \ifnum\NumberOfCategories=0
- \divide\CellWidth by 10
- \else
- \divide\CellWidth by \NumberOfCategories
- \fi
-}
-\def\SetGameHeight#1{\GameHeight=#1\relax
- \CellHeight=\GameHeight
- \ifnum\NumberOfCategories=0
- \divide\CellHeight by 10
- \else
- \divide\CellHeight by \NumberOfQuestions
- \fi
- \ScoreCellHeight=\CellHeight
-}
-% \end{macrocode}
-% We do some basic initializations for dimensions of gameboard.
-% \begin{macrocode}
-\AtBeginDocument{
-\SetGameWidth{0.8\linewidth}
-\SetGameHeight{0.6\textheight}
-}
-% \end{macrocode}
-% Macros to typeset the picture. The default name of the picture is
-% |picture.jpg|. You can redefine the command |\insertJeopardyPicture|
-% to replace the picture e.g. by a text written in \TeX. To do this,
-% replace the |\includegraphics| command by something else, e.g.
-% |minipage| environment.
-% \begin{macrocode}
-\newbox\JeopardyPictureBox
-\def\JeopardyPictureFile{picture.jpg}
-\def\insertJeopardyPicture{%
- \setbox\JeopardyPictureBox=%
- \hbox{\includegraphics[width=\GameWidth]{\JeopardyPictureFile}}%
- \SetGameHeight{1.02\ht\JeopardyPictureBox}%
- \dimen0=\CellHeight
- \dimen1=0.5\dimen0
- \hbox to 0 pt{\vbox to 0 pt{\kern -\dimen1\box\JeopardyPictureBox\vss}\hss}%
-}
-
-% \end{macrocode}
-% We define |category| and |question| environments. We read the names of the
-% categories from the |aux| file and store these names in macros. These
-% names are not used when |picture| option is active. In this case we
-% convert the number of category into capital letter.
-% \begin{macrocode}
-\if@jeopardyPicture
- \def\CategoryNameDef#1#2{%
- \setcounter{tempcounter}{#1}%
- \expandafter\xdef\csname CategoryName#1\endcsname{%
- \Alph{tempcounter}\strut}}%
-\else
- \def\CategoryNameDef#1#2{%
- \expandafter\gdef\csname CategoryName#1\endcsname{#2}}%
-\fi
-
-% \end{macrocode}
-% The category environment simply increases the counter, writes the
-% name into |aux| file and checks the number of questions in the last
-% category environment.
-% \begin{macrocode}
-\newenvironment{category}[1]{%
- \global\advance \CatCount by 1
- \global\QuestCount=0
- \immediate\write\@auxout{\string\CategoryNameDef{\the\CatCount}{#1}}%
- }
- {%
- \ifnum \QuestCountA=-1 \global\QuestCountA=\QuestCount
- \else
- \ifnum\QuestCountA=\QuestCount
- \else
- \PackageWarning{Jeopardy}
- {Bad number of questions in Category \the\CatCount.}
- \fi
- \fi
- }
-% \end{macrocode}
-% |question| environment increases the counter, places the action to
-% check that the page is opened from the gameboard, writes the title
-% of the question and defines macro |\Ans| which typesets buttons with
-% correct and incorrect answers. It also starts the |oQuestion|
-% environment and hence the commands |\RespBoxMath| and |\RespBoxTxt|
-% from |exerquiz.sty| can be used. At the end of the environment we
-% close the |oQuestion| environment and start new page.
-% \begin{macrocode}
-\newenvironment{question}{%
- \global\advance \QuestCount by 1\relax
- \AnswerCount=0
- \ifJeopardyNoPeeking
- \JeopardyNoPeekCommand
- \fi
- \begin{center}%
- \hypertarget{\the\QuestCount\the\CatCount}%
- {\csname CategoryName\the\CatCount\endcsname{} %
- \formessage{} \the\QuestCount00.}%
- \end{center}%
-\def\Ans##1{\par
-\ifnum\AnswerCount=0 \vskip\medskipamount\fi
-\advance\AnswerCount by 1%
-\setcounter{tempcounter}{\the\AnswerCount}%
-\leavevmode\hbox to 0 pt{%
-\hss
-\ifeq@proofing \def\temp{##1}\if\temp1$\color{webgreen}\bullet$ \fi\fi
-\pushButton[\CA{\alph{tempcounter}}%
- \A{\JS{useranswer(##1,\the\QuestCount,\the\CatCount);}}]%
- {{Answer\the\AnswerCount-\the\QuestCount-\the\CatCount}}%
- {1.3em}{1.3em}%
-\hskip1em}%
-\leftskip2em}%
-\begin{oQuestion}{Q\the\QuestCount\the\CatCount}%
-}{\par\end{oQuestion}\newpage}
-
-% \end{macrocode}
-% At the end of document we write the number of questions and
-% categories into |aux| file.
-% \begin{macrocode}
-\AtEndDocument{
-\immediate\write\@auxout{\string\global\string\NumberOfCategories=\the\CatCount}
-\immediate\write\@auxout{\string\global\string\NumberOfQuestions=\the\QuestCount}
-}
-% \end{macrocode}
-% Here we redefine some internal macros of |exerquiz.sty|.
-% \begin{macrocode}
-\ifEvalOnBlur
-\def\@@RespBoxMathActions
-{%
- \AA{
- \AAFormat{\eqFormatArg}%
- \AAOnFocus{\JS{var retn = null;}}%
- \AAOnBlur{\JS{retn = \processJSfunc(\rbArgs,\compareJSfunc);
- if (event.shift){
- if (retn==true) {useranswer(1,\the\QuestCount,\the\CatCount); }
- else {if (retn==false) {useranswer(0,\the\QuestCount,\the\CatCount);}
- else {app.alert("Probably a syntax error somewhere.");}}}
- else
- {app.alert("Exit the field with Shift+Click.");
- this.getField("obj.\oField.\thequestionno").setFocus();
- }}
- }
- }
-}
-\def\@@RespBoxTxtActions
-{%
- \AA{\AAOnBlur{\JS{retn = ProcRespTxt(\rbTxtAlt);
- if (event.shift){
- if (retn==true) {useranswer(1,\the\QuestCount,\the\CatCount); }
- else {if (retn==false) {useranswer(0,\the\QuestCount,\the\CatCount);}
- else {app.alert("Probably a syntax error somewhere.");}}}
- else
- {app.alert("Exit the field with Shift+Click.");
- this.getField("obj.\oField.\thequestionno").setFocus();
- }} }%
- \AAOnFocus{\JS{var retn = null;}}
- }
-}
-\def\jsRespBox[#1]#2{%
- \def\compareJSfunc{#1}\def\processJSfunc{#2}%
- \ifeq@proofing\makebox[0pt][l]{\space\math@correctAnswer}\fi
- \eq@TextField % send to the driver-dependent macro
- \ \pushButton{button}{10bp}{10bp}}%
-\def\eq@@RespBoxTxt{%
- \ifeq@proofing\makebox[0pt][l]{\space\txt@correctAnswer}\fi
- \eq@TextField
- \ \pushButton{button}{10bp}{10bp}}%
-\else
-\def\@@RespBoxMathActions
-{%
- \AA{\AAKeystroke{if(event.willCommit) {
- retn = \processJSfunc(\rbArgs,\compareJSfunc);
- if (retn==true) {useranswer(1,\the\QuestCount,\the\CatCount); }
- else {if (retn==false) {useranswer(0,\the\QuestCount,\the\CatCount);}
- else {app.alert("Probably a syntax error somewhere.");}}}
- }%
- \AAFormat{\eqFormatArg}%
- \AAOnFocus{\JS{var retn = null;}}%
- }%
-}%
-\def\@@RespBoxTxtActions
-{%
- \AA{\AAKeystroke{if(event.willCommit) {
- retn = ProcRespTxt(\rbTxtAlt);
- if (retn==true) {useranswer(1,\the\QuestCount,\the\CatCount); }
- else {if (retn==false) {useranswer(0,\the\QuestCount,\the\CatCount);}
- else {app.alert("Probably a syntax error somewhere.");}}}
- }%
- \AAOnFocus{\JS{var retn = null;}}
- }
-}
-\fi %%% \ifEvalOnBlur
-% \end{macrocode}
-% Macro for typesetting the page with title (hyperref anchor), hidden
-% GrandPoohbah field and gameboard.
-% \begin{macrocode}
-\newtoks\everyCategoryHead
-\everyCategoryHead{}%
-\def\MakeGameBoard{%
- \begin{center}%
- \hypertarget{GameBoard}{\JeopardyTitle}%
-
- \edef\temp{\noexpand\textField[\noexpand\Ff{\noexpand\FfReadOnly}%
- \noexpand\F{\noexpand\FHidden}%
- \noexpand\Q{1}%
- \noexpand\textSize{0}%
- \noexpand\V{\ChampionMsg}\the\GrandPoohbahtoks%
- ]{GrandPoohbah}{\textwidth}{\the\GrandPoohbahHeight}}%
- \temp
-
- \leavevmode
- \ifnum\NumberOfQuestions>0%
- \ifnum\NumberOfCategories>0%
- \multido{\i=1+1}{\NumberOfCategories}{\leavevmode
- \vtop{\hsize=\CellWidth \centering
- \the\everyCategoryHead\csname CategoryName\i\endcsname }}\\%
- \leavevmode
- \if@jeopardyBgPicture\insertJeopardyPicture\fi
- \Multido{\i=1+1}{\NumberOfQuestions}%
- {\edef\j{\i}%
- \if@jeopardyPicture\hbox to 0 pt{\hss$\j$ }\fi
- {\Multido{\i=1+1}{\NumberOfCategories}{%
- \edef\temp{\noexpand\textField[%
- \noexpand\Ff{\noexpand\FfReadOnly}%
- \noexpand\S{S}%
- \noexpand\Q{1}%
- \the\Celltoks]{Field\j\i}{\CellWidth}{\CellHeight}}%
- \hbox to 0 pt{\temp\hss}%
- \if@jeopardyPicture
- \pushButton[\S{B}%
- \A{\JS{kliknuti(\j,\i);}}]{Button\j\i}{\CellWidth}{\CellHeight}%
- \else
- \pushButton[\S{B}\CA{\j00}%
- \A{\JS{kliknuti(\j,\i);}}]{Button\j\i}{\CellWidth}{\CellHeight}%
- \fi
- }\\\leavevmode}%
- }%
- \fi
- \fi
- \par
- \AfterGameBoard
- \if@jeopardyPicture
- \smallskip\leavevmode
- \hfill\pushButton[\A{\JS{hideall();}}\CA{Solution}]{Solution}{1.5cm}{12bp}
- \else
- \@makeScoreField
- \fi
- \end{center}%
- \newpage
-}%
-
-\def\@makeScoreField
-{
- \ifoneplayer
- \dimen0=\NumberOfCategories\CellWidth
- \edef\temp{\noexpand\textField[\noexpand\V{}\noexpand\textSize{0}
- \noexpand\Q{1}
- \noexpand\Ff{\noexpand\FfReadOnly}
- \the\Scoretoks
- ]{Total.1}{\dimen0}{\ScoreCellHeight}}%
- \temp
- \else%two players
- \dimen0=\NumberOfCategories\CellWidth
- \dimen1=0.5\dimen0
- \edef\temp{\noexpand\textField[\noexpand\V{}\noexpand\textSize{0}
- \noexpand\Q{1}
- \noexpand\Ff{\noexpand\FfReadOnly}
- \the\Scoretoks
- ]{Total.1}{\dimen1}{\ScoreCellHeight}}%
- \temp
- \edef\temp{\noexpand\textField[\noexpand\V{}\noexpand\textSize{0}
- \noexpand\Q{1}
- \noexpand\Ff{\noexpand\FfReadOnly}
- \the\Scoretoks
- ]{Total.2}{\dimen1}{\ScoreCellHeight}}%
- \temp\\
- \hbox to \hsize{\hss\hbox to \dimen0
- {\hss
- \radioButton[\V{1}\Ff{\FfNoToggleToOff}\A{\JS{player=1;this.getField("whoanswers").value= "\who@answers@msg{A}";}}]{radio}{12pt}{12pt}{1}
- \hss
- \hbox % to 0 pt
- {\hss
- \edef\temp{%
- \noexpand\textField[\noexpand\Q{1}\noexpand\Ff{\noexpand\FfReadOnly}\noexpand\V{\who@answers@msg{A}}\the\Playertoks]
- {whoanswers}{0.6\dimen0}{10pt}}\temp\hss
- }
- \hss
- \radioButton[\Ff{\FfNoToggleToOff}\A{\JS{player=2;this.getField("whoanswers").value= "\who@answers@msg{B}";}}]{radio}{12pt}{12pt}{2}
- \hss}\hss
- }%
- \fi
-}
-
-\let\AfterGameBoard\relax
-\edef\Goal{45*(1+numQuestions)*numQuestions*numCategories*\JeopardyScaleFactor}
-% \end{macrocode}
-% Basic Java functionality is rewritten from |jj_game.cls|. We start
-% with initial declarations.
-% \begin{macrocode}
-
-\def\update@who@answers{
-if (player==1) this.getField("whoanswers").value= "\who@answers@msg{A}";
-else this.getField("whoanswers").value= "\who@answers@msg{B}";
-}
-
-\edef\JeopardyUpdatescore
-{
- \ifoneplayer
- this.getField("Total.1").value="\Scoremessage: "+TotalScoreA;
- if (TotalScoreA>0)
- this.getField("Total.1").textColor=\correctColor;
- else this.getField("Total.1").textColor=\wrongColor;
- \else
- this.getField("Total.1").value="\Scoremessage: "+TotalScoreA;
- if (TotalScoreA>0)
- this.getField("Total.1").textColor=\correctColor;
- else this.getField("Total.1").textColor=\wrongColor;
- this.getField("Total.2").value="\Scoremessage: "+TotalScoreB;
- if (TotalScoreB>0)
- this.getField("Total.2").textColor=\correctColor;
- else this.getField("Total.2").textColor=\wrongColor;
- if (player==1) {player=2; this.getField("radio").value=2;}
- else {player=1; this.getField("radio").value=1};
- \update@who@answers
- \fi
-}
-
-
-
-\begin{insDLJS}[dljslibRMb]{dljsliRMb}{RMb}
-numQuestions = \the\NumberOfQuestions;
-numCategories = \the\NumberOfCategories;
-var player=1;
-RowClick=0;
-ColClick=0;
-SaveRowClick=0;
-SaveColClick=0;
-totalQuestions = numQuestions * numCategories;
-var QAed ="";
-for (var i=0; i< totalQuestions; i++)QAed +="0";
-nEM = 0;
-nCM = 0;
-var submitted = 0;
-TotalScoreA = 0;
-TotalScoreB = 0;
-NumQAed = 0;
-Goal = \Goal;
-\RightWrongMessages
-var Picture=\Picture;
-var JeopardyPass=0;
-% \end{macrocode}
-% These functions check that the page has been opened from the
-% Gameboard and save the row and column number of the button which has
-% been clicked. The OpenAction on the page is turned off after
-% answering all questions.
-% \begin{macrocode}
-
-function kontrola(row,col)
-{
- if (NumQAed<totalQuestions)
- {
- var p = numQuestions*(col-1)+row-1;
- if (row!=RowClick) gotoNamedDest("GameBoard");
- if (col!=ColClick) gotoNamedDest("GameBoard");
- RowClick=0;
- ColClick=0;
- }
-};
-
-function kliknuti(row,col)
-{RowClick=row;
-ColClick=col;
-SaveColClick=col;
-SaveRowClick=row;
-gotoNamedDest(row+""+col);
-};
-
-% \end{macrocode}
-% This function notifies the user. If the option |picture| is active,
-% it also and hides the field on Gameboard in the case of correct
-% answer.
-% \begin{macrocode}
-function useranswer(ans,rowans,colans)
-{
- if ((rowans!=SaveRowClick) || (colans!=SaveColClick))
- {
- app.alert("\fairmsg");
- gotoNamedDest("GameBoard");
- return null;
- }
- row= SaveRowClick;
- col= SaveColClick;
- this.getField("Button"+row+col).hidden=true;
- var p = numQuestions*(col-1)+row-1;
- if (QAed.charAt(p)==0)
- {
- QAed = QAed.substring(0,p)+1+QAed.substring(p+1,totalQuestions);
- if (ans==1)
- {
- if (Picture==1)
- {
- this.getField("Field"+row+col).hidden=true;
- }
- else
- {
- this.getField("Field"+row+col).textColor=\correctColor;
- this.getField("Field"+row+col).value="\RightMessage";
- }
- if (player==1)
- TotalScoreA += \JeopardyScaleFactor*row*100;
- else
- TotalScoreB += \JeopardyScaleFactor*row*100;
- app.alert(aCM[nCM],3);
- if (++nCM > 6) nCM=0;
- }
- else
- {
- if (Picture!=1)
- {
- this.getField("Field"+row+col).textColor=\wrongColor;
- this.getField("Field"+row+col).value="\WrongMessage";
- }
- if (player==1)
- TotalScoreA -= \JeopardyScaleFactor*row*100;
- else
- TotalScoreB -= \JeopardyScaleFactor*row*100;
- app.alert(aEM[nEM],3);
- if (++nEM > 6) nEM=0;
- }
- if ((++NumQAed>=totalQuestions) && ((TotalScoreA+TotalScoreB)>=Goal))
- {
- if (Picture!=1) this.getField("GrandPoohbah").hidden=false;
- }
- }
- else
- app.alert(\NotAllowedMesssage);
- gotoNamedDest("GameBoard");
- if (Picture!=1)
- {
- \JeopardyUpdatescore
- }
-};
-% \end{macrocode}
-% This function hides in the first call all fields and buttons on the
-% gameboard and after the second call shows the |\ChampionMsg|. In
-% addition, it sets |NumQAed=totalQuestions| and the user is allowed to
-% go through the pages of the document.
-% \begin{macrocode}
-function hideall(){
- NumQAed=totalQuestions;
- var i=0;
- var j=1;
- if (JeopardyPass==0)
- {
- JeopardyPass=1;
- for (var i=0; i< numQuestions; i++)
- {
- for (var j=0; j< numCategories; j++)
- {
- row=i+1; col=j+1;
- this.getField("Field"+row+col).hidden=true;
- this.getField("Button"+row+col).hidden=true;
- }
- }
- }
- else
- this.getField("GrandPoohbah").hidden=false;
-}
-% \end{macrocode}
-% We redefine function used in |exerquiz| package. We will turn off
-% notification of the correct and incorrect answers by changing the
-% strokecolor of the text fields.
-% \begin{macrocode}
-function notifyField(success, flag, fieldname) {
- return success;
-}
-\end{insDLJS}
-% \end{macrocode}
-% The fields in Acrobat have bigger dimension than their dimensions
-% visible by \TeX. From this reason they overlap a bit. The user may
-% try to remove this overlap, which is not nice together with picture,
-% using option |finetune|. This option tries to resolve this problem
-% by using smaller buttons than the |\CellWidth| and |\CellHeight|.
-% The user has to set manually the dimension |\AditionalShift| which
-% is used to shift the image vertically to adjust correct position.
-% (Sorry for the inconvenience.) I know that this solution is not
-% clean enough but \dots I did my best. At least for this verion of
-% |jeopardy| style. Look at the files |game1a.tex| and |game4.tex|.
-% You can also try to remove the option |finetune| from these files
-% and compaile again to note the difference.
-% \begin{macrocode}
-\newlength\AditionalShift
-\AditionalShift=0pt
-
-\if@jeopardyFineTune
-\newlength \finetunelength
-\newlength \finetuneCellWidth
-\newlength \finetuneCellHeight
-\finetunelength=1pt
-
-\def\insertJeopardyPicture{%
- \dimen1=\finetunelength
- \multiply\dimen1 by \NumberOfCategories
- \advance\dimen1 by \GameWidth
- \setbox\JeopardyPictureBox=%
- \hbox{\includegraphics[width=\dimen1]{\JeopardyPictureFile}}%
- \dimen1=\finetunelength
- \multiply\dimen1 by \NumberOfQuestions
- \dimen2=\ht\JeopardyPictureBox
- \advance\dimen2 by -1.9\dimen1
- \SetGameHeight{\dimen2}%
- \dimen0=\CellHeight
- \divide\dimen0 by 2
- \hbox to 0 pt{\vbox to 0 pt{\kern -\dimen0\kern-\AditionalShift
- \box\JeopardyPictureBox\vss}\hss}%
-}
-
-
-
-\def\MakeGameBoard{%
- \begin{center}%
- \fboxsep=\finetunelength
- \fboxrule=0pt
- \hypertarget{GameBoard}{\JeopardyTitle}%
-
- \edef\temp{\noexpand\textField[\noexpand\Ff{\noexpand\FfReadOnly}%
- \noexpand\F{\noexpand\FHidden}%
- \noexpand\Q{1}%
- \noexpand\textSize{0}%
- \noexpand\V{\ChampionMsg}\the\GrandPoohbahtoks%
- ]{GrandPoohbah}{\textwidth}{\the\GrandPoohbahHeight}}%
- \temp
-
- \leavevmode
- \ifnum\NumberOfQuestions>0%
- \ifnum\NumberOfCategories>0%
- \multido{\i=1+1}{\NumberOfCategories}{\leavevmode
- \vtop{\hsize=\CellWidth \centering
- \the\everyCategoryHead\csname CategoryName\i\endcsname }}\\%
- \leavevmode
- \if@jeopardyBgPicture\insertJeopardyPicture\fi
- \finetuneCellWidth=\CellWidth
- \advance\finetuneCellWidth by -\finetunelength
- \finetuneCellHeight=\CellHeight
- \vtop{%
- \Multido{\i=1+1}{\NumberOfQuestions}%
- {\edef\j{\i}%
- \hbox{%
- \if@jeopardyPicture\hbox to 0 pt{\hss$\j$ }\fi
- \Multido{\i=1+1}{\NumberOfCategories}{%
- \edef\temp{\noexpand\textField[%
- \noexpand\Ff{\noexpand\FfReadOnly}%
- \noexpand\S{S}%
- \noexpand\Q{1}%
- \the\Celltoks]{Field\j\i}{\finetuneCellWidth}{\finetuneCellHeight}}%
- \fbox{\hbox to 0 pt{\temp\hss}%
- \if@jeopardyPicture
- \pushButton[\S{B}%
- \A{\JS{kliknuti(\j,\i);}}]{Button\j\i}{\finetuneCellWidth}{\finetuneCellHeight}%
- \else
- \pushButton[\S{B}\CA{\j00}%
- \A{\JS{kliknuti(\j,\i);}}]{Button\j\i}{\finetuneCellWidth}{\finetuneCellHeight}%
- \fi%
- }}}\kern-1pt
- }}%
- \fi %%% \ifnum\NumberOfQuestions>0%
- \fi %%% \ifnum\NumberOfCategories>0%
- \par
- \AfterGameBoard
- \if@jeopardyPicture
- \smallskip\leavevmode
- \hfill\pushButton[\A{\JS{hideall();}}\CA{Solution}]{Solution}{1.5cm}{12bp}
- \else%not picture
- \@makeScoreField
- \fi
- \end{center}%
- \newpage
-}%
-\fi
-
-% \end{macrocode}
-% The user may write his/her customizations into jeopardy.cfg.
-% \begin{macrocode}
-\IfFileExists{jeopardy.cfg}{%
- \typeout{---------------------------------------------------}
- \typeout{jeopardy: Configuration from the file jeopardy.cfg.}
- \typeout{---------------------------------------------------}
- \input jeopardy.cfg}{}
-%</package>
-% \end{macrocode}
-% We define shorter navigation panel if |pdfscreen.sty| package is used.
-% \begin{macrocode}
-%<*cfg>
-\ifx\NavigationPanel\undefined\else
-\def\NavigationPanel{\normalsfcodes%
- \href{\@urlid}{\addButton{\buttonwidth}{\tiny\@Panelhomepagename}}\\ \pfill
- \hyperlink{GameBoard}{\addButton{\buttonwidth}{\tiny GameBoard}}\\ \pfill
- \Acrobatmenu{FullScreen}{\addButton{\buttonwidth}{\tiny\@Panelfullscreenname}}\\\pfill
- \Acrobatmenu{Close}{\addButton{\buttonwidth}{\tiny\@Panelclosename}}\\\pfill
- \Acrobatmenu{Quit}{\addButton{\buttonwidth}{\tiny\@Panelquitname}}\\
-}
-\fi
-\def\PDFSCR@Warning#1{}
-%</cfg>
-% \end{macrocode}
-% \Finale
-\endinput
diff --git a/Master/texmf-dist/source/latex/jeopardy/jeopardy.ins b/Master/texmf-dist/source/latex/jeopardy/jeopardy.ins
deleted file mode 100644
index 5efb3e5cd4f..00000000000
--- a/Master/texmf-dist/source/latex/jeopardy/jeopardy.ins
+++ /dev/null
@@ -1,63 +0,0 @@
-%%
-%% Copyright (C) 2004 by Scott Pakin <scott+dtx@pakin.org>
-%%
-%% This file may be distributed and/or modified under the conditions of
-%% the LaTeX Project Public License, either version 1.2 of this license
-%% or (at your option) any later version. The latest version of this
-%% license is in:
-%%
-%% http://www.latex-project.org/lppl.txt
-%%
-%% and version 1.2 or later is part of all distributions of LaTeX version
-%% 1999/12/01 or later.
-%%
-
-\input docstrip.tex
-\keepsilent
-
-\usedir{tex/latex/jeopardy}
-
-\preamble
-
-This is a generated file.
-
-Copyright (C) 2006 by Robert Marik <marik@mendelu.cz>
-
-This file may be distributed and/or modified under the conditions of
-the LaTeX Project Public License, either version 1.2 of this license
-or (at your option) any later version. The latest version of this
-license is in:
-
- http://www.latex-project.org/lppl.txt
-
-and version 1.2 or later is part of all distributions of LaTeX version
-1999/12/01 or later.
-
-\endpreamble
-
-\generate{\file{jeopardy.sty}{\from{jeopardy.dtx}{package}}
- \file{jeopardy.cfg}{\from{jeopardy.dtx}{cfg}}
-}
-
-\obeyspaces
-\Msg{*************************************************************}
-\Msg{* *}
-\Msg{* To finish the installation you have to move the following *}
-\Msg{* file into a directory searched by TeX: *}
-\Msg{* *}
-\Msg{* jeopardy.sty *}
-\Msg{* *}
-\Msg{* *}
-\Msg{* *}
-\Msg{* You can insert your customizations into file *}
-\Msg{* *}
-\Msg{* jeopardy.cfg *}
-\Msg{* *}
-\Msg{* To produce the documentation run the file jeopardy.dtx *}
-\Msg{* through LaTeX. *}
-\Msg{* *}
-\Msg{* Happy TeXing! *}
-\Msg{* *}
-\Msg{*************************************************************}
-
-\endbatchfile