diff options
author | Karl Berry <karl@freefriends.org> | 2010-02-11 23:45:54 +0000 |
---|---|---|
committer | Karl Berry <karl@freefriends.org> | 2010-02-11 23:45:54 +0000 |
commit | 9115f9eea3dcb0f57b18a8d194014fd07c282943 (patch) | |
tree | af7eb1b9e0037737bede0e51c07955da3b076926 /Master/texmf-dist/dvips | |
parent | 3dbd66bd0cf74958b0d4f7fef75425aeceff0345 (diff) |
new pstricks package pst-node 1.10 (11feb10)
git-svn-id: svn://tug.org/texlive/trunk@16970 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Master/texmf-dist/dvips')
-rw-r--r-- | Master/texmf-dist/dvips/pst-node/pst-node.pro | 573 |
1 files changed, 573 insertions, 0 deletions
diff --git a/Master/texmf-dist/dvips/pst-node/pst-node.pro b/Master/texmf-dist/dvips/pst-node/pst-node.pro new file mode 100644 index 00000000000..4436aac9e87 --- /dev/null +++ b/Master/texmf-dist/dvips/pst-node/pst-node.pro @@ -0,0 +1,573 @@ +% $Id: pst-node.pro 263 2010-01-22 11:13:25Z herbert $ +%% +%% PostScript prologue for pst-node.tex. +%% Version 1.10, 2010/01/22. +%% +%% This program can be redistributed and/or modified under the terms +%% of the LaTeX Project Public License Distributed from CTAN archives +%% in directory macros/latex/base/lppl.txt. +% +/tx@NodeDict 400 dict def tx@NodeDict begin +tx@Dict begin % from main pstricks dict + /T /translate load def +end +/NewNode { % on stack: { x y } boolean N@name type InitXnode + gsave + /next ED % { x y } boolean N@name type + dict dup % { x y } boolean N@name dict dict + 3 1 roll def % { x y } boolean dict N@name dict def + exch { dup 3 1 roll def } if % { x y } dict boolean + begin % { x y } dict begin + tx@Dict begin + STV CP T exec % set scaling + end + /NodeMtrx CM def % save CM + next % InitXNode + end + grestore +} def +% +/InitPnode { + /Y ED /X ED + /NodePos { NodeSep Cos mul NodeSep Sin mul } def +} def +% +/InitCnode { + /r ED /Y ED /X ED + /NodePos { NodeSep r add dup Cos mul exch Sin mul } def +} def +% +/GetRnodePos { + Cos 0 gt { /dx r NodeSep add def } { /dx l NodeSep sub def } ifelse + Sin 0 gt { /dy u NodeSep add def } { /dy d NodeSep sub def } ifelse + dx Sin mul abs dy + Cos mul abs gt { dy Cos mul Sin div dy } { dx dup Sin mul Cos Div } ifelse +} def +% +/InitRnode { + /Y ED /X ED X sub /r ED /l X neg def Y add neg /d ED Y sub /u ED + /NodePos { GetRnodePos } def +} def +% +/DiaNodePos { + w h mul w Sin mul abs h Cos mul abs add Div NodeSep add dup + Cos mul exch Sin mul +} def +% +/TriNodePos { + Sin s lt + { d NodeSep sub dup Cos mul Sin Div exch } + { w h mul w Sin mul h Cos abs mul add Div + NodeSep add dup Cos mul exch Sin mul + } ifelse +} def +% +/InitTriNode { + sub 2 div exch + 2 div exch + 2 copy T + 2 copy 4 index index /d ED + pop pop pop pop + -90 mul rotate + /NodeMtrx CM def + /X 0 def /Y 0 def + d sub abs neg /d ED + d add /h ED + 2 div h mul h d sub Div /w ED + /s d w Atan sin def + /NodePos { TriNodePos } def +} def +% +/OvalNodePos { + /ww w NodeSep add def + /hh h NodeSep add def + Sin ww mul Cos hh mul Atan dup cos ww mul exch sin hh mul +} def +% +/GetCenter { begin X Y NodeMtrx transform CM itransform end } def +% +/XYPos { + dup sin exch cos Do + /Cos ED /Sin ED /Dist ED + Cos 0 gt + { Dist Dist Sin mul Cos div } + { Cos 0 lt + { Dist neg Dist Sin mul Cos div neg } + { 0 Dist Sin mul } ifelse + } ifelse + Do +} def +% +/GetEdge { + dup 0 eq + { pop begin 1 0 NodeMtrx dtransform + CM idtransform + exch atan sub + dup + sin /Sin ED + cos /Cos ED + /NodeSep ED + NodePos NodeMtrx dtransform CM idtransform end } + { 1 eq {{exch}} {{}} ifelse /Do ED pop XYPos } ifelse +} def +% +/AddOffset { + 1 index 0 eq + { pop pop } + { 2 copy 5 2 roll cos mul add 4 1 roll sin mul sub exch } ifelse +} def +% +/GetEdgeA { + NodeSepA AngleA NodeA NodeSepTypeA GetEdge + OffsetA AngleA AddOffset + yA add /yA1 ED + xA add /xA1 ED +} def +% +/GetEdgeB { + NodeSepB AngleB NodeB NodeSepTypeB GetEdge + OffsetB AngleB AddOffset + yB add /yB1 ED + xB add /xB1 ED +} def +% +/GetArmA { + ArmTypeA 0 eq + { /xA2 ArmA AngleA cos mul xA1 add def + /yA2 ArmA AngleA sin mul yA1 add def } + { ArmTypeA 1 eq {{exch}} {{}} ifelse + /Do ED + ArmA AngleA XYPos OffsetA AngleA AddOffset + yA add /yA2 ED + xA add /xA2 ED } ifelse +} def +% +/GetArmB { + ArmTypeB 0 eq + { /xB2 ArmB AngleB cos mul xB1 add def + /yB2 ArmB AngleB sin mul yB1 add def } + { ArmTypeB 1 eq {{exch}} {{}} ifelse + /Do ED + ArmB AngleB XYPos OffsetB AngleB AddOffset + yB add /yB2 ED + xB add /xB2 ED } ifelse +} def +% +/InitNC { + /b ED /a ED % second and first node + /NodeSepTypeB ED /NodeSepTypeA ED + /NodeSepB ED /NodeSepA ED + /OffsetB ED /OffsetA ED + tx@NodeDict a known tx@NodeDict b known and dup { + /NodeA a load def + /NodeB b load def + NodeA GetCenter /yA ED /xA ED + NodeB GetCenter /yB ED /xB ED } if +} def +% +/LPutLine { + 4 copy + 3 -1 roll sub neg 3 1 roll sub Atan /NAngle ED + 1 t sub mul + 3 1 roll 1 t sub mul + 4 1 roll t mul add /Y ED + t mul add /X ED +} def +% +/LPutLines { + mark LPutVar counttomark 2 div 1 sub /n ED +% t floor dup n gt + t floor dup n ge % to allow npos<= hv 2008-08-14 + { pop n 1 sub /t 1 def } { dup t sub neg /t ED } ifelse + cvi 2 mul { pop } repeat + LPutLine + cleartomark +} def +% +/BezierMidpoint { /y3 ED /x3 ED /y2 ED /x2 ED /y1 ED /x1 ED /y0 ED /x0 ED +/t ED /cx x1 x0 sub 3 mul def /cy y1 y0 sub 3 mul def /bx x2 x1 sub 3 +mul cx sub def /by y2 y1 sub 3 mul cy sub def /ax x3 x0 sub cx sub bx +sub def /ay y3 y0 sub cy sub by sub def ax t 3 exp mul bx t t mul mul +add cx t mul add x0 add ay t 3 exp mul by t t mul mul add cy t mul add +y0 add 3 ay t t mul mul mul 2 by t mul mul add cy add 3 ax t t mul mul +mul 2 bx t mul mul add cx add atan /NAngle ED /Y ED /X ED } def +/HPosBegin { yB yA ge { /t 1 t sub def } if /Y yB yA sub t mul yA add def +} def +/HPosEnd { /X Y yyA sub yyB yyA sub Div xxB xxA sub mul xxA add def +/NAngle yyB yyA sub xxB xxA sub Atan def } def +/HPutLine { HPosBegin /yyA ED /xxA ED /yyB ED /xxB ED HPosEnd } def +/HPutLines { HPosBegin yB yA ge { /check { le } def } { /check { ge } def +} ifelse /xxA xA def /yyA yA def mark xB yB LPutVar { dup Y check { exit +} { /yyA ED /xxA ED } ifelse } loop /yyB ED /xxB ED cleartomark HPosEnd +} def +/VPosBegin { xB xA lt { /t 1 t sub def } if /X xB xA sub t mul xA add def +} def +/VPosEnd { /Y X xxA sub xxB xxA sub Div yyB yyA sub mul yyA add def +/NAngle yyB yyA sub xxB xxA sub Atan def } def +/VPutLine { VPosBegin /yyA ED /xxA ED /yyB ED /xxB ED VPosEnd } def +/VPutLines { VPosBegin xB xA ge { /check { le } def } { /check { ge } def +} ifelse /xxA xA def /yyA yA def mark xB yB LPutVar { 1 index X check { +exit } { /yyA ED /xxA ED } ifelse } loop /yyB ED /xxB ED cleartomark +VPosEnd } def +/HPutCurve { gsave newpath /SaveLPutVar /LPutVar load def LPutVar 8 -2 +roll moveto curveto flattenpath /LPutVar [ {} {} {} {} pathforall ] cvx +def grestore exec /LPutVar /SaveLPutVar load def } def +/NCCoor { /AngleA yB yA sub xB xA sub Atan def /AngleB AngleA 180 add def +GetEdgeA GetEdgeB /LPutVar [ xB1 yB1 xA1 yA1 ] cvx def /LPutPos { +LPutVar LPutLine } def /HPutPos { LPutVar HPutLine } def /VPutPos { +LPutVar VPutLine } def LPutVar } def +% +/NCLine { + NCCoor + tx@Dict begin + ArrowA CP 4 2 roll + ArrowB + lineto pop pop + end +} def +% +/NCLines { + false NArray + n 0 eq + { NCLine } + { 2 copy yA sub exch xA sub Atan /AngleA ED + n 2 mul dup index exch index yB sub exch xB sub + Atan /AngleB ED + GetEdgeA GetEdgeB + /LPutVar [ xB1 yB1 n 2 mul 4 add 4 roll xA1 yA1 ] cvx def + mark LPutVar + tx@Dict begin false Line end + /LPutPos { LPutLines } def + /HPutPos { HPutLines } def + /VPutPos { VPutLines } def + } ifelse +} def +% +/NCCurve { + GetEdgeA + GetEdgeB + xA1 xB1 sub yA1 yB1 sub Pyth 2 div dup 3 -1 +roll mul /ArmA ED mul /ArmB ED /ArmTypeA 0 def /ArmTypeB 0 def GetArmA +GetArmB xA2 yA2 xA1 yA1 tx@Dict begin ArrowA end xB2 yB2 xB1 yB1 tx@Dict +begin ArrowB end curveto /LPutVar [ xA1 yA1 xA2 yA2 xB2 yB2 xB1 yB1 ] +cvx def /LPutPos { t LPutVar BezierMidpoint } def /HPutPos { { HPutLines +} HPutCurve } def /VPutPos { { VPutLines } HPutCurve } def } def +% +/NCAngles { + GetEdgeA GetEdgeB GetArmA GetArmB + /mtrx AngleA matrix rotate def + xA2 yA2 mtrx transform pop + xB2 yB2 mtrx transform exch pop + mtrx itransform + /y0 ED /x0 ED + mark ArmB 0 ne { xB1 yB1 } if + xB2 yB2 x0 y0 xA2 yA2 + ArmA 0 ne { xA1 yA1 } if + tx@Dict begin false Line end + /LPutVar [ xB1 yB1 xB2 yB2 x0 y0 xA2 yA2 xA1 yA1 ] cvx def + /LPutPos { LPutLines } def + /HPutPos { HPutLines } def + /VPutPos { VPutLines } def } def +% +/NCAngle { + GetEdgeA GetEdgeB GetArmB + /mtrx AngleA matrix rotate def + xB2 yB2 mtrx itransform pop xA1 yA1 mtrx itransform exch pop mtrx transform + /y0 ED /x0 ED + mark + ArmB 0 ne { xB1 yB1 } if + xB2 yB2 x0 y0 xA1 yA1 + tx@Dict begin false Line end + /LPutVar [ xB1 yB1 xB2 yB2 x0 y0 xA1 yA1 ] cvx def + /LPutPos { LPutLines } def + /HPutPos { HPutLines } def + /VPutPos { VPutLines } def +} def +% +/NCBar { + GetEdgeA GetEdgeB GetArmA GetArmB + /mtrx AngleA matrix rotate def + xA2 yA2 mtrx itransform pop + xB2 yB2 mtrx itransform pop + sub dup 0 mtrx transform + 3 -1 roll 0 gt + { /yB2 exch yB2 add def /xB2 exch xB2 add def } + { /yA2 exch neg yA2 add def /xA2 exch neg xA2 add def } ifelse + mark + ArmB 0 ne { xB1 yB1 } if + xB2 yB2 xA2 yA2 ArmA 0 ne { xA1 yA1 } if + tx@Dict begin false Line end + /LPutVar [ xB1 yB1 xB2 yB2 xA2 yA2 xA1 yA1 ] cvx def + /LPutPos { LPutLines } def + /HPutPos { HPutLines } def + /VPutPos { VPutLines } def +} def +% +/NCDiag { + /lineAngle ED + GetEdgeA GetEdgeB GetArmA GetArmB mark + lineAngle abs 0 gt { + /xTemp xA2 10 add def + /yTemp yA2 lineAngle dup sin exch cos div 10 mul add def + /dY1 yTemp yA2 sub def + /dX1 xTemp xA2 sub def + /dY2 yB2 yB1 sub def + /dX2 xB2 xB1 sub def + dX1 abs 0.01 lt { + /m2 dY2 dX2 div def + /xB2 xA2 def + /yB2 xA2 xB1 sub m2 mul yB1 add def + }{ + dX2 abs 0.01 lt { + /m1 dY1 dX1 div def + /xB2 xB1 def + /yB2 xB1 xA2 sub m1 mul yA2 add def + }{% + /m1 dY1 dX1 div def + /m2 dY2 dX2 div def + /xB2 m1 xA2 mul m2 xB1 mul sub yA2 sub yB1 add m1 m2 sub div def + /yB2 xB2 xA2 sub m1 mul yA2 add def + } ifelse + } ifelse + } if + ArmB 0 ne { xB1 yB1 } if + xB2 yB2 xA2 yA2 + ArmA 0 ne { xA1 yA1 } if + tx@Dict begin false Line end + /LPutVar [ xB1 yB1 xB2 yB2 xA2 yA2 xA1 yA1 ] cvx def + /LPutPos { LPutLines } def + /HPutPos { HPutLines } def + /VPutPos { VPutLines } def +% +% GetEdgeA GetEdgeB GetArmA GetArmB mark +% ArmB 0 ne { xB1 yB1 } if +% xB2 yB2 xA2 yA2 +% ArmA 0 ne { xA1 yA1 } if +% tx@Dict begin false Line end +% /LPutVar [ xB1 yB1 xB2 yB2 xA2 yA2 xA1 yA1 ] cvx def +% /LPutPos { LPutLines } def +% /HPutPos { HPutLines } def +% /VPutPos { VPutLines } def +} def +% +/NCDiagg { + /lineAngle ED + GetEdgeA GetArmA + lineAngle abs 0 gt + { lineAngle } + { yB yA2 sub xB xA2 sub Atan 180 add } ifelse + /AngleB ED + GetEdgeB mark + lineAngle abs 0 gt { + /dY2 yA2 yA1 sub def + /dX2 xA2 xA1 sub def + lineAngle abs 90 eq { + /m2 dY2 dX2 div def + /yA2 xB xA2 sub m2 mul yA2 add def + /xA2 xB def + }{ + /m1 lineAngle dup sin exch cos div def % tan alpha + dX2 abs 0.01 lt { + /yA2 xA1 xB sub m1 mul yB add def + /xA2 xA1 def + }{% + /m2 dY2 dX2 div def + /xA2 m1 xB mul m2 xA2 mul sub yA2 add yB sub m1 m2 sub div def + /yA2 xA2 xB sub m1 mul yB add def + } ifelse + } ifelse + } if + xB1 yB1 xA2 yA2 + ArmA 0 ne { xA1 yA1 } if + tx@Dict begin false Line end + /LPutVar [ xB1 yB1 xA2 yA2 xA1 yA1 ] cvx def + /LPutPos { LPutLines } def + /HPutPos { HPutLines } def + /VPutPos { VPutLines } def +% +% GetEdgeA GetArmA +% yB yA2 sub xB xA2 sub Atan 180 add /AngleB ED +% GetEdgeB +% mark +% xB1 yB1 xA2 yA2 +% ArmA 0 ne { xA1 yA1 } if +% tx@Dict begin false Line end +% /LPutVar [ xB1 yB1 xA2 yA2 xA1 yA1 ] cvx def +% /LPutPos { LPutLines } def +% /HPutPos { HPutLines } def +% /VPutPos { VPutLines } def +} def +% +/NCLoop { + GetEdgeA GetEdgeB GetArmA GetArmB + /mtrx AngleA matrix rotate def + xA2 yA2 mtrx transform loopsize add /yA3 ED /xA3 ED + /xB3 xB2 yB2 mtrx transform pop def + xB3 yA3 mtrx itransform /yB3 ED /xB3 ED + xA3 yA3 mtrx itransform /yA3 ED /xA3 ED + mark ArmB 0 ne { xB1 yB1 } if + xB2 yB2 xB3 yB3 xA3 yA3 xA2 yA2 ArmA 0 ne { xA1 yA1 } if + tx@Dict begin false Line end + /LPutVar [ xB1 yB1 xB2 yB2 xB3 yB3 xA3 yA3 xA2 yA2 xA1 yA1 ] cvx def + /LPutPos { LPutLines } def + /HPutPos { HPutLines } def + /VPutPos { VPutLines } def +} def +% +% DG/SR modification begin - May 9, 1997 - Patch 1 +%/NCCircle { 0 0 NodesepA nodeA \tx@GetEdge pop xA sub 2 div dup 2 exp r +%r mul sub abs sqrt atan 2 mul /a ED r AngleA 90 add PtoC yA add exch xA add +%exch 2 copy /LPutVar [ 4 2 roll r AngleA ] cvx def /LPutPos { LPutVar t 360 +%mul add dup 5 1 roll 90 sub \tx@PtoC 3 -1 roll add /Y ED add /X ED /NAngle ED +% +/NCCircle { + NodeSepA 0 NodeA 0 GetEdge pop + 2 div dup 2 exp r r mul sub abs sqrt + atan 2 mul /a ED + r AngleA 90 add PtoC yA add exch xA add + exch 2 copy + /LPutVar [ 4 2 roll r AngleA ] cvx def + /LPutPos { + LPutVar t 360 mul add dup 5 1 roll 90 sub PtoC + 3 -1 roll add + /Y ED add /X ED /NAngle ED +% DG/SR modification end + } def + /HPutPos { LPutPos } def + /VPutPos { LPutPos } def + r AngleA 90 sub a add AngleA 270 add a sub + tx@Dict begin + /angleB ED /angleA ED /r ED + /c 57.2957 r Div def + /y ED /x ED +} def +% +/NCBox { + /d ED /h ED + /AngleB yB yA sub xB xA sub Atan def + /AngleA AngleB 180 add def + GetEdgeA GetEdgeB + /dx d AngleB sin mul def + /dy d AngleB cos mul neg def + /hx h AngleB sin mul neg def + /hy h AngleB cos mul def + /LPutVar [ + xA1 hx add yA1 hy add xB1 hx add yB1 hy add + xB1 dx add yB1 dy add xA1 dx add yA1 dy add ] cvx def + /LPutPos { LPutLines } def + /HPutPos { xB yB xA yA LPutLine } def + /VPutPos { HPutPos } def + mark + LPutVar tx@Dict begin false Polygon end +} def +% +/NCArcBox { + /l ED neg /d ED /h ED /a ED + /AngleA yB yA sub xB xA sub Atan def + /AngleB AngleA 180 add def + /tA AngleA a sub 90 add def + /tB tA a 2 mul add def + /r xB xA sub tA cos tB cos sub Div dup 0 eq { pop 1 } if def + /x0 xA r tA cos mul add def + /y0 yA r tA sin mul add def + /c 57.2958 r div def + /AngleA AngleA a sub 180 add def + /AngleB AngleB a add 180 add def + GetEdgeA GetEdgeB + /AngleA tA 180 add yA yA1 sub xA xA1 sub Pyth c mul sub def + /AngleB tB 180 add yB yB1 sub xB xB1 sub Pyth c mul add def + l 0 eq { + x0 y0 r h add AngleA AngleB arc x0 y0 r d add AngleB AngleA arcn + }{ + x0 y0 translate + /tA AngleA l c mul add def + /tB AngleB l c mul sub def + 0 0 r h add tA tB arc r h add + AngleB PtoC r d add + AngleB PtoC 2 copy + 6 2 roll l arcto 4 { pop } repeat + r d add tB PtoC l arcto 4 { pop } repeat + 0 0 r d add tB tA arcn r d add + AngleA PtoC r h add + AngleA PtoC 2 copy 6 2 roll + l arcto 4 { pop } repeat + r h add tA PtoC l arcto 4 { pop } repeat + } ifelse + closepath + /LPutVar [ x0 y0 r AngleA AngleB h d ] cvx def + /LPutPos { + LPutVar /d ED /h ED + /AngleB ED /AngleA ED + /r ED /y0 ED /x0 ED + t 1 le { + r h add AngleA 1 t sub mul AngleB t mul add dup 90 add /NAngle ED PtoC + }{t 2 lt { + /NAngle AngleB 180 add def r 2 t sub + h mul t 1 sub d mul add add AngleB PtoC + }{ + t 3 lt { + r d add AngleB 3 t sub mul AngleA 2 t sub + mul add dup 90 sub /NAngle ED PtoC + }{ + /NAngle AngleA 180 add def + r 4 t sub d mul t 3 sub h mul add add AngleA PtoC + } ifelse + } ifelse + } ifelse + y0 add /Y ED x0 add /X ED + } def + /HPutPos { LPutPos } def + /VPutPos { LPutPos } def +} def +% +/Tfan { /AngleA yB yA sub xB xA sub Atan def GetEdgeA w xA1 xB sub yA1 yB +sub Pyth Pyth w Div CLW 2 div mul 2 div dup AngleA sin mul yA1 add /yA1 +ED AngleA cos mul xA1 add /xA1 ED /LPutVar [ xA1 yA1 m { xB w add yB xB +w sub yB } { xB yB w sub xB yB w add } ifelse xA1 yA1 ] cvx def /LPutPos +{ LPutLines } def /VPutPos@ { LPutVar flag { 8 4 roll pop pop pop pop } +{ pop pop pop pop 4 2 roll } ifelse } def /VPutPos { VPutPos@ VPutLine } +def /HPutPos { VPutPos@ HPutLine } def mark LPutVar tx@Dict begin +/ArrowA { moveto } def /ArrowB { } def false Line closepath end } def +% +/LPutCoor { + NAngle + tx@Dict begin /NAngle ED end + gsave + CM STV + CP Y sub neg exch X sub neg exch moveto + setmatrix CP + grestore +} def +% +/LPut { + tx@NodeDict /LPutPos known + { LPutPos } { CP /Y ED /X ED /NAngle 0 def } ifelse + LPutCoor +} def +% +/HPutAdjust { + Sin Cos mul 0 eq + { 0 } + { d Cos mul Sin div flag not { neg } if + h Cos mul Sin div flag { neg } if + 2 copy gt { pop } { exch pop } ifelse + } ifelse + s add flag { r add neg }{ l add } ifelse + X add /X ED +} def +% +/VPutAdjust { + Sin Cos mul + 0 eq + { 0 } + { l Sin mul Cos div flag { neg } if + r Sin mul Cos div flag not { neg } if + 2 copy gt { pop } { exch pop } ifelse + } ifelse + s add flag { d add } { h add neg } ifelse + Y add /Y ED +} def +% +end +% +% END pst-node.pro |