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author | Karl Berry <karl@freefriends.org> | 2022-11-30 20:30:02 +0000 |
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committer | Karl Berry <karl@freefriends.org> | 2022-11-30 20:30:02 +0000 |
commit | 8624a5d970faf95011e4ab23ae9e567bc93a8575 (patch) | |
tree | feec6bb6fe5a35bbece9b29e82b64e2b947294c4 /Master/texmf-dist/doc/latex/circuit-macros/examples/svg/recycleSVG.m4 | |
parent | a63a0445b5ba9dafe9858cdc6f18f3b3711b35b1 (diff) |
circuit_macros (30nov22)
git-svn-id: svn://tug.org/texlive/trunk@65149 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Master/texmf-dist/doc/latex/circuit-macros/examples/svg/recycleSVG.m4')
-rw-r--r-- | Master/texmf-dist/doc/latex/circuit-macros/examples/svg/recycleSVG.m4 | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/Master/texmf-dist/doc/latex/circuit-macros/examples/svg/recycleSVG.m4 b/Master/texmf-dist/doc/latex/circuit-macros/examples/svg/recycleSVG.m4 deleted file mode 100644 index 135f31414e3..00000000000 --- a/Master/texmf-dist/doc/latex/circuit-macros/examples/svg/recycleSVG.m4 +++ /dev/null @@ -1,128 +0,0 @@ -.PS -# recycle.m4 -gen_init -NeedDpicTools -[ -# Gradient fill and clipping are simply -# done with PStricks or Tikz but the other -# postprocessors don't all have this -# facility so the following calculates -# shading boundaries and lines. - -define ShadePoint { testexpr(i, $1<f1, $1<f2, $1<f3 ) - Px: $1 between P0 and Pz - S: move from Px to Px+Up - case(i+1, - M4L: LCintersect(S,T1,stripwd/2) - M4R: ($1-f2)/(1-f2) between P9 and P8 - , - M4L: $1/f1 between P0 and P4 - M4R: $1/f1 between P0 and P3 - , - M4L: Intersect_(S,M57) - M4R: LCintersect(S,P1,stripwd/2) - , - M4L: Intersect_(S,M57) - M4R: ($1-f2)/(1-f2) between P9 and P8 - ) - line outlined rgbstring($2,$3,$4) from M4L to M4R - } - -define ShadeTail { testexpr(i, $1<g1, $1<g2, $1<g3 ) - Px: $1 between T4 and Qz - S: move from Px to Px+AcrossTail - case(i+1, - M4L: LCintersect(S,T1,stripwd/2,R) - M4R: LCintersect(S,T1,stripwd/2) - , - M4L: $1/g1 between T5 and T6 - M4R: $1/g1 between T3 and T2 - , - M4L: LCintersect(S,T1,stripwd/2,R) - M4R: $1/g2 between T3 and P6 - , - M4L: LCintersect(S,T1,stripwd/2,R) - M4R: ($1-g2)/(g3-g2) between P6 and P7 - ) - line outlined rgbstring($2,$3,$4) from M4L to M4R - } - -# `recycle(width)' -define(`recycle',`[ Origin: Here - space = 2*linethick pt__ - stripwd = ($1-space)/3.765544 - for angle=0 to 240 by 120 do { - Right: (dprot(angle*dtor_,stripwd,0)) - Up: (dprot(angle*dtor_,0,stripwd/2)) - P0: Here+Right*space/stripwd - Axis: move from P0 to P0+Right*3/4; P1: Here - P2: P1-Up - P3: 1.5 between P1 and P2 - P4: P1 + (P1-P3) - P5: P1 + Up - P6: P5+Right/sqrt(3)/2 - P7: P6+(P6-P5) - T1: 2 between P1 and P6 - P8: T1+(dprot((angle-30)*dtor_,stripwd/2,0)) - P9: P1+(P8-T1) - T2: T1+(dprot((angle+210)*dtor_,stripwd/2,0)) - AcrossTail: T1-T2 - T3: P6+(dprot((angle+120)*dtor_,stripwd,0)) - T4: T3+AcrossTail - T5: 2 between T3 and T4 - T6: 2 between T2 and T1 - V: move from P8 to P8-Up; Pz: Intersect_(Axis,V) - t = distance(P0,Pz) - f1 = distance(P1,P0) / t - V: move from P9 to P9+Up; R: Intersect_(Axis,V); f2 = distance(P0,R) / t - V: move from P7 to P7-Up; R: Intersect_(Axis,V); f3 = distance(P0,R) / t - n = int(t/lthick*1.5) - M57: move from P5 to P7 - ShadeObject( ShadePoint,n, - 0,1,1,1, - 1,0.5,0.5,0.5) with .Origin at Origin - point - J: move from T4 to T1; Qz: LCintersect(J,T1,stripwd/2,R) - u=distance(T4,Qz) - g1 = distance(T1,T4) / u - g2 = stripwd / u - V: move from P7 to P7+AcrossTail; R: Intersect_(V,J) - g3 = distance(R,T4) / u - m = int(u/lthick*1.5) - ShadeObject(ShadeTail,m, - 0,1,1,1, - 1,0.5,0.5,0.5) with .Origin at Origin - tail -# { for i=0 to 9 do { exec sprintf("{\"P%g\" at P%g}",i,i) } } -# { for i=1 to 6 do { exec sprintf("{\"T%g\" at T%g}",i,i) } } - move to T4 - } - ]') -define(`tail',`line from P7 to P6 then to T3 then to T5 then to T6 - arc cw to P7 with .c at T1') - -define(`point',`line from P2 to P3 then to P0 then to P4 then to P5 then to P7 - arc ccw to P8 with .c at T1 - line to P9 - arc cw to P2 with .c at P1') - -recycle(2) -] -[ -# yinyang.m4 -ifdpic(` -circlerad = 0.5 -shade(0, -A: arc ccw rad circlerad*2 to Here+(4*circlerad,0) - ) -B: circle colored "white" with .c at 1/4<A.w,A.e> - arc cw rad circlerad from B.e to B.w with .c at B.c - circle colored "black" with .c at 3/4<A.w,A.e> - circle rad circlerad*2 with .c at A.c - circle rad circlerad/3 fill_(0) at 0.5<A.w,A.c> - circle rad circlerad/3 fill_(1) at 0.5<A.c,A.e> -',` -box wid 1 ht 0.75 "Yinyang.m4" "requires" "dpic" -') -] with .w at last [].e+(0.2,0) -.PE |