diff options
author | Karl Berry <karl@freefriends.org> | 2022-11-30 20:30:02 +0000 |
---|---|---|
committer | Karl Berry <karl@freefriends.org> | 2022-11-30 20:30:02 +0000 |
commit | 8624a5d970faf95011e4ab23ae9e567bc93a8575 (patch) | |
tree | feec6bb6fe5a35bbece9b29e82b64e2b947294c4 /Master/texmf-dist/doc/latex/circuit-macros/examples/svg/InclepsSVG.m4 | |
parent | a63a0445b5ba9dafe9858cdc6f18f3b3711b35b1 (diff) |
circuit_macros (30nov22)
git-svn-id: svn://tug.org/texlive/trunk@65149 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Master/texmf-dist/doc/latex/circuit-macros/examples/svg/InclepsSVG.m4')
-rw-r--r-- | Master/texmf-dist/doc/latex/circuit-macros/examples/svg/InclepsSVG.m4 | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/Master/texmf-dist/doc/latex/circuit-macros/examples/svg/InclepsSVG.m4 b/Master/texmf-dist/doc/latex/circuit-macros/examples/svg/InclepsSVG.m4 deleted file mode 100644 index 501329f9d68..00000000000 --- a/Master/texmf-dist/doc/latex/circuit-macros/examples/svg/InclepsSVG.m4 +++ /dev/null @@ -1,90 +0,0 @@ -.PS -# InclepsSVG.m4 : Illustrating one way to import and overwrite jpg in svg -# A bit messy, but it works. This file has to be processed -# by m4 in the usual way and then twice by dpic, eg -# m4 svg.m4 SVGconfig.m4 InclepsSVG.m4 > InclepsSVG.pic -# dpic -v InclepsSVG.pic > InclepsSVG.svg -# dpic -v InclepsSVG.pic > InclepsSVG.svg - -# The double processing is needed because svg coordinates are to the right -# and down. We have to store the coordinates of the nw corner and use them -# on the second pass. - -divert(-1) -###################################################################### -# Macros to simplify inclusion and positioning of raster image files such -# as png or jpg or files with mime type of "image/svg+xml" - - `svg_init_include([Unique_name]) - Put this (once) before all drawing commands - in the diagram. It opens a [] block for the - total diagram and creates the file - Unique_name.dim (default SVGinsertTemp.dim).' -define(`svg_init_include', -`define(`M4IP_uniq',`ifelse(`$1',,SVGinsertTemp,`$1')')dnl - M4IP_NW: (0,0); m4IP_nw = 0; m4IP_lth = lthick - sh "touch M4IP_uniq.dim" - copy "M4IP_uniq.dim" - [ M4IP_NW: M4IP_NW; { move to M4IP_NW } ') - - `svg_include(filename, wid, ht, [position],[attrib]) - Insert bitmap at specified position; also create - an invis box of the same size and location. - arg1= path to image file - arg2= picture width in drawing units - arg3= picture height in drawing units - arg4= position attribute e.g. - Pic: svg_include(Incl.jpg,2,3, with .sw at (1,4)) - arg5= additional svg image attributes in the sprintf - string, e.g. - clip-path=\"polygon(5%% 0%%, 100%% 0%%, 100%% 100%%, 5%% 100%%)\" (distances - in percent to top-left, top-right, bottom-right, bottom-left clip corners, - or in pixels) ' -define(`svg_include',`box invis wid `$2' ht `$3' `$4' -define(`m4xpx',`(last box.w.x-M4IP_NW.x+m4IP_lth/2)/(1px__)')dnl -define(`m4ypx',`(M4IP_NW.y-last box.n.y+m4IP_lth/2)/(1px__)')dnl -define(`m4wdpx',`(`$2')/(1px__)')dnl -define(`m4htpx',`(`$3')/(1px__)')dnl -if m4IP_nw then { command sprintf(\ - "<image x=\"%g\" y=\"%g\" width=\"%g\" height=\"%g\"dnl - xlink:href=\"`$1'\" `$5' />", m4xpx,m4ypx,m4wdpx,m4htpx) } ') - - `svg_end_include - Put this before .PE after all drawing commands. - It closes the [] block and writes to Unique_name.dim' -define(`svg_end_include',`] with .M4IP_NW at M4IP_NW - print sprintf("m4IP_nw=1; m4IP_lth=%g; M4IP_NW:(%g,%g)",lthick,\ - last [].w.x+3*m4IP_lth/2, last [].n.y+3*m4IP_lth/2) > "M4IP_uniq.dim" - undefine(`M4IP_uniq') ') - -###################################################################### -divert(0)dnl - -darrow_init -svg_init_include - - -# This jpg is 242 px x 321 px - Picture: svg_include(Incl.jpg, 242px__, 321px__, with .w at (1,0)) - - define(`backarrow',`darrow(`$1',,,2pt__,6pt__,6pt__,<-|)') - thinlines_ - backarrow( from boxcoord(Picture,0.4,0.95) up 0.4 right 0.7 ) - "Basket" wid 0.45 with .w at Here+(2bp__,0) - backarrow( from boxcoord(Picture,0.9,0.41) up 0.2 right 0.5 ) - "Ball" wid 0.3 with .w at Here+(2bp__,0) - backarrow( from boxcoord(Picture,0.85,0.32) up 0.2 right 0.5 ) - "Star" wid 0.3 with .w at Here+(2bp__,0) - "Player" wid 0.43 with .w at last "".w+(0,-0.15) - -#for i=3 to 1 by -1 do { -# Picture: svg_include(Incl.jpg, i/4*242px__, i/4*321px__, -# with .nw at last box.nw+(0.125,-0.25)) } - -# P2: svg_include(Incl.jpg, 242px__, 321px__, -# with .w at Picture.e+(1.25,0), -# clip-path=\"polygon(30 0, 100%% 0%%, 100%% 100%%, 30 321)\" ) - -svg_end_include - -.PE |