diff options
author | Karl Berry <karl@freefriends.org> | 2020-03-01 23:10:25 +0000 |
---|---|---|
committer | Karl Berry <karl@freefriends.org> | 2020-03-01 23:10:25 +0000 |
commit | 81abf43d2b32106102462c3fd1b6c52c0b74f6b7 (patch) | |
tree | 8ff3cf992c81a46d17219ac528c3cb6fe7467402 /Master/texmf-dist/asymptote/three.asy | |
parent | 668f13d96ea148cade89c8813883c8b5a90cb55e (diff) |
asymptote 2.62 support files
git-svn-id: svn://tug.org/texlive/trunk@53988 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Master/texmf-dist/asymptote/three.asy')
-rw-r--r-- | Master/texmf-dist/asymptote/three.asy | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/Master/texmf-dist/asymptote/three.asy b/Master/texmf-dist/asymptote/three.asy index 8b9d2137fc9..2b32fd16125 100644 --- a/Master/texmf-dist/asymptote/three.asy +++ b/Master/texmf-dist/asymptote/three.asy @@ -86,7 +86,11 @@ defaultrender.labelfill=true; defaultrender.partnames=false; defaultrender.defaultnames=true; -real defaultshininess=0.25; +real defaultshininess=0.7; +real defaultmetallic=0.0; +real defaultfresnel0=0.04; + + real angleprecision=1e-5; // Precision for centering perspective projections. int maxangleiterations=25; @@ -2809,6 +2813,9 @@ object embed(string prefix=outprefix(), string label=prefix, P=modelview*P; Q=P.copy(); + if(Q.t[2][3] == -1) // PRC can't handle oblique projections + Q=orthographic(P.camera,P.up,P.target,P.zoom,P.viewportshift, + P.showtarget,P.center); if(P.infinity) { triple m=min3(S.f); triple M=max3(S.f); @@ -2880,12 +2887,15 @@ object embed(string prefix=outprefix(), string label=prefix, m -= margin; } else if(M.z >= 0) abort("camera too close"); + if(settings.outformat == "html") + format="html"; + shipout3(prefix,f,preview ? nativeformat() : format, S.width-defaultrender.margin,S.height-defaultrender.margin, P.infinity ? 0 : 2aTan(Tan(0.5*P.angle)*P.zoom), - P.zoom,m,M,P.viewportshift, + P.zoom,m,M,P.viewportshift,S.viewportmargin, tinv*inv*shift(0,0,zcenter),Light.background(),Light.position, - Light.diffuse,Light.ambient,Light.specular, + Light.diffuse,Light.specular, view && !preview); if(!preview) return F; } |