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authorDenis Bitouzé <dbitouze@wanadoo.fr>2021-02-25 18:23:07 +0000
committerDenis Bitouzé <dbitouze@wanadoo.fr>2021-02-25 18:23:07 +0000
commitc6101f91d071883b48b1b4b51e5eba0f36d9a78d (patch)
tree1bf7f5a881d7a4f5c5bf59d0b2821943dd822372 /Build/source/utils/asymptote/material.h
parent07ee7222e389b0777456b427a55c22d0e6ffd267 (diff)
French translation for tlmgr updated
git-svn-id: svn://tug.org/texlive/trunk@57912 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Build/source/utils/asymptote/material.h')
-rw-r--r--Build/source/utils/asymptote/material.h91
1 files changed, 0 insertions, 91 deletions
diff --git a/Build/source/utils/asymptote/material.h b/Build/source/utils/asymptote/material.h
deleted file mode 100644
index f16f421e52b..00000000000
--- a/Build/source/utils/asymptote/material.h
+++ /dev/null
@@ -1,91 +0,0 @@
-#ifndef MATERIAL_H
-#define MATERIAL_H
-
-#ifdef HAVE_LIBGLM
-
-#include <iostream>
-#include <fstream>
-
-#include "common.h"
-#include "triple.h"
-
-#include <glm/glm.hpp>
-
-namespace camp {
-
-inline bool operator < (const glm::vec4& m1, const glm::vec4& m2) {
- return m1[0] < m2[0] ||
- (m1[0] == m2[0] &&
- (m1[1] < m2[1] ||
- (m1[1] == m2[1] &&
- (m1[2] < m2[2] ||
- (m1[2] == m2[2] &&
- (m1[3] < m2[3]))))));
-}
-
-inline glm::vec4 GLparameters(GLfloat shininess, GLfloat metallic,
- GLfloat fresnel0) {
- return glm::vec4(shininess,metallic,fresnel0,0.0);
-}
-
-inline ostream& operator << (ostream& out, const glm::vec4& v)
-{
- out << "[" << v[0] << "," << v[1] << "," << v[2] << "," << v[3]
- << "]";
- return out;
-}
-
-struct Material {
-public:
- glm::vec4 diffuse,emissive,specular;
- glm::vec4 parameters;
- Material() {}
-
- Material(const glm::vec4& diffuse, const glm::vec4& emissive,
- const glm::vec4& specular, double shininess, double metallic, double fresnel0) :
- diffuse(diffuse), emissive(emissive), specular(specular),
- parameters(GLparameters(shininess,metallic,fresnel0)) {}
-
- Material(Material const& m):
- diffuse(m.diffuse), emissive(m.emissive),
- specular(m.specular), parameters(m.parameters) {}
- ~Material() {}
-
- Material& operator=(Material const& m)
- {
- diffuse=m.diffuse;
- emissive=m.emissive;
- specular=m.specular;
- parameters=m.parameters;
- return *this;
- }
-
- friend bool operator < (const Material& m1, const Material& m2) {
- return m1.diffuse < m2.diffuse ||
- (m1.diffuse == m2.diffuse &&
- (m1.emissive < m2.emissive ||
- (m1.emissive == m2.emissive &&
- (m1.specular < m2.specular ||
- (m1.specular == m2.specular &&
- (m1.parameters < m2.parameters))))));
- }
-
- friend ostream& operator << (ostream& out, const Material& m) {
- out << "diffuse=" << m.diffuse << "," << newl
- << "emissive=" << m.emissive << "," << newl
- << "specular=" << m.specular << "," << newl
- << "shininess=" << m.parameters[0] << "," << newl
- << "metallic=" << m.parameters[1] << "," << newl
- << "fresnel0=" << m.parameters[2] << newl;
- return out;
- }
-
-};
-
-extern size_t Nmaterials; // Number of materials compiled in shader
-extern size_t nmaterials; // Current size of materials buffer
-extern size_t Maxmaterials; // Maxinum size of materials buffer
-}
-
-#endif
-#endif