diff options
author | Karl Berry <karl@freefriends.org> | 2020-03-03 22:35:09 +0000 |
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committer | Karl Berry <karl@freefriends.org> | 2020-03-03 22:35:09 +0000 |
commit | f6bb2b5974c9dc15a4530842100d30fe1981b973 (patch) | |
tree | 62ef95efa54d91b6eafb6df99f330dc136f77f29 /Build/source/utils/asymptote/base/shaders | |
parent | 24dbc0b1802756862bedad6a4088f50aad68b51b (diff) |
asy 2.63 sources
git-svn-id: svn://tug.org/texlive/trunk@54034 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Build/source/utils/asymptote/base/shaders')
-rw-r--r-- | Build/source/utils/asymptote/base/shaders/fragment.glsl | 20 | ||||
-rw-r--r-- | Build/source/utils/asymptote/base/shaders/vertex.glsl | 2 |
2 files changed, 9 insertions, 13 deletions
diff --git a/Build/source/utils/asymptote/base/shaders/fragment.glsl b/Build/source/utils/asymptote/base/shaders/fragment.glsl index cdcc0b49e83..057acbc744f 100644 --- a/Build/source/utils/asymptote/base/shaders/fragment.glsl +++ b/Build/source/utils/asymptote/base/shaders/fragment.glsl @@ -135,29 +135,25 @@ void main() Material m; #ifdef TRANSPARENT m=Materials[abs(materialIndex)-1]; - if(materialIndex >= 0) { + emissive=m.emissive; + if(materialIndex >= 0) diffuse=m.diffuse; - emissive=m.emissive; - } else { + else { diffuse=Color; -#if Nlights > 0 - emissive=vec4(0.0); -#else - emissive=Color; +#if Nlights == 0 + emissive += Color; #endif } #else m=Materials[int(materialIndex)]; + emissive=m.emissive; #ifdef COLOR diffuse=Color; -#if Nlights > 0 - emissive=vec4(0.0); -#else - emissive=Color; +#if Nlights == 0 + emissive += Color; #endif #else diffuse=m.diffuse; - emissive=m.emissive; #endif #endif diff --git a/Build/source/utils/asymptote/base/shaders/vertex.glsl b/Build/source/utils/asymptote/base/shaders/vertex.glsl index 9a54d3211ca..4b2a54b9897 100644 --- a/Build/source/utils/asymptote/base/shaders/vertex.glsl +++ b/Build/source/utils/asymptote/base/shaders/vertex.glsl @@ -34,7 +34,7 @@ void main() #ifndef ORTHOGRAPHIC ViewPosition=(viewMat*v).xyz; #endif - Normal=normal*normMat; + Normal=normalize(normal*normMat); #endif #ifdef COLOR |