diff options
author | Karl Berry <karl@freefriends.org> | 2011-06-19 12:38:30 +0000 |
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committer | Karl Berry <karl@freefriends.org> | 2011-06-19 12:38:30 +0000 |
commit | 1e36e2153080d89f519641dbfc1351b35176a7ea (patch) | |
tree | 1bb33b550d07ff5aecd2b254642d1b7345e65b78 /Build/source/utils/asymptote/asy.list | |
parent | 276a6e58c0fcd94e0243d402e864433950fa9a2c (diff) |
asy 2.12 sources
git-svn-id: svn://tug.org/texlive/trunk@23054 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Build/source/utils/asymptote/asy.list')
-rw-r--r-- | Build/source/utils/asymptote/asy.list | 272 |
1 files changed, 136 insertions, 136 deletions
diff --git a/Build/source/utils/asymptote/asy.list b/Build/source/utils/asymptote/asy.list index 818affd5e9a..dd7fde3e287 100644 --- a/Build/source/utils/asymptote/asy.list +++ b/Build/source/utils/asymptote/asy.list @@ -239,32 +239,32 @@ pair min(frame f); pair min(path p); pair min(explicit path[] p); triple min(path3 p); -pair min(picture pic, bool user=<default>); -real min(real m, scaling s, coord[] c); real min(... real[] a); real min(real m, scaling s, coord[] c); +real min(real m, scaling s, coord[] c); +pair min(picture pic, bool user=<default>); int min(... int[] a); filltype RadialShade(pen penc, pen penr); int search(int[] a, int key); int search(real[] a, real key); int search(string[] a, string key); int search(void()()[] a, void key()(), bool less(void()(), void()())); -int search(marker[] a, marker key, bool less(marker, marker)); int search(real[] a, real key, bool less(real, real)); +int search(picture[] a, picture key, bool less(picture, picture)); int search(guide[] a, guide key, bool less(guide, guide)); -int search(object[] a, object key, bool less(object, object)); -int search(coord[] a, coord key, bool less(coord, coord)); +int search(Legend[] a, Legend key, bool less(Legend, Legend)); int search(pair[] a, pair key, bool less(pair, pair)); +int search(Label[] a, Label key, bool less(Label, Label)); int search(coord[] a, coord key, bool less(coord, coord)); int search(frame[] a, frame key, bool less(frame, frame)); int search(int[] a, int key, bool less(int, int)); -int search(picture[] a, picture key, bool less(picture, picture)); -int search(Legend[] a, Legend key, bool less(Legend, Legend)); +int search(marker[] a, marker key, bool less(marker, marker)); int search(string[] a, string key, bool less(string, string)); int search(path[] a, path key, bool less(path, path)); -int search(Label[] a, Label key, bool less(Label, Label)); +int search(object[] a, object key, bool less(object, object)); int search(pen[] a, pen key, bool less(pen, pen)); int search(bool3[] a, bool3 key, bool less(bool3, bool3)); +int search(coord[] a, coord key, bool less(coord, coord)); int search(bool[] a, bool key, bool less(bool, bool)); int search(triple[] a, triple key, bool less(triple, triple)); filltype RadialShadeDraw(real xmargin=<default>, real ymargin=<default>, pen penc, pen penr, pen drawpen=<default>); @@ -341,9 +341,9 @@ pair max(frame f); pair max(path p); pair max(explicit path[] p); triple max(path3 p); -int max(... int[] a); -pair max(picture pic, bool user=<default>); real max(real M, scaling s, coord[] c); +pair max(picture pic, bool user=<default>); +int max(... int[] a); real max(... real[] a); real max(real M, scaling s, coord[] c); Label Label(Label L, explicit position position, align align=<default>, pen p=<default>, transform embed(transform)=<default>, filltype filltype=<default>); @@ -510,28 +510,28 @@ marginT EndMargin(path, pen); pen nullpen; side LeftSide; path nullpath; +marker[] copy(marker[] a); real[][] copy(real[][] a); guide[] copy(guide[] a); -marker[] copy(marker[] a); string[] copy(string[] a); pair[][] copy(pair[][] a); void()()[] copy(void()()[] a); +coord[] copy(coord[] a); pen[][] copy(pen[][] a); path[] copy(path[] a); bool3[] copy(bool3[] a); +coord[] copy(coord[] a); pair[] copy(pair[] a); bool[] copy(bool[] a); -coord[] copy(coord[] a); Legend[] copy(Legend[] a); -pen[] copy(pen[] a); picture[] copy(picture[] a); +pen[] copy(pen[] a); triple[] copy(triple[] a); int[] copy(int[] a); string[][] copy(string[][] a); frame[] copy(frame[] a); -coord[] copy(coord[] a); -real[] copy(real[] a); Label[] copy(Label[] a); +real[] copy(real[] a); object[] copy(object[] a); real[] abs(pair[] a); real[] abs(triple[] a); @@ -563,24 +563,24 @@ pen deepblue; pen palered; real[] map(real f(pair), pair[] a); int[] map(int f(real), real[] a); -picture[] map(picture f(picture), picture[] a); frame[] map(frame f(frame), frame[] a); +coord[] map(coord f(coord), coord[] a); triple[] map(triple f(triple), triple[] a); pen[] map(pen f(pen), pen[] a); -coord[] map(coord f(coord), coord[] a); -coord[] map(coord f(coord), coord[] a); +Label[] map(Label f(Label), Label[] a); +Legend[] map(Legend f(Legend), Legend[] a); pair[] map(pair f(pair), pair[] a); -object[] map(object f(object), object[] a); +picture[] map(picture f(picture), picture[] a); string[] map(string f(string), string[] a); -marker[] map(marker f(marker), marker[] a); void()()[] map(void f()()(void()()), void()()[] a); real[] map(real f(real), real[] a); int[] map(int f(int), int[] a); bool3[] map(bool3 f(bool3), bool3[] a); -Label[] map(Label f(Label), Label[] a); +coord[] map(coord f(coord), coord[] a); +object[] map(object f(object), object[] a); bool[] map(bool f(bool), bool[] a); path[] map(path f(path), path[] a); -Legend[] map(Legend f(Legend), Legend[] a); +marker[] map(marker f(marker), marker[] a); guide[] map(guide f(guide), guide[] a); path unstraighten(path p); path3 unstraighten(path3 p); @@ -594,23 +594,23 @@ pair minratio(frame f); pair minratio(triple[][] p, pair b); pair minratio(path3 g); int[] sequence(int n); -object[] sequence(object f(int), int n); -Legend[] sequence(Legend f(int), int n); int[] sequence(int f(int), int n); pair[] sequence(pair f(int), int n); guide[] sequence(guide f(int), int n); pen[] sequence(pen f(int), int n); +coord[] sequence(coord f(int), int n); +picture[] sequence(picture f(int), int n); +marker[] sequence(marker f(int), int n); void()()[] sequence(void f()()(int), int n); bool[] sequence(bool f(int), int n); string[] sequence(string f(int), int n); bool3[] sequence(bool3 f(int), int n); coord[] sequence(coord f(int), int n); -picture[] sequence(picture f(int), int n); -marker[] sequence(marker f(int), int n); +Label[] sequence(Label f(int), int n); real[] sequence(real f(int), int n); int[] sequence(int n, int m); -coord[] sequence(coord f(int), int n); -Label[] sequence(Label f(int), int n); +object[] sequence(object f(int), int n); +Legend[] sequence(Legend f(int), int n); triple[] sequence(triple f(int), int n); path[] sequence(path f(int), int n); frame[] sequence(frame f(int), int n); @@ -685,20 +685,20 @@ void report(int i); void report(transform t); void add(frame dest, frame src); void add(picture pic=<default>, void d(frame f, transform t), bool exact=<default>); -void add(picture pic=<default>, void d(frame f, real[][] t, picture pic, projection P), bool exact=<default>); void add(picture pic=<default>, void d(picture, real[][]), bool exact=<default>); void add(picture src, pair position, bool group=<default>, filltype filltype=<default>, bool above=<default>); void add(picture dest=<default>, frame src, pair position, pair align, bool group=<default>, filltype filltype=<default>, bool above=<default>); void add(frame dest, frame src, pair position, pair align, bool group=<default>, filltype filltype=<default>, bool above=<default>); void add(picture src, bool group=<default>, filltype filltype=<default>, bool above=<default>); -void add(picture dest, picture src, bool group=<default>, filltype filltype=<default>, bool above=<default>); void add(picture pic=<default>, Label L); +void add(picture dest, picture src, bool group=<default>, filltype filltype=<default>, bool above=<default>); void add(picture dest, picture src, pair position, bool group=<default>, filltype filltype=<default>, bool above=<default>); void add(picture dest=<default>, object F, pair position=<default>, bool group=<default>, filltype filltype=<default>, bool above=<default>); void add(picture pic=<default>, void d(picture, transform), bool exact=<default>); void add(frame f, transform t=<default>, Label L); void add(frame dest, frame src, filltype filltype, bool above=<default>); void add(frame dest, frame src, bool group, filltype filltype=<default>, bool above=<default>); +void add(picture pic=<default>, void d(frame f, real[][] t, picture pic, projection P), bool exact=<default>); void add(frame dest, frame src, pair position, bool group=<default>, filltype filltype=<default>, bool above=<default>); void add(picture dest=<default>, frame src, pair position=<default>, bool group=<default>, filltype filltype=<default>, bool above=<default>); plain plain; @@ -728,23 +728,23 @@ string[] array(int n, string value, int depth=<default>); pair[][] array(int n, pair[] value, int depth=<default>); bool3[] array(int n, bool3 value, int depth=<default>); coord[] array(int n, coord value, int depth=<default>); -picture[] array(int n, picture value, int depth=<default>); -marker[] array(int n, marker value, int depth=<default>); +Label[] array(int n, Label value, int depth=<default>); real[][] array(int n, real[] value, int depth=<default>); real[] array(int n, real value, int depth=<default>); -coord[] array(int n, coord value, int depth=<default>); -Label[] array(int n, Label value, int depth=<default>); +object[] array(int n, object value, int depth=<default>); +Legend[] array(int n, Legend value, int depth=<default>); triple[] array(int n, triple value, int depth=<default>); path[] array(int n, path value, int depth=<default>); frame[] array(int n, frame value, int depth=<default>); pen[][] array(int n, pen[] value, int depth=<default>); -object[] array(int n, object value, int depth=<default>); -Legend[] array(int n, Legend value, int depth=<default>); int[] array(int n, int value, int depth=<default>); string[][] array(int n, string[] value, int depth=<default>); pair[] array(int n, pair value, int depth=<default>); guide[] array(int n, guide value, int depth=<default>); pen[] array(int n, pen value, int depth=<default>); +coord[] array(int n, coord value, int depth=<default>); +picture[] array(int n, picture value, int depth=<default>); +marker[] array(int n, marker value, int depth=<default>); file binput(string name, bool check=<default>); bool BeginBar(picture, path, pen, marginT(path, pen))(real size=<default>); bool BeginBar(picture, path, pen, marginT(path, pen)); @@ -787,15 +787,15 @@ void draw(frame f, triple[] p, real[] knot, real[] weights=<default>, pen p); void draw(frame f, triple[][] p, real[] uknot, real[] vknot, real[][] weights=<default>, pen[] p, real opacity, real shininess, real prcshininess, pen[] colors, bool lighton); void draw(picture pic=<default>, path[] g, pen fillrule=<default>, pen[] p); void draw(frame f, explicit path[] g, pen p=<default>); -object draw(picture pic=<default>, Label L, path e(frame dest, frame src=<default>, real xmargin=<default>, real ymargin=<default>, pen p=<default>, filltype filltype=<default>, bool above=<default>), pair position, real xmargin=<default>, real ymargin=<default>, pen p=<default>, filltype filltype=<default>, bool above=<default>); void draw(picture pic=<default>, Label L=<default>, path g, align align=<default>, pen p=<default>, bool arrow(picture, path, pen, marginT(path, pen))=<default>, bool bar(picture, path, pen, marginT(path, pen))=<default>, marginT margin(path, pen)=<default>, Label legend=<default>, marker marker=<default>); void draw(pair origin, picture pic=<default>, Label L=<default>, path g, align align=<default>, pen p=<default>, bool arrow(picture, path, pen, marginT(path, pen))=<default>, bool bar(picture, path, pen, marginT(path, pen))=<default>, marginT margin(path, pen)=<default>, Label legend=<default>, marker marker=<default>); +object draw(picture pic=<default>, Label L, path e(frame dest, frame src=<default>, real xmargin=<default>, real ymargin=<default>, pen p=<default>, filltype filltype=<default>, bool above=<default>), pair position, real xmargin=<default>, real ymargin=<default>, pen p=<default>, filltype filltype=<default>, bool above=<default>); void draw(picture pic=<default>, guide[] g, pen p=<default>, Label legend=<default>, marker marker=<default>); void draw(pair origin, picture pic=<default>, guide[] g, pen p=<default>, Label legend=<default>, marker marker=<default>); -void draw(frame f, guide[] g, pen p=<default>); -void draw(frame f, path g, pen p=<default>, bool arrow(picture, path, pen, marginT(path, pen))); void draw(picture pic=<default>, explicit path[] g, pen p=<default>, Label legend=<default>, marker marker=<default>); void draw(pair origin, picture pic=<default>, explicit path[] g, pen p=<default>, Label legend=<default>, marker marker=<default>); +void draw(frame f, guide[] g, pen p=<default>); +void draw(frame f, path g, pen p=<default>, bool arrow(picture, path, pen, marginT(path, pen))); object draw(picture pic=<default>, Label L, path e(frame dest, frame src=<default>, real xmargin=<default>, real ymargin=<default>, pen p=<default>, filltype filltype=<default>, bool above=<default>), real xmargin=<default>, real ymargin=<default>, pen p=<default>, filltype filltype=<default>, bool above=<default>); void draw(frame f, path g, pen p=<default>); int mantissaBits; @@ -862,19 +862,19 @@ void write(file file=<default>, string s=<default>, transform x, void suffix(fil void write(file file=<default>, string s=<default>, guide x, void suffix(file)=<default> ... guide[]); void write(file file=<default>, string s=<default>, pen x, void suffix(file)=<default> ... pen[]); void write(file file, string s=<default>, explicit guide[] x, void suffix(file)=<default>); +void write(pairOrTriple a); void write(string s=<default>, cputime c, string format=<default>, void suffix(file)=<default>); -void write(file file=<default>, Label L, void suffix(file)=<default>); +void write(file file=<default>, align align, void suffix(file)=<default>); void write(string s=<default>, explicit path[] x, void suffix(file)=<default>); void write(file file, void suffix(file)=<default>); void write(file file=<default>, string s=<default>, pen[] p); void write(void suffix(file)=<default>); void write(file file, string s=<default>, explicit path[] x, void suffix(file)=<default>); -void write(file file=<default>, align align, void suffix(file)=<default>); void write(file file, string s=<default>, cputime c, string format=<default>, void suffix(file)=<default>); void write(string s=<default>, bool3 b, void suffix(file)=<default>); void write(file file, string s=<default>, bool3 b, void suffix(file)=<default>); void write(string s=<default>, explicit guide[] x, void suffix(file)=<default>); -void write(pairOrTriple a); +void write(file file=<default>, Label L, void suffix(file)=<default>); void save()(); marginT EndPenMargin(path, pen); pair NNE; @@ -929,21 +929,21 @@ real[] concat(... real[][]); marker[] concat(... marker[][]); pair[] concat(... pair[][]); object[] concat(... object[][]); -Label[] concat(... Label[][]); pen[] concat(... pen[][]); -coord[] concat(... coord[][]); +Label[] concat(... Label[][]); path[] concat(... path[][]); int[] concat(... int[][]); void()()[] concat(... void()()[][]); -picture[] concat(... picture[][]); string[] concat(... string[][]); -Legend[] concat(... Legend[][]); +picture[] concat(... picture[][]); triple[] concat(... triple[][]); -coord[] concat(... coord[][]); +Legend[] concat(... Legend[][]); bool3[] concat(... bool3[][]); +coord[] concat(... coord[][]); frame[] concat(... frame[][]); guide[] concat(... guide[][]); bool[] concat(... bool[][]); +coord[] concat(... coord[][]); int OR(int a, int b); real log1p(real x); real[] log1p(real[] a); @@ -951,60 +951,60 @@ real infinity; bool alias(pair[][] a, pair[][] b); bool alias(guide[] a, guide[] b); bool alias(coords2 a, coords2 b); -bool alias(Legend a, Legend b); -bool alias(light a, light b); +bool alias(scaling a, scaling b); +bool alias(pairOrTriple a, pairOrTriple b); +bool alias(coords3 a, coords3 b); +bool alias(marker[] a, marker[] b); bool alias(arrowhead a, arrowhead b); bool alias(pair[] a, pair[] b); bool alias(bool3[] a, bool3[] b); -bool alias(coord a, coord b); -bool alias(position a, position b); +bool alias(coord[] a, coord[] b); +bool alias(Label a, Label b); bool alias(int[] a, int[] b); bool alias(string[][] a, string[][] b); bool alias(hsv a, hsv b); -bool alias(scaling a, scaling b); -bool alias(pairOrTriple a, pairOrTriple b); -bool alias(coords3 a, coords3 b); -bool alias(object[] a, object[] b); -bool alias(processtime a, processtime b); -bool alias(real[][] a, real[][] b); -bool alias(coords2 a, coords2 b); -bool alias(Label a, Label b); -bool alias(slice a, slice b); bool alias(freezableBounds a, freezableBounds b); bool alias(picture a, picture b); -bool alias(picture[] a, picture[] b); -bool alias(string[] a, string[] b); bool alias(scaleT a, scaleT b); -bool alias(framedTransformStack a, framedTransformStack b); -bool alias(Label[] a, Label[] b); -bool alias(cputime a, cputime b); -bool alias(frame[] a, frame[] b); +bool alias(processtime a, processtime b); +bool alias(real[][] a, real[][] b); +bool alias(coord[] a, coord[] b); bool alias(scaling a, scaling b); bool alias(bounds a, bounds b); bool alias(object a, object b); +bool alias(slice a, slice b); +bool alias(string[] a, string[] b); +bool alias(coord a, coord b); +bool alias(autoscaleT a, autoscaleT b); +bool alias(object[] a, object[] b); +bool alias(cputime a, cputime b); +bool alias(frame[] a, frame[] b); +bool alias(transformation a, transformation b); bool alias(bool[] a, bool[] b); bool alias(void()()[] a, void()()[] b); bool alias(filltype a, filltype b); +bool alias(align a, align b); +bool alias(picture[] a, picture[] b); bool alias(pen[][] a, pen[][] b); bool alias(bool3 a, bool3 b); -bool alias(coord[] a, coord[] b); -bool alias(autoscaleT a, autoscaleT b); -bool alias(path[] a, path[] b); -bool alias(transformation a, transformation b); -bool alias(triple[] a, triple[] b); -bool alias(marginT a, marginT b); -bool alias(align a, align b); -bool alias(Legend[] a, Legend[] b); -bool alias(real[] a, real[] b); bool alias(coord a, coord b); bool alias(ScaleT a, ScaleT b); -bool alias(pen[] a, pen[] b); +bool alias(Label[] a, Label[] b); +bool alias(path[] a, path[] b); bool alias(projection a, projection b); bool alias(indexedTransform a, indexedTransform b); bool alias(marker a, marker b); -bool alias(marker[] a, marker[] b); -bool alias(coord[] a, coord[] b); +bool alias(triple[] a, triple[] b); +bool alias(marginT a, marginT b); bool alias(side a, side b); +bool alias(real[] a, real[] b); +bool alias(coords2 a, coords2 b); +bool alias(Legend a, Legend b); +bool alias(pen[] a, pen[] b); +bool alias(light a, light b); +bool alias(framedTransformStack a, framedTransformStack b); +bool alias(position a, position b); +bool alias(Legend[] a, Legend[] b); real pi; int getint(string name=<default>, int default=<default>, string prompt=<default>, bool store=<default>); bool IgnoreAspect; @@ -1031,23 +1031,23 @@ real[][] sort(real[][] a); string[] sort(string[] a); string[][] sort(string[][] a); bool3[] sort(bool3[] a, bool less(bool3, bool3)); +coord[] sort(coord[] a, bool less(coord, coord)); path[] sort(path[] a, bool less(path, path)); +coord[] sort(coord[] a, bool less(coord, coord)); pair[] sort(pair[] a, bool less(pair, pair)); void()()[] sort(void()()[] a, bool less(void()(), void()())); real[] sort(real[] a, bool less(real, real)); bool[] sort(bool[] a, bool less(bool, bool)); marker[] sort(marker[] a, bool less(marker, marker)); object[] sort(object[] a, bool less(object, object)); -Label[] sort(Label[] a, bool less(Label, Label)); pen[] sort(pen[] a, bool less(pen, pen)); -coord[] sort(coord[] a, bool less(coord, coord)); +Label[] sort(Label[] a, bool less(Label, Label)); guide[] sort(guide[] a, bool less(guide, guide)); triple[] sort(triple[] a, bool less(triple, triple)); string[] sort(string[] a, bool less(string, string)); int[] sort(int[] a, bool less(int, int)); picture[] sort(picture[] a, bool less(picture, picture)); Legend[] sort(Legend[] a, bool less(Legend, Legend)); -coord[] sort(coord[] a, bool less(coord, coord)); frame[] sort(frame[] a, bool less(frame, frame)); pen salmon; bool ignore; @@ -1337,8 +1337,8 @@ Label operator *(real[][] t, Label L); picture operator *(real[][] t, picture orig); bounds operator *(transform t, bounds b); object operator *(transform t, explicit object F); -Label operator *(transform t, Label L); path[] operator *(transform t, explicit path[] p); +Label operator *(transform t, Label L); pair[] operator *(transform t, pair[] z); picture operator *(transform t, picture orig); side operator *(real x, side s); @@ -1356,21 +1356,24 @@ pen operator init(); frame operator init(); file operator init(); hsv operator init(); +picture operator init(); +coords2 operator init(); scaling operator init(); pairOrTriple operator init(); coords2 operator init(); Legend operator init(); +bool3 operator init(); coord operator init(); ScaleT operator init(); -bool3 operator init(); +coord operator init(); autoscaleT operator init(); -scaleT operator init(); -framedTransformStack operator init(); cputime operator init(); -coords3 operator init(); +scaleT operator init(); processtime operator init(); -light operator init(); +coords3 operator init(); arrowhead operator init(); +light operator init(); +framedTransformStack operator init(); projection operator init(); indexedTransform operator init(); marker operator init(); @@ -1378,16 +1381,13 @@ transformation operator init(); scaling operator init(); bounds operator init(); object operator init(); -coords2 operator init(); Label operator init(); -coord operator init(); position operator init(); -side operator init(); marginT operator init(); -align operator init(); +side operator init(); filltype operator init(); +align operator init(); slice operator init(); -picture operator init(); real operator cast(int); pair operator cast(int); pair operator cast(real); @@ -1430,32 +1430,32 @@ guide operator cast(cycleToken tok); guide operator cast(curlSpecifier spec); guide operator cast(tensionSpecifier t); guide[] operator cast(path[] g); -frame operator cast(object F); bool3 operator cast(bool b); +frame operator cast(object F); position operator cast(pair x); pair operator cast(position P); +align operator cast(pair dir); object operator cast(Label L); Label operator cast(object F); -align operator cast(pair dir); -object operator cast(frame f); guide[] operator cast(pair[] z); -align operator cast(triple dir); path[] operator cast(guide[] g); +object operator cast(frame f); +align operator cast(triple dir); bool[] operator cast(bool3[] b); -pair operator cast(pairOrTriple a); -triple operator cast(pairOrTriple a); pen operator cast(hsv hsv); path[] operator cast(guide g); -align operator cast(side side); +pair operator cast(pairOrTriple a); +triple operator cast(pairOrTriple a); path[] operator cast(pair[] z); path[] operator cast(path p); hsv operator cast(pen p); bool operator cast(bool3 b); +align operator cast(side side); position operator cast(int x); position operator cast(real x); object operator cast(string s); -Label operator cast(string s); bool3[] operator cast(bool[] b); +Label operator cast(string s); pen deepred; bool error(file f); string operator ecast(int); @@ -1552,41 +1552,41 @@ bool operator ==(file a, file b); bool operator ==(path a, path b); bool operator ==(path3 a, path3 b); bool operator ==(slice a, slice b); -bool operator ==(freezableBounds a, freezableBounds b); -bool operator ==(picture a, picture b); -bool operator ==(scaleT a, scaleT b); -bool operator ==(framedTransformStack a, framedTransformStack b); +bool operator ==(coord a, coord b); +bool operator ==(autoscaleT a, autoscaleT b); bool operator ==(cputime a, cputime b); bool operator ==(bool a, bool3 b); -bool operator ==(scaling a, scaling b); -bool operator ==(bounds a, bounds b); -bool operator ==(object a, object b); -bool operator ==(filltype a, filltype b); -bool operator ==(bool3 a, bool3 b); -bool operator ==(autoscaleT a, autoscaleT b); bool operator ==(transformation a, transformation b); -bool operator ==(marginT a, marginT b); +bool operator ==(filltype a, filltype b); bool operator ==(align a, align b); +bool operator ==(bool3 a, bool3 b); bool operator ==(coord a, coord b); bool operator ==(ScaleT a, ScaleT b); bool operator ==(projection a, projection b); bool operator ==(indexedTransform a, indexedTransform b); bool operator ==(marker a, marker b); -bool operator ==(bool3 a, bool b); +bool operator ==(marginT a, marginT b); bool operator ==(side a, side b); bool operator ==(coords2 a, coords2 b); bool operator ==(Legend a, Legend b); bool operator ==(light a, light b); -bool operator ==(arrowhead a, arrowhead b); -bool operator ==(coord a, coord b); +bool operator ==(framedTransformStack a, framedTransformStack b); +bool operator ==(bool3 a, bool b); bool operator ==(position a, position b); -bool operator ==(hsv a, hsv b); +bool operator ==(coords2 a, coords2 b); bool operator ==(scaling a, scaling b); bool operator ==(pairOrTriple a, pairOrTriple b); bool operator ==(coords3 a, coords3 b); -bool operator ==(processtime a, processtime b); -bool operator ==(coords2 a, coords2 b); +bool operator ==(arrowhead a, arrowhead b); bool operator ==(Label a, Label b); +bool operator ==(hsv a, hsv b); +bool operator ==(freezableBounds a, freezableBounds b); +bool operator ==(picture a, picture b); +bool operator ==(scaleT a, scaleT b); +bool operator ==(processtime a, processtime b); +bool operator ==(scaling a, scaling b); +bool operator ==(bounds a, bounds b); +bool operator ==(object a, object b); bool operator !=(bool a, bool b); bool[] operator !=(bool a, bool[] b); bool[] operator !=(bool[] a, bool b); @@ -1624,41 +1624,41 @@ bool operator !=(file a, file b); bool operator !=(path a, path b); bool operator !=(path3 a, path3 b); bool operator !=(slice a, slice b); -bool operator !=(freezableBounds a, freezableBounds b); -bool operator !=(picture a, picture b); -bool operator !=(scaleT a, scaleT b); -bool operator !=(framedTransformStack a, framedTransformStack b); +bool operator !=(coord a, coord b); +bool operator !=(autoscaleT a, autoscaleT b); bool operator !=(cputime a, cputime b); bool operator !=(bool a, bool3 b); -bool operator !=(scaling a, scaling b); -bool operator !=(bounds a, bounds b); -bool operator !=(object a, object b); -bool operator !=(filltype a, filltype b); -bool operator !=(bool3 a, bool3 b); -bool operator !=(autoscaleT a, autoscaleT b); bool operator !=(transformation a, transformation b); -bool operator !=(marginT a, marginT b); +bool operator !=(filltype a, filltype b); bool operator !=(align a, align b); +bool operator !=(bool3 a, bool3 b); bool operator !=(coord a, coord b); bool operator !=(ScaleT a, ScaleT b); bool operator !=(projection a, projection b); bool operator !=(indexedTransform a, indexedTransform b); bool operator !=(marker a, marker b); -bool operator !=(bool3 a, bool b); +bool operator !=(marginT a, marginT b); bool operator !=(side a, side b); bool operator !=(coords2 a, coords2 b); bool operator !=(Legend a, Legend b); bool operator !=(light a, light b); -bool operator !=(arrowhead a, arrowhead b); -bool operator !=(coord a, coord b); +bool operator !=(framedTransformStack a, framedTransformStack b); +bool operator !=(bool3 a, bool b); bool operator !=(position a, position b); -bool operator !=(hsv a, hsv b); +bool operator !=(coords2 a, coords2 b); bool operator !=(scaling a, scaling b); bool operator !=(pairOrTriple a, pairOrTriple b); bool operator !=(coords3 a, coords3 b); -bool operator !=(processtime a, processtime b); -bool operator !=(coords2 a, coords2 b); +bool operator !=(arrowhead a, arrowhead b); bool operator !=(Label a, Label b); +bool operator !=(hsv a, hsv b); +bool operator !=(freezableBounds a, freezableBounds b); +bool operator !=(picture a, picture b); +bool operator !=(scaleT a, scaleT b); +bool operator !=(processtime a, processtime b); +bool operator !=(scaling a, scaling b); +bool operator !=(bounds a, bounds b); +bool operator !=(object a, object b); bool operator <(int a, int b); bool[] operator <(int a, int[] b); bool[] operator <(int[] a, int b); @@ -1838,8 +1838,8 @@ void updatefunction(); void _draw(frame f, path g, pen p); void _draw(frame f, path3 g, triple center=<default>, pen p, int interaction=<default>); void _draw(picture pic, path g, pen p, marginT margin(path, pen)); -frame align(frame f, pair align); object align(object F, pair align); +frame align(frame f, pair align); path[] align(path[] g, transform t=<default>, pair position, pair align, pen p=<default>); real unitrand(); string[] history(string name, int n=<default>); @@ -1907,8 +1907,8 @@ triple accel(path3 p, real t); frame Portrait(frame f); void tex(frame f, string s); void tex(frame f, string s, pair min, pair max); -void tex(picture pic=<default>, string s); void tex(picture pic=<default>, string s, pair min, pair max); +void tex(picture pic=<default>, string s); pen Black; triple size3(frame f); void size3(picture pic=<default>, real x, real y=<default>, real z=<default>, bool keepAspect=<default>); |