diff options
author | Karl Berry <karl@freefriends.org> | 2009-05-16 00:19:13 +0000 |
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committer | Karl Berry <karl@freefriends.org> | 2009-05-16 00:19:13 +0000 |
commit | bab45528d65eaafe68a705dbb2a57075c7b7cbd8 (patch) | |
tree | 10b4ae2b5195c8dede153ab89359ec00f55f325f /Build/source/utils/asymptote/arcball.cc | |
parent | 8643d90372e9c31e0f461c15c596b60a545bd7d3 (diff) |
asymptote 1.72 sources (not integrated into build yet)
git-svn-id: svn://tug.org/texlive/trunk@13110 c570f23f-e606-0410-a88d-b1316a301751
Diffstat (limited to 'Build/source/utils/asymptote/arcball.cc')
-rw-r--r-- | Build/source/utils/asymptote/arcball.cc | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/Build/source/utils/asymptote/arcball.cc b/Build/source/utils/asymptote/arcball.cc new file mode 100644 index 00000000000..358195597ae --- /dev/null +++ b/Build/source/utils/asymptote/arcball.cc @@ -0,0 +1,237 @@ +/********************************************************************** + + arcball.cc + + + -------------------------------------------------- + + GLUI User Interface Toolkit (LGPL) + Copyright (c) 1998 Paul Rademacher + Feb 1998, Paul Rademacher (rademach@cs.unc.edu) + Oct 2003, Nigel Stewart - GLUI Code Cleaning + + WWW: http://sourceforge.net/projects/glui/ + Forums: http://sourceforge.net/forum/?group_id=92496 + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + +**********************************************************************/ + +#include "arcball.h" + +#include <cstdio> + + +/**************************************** Arcball::Arcball() ****/ +/* Default (void) constructor for Arcball */ + +Arcball::Arcball() +{ + rot_ptr = &rot; + init(); +} + +/**************************************** Arcball::Arcball() ****/ +/* Takes as argument a mat4 to use instead of the internal rot */ + +Arcball::Arcball(mat4 *mtx) +{ + rot_ptr = mtx; +} + + +/**************************************** Arcball::Arcball() ****/ +/* A constructor that accepts the screen center and arcball radius*/ + +Arcball::Arcball(const vec2 &_center, float _radius) +{ + rot_ptr = &rot; + init(); + set_params(_center, _radius); +} + + +/************************************** Arcball::set_params() ****/ + +void Arcball::set_params(const vec2 &_center, float _radius) +{ + center = _center; + radius = _radius; +} + +/*************************************** Arcball::init() **********/ + +void Arcball::init() +{ + center.set( 0.0, 0.0 ); + radius = 1.0; + q_now = quat_identity(); + *rot_ptr = identity3D(); + q_increment = quat_identity(); + rot_increment = identity3D(); + is_mouse_down = false; + is_spinning = false; + damp_factor = 0.0; + zero_increment = true; +} + +/*********************************** Arcball::mouse_to_sphere() ****/ + +vec3 Arcball::mouse_to_sphere(const vec2 &p) +{ + float mag; + vec2 v2 = (p - center) / radius; + vec3 v3( v2[0], v2[1], 0.0 ); + + mag = v2*v2; + + if ( mag > 1.0 ) + v3.normalize(); + else + v3[VZ] = (float) sqrt( 1.0 - mag ); + + /* Now we add constraints - X takes precedence over Y */ + if ( constraint_x ) + { + v3 = constrain_vector( v3, vec3( 1.0, 0.0, 0.0 )); + } + else if ( constraint_y ) + { + v3 = constrain_vector( v3, vec3( 0.0, 1.0, 0.0 )); + } + + return v3; +} + + +/************************************ Arcball::constrain_vector() ****/ + +vec3 Arcball::constrain_vector(const vec3 &vector, const vec3 &axis) +{ + return (vector-(vector*axis)*axis).normalize(); +} + +/************************************ Arcball::mouse_down() **********/ + +void Arcball::mouse_down(int x, int y) +{ + down_pt.set( (float)x, (float) y ); + is_mouse_down = true; + + q_increment = quat_identity(); + rot_increment = identity3D(); + zero_increment = true; +} + + +/************************************ Arcball::mouse_up() **********/ + +void Arcball::mouse_up() +{ + q_now = q_drag * q_now; + is_mouse_down = false; +} + + +/********************************** Arcball::mouse_motion() **********/ + +void Arcball::mouse_motion(int x, int y, int shift, int ctrl, int alt) +{ + /* Set the X constraint if CONTROL key is pressed, Y if ALT key */ + set_constraints( ctrl != 0, alt != 0 ); + + vec2 new_pt( (float)x, (float) y ); + vec3 v0 = mouse_to_sphere( down_pt ); + vec3 v1 = mouse_to_sphere( new_pt ); + + vec3 cross = v0^v1; + + q_drag.set( cross, v0 * v1 ); + + // *rot_ptr = (q_drag * q_now).to_mat4(); + mat4 temp = q_drag.to_mat4(); + *rot_ptr = *rot_ptr * temp; + + down_pt = new_pt; + + /* We keep a copy of the current incremental rotation (= q_drag) */ + q_increment = q_drag; + rot_increment = q_increment.to_mat4(); + + set_constraints(false, false); + + if ( q_increment.s < .999999 ) + { + is_spinning = true; + zero_increment = false; + } + else + { + is_spinning = false; + zero_increment = true; + } +} + + +/********************************** Arcball::mouse_motion() **********/ + +void Arcball::mouse_motion(int x, int y) +{ + mouse_motion(x, y, 0, 0, 0); +} + + +/***************************** Arcball::set_constraints() **********/ + +void Arcball::set_constraints(bool _constraint_x, bool _constraint_y) +{ + constraint_x = _constraint_x; + constraint_y = _constraint_y; +} + +/***************************** Arcball::idle() *********************/ + +void Arcball::idle() +{ + if (is_mouse_down) + { + is_spinning = false; + zero_increment = true; + } + + if (damp_factor < 1.0f) + q_increment.scale_angle(1.0f - damp_factor); + + rot_increment = q_increment.to_mat4(); + + if (q_increment.s >= .999999f) + { + is_spinning = false; + zero_increment = true; + } +} + + +/************************ Arcball::set_damping() *********************/ + +void Arcball::set_damping(float d) +{ + damp_factor = d; +} + + + + + |