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\title{Using virtual fonts with Textures}
\author[Laurent Siebenmann]{Laurent Siebenmann\\
\texttt{lcs@matups.matups.fr}}
\begin{Article}
\MakeShortVerb{|}
\newenvironment{smalldesc}{\par\bgroup\small\description}{\par\egroup\par
\enddescription}
\section{Introduction}

Virtual font support was first provided in mid 1993 in two popular
implementations of \TeX\ for the Macintosh, namely
Textures and Oz\TeX.

For Textures users, virtual fonts offer the first oportunity to
exploit the high performance of the scalable CM/PS fonts, which
Textures provides, in a way that permits perfect linebreaking and
kerning for accented west European languages.

This article\footnote{Peter Galko
  (\texttt{galko@trix.genie.uottawa.ca}) spurred this didactic effort
  by requesting consumer oriented information on virtual fonts for
  Textures. Special thanks are due to him for reading and criticizing.
  Thanks also to Peter and Nicolas Jungers (\texttt{nj@fusl.ac.be})
  for sharing the work to package and post the DM virtual fonts for
  Textures.}
%Indeed, Tutorial~3 is essentially our joint announcement
%  posted on the |Info-TeX| list in March 1994. 
%}
is very much
user-oriented in the sense that the main point is to deliver
performance we have we have been dreaming of since Knuth\rq{}s virtual
font standard was unveiled in 1989, using just the equipment and
software we have today.  In particular its sections are called
  \lq{}tutorials\rq{}.

    Users of other \TeX\ installations may find some \lq{}window shopper\rq{}
interest in the following pages. Textures is one of the first
implementations of \TeX\ to have made a living reality of
\lq{}electronic paper\rq{} in the sense that through most of the \TeX\
production cycle it is more pleasant to use preview than printed
copy. This results from a number of features:

\begin{itemize}
\item Smooth linkage of editor and preview and \TeX. Typically
just a couple of seconds separates typing from preview.
\item Graphics preview (albeit bitmapped).
\item Scalable fonts of high quality.  The ATM (Adobe Type Manager)
system for screen rendition of \lq{}hinted\rq{} Adobe Type~1 fonts is
the secret here along with the CM/PS fonts.
\item Fast preview. The user passes from one A4 preview page to the
next in about .5 sec on a Mac with 33mhz, 68040 microprocessor.
Compared with other previewers, Textures has a speed advantage
factor of 2 or more (processor power considered).  
That can be
expressed as an advantage of 4 years progress since average
computer speed doubles in about that period.
\end{itemize}
Unfortunately this delightful environment has not been well
adapted to use with European languages using accents, quite simply
because there have been no (ready-made) accented characters
attached to the CM/PS fonts --- until finally virtual fonts have 
made this possible as the tutorials will explain.

    The issue of preview speed is troublesome to developers of
virtual font previewers. The problem is very evident with Textures
where a slowing factor of two is currently observed. It was
recently mentioned by Berthold Horn [\BV\ 4.1,
page 10] as a possible argument against virtual fonts. Since it
tends to spoil the \lq{}electronic paper\rq{} feature of Textures that I
value so highly, I was very concerned.

    After having had a closer look I am reassured. The devices
presented in this tutorial will suffice to skirt this difficlty,
\emph{and}/\emph{or} a frontal attack will surely be launched to recover lost
preview speed by reprogramming. Textures users should take heart
and employ virtual fonts forthwith.


\section{Tutorial 1: Textures virtual font resources}

      A \lq{}virtual font\rq{} is in essence a \lq{}collage\rq{} of character
images or \lq{}glyphs\rq{} taken from other fonts (virtual or ordinary).
Its shapes are composites rather than distinctly new.

      For example, the virtual font dmr10 contains a composite
glyph |Eacute|  made up of an acute accent |acute| from cmr10
combined with |E| also from cmr10, each precisely positioned in a
way specified by the virtual font. One might object that the same
result on paper can always be produced by \TeX\ without virtual
fonts.  True, but to produce the result without can be  painful.
Particular painful would be the hyphenation of words containing
|Eacute| and the kerning (or ligature) of |Eacute| with other
letters.\footnote{Experts know that virtual font glyphs can contain a bit
more than the DM fonts do : rules and specials --- the same sort
of extras one finds in \TeX\rq{}s |dvi| output files.  For more
details, see  Knuth\rq{}s article in TUGboat.}

      Virtual fonts are ideal for efficiently building fonts
with accented characters for French and other European
languages.  The first were perhaps the DM fonts of Nicolas
Brouard and Wayne Sullivan, created for the 1990 GUTenberg PC
\TeX\ distribution; they extend the CM fonts by adding accented
characters in the positions specified by the layout standard
referred to as \lq{}ISOLatin1\rq{}, essentially the top quarter
(i.e., the 192--255 positions) of the \lq{}Cork\rq{} European norm
(alias the DC font layout).

     In standard \TeX\ implementations, virtual fonts are
defined by two files: a |.tfm| binary file which \TeX\ uses in
the typesetting phase to determine character sizes, kerning
and ligatures; and a |.vf| binary file which the print driver
uses to find out how to render a character in the virtual
font.

     The virtual font specification adopted by Textures is
non-standard. But for good reasons: on current hard discs the minimal
file size is 5K octets, which is usually significantly larger than a
|.vf| and |.tfm| file combined, and the number of files the operating
system can handle efficiently is often \lq{}too small\rq{}.  This causes much
time and disk space to be wasted. Imagine one wants to introduce 200
virtual fonts. With standard \TeX\ this costs 400 files and say 2M
octets (M for million) of disk space plus time costs for handling the
files.

     What about Textures? Textures puts the information contained
in the |.vf| and |.tfm| files into a |*TFM| resource which is then made
part of a font suitcase file. Thus to include these 200 virtual
fonts, you add \emph{one} font suitcase file containing 200 |*TFM|
resources, each of which combines .tfm and .vf information.  Each
tends to be 1--5K octet so the suitcase file will be  less than
1M octet. Very neat, and worth the change.


\section{Tutorial 2:  Textures \lq{}Type~1\rq{} virtual \TeX\ fonts}

     Adobe Type~1 fonts are scalable PostScript fonts that contain
\lq{}hints\rq{} for optimal rasterization on screen via ATM, and on
paper via PostScript printers.  The quality of a rasterized images
that ATM produces, operating at interactive speeds, is
comparable to that produced by \MF.  Furthermore the speed of
screen display via ATM is essentially the same as for bitmapped
fonts --- after a moderate startup time, even though ATM 
never stores bitmaps permanently.

     Users should beware however that the good speed
performance quoted is only realized when sufficient memory
has been allocated to ATM.  A typical \TeX\ user needs about
700Kb. The sign that you need to allocate more RAM to ATM is
continual hard disk access when you are scrolling back over
material you have already previewed.

Since Textures switched to using Adobe Type~1 versions of CM fonts,
users of ATM have benefitted from the possibility of previewing these
fonts at any size.  Unfortunately, these fonts do not include any
characters with accents, which is a significant impediment to
Europeans (the use of \TeX\rq{}s |\accent| primitive leaves much to be
desired where hyphenation, kerning, ligatures and beauty are
concerned.)

Although there is still no extended set of CM-face fonts with accented
characters in Adobe Type~1 format, ordinary extensions of the CM fonts
are available in bitmapped form (notably the DC fonts of Schwartz that
use the Cork encoding, and the TM fonts of Taupin that are fully
compatible with CM---both freely available). \emph{However}, bitmapped
screen fonts for prose are unreadable at most sizes, so they are
disqualified in the ATM world that Blue Sky research has so
wholeheartedly embraced by distributing its excellent CM/PS fonts as a
standard part of Textures.

     A few extended CM fonts in the form of virtual fonts have been in
circulation since 1990, notably the DM fonts of Brouard-Sullivan.
As implemented by Blue Sky research in Textures 1.6 of 1993 and
later, the virtual font notion marries smoothly with Adobe Type~1
fonts and ATM---to the point where there is no obvious way for
the user to see the difference between virtual and non-virtual
Type~1 font. Thus a virtual font is for \TeX\rq{}s purposes \lq{}of Adobe
Type~1\rq{} as soon as the regular fonts on which it is based are
themselves Adobe Type~1.

     Often one understands by \emph{extended CM font} any font that is
encoded (essentially) like a CM font in the segment 0--127 and
(essentially) according to the Cork norm in the range 128--255.
One has potentially an enormous class of such virtual extensions
for Adobe Type~1 prose fonts.  As matters stand these can be
generated by Ji\v r\'\i\ Zlatu\v ska\rq{}s |accents| package available on 
the CTAN servers.  Unfortunately |accents| has to my knowlege been
compiled only on PC\rq{}s (no other binary has been posted).
To my knowlege no virtual font produced by |accents| 
has ever been posted.  This should be remedied.

     What about Cork norm fonts?  They disagree with CM
fonts in the range 0--127.  Consequently, they are not currently
used in conjunction with (extended) CM encoding.  (They could be
--- as explained in my article in the 1992 Euro\TeX\ proceedings ---
but there has not been sufficient demand.)  I know of three
Cork encoded virtual font series for Adobe Type~1 fonts, and all 
can be adapted to Textures using EdMetrics: 
\begin{enumerate}
\item a series posted by  Haralambous on |ftp.dmi.ens.fr|
and derived from his Vulcano utility.  This covers only
the range 192--255.
\item a series posted by Nicolas Jungers on |matups.matups.fr|.
It includes a sprinkling of characters in the range 128--191,
notably |section| and |pounds| plus letters with \lq{}hacek\rq{} accent.
\item a series generated using |fontinst| by Sebastian Rahtz on CTAN
  (in |fonts/metrics|)
\end{enumerate}     
All these postings cover a selection of commonly used 
fonts including the basic LaserWriter series.



\section{Tutorial 3:  Textures DM virtual fonts}

Apart from some sample files, only one virtual font was distributed
with Textures in 1993, namely MTMI, the MathTime math italic that
builds on Times Italic and a \lq{}raw\rq{} math font RMTMI.  Obviously
it would be a healthy thing for more virtual fonts to become available
in Textures format. Blue Sky Research, the makers of Textures provide
a tool called EdMetrics that (with version 0.7 or later) is capable of
converting a virtual font specified in its human readable text form as
a \lq{}.vpl\rq{} file into a Textures |*TFM| resource format and
placing the resource in a suitcase. The \lq{}.vpl\rq{} file is, in
\TeX\rq{}s standard font administration, used to construct both the
.vf and .tfm files for the font using a utility \lq{}vptovf\rq{}.
EdMetrics includes something like \lq{}pltovf\rq{}.  Recall the
etymologies:
\lq{}.tfm\rq{}=\lq{}TeX font metric\rq{}; \lq{}.vf\rq{}= \lq{}virtual font\rq{} and
\lq{}.vpl\rq{}=\lq{}virtual property list\rq{}.

To introduce Textures users to virtual fonts, we have made available
the original series of DM virtual fonts in Textures format. There are 55
of them.  We provide them in a Textures font suitcase called \lq{}DM
metrics\rq{} occupying 210Kb. They are packaged as a binhexed
self-extracting Macintosh archive file whose name begins DM-VFs
(see \lq{}References\rq{} below).

Install these VF\rq{}s by simply pushing the suitcase into the
\lq{}TeX Metrics\rq{} or \lq{}TeX Fonts\rq{} folder.  More on
exploiting them in later tutorials.

If you examine one of these |*TFM|\rq{}s with EdMetrics you will see
that nothing tricky is involved (it seems); we have done nothing
original---such as create a new virtual font.  For that you would be
well advised to join the Metafont email list.

Even without further coaching, you will manage to produce more VFs for
Textures starting from generic virtual fonts posted on the CTAN \TeX\ 
archives.  It\rq{}s worth trying.  EdMetrics may cause crashes --- but be
assured that Blue Sky Research is working on it.  Soon the whole
process will be dispatched with a few mouse clicks.

\section{Tutorial 4: Trying out extended CM fonts for Textures}

The following tutorial will let you try out
the Textures DM virtual fonts presented in the
previous tutorial. It is framed for Plain \TeX\ and
its direct extensions. You will probably find that it works in
any environment  that:  (a) is able use virtual
fonts, (b)~uses Computer modern fonts, and (c) uses
the font nomenclature of Plain \TeX. In particular, 
NFSS users are advised to revert to Plain TeX for the trials.

Try the following instructive exercises.
A later tutorial will propose an efficient
working setup (valid for NFSS).
\begin{enumerate}
\item  Install these VF\rq{}s by simply pushing the suitcase into
the \lq{}TeX Metrics\rq{} or \lq{}TeX Fonts\rq{} folder
\item  Put these fonts into service in place of the similar CM
fonts by the command |\DMtext| defined as follows:
\begin{verbatim}
\def\gobble#1{}
\def\repeatfont{\edef\temp{%
 \expandafter\string\the\font}%
 \csname\expandafter\gobble\temp\endcsname}

\def\DMtext{%
  \font\tenrm=dmr10
  \font\ninerm=dmr9
  \font\tenbx=dmbx10
  \font\ninebx=dmbx9
  \font\tenti=dmti10
  \font\nineti=dmti9
  \font\tensl=dmsl10
  \font\ninesl=dmsl9
  \repeatfont}
\end{verbatim}
and return by using |\CMtext|:
\begin{verbatim}
\def\CMtext{%
  \font\tenrm=cmr10
  \font\ninerm=cmr9
  \font\tenbx=cmbx10
  \font\ninebx=cmbx9
  \font\tenti=cmti10
  \font\nineti=cmti9
  \font\tensl=cmsl10
  \font\ninesl=cmsl9
  \repeatfont}
\end{verbatim}
The greatest potential weakness of these provisional macros is their
dependence on Plain \TeX\rq{}s nomenclature. In other formats |\tenrm|
(etc.) may become another control sequence. The above DM fonts are
the main prose fonts of the first DM distribution for Textures. If
you have more DM fonts installed you can extend the list at the cost
of slowing the macros.  By
using the command |\showthe\font| you can see whether the new fonts
are being used.
\begin{smalldesc}
\item[\TeX\ user:] Where do I put these macro definitions,
and how do I use them?
\item[The Lion:] Your style file for your current article
would be a natural place.
\end{smalldesc}
\item   To see the characters available in any font (say dmr10)
compile the file |FontTable256Hack.tex| after decommenting the line
\begin{verbatim}
 \def\fontname{dmr10 scaled 1720}
\end{verbatim}
Just one line of this sort should be active. Preview and print to
learn what characters the DM fonts offer.
\item  To be able to access the new accented characters using
Knuth\rq{}s syntax |\'e| for |e-acute| etc. put
|\input caesarcm| at the head of your typescript.

\begin{smalldesc}
 \item[\TeX\ user:] But that syntax already works \emph{without} CaesarCM!
 \item[The Lion:]  Yes, but it has been giving you \emph{composite}
characters in \TeX\ and they slightly damage kerning, ligatures, and
hyphenation.  To see a modest objective difference, typeset
\begin{verbatim}
   \CMtext \'ex\'ex\'ex\'ex\'ex\'ex\'ex\'ex\par
   \DMtext \'ex\'ex\'ex\'ex\'ex\'ex\'ex\'ex\par
\end{verbatim}
|\DMtext| provides extra kerning; this is possible since |\'e| yields
a true letter in the DM fonts and this letter appears in kerning tables
of dmr10 etc; but not in those of cmr10 etc.

 \item[\TeX\ user:] I am pleased enough to have these fine adjustments
which dmr10, etc., offer. But I don\rq{}t want to have pay a heavy price.
In particular I do not want to type |\'e|; that is a big pain. For
quite some time a macro file called |option_keys|  has let me
instead type the regular Macintosh e-acute character (call it
|Mac-e-acute|.

 \item[The Lion:]  In just a moment, you will be able to type either
way!  The service Caesar \emph{alone} provides is to assure that \emph{for
the output} the best form of |e-acute| the font has available is
used, and it makes that |e-acute| behave as best one can.
All \emph{automatically}.
\end{smalldesc}

\item   To be able to directly type Mac 8-bit characters put
|\input Active8MacCM.tex|
 at the head of your typescript, following |\input caesarcm|.
\begin{smalldesc}
 \item[\TeX\ user:] But isn\rq{}t |\input option_keys| recommended instead
by Blue Sky Research.
 \item[The Lion:] The |option_keys| file of the current Textures
distribution (maybe the name is slightly different) is a valid
alternative (in the presence of CaesarCM) provided you are
willing and able to avoid the \TeX\ primitives |\lowercase| and
|\uppercase|, which misbehave outrageously under |option_keys|.
|Active8MacCM.tex| does not really maintain good behaviour of
the \TeX\ primitives |\lowercase| and |\uppercase|, but it provides
good replacement macros instead:  |\Lowercase| or |\eLowercase| 
and |\Uppercase| or |\eUppercase|.

 \item[\TeX\ user:] But please, even if |Active8MacCM.tex| does better
than |option_keys| for alphabetical material, I would like to keep
the performance of |option_keys| for non-alphabetical stuff.
 \item[The Lion:]  |\input option_keys|  followed by (the order matters!)
|\input Active8MacCM.tex| should do the trick.
\end{smalldesc}
\item   To enjoy (say) French hyphenation, rename  the French 8-bit
hyphenation file (say |fr8hyph.ck| --- see references) as
hyphen.tex and then recompile plain.tex and when \TeX\ gives you its *
prompt,  type |\dump| and |return| to get (say) fPlain format.  This
requires initex for generic implementations. For Textures
(version 1.6 or later, please), one uses the format \lq{}Virtex\rq{}.
\begin{smalldesc}
 \item[\TeX\ user:] I have never used virtex or initex or any of
that jazz.  Maybe this is where I get |\dump|\rq{}ed!
 \item[The Lion:]  Wait a minute.  This is where, in reality, the
fattest dividend comes: hyphenation for good linebreaking in
just about any European language.   Learning to understand
how \TeX\ works, will pay enormous dividends in the long run;
indeed \TeX\ is truly an open system whose secrets can be had for
the asking.  But OK, so many things get mixed up in the matter of
format building that we all need help. Check your local
documentation on initex/virtex. Some day there will be powerful
assistants available for format building; for a prototype
(concentrating on French and English) see \lq{}format-dumper-cm\rq{}.
\end{smalldesc}
\item   To see why a virtual font deserves the epithet \lq{}virtual\rq{},
activate the  \lq{}Save as\ldots \rq{}  menu choice while the font table\rq{}s
preview window is active, and save in Illustrator88 format.  The
result is a PostScript file that Adobe Illustrator can open
directly.  If you peek inside this file with a text editor after
changing its type to TEXT you will find that the font dmr10 is
\emph{absent}; in its stead you find cmr10 listed in the font roster.
If you are fortunate enough to have a recent version of Adobe
Illustrator (issued after the appearance of ATM), you will see
something much more dramatic by simply opening the Illustrator
file.  When you zoom in on the letter |eacute|, its composite
nature becomes visible.  It is made up of two text records both
from the font cmr10: one for the  |e|  and one for the acute accent.
Each can be independently edited within Illustrator. Blue Sky has
thus concealed in the Textures\rq{} \lq{}Save as\ldots\rq{} option
a \lq{}dvi-to-postscript\rq{} converter of a particularly useful sort: the
output can be reprocessed!  Professionals prize this feature for
interactively inserting labels composed by \TeX\ into figures
produced by Illustrator.
\begin{smalldesc}
\item[\TeX\ user:] I have glimpsed tempting features but I am worried
about the effort required to put the whole act together in a form
suitable for everyday use with Textures.
\item[The Lion:] For that, a different sort of tutorial is needed.
Come back tomorrow.
\end{smalldesc}
\end{enumerate}
And the Lion stretched out to take a nap in the shade
of the hyphenation trie.

\section{Tutorial 5: Tutorial on setting up DM fonts for Textures 1.6.X}

     The aim of this tutorial is to discuss every-day use of the
virtual DM fonts to improve on the hyphenation and kerning offered
by the CM/PS fonts distributed with Textures. The main task is to
set up a bilingual format under Textures, letting one take
advantage of the accented characters in the DM fonts. The term
\lq{}bilingual\rq{} should initially be read here as \lq{}French and English\rq{}.
With the help of the Babel package, it will be possible
progressively to deal with any small collection of  European
languages; it is a matter of ironing out isolated difficulties
--- and that has already been done fairly thoroughly for French
and English.
\begin{enumerate}
\item  Use the format-dumper-cm directory (see \lq{}References\rq) to
compile one of the basic formats Plain, \LaTeX, \AmSTeX or \LamsTeX\
in bilingual form. To start the process, it suffices to launch the
file \lq{}initex.me\rq{} under Textures\rq{}s version of initex, which has the
form of a \TeX\ format called \lq{}virtex\rq{}. (This initex presentation is
nonstandard but \emph{very} convenient.)  As accent administration
package, choose CaesarCM rather than HyAccCM. Choose CM fonts if a
choice is offered; this will not prevent the use of DM fonts.
Other choices are up to you.

     Name the resulting format and place it in the folder
(=directory) |TeX Formats|.  When you want to enjoy DM fonts,
remember to select this format.

\item  To permit Macintosh 8-bit typing of accented characters
  optionally add
Active8MacCM.tex to the above format.  Do this by compiling the
following tiny file with the above format:
\begin{verbatim}
%\input option.keys %% optional
\input Active8MacCM.tex
\dump
\end{verbatim}
and have the new format replace the above format.
\item  Place the suitcase of Textures DM fonts into your \TeX\ Fonts
folder.  To prevent confusion and duplications, you should have
only one such suitcase for DM fonts.
\item Load the macro file  |dmview.sty| in the usual way.

This file contains slightly modified definitions of the macro
commands |\DMtext| and |\CMtext| discussed in the last tutorial. Recall
that the command |\DMtext| switches in the basic DM text fonts
hopefully in a way making them replace the corresponding CM fonts.
|\CMtext| switches back.

     There is additionally a convenient and powerful command |\DMpar|, roughly
equivalent to |\DMtext| now, followed by |\CMtext| at the next end of
paragraph. Whereas these two fail if the fonts are changed
by non-standard commands like |\smallroman|,  |\DMpar| deals optimally
with whichever font is current.  Hence |\DMpar| should be used almost
exclusively.

    The accompanying file |dmview.tst| will let you test these
macros with the format you have compiled.
\end{enumerate}

\begin{smalldesc}
 \item[\TeX\ user:]  Why not switch to DM fonts from the outset and
never return?

 \item[The Lion:]  Some day that will surely be the thing to do; indeed
DM fonts would then be preloaded in place of CM fonts. At present
however, it is a simple problem of preview speed that argues for using
CM fonts most of the time.  In February 1994, the virtual DM fonts
consume \emph{twice} the time for previewing; and that is a big time
sacrifice that few users are happy to make all the time.


 \item[\TeX\ user:] How unfortunate. I use a Macintosh SI
that requires about 2 seconds to preview an A4 page.
I would like to see the preview move faster not slower!
I recall that Adobe Type~1 fonts such as
CM/PS were a joy from the day I got them because previewing
remained just as fast as for non-scalable bitmapped fonts.
Admittedly, there is a time penalty of few seconds when the
previewing begins, but thereafter nothing noticeable.
    Are you suggesting I can use the DM fonts effectively while
avoiding time wastage?

 \item[The Lion:]  Indeed you can, and |dmview.sty| is there to
assist you. To begin with, so long as you print rather than
preview, you can use the DM fonts as much as you like without
paying a time penalty. This is because the printer is then
the bottleneck, not the virtual fonts.

     Where previewing is concerned, a flexible strategy is
required to avoid losing half your preview speed. Basically,
you use CM fonts until the preview reveals inadequate
hyphenation and then insert |\DMpar| at the beginning of any
paragraph needing better hyphenation.  Since the use of DM
fonts is thus restricted to the few paragraphs with an added
|\DMpar|, the slowing of preview should be slight, typically 5\%
to 10\%.


 \item[\TeX\ user:]  Inserting |\DMpar| may not be too difficult in
itself; but no one will be happy to learn a new typesetting
procedure.

 \item[The Lion:]  Ah, but cleaning up bad linebreaks is is a
quite inevitable part of typesetting!  The bad breaks
entailed in starting out with CM/PS rather than DM will
normally be a modest fraction of the total --- from
mathematics, from accidents of page design, from neologisms,
and (surprisingly important) from words spelled with an
explicit hyphen.  Better learn to concentrate this inevitable
job at a single late stage of typesetting, say by initially
using plenty of |\emergencystretch|. Then do the job
efficiently, say with instant preview (via Lino\TeX) of
difficulty paragraphs.  There is more on this 
in the last tutorial.


\item[\TeX\ user:] I will have to see what works best.  Long
ago, I used preview very little; so I know I can get the best
possible results without preview, provided, in proofing, I
splurge and use a good deal of extra paper. Since the coming
of the CM/PS fonts and ATM, I always insist on previewing
even when I have a printer beside me.
    In previewing, is a big time disadvantage of virtual fonts
inevitable?  I mean for users who do not resort to tricks like 
|\DMpar|.

 \item[The Lion:] I should hope not; the future of \TeX\rq{}s font
system depends on it! One \TeX\ previewer has cut the time
disadvantage of virtual fonts to under 20 percent.

 \item[\TeX\ user:] I would bet on Textures taking up the
challenge. Textures has the best record for speed among \TeX\
implementations on the Macintosh, and speed is one of the
best features of Textures.

 \item[The Lion:] With substantial parts of Textures in
assembly language, Textures has a headstart in speed
analysis.  But these things take time, even when there is a
good idea available such as one sees in Oz\TeX{} 1.6x. Better
not to hold your breath while waiting.


 \item[\TeX\ user:] Overall, this DM setup sounds neat, I grant you,
at least if I manage to learn the tricks you mention.  But I
cannot help thinking how much simpler it would be to use new
extended Macintosh encoded CM/PS fonts that mesh perfectly with
the recently distributed Macintosh encoded Adobe Times, etc.
Thanks anyhow.

 \item[The Lion:] Wishful thinking!  No Macintosh encoded
extension of the CM/PS fonts has been announced as of February
1994. Nor acknowledged as a project.  Further, use of Macintosh
encoding (really Textures\rq{} own idiosyncratic version of Mac
encoding) requires a good deal of special parametering of
existing \TeX\ software (CaesarCM, NFSS, all hyphenation packages,
etc.).  As things stand, you the \TeX\ user will have to put your
shoulder to the wheel to make Textures work smoothly with the
Macintosh encoding.


 \item[\TeX\ user:]  OK, but to be perfectly frank, I am still uneasy
about using a system that is out of line with Times, Helvetica,
etc. as currently distributed with Textures.

 \item[The Lion:] Only a demanding user will notice that anything
whatever is out of line!  That is because CaesarCM already does a
remarkably good job using just the segment 0--127 where the
Macintosh and CM encodings essentially agree.  Better, it is
possible to make the 8-bit Type~1 fonts distributed by Adobe
mesh perfectly with the DM fonts, indeed without any sacrifice of
preview speed; see the \lq{}xAdobeTextures\rq{} font posting on the CTAN
servers.

\end{smalldesc}

\section{Tutorial 6 Maintaining preview speed with Textures\rq{} virtual fonts} 
  
    The following indicates in more detail how to start with CM/PS
fonts and land up with irreproachable linebreaking and kerning
using DM fonts while nevertheless avoiding substantial slowing of
Textures\rq{} preview (version 1.6.x).

    There are a number of settings that will permit you to delay
the cleanup of line breaking problems (involving introduction
of DM fonts) until the article\rq{}s content is complete and stable:
\begin{verbatim}
\emergencystretch=25pt %% Plain default is 0pt
    %% suppresses underfull line complaints
\tolerance=10000 %% default is 100 
\overfullrule=0pt %% default is 10pt
    %% makes line overruns less visible
\hfuzz=\hsize %% default is 0pt
    %% suppresses overfull line complaints
\end{verbatim}

The comments here are mere hints about complex behaviour; see the
\TeX book for an accurate account.  The complexity can however be
handled empirically (athletically!) by varying the parameters.

\begin{smalldesc}
 \item[\TeX\ user:] How does this square with the uncompromising quality
\TeX\ boasts of?
 \item[The Lion:] Everything in its due time! Demanding perfection at
an early stage can be counterproductive in many typesetting
environments.
\end{smalldesc}

    When the time for cleanup of linebreaking comes, return
toward the default values.  Perhaps not all the way if the lines
are short.  And perhaps by stages since many complaints in the
log confuse the mind and slow \TeX\ down.

Experience suggests that, in French for example, most of your
line-breaking problems will have nothing to do with the failings of
CM/PS fonts as administered by CaesarCM.  To scan efficiently for
these problems, the maximum Textures preview speed is a blessing not
to be abandoned lightly. Further, use of some sort of instant preview
of modified paragraphs is highly desirable because several successive
corrections are often required.  This is provided by Textures\rq{}
\lq{}Lightning\rq{} mechanism if the typescript has just a few pages. But in
general one should seriously consider using LinoTeX (see \lq{}References\rq{}
below) to get recomposition of single paragraphs in just a couple of
seconds (Lino\TeX\ serves Textures and Oz\TeX.).

      Every five pages or so, you can expect a line breaking
problem of the sort that will be fixed by using DM fonts rather
than CM/PS. Not more often because CaesarCM incorporated
Desarmenien\rq{}s device for allowing hyphenation far from accents
with CM fonts. Recall that one inserts the command |\DMpar| at the
beginning of each troublesome paragraph to bring DM fonts unto
play for just that paragraph. If your font system is exotic, you
may also have to insert |\DMpar| after font switches within the
paragraph. In this way you should be able to get linebreaking as
good as you please at an average cost of something like a 5\% or
10\% slowing of the preview.

\begin{smalldesc}
 \item[\TeX\ user:] Instead, why not simply hand hyphenate the the
word causing trouble, using |\-|.  That is what I have been doing
for years!

 \item[The Lion:] Not too bad a solution if you really know the
rules of hyphenation of the language.  Remember though that you
should then always take the time to provide the complete
hyphenation; otherwise you risk causing bad breaks later on.
Indeed a word containing |\-| is not further hyphenated by \TeX.
Popping in |\DMpar| is a solution unrivaled for simplicity. Also it
produces statistically better results. Indeed many new line break
points become available throughout the paragraph; and \TeX\ can
often use these to overcome the difficulty without breaking the
word you would guess!
\end{smalldesc}
     After linebreaking has been perfected, comes the time to
perfect pagebreaking --- and not before since the former
significantly influences the latter.  This pagebreaking again
calls for the fast previewing you hopefully will have preserved.

     Perfectionists will want to switch globally to DM fonts
before final printing --- not so much to further improve
linebreaking as to assure perfect kerning between an accented
character and an immediately preceding character.  Such kerning is
not available with the unextended CM fonts. If high resolution is
to be used for final printing, such a switch perhaps justifies the
extra time required to recheck pagebreaks.  

      With Textures there is a convincing trick that lets one see
many small differences that the improved kerning of DM fonts will
bring. Begin with a chapter with many accents prepared as above;
put |\DMtext| in the header and recomposes; but immediately upon
launching composition, click on the preview window of page 2
(say) of the first version which will still be on view; shortly, the
the change to the DM font version will be clearly visible; more
likely than not there will be no change of linebreaks and
pagebreaks; but you are almost sure to see slight lateral motion of
many characters in response to new kerning around accented
characters.

\begin{smalldesc}
 \item[\TeX\ user:] So far so good.  But I know from experience there
is bad trouble ahead, at least in the case of a big job like a
book. Final checking of pagebreaks and even linebreaks is
absolutely obligatory after switching fonts; otherwise the
insistance on typographic quality may backfire badly. But the
Textures preview is now twice as slow, just when one wishes it were
twice as fast. Reverting to printed copy at this point is a dreadful
waste of paper, and not particularly efficient at that. The time
loss here is not worrysome for a small job because it is moderate
compared with other delays, notably various startup times. But for
a big job I wonder whether I would be willing to attempt the full
switch to DM fonts!

 \item[The Lion:] A lion\rq{}s pride demands uncompromising quality.
Your scenario for big jobs seems to call for a \emph{deus ex machina}!
\end{smalldesc}
     The idea is to pass the Textures .dvi file(s) through P.
Breitenlohner\rq{}s DVIcopy utility; that will replace each virtual DM
character by the corresponding array of non-virtual CM characters.
The resulting .dvi file is without virtual fonts and will preview
at top speed in Textures (Textures version 1.6.4 and
later, please; earlier versions have a bug from faulty
optimization causing displacement of many accents to the
right.).  Oz\TeX{}, in versions 1.6x, includes in its
driver a fast and reliable version of this utility, serving as
the basis of Oz\TeX{}\rq{}s use of virtual fonts. It can conveniently be
conscripted for the task, provided generic DM virtual fonts have
been installed for Oz\TeX.  Thus the \emph{deus ex machina} for
big jobs --- is Oz\TeX{}!

      This detour via Oz\TeX{} brings an extra benefit: the resulting
CM based |dvi| files are highly portable because the CM fonts are
Knuth\rq{}s standard fonts for \TeX. Users are fortunate that Oz\TeX{}
and Textures have adopted different approaches to virtual fonts!

      Perhaps some day Textures too will have the \lq{}DVIcopy\rq{}
feature; that would make life simpler for Textures users. In the
interim this tutorial should help users get the best possible
results from DM fonts --- at the moderate price of being well
informed!

\section{References}
The software described in this article, Textures excepted, has its
current master posting on |matups.matups.fr| and most of it is
mirrored on the CTAN anonymous ftp servers.
The current locations on |matups.matups.fr|
are |/pub/TeX/| followed by:
\par{\small\begin{verbatim}
Fonts.dir
      FontTable256*,  xAdobe-Textures*, K-PS.dir
Fonts.dir/DM.dir 
      dm-table.txt, dmview* 
Fonts.dir/DM.dir/TexturesDMs.dir
      DM-VFs*, TexturesDM-VFs.readme
format-dumper-cm.dir
      caesarcm.tex, fr8hyph.ck, initexme.tex
LinoTeX.dir
oztex.dir (version 1.6) shareware at $30
TypingTeX.dir
      Active8MacCM.tex
\end{verbatim}
For Textures utilities such as EdMetrics consult the anonymous
ftp site |ftp.bluesky.com|. There is also an email help address
|help@bluesky.com|.
}

\end{Article}
\endinput
        

I believe that speeds
of up to a physiological limit of about 30 pages per second will
bring benefit to the user; thats how fast I scan through a paper
book with paper edges cleanly cut to facilitate this.
Progressively, we will be doing a 
a lot of reading on \TeX-formatted electronic paper.