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/*
Copyright (C) 2018-2020, Dirk Krause
SPDX-License-Identifier: BSD-3-Clause
*/
/*
WARNING: This file was generated by the dkct program (see
http://dktools.sourceforge.net/ for details).
Changes you make here will be lost if dkct is run again!
You should modify the original source and run dkct on it.
Original source: wxdenum.ctr
*/
#ifndef WXDENUM_H_INCLUDED
/** Avoid multiple inclusions. */
#define WXDENUM_H_INCLUDED 1
#line 8 "wxdenum.ctr"
/** @file wxdenum.h Enumerations for wxdkraw and wxd2lat.
*/
#ifndef DK4TYPES_H_INCLUDED
#include "dk4types.h"
#endif
#ifndef DK4GRA_H_INCLUDED
#include "dk4gra.h"
#endif
/** Line buffer length.
*/
enum {
/** Line buffer length.
*/
WXD_LINE_LENGTH = 1024
};
/** Line cap, cs component of wxd_style_closed_t.
*/
enum {
/** Butted end: cutted at specified point.
*/
WXD_LC_BUTTED = DK4_GRA_LC_BUTTED ,
/** Rounded end: half circle added.
*/
WXD_LC_ROUNDED = DK4_GRA_LC_ROUNDED ,
/** Projecting end: half square added.
*/
WXD_LC_PROJECTING = DK4_GRA_LC_PROJECTING
};
/** Line join, js component of wxd_object_t.
*/
enum {
/** Mitered line join: Outer borders meed in an arrow.
*/
WXD_LJ_MITERED = DK4_GRA_LJ_MITERED ,
/** Rounded line joing.
*/
WXD_LJ_ROUNDED = DK4_GRA_LJ_ROUNDED ,
/** Beveled line join: Arrow from outer borders cutted.
*/
WXD_LJ_BEVELED = DK4_GRA_LJ_BEVELED
};
/** Line styles, ls component of wxd_object_t.
*/
enum {
/** Draw solid line.
*/
WXD_LS_SOLID = DK4_GRA_LS_SOLID ,
/** Dashed line.
*/
WXD_LS_DASH = DK4_GRA_LS_DASH ,
/** Dotted line.
*/
WXD_LS_DOT = DK4_GRA_LS_DOT ,
/** Dash dot line.
*/
WXD_LS_DASH_DOT = DK4_GRA_LS_DASH_DOT ,
/** Dash dot dot line.
*/
WXD_LS_DASH_DOT_DOT = DK4_GRA_LS_DASH_DOT_DOT ,
/** Dash dot dot dot line.
*/
WXD_LS_DASH_DOT_DOT_DOT = DK4_GRA_LS_DASH_DOT_DOT_DOT
};
enum {
WXD_COLOR_NONE = 0 ,
WXD_COLOR_BLACK ,
WXD_COLOR_BLUE ,
WXD_COLOR_GREEN ,
WXD_COLOR_CYAN ,
WXD_COLOR_RED ,
WXD_COLOR_MAGENTA ,
WXD_COLOR_YELLOW ,
WXD_COLOR_WHITE ,
WXD_COLOR_VERY_DARK_BLUE ,
WXD_COLOR_DARK_BLUE ,
WXD_COLOR_LIGHT_BLUE ,
WXD_COLOR_VERY_LIGHT_BLUE ,
WXD_COLOR_DARK_GREEN ,
WXD_COLOR_LIGHT_GREEN ,
WXD_COLOR_VERY_LIGHT_GREEN ,
WXD_COLOR_DARK_CYAN ,
WXD_COLOR_LIGHT_CYAN ,
WXD_COLOR_VERY_LIGHT_CYAN ,
WXD_COLOR_DARK_RED ,
WXD_COLOR_LIGHT_RED ,
WXD_COLOR_VERY_LIGHT_RED ,
WXD_COLOR_DARK_MAGENTA ,
WXD_COLOR_LIGHT_MAGENTA ,
WXD_COLOR_VERY_LIGHT_MAGENTA ,
WXD_COLOR_DARK_BROWN ,
WXD_COLOR_BROWN ,
WXD_COLOR_LIGHT_BROWN ,
WXD_COLOR_VERY_DARK_PINK ,
WXD_COLOR_DARK_PINK ,
WXD_COLOR_LIGHT_PINK ,
WXD_COLOR_VERY_LIGHT_PINK ,
WXD_COLOR_GOLD
};
/** Fill styles and patterns, fs component of wxd_style_open_t.
From the wxd pattern fill style substract 2 to obtain
the dk4gra pattern fill style.
*/
enum {
/** Do not fill object.
*/
WXD_FS_NONE = 0 ,
/** Fill object with pure fill color.
*/
WXD_FS_PURE = 1 ,
/** Diagonal lines 30 degrees to the left.
*/
WXD_FS_30_DEGREE_LEFT =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_30_DEGREE_LEFT) ,
/** Diagonal lines 30 degrees to the right.
*/
WXD_FS_30_DEGREE_RIGHT =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_30_DEGREE_RIGHT) ,
/** Crosshatch of lines 30 degrees to the left and right.
*/
WXD_FS_30_DEGREE_SIEVE =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_30_DEGREE_SIEVE) ,
/** Diagonal lines 45 degrees to the left.
*/
WXD_FS_45_DEGREE_LEFT =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_45_DEGREE_LEFT) ,
/** Diagonal lines 45 degrees to the left.
*/
WXD_FS_45_DEGREE_RIGHT =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_45_DEGREE_RIGHT) ,
/** Crosshatch of lines 45 degrees to the left and right.
*/
WXD_FS_45_DEGREE_SIEVE =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_45_DEGREE_SIEVE) ,
/** Horizontal bricks.
*/
WXD_FS_HORIZONTAL_BRICKS =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_HORIZONTAL_BRICKS) ,
/** Vertical bricks.
*/
WXD_FS_VERTICAL_BRICKS =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_VERTICAL_BRICKS) ,
/** Horizontal lines.
*/
WXD_FS_HORIZONTAL_LINES =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_HORIZONTAL_LINES) ,
/** Vertical lines.
*/
WXD_FS_VERTICAL_LINES =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_VERTICAL_LINES) ,
/** Crosshatch of horizontal and vertical lines.
*/
WXD_FS_HORIZONTAL_VERTICAL_SIEVE =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_HORIZONTAL_VERTICAL_SIEVE) ,
/** Horizontal shingles skewed to the left.
*/
WXD_FS_HORIZONTAL_SHINGLES_LEFT =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_HORIZONTAL_SHINGLES_LEFT) ,
/** Horizontal shingles skewed to the right.
*/
WXD_FS_HORIZONTAL_SHINGLES_RIGHT =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_HORIZONTAL_SHINGLES_RIGHT) ,
/** Vertical shingles skewed to one side.
*/
WXD_FS_VERTICAL_SHINGLES_1 =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_VERTICAL_SHINGLES_1) ,
/** Vertical shingles skewed to the other side.
*/
WXD_FS_VERTICAL_SHINGLES_2 =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_VERTICAL_SHINGLES_2) ,
/** Large fish scales.
*/
WXD_FS_LARGE_FISH_SCALES =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_LARGE_FISH_SCALES) ,
/** Small fish scales.
*/
WXD_FS_SMALL_FISH_SCALES =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_SMALL_FISH_SCALES) ,
/** Circles.
*/
WXD_FS_CIRCLES =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_CIRCLES) ,
/** Hexagons.
*/
WXD_FS_HEXAGONS =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_HEXAGONS) ,
/** Octagons.
*/
WXD_FS_OCTAGONS =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_OCTAGONS) ,
/** Horizontal tire treads.
*/
WXD_FS_HORIZONTAL_TIRES =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_HORIZONTAL_TIRES) ,
/** Vertical tire treads.
*/
WXD_FS_VERTICAL_TIRES =
(WXD_FS_PURE + 1 + DK4_GRA_PATTERN_VERTICAL_TIRES)
};
/** Image flags.
*/
enum {
WXD_IMFL_ASPECT = 0x01, /**< Keep aspect ratio. */
WXD_IMFL_USE_ALPHA = 0x02, /**< Use alpha channel for mixing. */
WXD_IMFL_IMG_INT = 0x04, /**< Image interpolation. */
WXD_IMFL_USE_DCT = 0x08, /**< Direct re-use of DCT data. */
WXD_IMFL_DCT_INT = 0x10, /**< Image interpolation for DCT data. */
WXD_IMFL_FORCE_BG = 0x20, /**< Force background from WXD file. */
};
/** Horizontal text alignment, al component of wxd_det_text_t.
*/
enum {
/** Left aligned.
*/
WXD_TA_LEFT = DK4_TEXT_ALIGN_H_LEFT ,
/** Centered text.
*/
WXD_TA_CENTERED = DK4_TEXT_ALIGN_H_CENTERED ,
/** Right aligned.
*/
WXD_TA_RIGHT = DK4_TEXT_ALIGN_H_RIGHT
};
/** Object types, ot component of wxd_object_t.
*/
enum {
/** End of group (only in file).
*/
WXD_OT_GROUP_END = -1 ,
/** Configuration line (only in file).
*/
WXD_OT_CONFIG = 0 ,
/** Group (in memory), begin of group (in file).
*/
WXD_OT_GROUP_BEGIN = 1 ,
/** Text label.
*/
WXD_OT_TEXT = 2 ,
/** Polyline.
*/
WXD_OT_POLYLINE = 3 ,
/** Open X-spline.
*/
WXD_OT_O_SPLINE = 4 ,
/** Open arc.
*/
WXD_OT_O_ARC = 5 ,
/** Polygon (closed polyline).
*/
WXD_OT_POLYGON = 6 ,
/** Closed X-spline.
*/
WXD_OT_C_SPLINE = 7 ,
/** Closed arc.
*/
WXD_OT_C_ARC = 8 ,
/** Circle.
*/
WXD_OT_CIRCLE = 9 ,
/** Ellipse.
*/
WXD_OT_ELLIPSE = 10 ,
/** Rectangular box, optionally with rounded corners.
*/
WXD_OT_BOX = 11 ,
/** Embedded image.
*/
WXD_OT_IMAGE = 12 ,
/** Dot, filled with colour.
*/
WXD_OT_DOT_FILLED = 13 ,
/** White filled dot.
*/
WXD_OT_DOT_WHITE = 14
};
/** Object classes.
*/
enum {
WXD_OC_CONTROL = 0 , /**< Control elements (group, config). */
WXD_OC_CLOSED , /**< Closed objects (fill and stroke). */
WXD_OC_OPEN , /**< Open objects (stroke only). */
WXD_OC_TEXT , /**< Text. */
WXD_OC_IMAGE /**< Embedded image. */
};
/** Grid unit.
*/
enum {
WXD_UNIT_INCH = 0 , /**< Centimeter based grid. */
WXD_UNIT_CM /**< Inch based grid. */
};
/** How many snap grid steps per optical grid step.
*/
enum {
/** Use powers of 2.
At zoom factor 0 use 4 steps per centimeter,
8 steps per inch.
*/
WXD_GRIDBASE_2 = 0 ,
/** Multiples of 10.
At zoom factor 0 use 5 steps per centimeter,
10 steps per inch.
*/
WXD_GRIDBASE_10
};
/** Which caches need a refresh.
*/
enum {
WXD_REFRESH_NONE = 0 , /**< No rebuilt necessary, all caches up to date. */
WXD_REFRESH_MARKUP , /**< Markup needs refresh. */
WXD_REFRESH_DRAWING , /**< Drawing and markup need refresh. */
WXD_REFRESH_GRID /**< Refresh everything. */
};
/** Markup to apply to an object.
*/
enum {
WXD_MARKUP_NONE = 0 , /**< No markup, normal object. */
WXD_MARKUP_COPY , /**< Candidate for copy operation. */
WXD_MARKUP_MOVE , /**< Candidate for move or selection change. */
WXD_MARKUP_DELETE , /**< Candidate for deletion. */
WXD_MARKUP_GROUP , /**< Candidate for grouping or style change. */
WXD_MARKUP_PTMOVE , /**< Candidate for moving a point. */
WXD_MARKUP_IMGRES , /**< Image resize. */
};
/* vim: set ai sw=4 ts=4 : */
#endif
|