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local M = {}
local alloc = require ('minim-alloc')
local cb = require ('minim-callbacks')
alloc.remember('minim-math')
--1 Alphabet tables
--[[ There are gaps left in the unicode math alphabets
-- for characters that were already represented
-- elsewhere. These tables will be used for redirecting
-- characters mapped to these gaps.
--]]
local gaps =
{ [0x1d455] = 0x0210e -- H
, [0x1d49d] = 0x0212c -- script B
, [0x1d4a0] = 0x02130 -- script E
, [0x1d4a1] = 0x02131 -- script F
, [0x1d4a3] = 0x0210b -- script H
, [0x1d4a4] = 0x02110 -- script I
, [0x1d4a7] = 0x02112 -- script L
, [0x1d4a8] = 0x02133 -- script M
, [0x1d4ad] = 0x0211b -- script R
, [0x1d4ba] = 0x0212f -- script e
, [0x1d4bc] = 0x0210a -- script g
, [0x1d4c4] = 0x02134 -- script o
, [0x1d506] = 0x0212d -- fraktur C
, [0x1d50b] = 0x0210c -- fraktur H
, [0x1d50c] = 0x02111 -- fraktur I
, [0x1d515] = 0x0211c -- fraktur R
, [0x1d51d] = 0x02128 -- fraktur Z
, [0x1d53a] = 0x02102 -- bb C
, [0x1d53f] = 0x0210d -- bb H
, [0x1d545] = 0x02115 -- bb N
, [0x1d547] = 0x02119 -- bb P
, [0x1d548] = 0x0211a -- bb Q
, [0x1d549] = 0x0211d -- bb R
, [0x1d551] = 0x02124 -- bb Z
}
-- greek variants have irregular upright values
local varcorr =
{ [0x03f4] = 0x03a2 -- ϴ
, [0x2207] = 0x03aa -- ∇
, [0x2202] = 0x03ca -- ∂
, [0x03f5] = 0x03cb -- ϵ
, [0x03d1] = 0x03cc -- ϑ
, [0x03f0] = 0x03cd -- ϰ
, [0x03d5] = 0x03ce -- ϕ
, [0x03f1] = 0x03cf -- ϱ
, [0x03d6] = 0x03d0 -- ϖ
}
--[[ When transforming to other stylistic variants, we need
-- to know which alphabet a character is in; the transformation
-- offsets differ for each alphabet.
--]]
local function getalphabet (n)
if n >= 0x61 and n <= 0x7A then return 0x61 -- latin
elseif n >= 0x41 and n <= 0x5A then return 0x41 -- Latin
elseif n >= 0x30 and n <= 0x39 then return 0x30 -- digits
elseif n >= 0x3b1 and n <= 0x3c9 then return 0x3b1 -- greek
elseif n >= 0x391 and n <= 0x3a9 then return 0x391 -- Greek
elseif (varcorr[n] or 0xfff) < 0x3c0 then return 0x391 -- varGreek
elseif (varcorr[n] or 0xfff) < 0x3f0 then return 0x3b1 -- vargreek
else return 0 -- the character cannot transform
end
end
--[[ In the offsets table, all transformations can be found for the first
-- character in the alphabet. The numbers in the table are increments.
--]]
local offsets =
{ [0] = {}
, [0x61] = -- latin
{ [1] = 0x1d3ed -- it 𝑎 = 0x1d44e
, [3] = 0x1d421 -- bfit 𝒂 = 0x1d482
, [4] = 0x1d4f1 -- bb 𝕒 = 0x1d552
, [2] = 0x1d3b9 -- bf 𝐚 = 0x1d41a
, [5] = 0x1d4bd -- frak 𝔞 = 0x1d51e
, [6] = 0x1d525 -- bffrak 𝖆 = 0x1d586
, [7] = 0x1d455 -- cal 𝒶 = 0x1d4b6
, [8] = 0x1d489 -- bfcal 𝓪 = 0x1d4ea
, [9] = 0x1d559 -- sans 𝖺 = 0x1d5ba
, [10]= 0x1d5c1 -- sfit 𝘢 = 0x1d622
, [11]= 0x1d58d -- sfbf 𝗮 = 0x1d5ee
, [12]= 0x1d5f5 -- sfbfit 𝙖 = 0x1d656
, [13]= 0x1d629 -- mono 𝚊 = 0x1d68a
}
, [0x41] = -- Latin
{ [1] = 0x1d3f3 -- it 𝐴 = 0x1d434
, [3] = 0x1d427 -- bfit 𝑨 = 0x1d468
, [4] = 0x1d4f7 -- bb 𝔸 = 0x1d538
, [2] = 0x1d3bf -- bf 𝐀 = 0x1d400
, [5] = 0x1d4c3 -- frak 𝔄 = 0x1d504
, [6] = 0x1d52b -- bffrak 𝕬 = 0x1d56c
, [7] = 0x1d45b -- cal 𝒜 = 0x1d49c
, [8] = 0x1d48f -- bfcal 𝓐 = 0x1d4d0
, [9] = 0x1d55f -- sans 𝖠 = 0x1d5a0
, [10]= 0x1d5c7 -- sfit 𝘈 = 0x1d608
, [11]= 0x1d593 -- sfbf 𝗔 = 0x1d5d4
, [12]= 0x1d5fb -- sfbfit 𝘼 = 0x1d63c
, [13]= 0x1d62f -- mono 𝙰 = 0x1d670
}
, [0x30] = -- digits
{ [2] = 0x1d79e -- bf 𝐀 = 0x1d7ce
, [4] = 0x1d7a8 -- bb 𝔸 = 0x1d7d8
, [9] = 0x1d7b2 -- sans 𝟬 = 0x1d47e2
, [11]= 0x1d7bc -- bfsans 𝟬 = 0x1d47ec
, [13]= 0x1d7c6 -- mono 𝟬 = 0x1d47f7
}
, [0x3b1] = -- greek
{ [1] = 0x1d34b -- it 𝛼 = 0x1d6fc
, [2] = 0x1d311 -- bf 𝛂 = 0x1d6c2
, [3] = 0x1d385 -- bfit 𝜶 = 0x1d736
, [11]= 0x1d3bf -- sfbf 𝝖 = 0x1d756
, [12]= 0x1d3f9 -- sfbfit 𝞪 = 0x1d7aa
}
, [0x391] = -- Greek
{ [1] = 0x1d351 -- it 𝛢 = 0x1d6e2
, [2] = 0x1d317 -- bf 𝚨 = 0x1d6a8
, [3] = 0x1d38b -- bfit 𝜜 = 0x1d71c
, [11]= 0x1d3c5 -- sfbf 𝝖 = 0x1d756
, [12]= 0x1d3ff -- sfbfit 𝞐 = 0x1d790
}
}
--[[ The function transform_char() returns a transformed character, or nil if
-- the character cannot be transformed like that. It is used by the setmap
-- function (which gives a warning on nil) and by the mlist callback (which
-- ignores nil).
--]]
local function add_fam(num)
local _, fam, _ = tex.getmathcodes(num)
return num, fam
end
local function transform_char(num, style)
if style == 0 then
return add_fam(num)
else
local base = getalphabet(num)
local n = offsets[base][style]
if n == nil then
return nil, nil
else
local res = varcorr[num] or num
res = gaps[n+res] or n+res
return add_fam(res)
end
end
end
--1 Parsing user input
--[[ We accept the following as argument to our lua-side functions:
-- * An alphabet or class name;
-- * A numerical range of the form [0-9]+@[0-9]+
-- * Ordinary strings
--]]
-- math alphabets like 𝒶𝒷𝒸, 𝔞𝔟𝔠, 𝕒𝕓𝕔, and classes like ord, rel etc.
local alphabets = alloc.saved_table('math:alphabets')
local function add_to_alphabet(num, code)
alphabets[code] = (alphabets[code] or '') .. string.utfcharacter(num)
end
local function chars_iterator(input)
local a = alphabets[input]
if a then
return string.utfvalues(a)
else
local from, to = string.match(input, '^([0-9]+)@([0-9]+)$')
if from then
local i, n = tonumber(from) - 1, tonumber(to)
return function()
i = i + 1
if i <= n then return gaps[i] or i end
end
else
return string.utfvalues(input)
end
end
end
local function apply_settings(input, fn, ...)
for char in chars_iterator(input) do
fn(char, ...)
end
end
--1 Switching class and family
--[[ Setting class and family information is rather simple: the difficult part
-- of this package is switching between math alphabets.
--]]
local classes = {}
classes.ord = 0
classes.op = 1
classes.bin = 2
classes.rel = 3
classes.fence = 3
classes.open = 4
classes.close = 5
classes.punct = 6
classes.var = 7
local function setclass(char, class)
local _, fam , sym = tex.getmathcodes (char)
tex.setmathcode (char, classes[class] or class, fam, sym)
end
local function setfam(char, fam)
local class, _, sym = tex.getmathcodes (char)
tex.setmathcode (char, class, fam, sym)
end
function M.setclass (input, class)
apply_settings(input, setclass, class)
end
function M.setfam (input, fam)
apply_settings(input, setfam, fam)
end
--1 Character variants
--[[ The settings of variant characters is not coupled to the style mechanism:
-- rather, it changes the \Umathcode-s directly. Of course, the variant
-- characters can transform.
--]]
M.greek_variants =
{ [0x3b5] = 0x3f5 -- ε ϵ
, [0x398] = 0x3f4 -- Θ ϴ
, [0x3b8] = 0x3d1 -- θ ϑ
, [0x3ba] = 0x3f0 -- κ ϰ
, [0x3c6] = 0x3d5 -- φ ϕ
, [0x3c1] = 0x3f1 -- ρ ϱ
, [0x3c0] = 0x3d6 -- π ϖ
}
function M.usevariant (char)
for num in string.utfvalues (char) do
local class, fam, _ = tex.getmathcodes(num)
tex.setmathcode (num, class, fam, M.greek_variants[num] or num)
end
end
function M.usedefault (char)
for num in string.utfvalues (char) do
local class, fam, _ = tex.getmathcodes(num)
tex.setmathcode (num, class, fam, num)
end
end
--1 Styles
--[[ The style table gives a numerical value to every math style. The value
-- `clear' unsets the style attribute.
--]]
local styles = {}
styles.clear = alloc.unset
styles.up = 0
styles.rm = 0
styles.it = 1
styles.mit = 1
styles.bf = 2
styles.bfit = 3
styles.bb = 4
styles.frak = 5
styles.bffrak = 6
styles.cal = 7
styles.scr = 7
styles.script = 7
styles.bfcal = 8
styles.bfscr = 8
styles.sf = 9
styles.sans = 9
styles.sfit = 10
styles.sfbf = 11
styles.sfbfit = 12
styles.mono = 13
styles.tt = 13
local style_attribute = alloc.new_attribute ('math style attribute')
function M.setstyle (style)
tex.setattribute (style_attribute, styles[style])
end
--1 Switching alphabets
--[[ Which glyph a variable character should transform to is determined by
-- a tex \count register. This ensures that changes to the math style respect
-- grouping.
--
-- On the lua side, we keep track of these counts in a table (it is filled
-- from the tex side).
--]]
local transformcodes = alloc.saved_table ('math:transformcodes')
-- set a character as transformable
local function set_transform (num, char)
local c = alloc.new_count ('math transform '..char)
transformcodes[num] = c
tex.setcount ('global', c, num)
end
-- query the destination
local function dest_char (num)
local c = transformcodes[num]
if c == nil then
return num, nil
else
return add_fam(tex.count[c])
end
end
-- set the destination
local function setmap (char, style)
local target = transform_char (char, styles[style])
if target == nil then
texio.write_nl ('! minim warning: style '..style..' not available for char '..char..'.')
else
tex.count[transformcodes[char]] = target
end
end
function M.setmap(input, style)
apply_settings(input, setmap, style)
end
--[[ To allow saving and restoring math style settings, the following function
-- is a dump of \count and \Umathcode values.
--]]
function M.save_mathstyles ()
for _,v in pairs(transformcodes) do
tex.sprint('\\count'..v..'='..tex.count[v]..'\\relax')
end
for v,_ in pairs(M.greek_variants) do
local a,b,c = tex.getmathcodes(v)
tex.sprint('\\Umathcode'..v..'='..a..' '..b..' '..c..'\\relax')
end
end
--1 The transformation callback
--[[ The stilistic mappings are done in the mlist_to_mlist callback. The
-- function noad_iterator returns an iterator over the noad list; all
-- math_char nodes are inspected.
--
-- The listmathfields table contains all noad fields that can contain another
-- list of noads.
--]]
local listmathfields = { 'head', 'nucleus', 'sub', 'sup', 'accent', 'bot_accent',
'display', 'text', 'script', 'scriptscript', 'num', 'denom', 'degree', 'next' }
local function noad_iterator (head)
local nodelist = { link=nil, content=head }
return function ()
if nodelist == nil then return nil end
local n = nodelist.content
nodelist = nodelist.link
for _,f in pairs(listmathfields) do
if node.has_field (n, f) and n[f] ~= nil then
nodelist = { link=nodelist, content=n[f] }
end
end
return n
end
end
local math_char = node.id ('math_char')
local function inspect_noads (h,d,n)
for nd in noad_iterator (h) do
if nd.id == math_char then
local sa = node.has_attribute(nd, style_attribute)
local char, fam
if sa then
char, fam = transform_char(nd.char, sa)
else
char, fam = dest_char(nd.char)
end
nd.char, nd.fam = char or nd.char, fam or nd.fam
end
end
-- if we would not use minim-callbacks, we would have to call
-- node.mlist_to_hlist (h,d,n) here
return true
end
cb.register ('mlist_to_mlist', inspect_noads)
--1 Reading the math character table
--[[ The following are used for processing the character table. Control
-- sequences are defined from the lua side; for accents and radicals this
-- means using tex-side helper macros.
--
-- When using the add_mathchar function with accents or radicals, please keep
-- in mind that it assumes \catcode`\:=11.
--]]
local default_fam = 0
local accents =
{ accent = 'accent{}'
, botaccent = 'accent{bottom}'
, overlay = 'accent{overlay}'
, over = 'stack{}'
, under = 'stack{bottom}'
}
local is_delimiter =
{ fence = true
, open = true
, close = true
}
local function tex_accent(class, num, char)
kind = kind or ''
return '\\math:'..accents[class]..'{'..num..'}'..char
end
local function add_mathchar(code, char, class, cs, alphabet)
if char:sub(0,1) == ' ' then
-- accents can be given above a space (compare ' ́' with '́')
char = char:sub(2)
end
local class_nr = classes[class]
if class_nr then
tex.setmathcode(code, class_nr, default_fam, code)
if cs then token.set_macro(cs, char) end
if class_nr == 7 then set_transform(code, char) end
if is_delimiter[class] then tex.setdelcode(code, default_fam, code, 0, 0) end
elseif class == 'radical' then
if cs then
token.set_macro(cs, '\\math:radical{'..code..'}'..char)
tex.print('\\mathlet\\'..char..'\\'..cs)
end
else
-- TODO: in the future, allow accent characters by re-ordering them
tex.setmathcode(code, 0, default_fam, 0) -- provisional
if cs then token.set_macro(cs, tex_accent(class, code, char)) end
end
add_to_alphabet(code, class)
if alphabet then
add_to_alphabet(code, alphabet)
end
end
function M.add_mathchar(t)
add_mathchar(t.code, t.char, t.class, t.cs, t.alphabet)
end
--1 Tex-side user interface
alloc.luadef('math:mathcls', function() M.setclass(token.scan_string(), token.scan_string()) end)
alloc.luadef('math:mathfam', function() M.setfam(token.scan_string(), token.scan_string()) end)
alloc.luadef('math:mathmap', function() M.setmap(token.scan_string(), token.scan_string()) end)
alloc.luadef('usemathvariant', function() M.usevariant(token.scan_string()) end, 'protected')
alloc.luadef('usemathdefault', function() M.usedefault(token.scan_string()) end, 'protected')
alloc.luadef('mathstyle', function() M.setstyle(token.scan_string()) end, 'protected')
--
return M
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