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/* -*-ePiX-*- */
#include "epix.h"
using namespace ePiX;
const double MAX(1);
P F(double u, double v)
{
return sph(1, u, v);
}
int main()
{
picture(P(0,0),P(5,1), "5 x 1in");
begin();
pst_format();
domain coarse(P(0,0), P(0.5, 1), mesh(6,12), mesh(60,60));
domain fine(P(0,0), P(0.5, 1), mesh(15,30), mesh(60,60));
revolutions();
camera.at(P(5, 4, 3));
fill(White());
nofill(); // fill color set -> flat shading
screen scr1(P(-1,-1), P(1,1));
activate(scr1);
surface(F, coarse);
screen scr2(P(-1,-1), P(1,1));
activate(scr2);
surface(F, fine);
fill();
screen scr3(P(-1,-1), P(1,1));
activate(scr3);
surface(F, coarse);
screen scr4(P(-1,-1), P(1,1));
activate(scr4);
surface(F, fine);
inset(scr1, P(0,0), P(1,1));
inset(scr2, P(1.25,0), P(2.25,1));
inset(scr3, P(2.5,0), P(3.5,1));
inset(scr4, P(3.75,0), P(4.75,1));
end();
}
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