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#ifndef __TOGL_SHADERSPROC
#define __TOGL_SHADERSPROC
#define GLEW_NO_GLU
#ifdef __MSDOS__
#define GLEW_STATIC
#define _WIN32
#endif
#include "GL/glew.h"
#ifdef __MSDOS__
#undef _WIN32
#include <GL/wglew.h>
#include <GL/wglext.h>
#endif
#include <string>
extern int GLSLversion;
typedef std::pair<std::string, int> ShaderfileModePair;
GLuint compileAndLinkShader(
std::vector<ShaderfileModePair> const& shaders,
std::vector<std::string> const& defineflags, bool ssbo=true,
bool interlock=false, bool compute=false);
GLuint createShaderFile(std::string file, int shaderType,
std::vector<std::string> const& constflags,
bool ssbo, bool interlock, bool compute);
enum attrib {positionAttrib=0,normalAttrib,materialAttrib,colorAttrib,
widthAttrib};
#endif
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