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#ifndef __TOGL_SHADERSPROC
#define __TOGL_SHADERSPROC
#define GLEW_NO_GLU
#ifdef __MSDOS__
#define GLEW_STATIC
#define _WIN32
#endif
#include "GL/glew.h"
#ifdef __MSDOS__
#undef _WIN32
#include "GL/wglew.h"
#include <GL/wglext.h>
#endif
#include <string>
typedef std::pair<std::string, int> ShaderfileModePair;
GLuint compileAndLinkShader(
std::vector<ShaderfileModePair> const& shaders, size_t NLights,
size_t NMaterials, std::vector<std::string> const& defineflags);
GLuint createShaders(GLchar const *src, int shaderType,
std::string const& filename);
GLuint createShaderFile(std::string file, int shaderType, size_t Nlights,
size_t Nmaterials,
std::vector<std::string> const& constflags);
#endif
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