% \iffalse meta-comment % % Copyright (c) 2021 Daniel Schmitz % % Permission is hereby granted, free of charge, to any person obtaining a copy of this software and % associated documentation files (the "Software"), to deal in the Software without restriction, % including without limitation the rights to use, copy, modify, merge, publish, distribute, % sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is % furnished to do so, subject to the following conditions: % % The above copyright notice and this permission notice shall be included in all copies or substantial % portions of the Software. % % THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT % NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND % NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, % DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT % OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. % % \fi % \iffalse %<*driver> \documentclass[full]{l3doc} \usepackage[height=1.5\baselineskip]{mahjong} \usepackage{tabularx} \usepackage{array} \usepackage{booktabs} \usepackage{multicol} \usepackage{cleveref} \usepackage{gensymb} \renewcommand{\arraystretch}{1.8} \parskip 6pt \parindent 0pt \EnableCrossrefs \CodelineIndex \RecordChanges \begin{document} \DocInput{mahjong.dtx} \end{document} % % \fi % \CharacterTable % {Upper-case \A\B\C\D\E\F\G\H\I\J\K\L\M\N\O\P\Q\R\S\T\U\V\W\X\Y\Z % Lower-case \a\b\c\d\e\f\g\h\i\j\k\l\m\n\o\p\q\r\s\t\u\v\w\x\y\z % Digits \0\1\2\3\4\5\6\7\8\9 % Exclamation \! Double quote \" Hash (number) \# % Dollar \$ Percent \% Ampersand \& % Acute accent \' Left paren \( Right paren \) % Asterisk \* Plus \+ Comma \, % Minus \- Point \. Solidus \/ % Colon \: Semicolon \; Less than \< % Equals \= Greater than \> Question mark \? % Commercial at \@ Left bracket \[ Backslash \\ % Right bracket \] Circumflex \^ Underscore \_ % Grave accent \` Left brace \{ Vertical bar \| % Right brace \} Tilde \~} % \changes{v0.5}{2020/04/07}{First working version, minimal error handling} % \changes{v0.9}{2020/04/11}{Fully functional} % \changes{v1.0}{2020/04/14}{First complete release} % % \GetFileInfo{mahjong.sty} % \DoNotIndex{\#,\$,\%,\&,\@,\\,\{,\},\^,\_,\~,\ } % \DoNotIndex{\advance,\begingroup,\catcode,\closein} % \DoNotIndex{\closeout,\day,\def,\edef,\else,\empty,\endgroup} % \title{The \textsf{mahjong} package\thanks{This document corresponds to \textsf{mahjong}~\fileversion, dated~\filedate}} % \author{Daniel Schmitz \\ \texttt{schmytzi@gmail.com}} % % \maketitle % \tableofcontents % \begin{abstract} % The \textsf{mahjong} package provides a \LaTeXe{} and \LaTeX~3 interface for typesetting mahjong tiles using an extended version of MPSZ algebraic notation. % Features include spaces, rotated, blank, and concealed tiles, as well as red fives. % The size of the mahjong tiles can be controlled using a package option and an optional argument of |\mahjong|. % It is primarily aimed at Riichi (aka. Japanese) Mahjong but can be used to typeset any style of mahjong. % However, flower tiles and jokers are currently missing. % \end{abstract} % % \begin{documentation} % \section{Introduction} % Mahjong is a tile-based game originating from China which is popular in East and South-East Asia and has since spread throughout the world. % The \textsf{mahjong} package provides an interface for typesetting mahjong tiles and hands using MPSZ algebraic notation. % This documentation assumes familiarity with the game in general but none of its many styles. % Nonetheless, some basic terms will be defined because of differing vocabulary among players. % % \newcommand{\rmahjong}[1]{\raisebox{-.4\height}{\mahjong{#1}}} % \section{Mahjong Tiles} % \subsection{Suited Tiles} % The suited tiles are referred to as follows: % % \begin{tabular}{@{} l l @{}} % \toprule % \textbf{Suit} & \textbf{Tiles} \\ % \midrule % Bamboo & \rmahjong{1234506789s} \\ % Dots & \rmahjong{1234506789p} \\ % Character & \rmahjong{1234506789m} \\ % \bottomrule % \end{tabular} % % Suited tiles are referred to using the pattern \meta{value} \meta{suit}. % For instance, \mahjong{4s} is called \textit{4~Bamboo}. % % \subsection{Honor Tiles} % This documentation refers to the seven honor tiles as follows: % % \begin{tabular}{@{}c c c c@{}} % \toprule % \multicolumn{4}{c}{\bfseries Winds} \\ % \mahjong{1z} & \mahjong{2z} & \mahjong{3z} & \mahjong{4z} \\ % East Wind (E) & South Wind (S) & West Wind (W) & North Wind (N) \\ % \midrule % \multicolumn{4}{c}{\bfseries Dragons} \\ % \mahjong{5z} & \mahjong{6z} & \mahjong{7z} & \\ % White Dragon & Green Dragon & Red Dragon & \\ % \bottomrule % \end{tabular} % % \section{MPSZ Algebraic Notation} % \subsection{Standard Notation} % \begin{table} % \centering % \caption[MPSZ reference]{MPSZ notation reference. Each tile is identified by its column's number and its row's letter.} % \label{tab:mpszref} % \begin{tabular}{ccccccccccc} % & \textbf{0} & \textbf{1} & \textbf{2} & \textbf{3} & \textbf{4} & \textbf{5} & \textbf{6} & \textbf{7} & \textbf{8} & \textbf{9} \\ % \textbf{s} & \raisebox{-.75\baselineskip}{\rmahjong{0s}} & \rmahjong{1s} & \rmahjong{2s} & \rmahjong{3s} & \rmahjong{4s} & \rmahjong{5s} & \rmahjong{6s} & \rmahjong{7s} & \rmahjong{8s} & \rmahjong{9s} \\ % \textbf{p} & \rmahjong{0p} & \rmahjong{1p} & \rmahjong{2p} & \rmahjong{3p} & \rmahjong{4p} & \rmahjong{5p} & \rmahjong{6p} & \rmahjong{7p} & \rmahjong{8p} & \rmahjong{9p} \\ % \textbf{m} & \rmahjong{0m} & \rmahjong{1m} & \rmahjong{2m} & \rmahjong{3m} & \rmahjong{4m} & \rmahjong{5m} & \rmahjong{6m} & \rmahjong{7m} & \rmahjong{8m} & \rmahjong{9m} \\ % \textbf{z} & & \rmahjong{1z} & \rmahjong{2z} & \rmahjong{3z} & \rmahjong{4z} & \rmahjong{5z} & \rmahjong{6z} & \rmahjong{7z} & & % \end{tabular} % \end{table} % % % \DeleteShortVerb{\"} % MPSZ notation assigns each tile an identifier consisting of a digit and a letter (\cref{tab:mpszref}). % For suited tiles, the digit corresponds to the tile's value and the letter to its suit, Bamboo (|s|), Dots (|p|) or Character (|m|). % For instance, |2m| identifies \mahjong{2m} (2~Character). % The only exception ot this rule are red fives, whose numeric value is 0. % Red 5 Bamboo, for example, has identifier |0s|. % Honor tiles are assigned the "suit" |z|, with |1z| -- |4z| corresponding to E, S, W and N, and |5z| -- |7z| to the white, green and red dragon, respectively. % % Collections of tiles, such as melds or hands, are represented by concatenating the identifiers of the tiles they comprise. % For instance, |3s4s5s| corresponds to \mahjong{3s4s5s}. % Groups of tiles sharing the same suit can be abbreviated by omitting all but the last suit identifier. % The above example can also be expressed as |345s|. % Spaces are ignored and the notation is case-insensitive. % % \subsection{Extensions} % \paragraph{Spaces.} Spaces can be inserted using |-|: % |444s-567s| produces \mahjong{444s-567s}. % % \paragraph{Concealed Tiles.} \mahjong{X} Concealed (or face-down) tiles are represented by |X|. % They don't need a suit identifier and don't act as one. % |123s X 456s| and |123 X 456s| are therefore equivalent. % % \paragraph{Blank Tiles.} \mahjong{?} Blank or unknown tiles are represented by |?|. % Just like concealed tiles, they don't change the current suit. % |123s ? 456s| and |123 ? 456s| are equivalent, for instance. % % \paragraph{Rotation.} Inserting an apostrophe (|'|) rotates the \textit{preceeding} tile counter-clockwise. % For instance, |6'66m| is rendered as \mahjong{6'66m}. % This can only be done once per tile, i.e. it is not possible to rotate them 180\degree{} or 270\degree{}. % When you want to rotate the last tile of a group, it doesn't matter whether the apostrophe appears before or after the suit, so |77'm| and |77m'| are equivalent. % % % \paragraph{Rotation and Stacking.} Quotes (|"|) cause the \textit{preceeding} tile to be rendered as two rotated and stacked tiles. % For instance, |77"7z| produces \mahjong{77"7z}. % % \section{Typesetting Mahjong Tiles in Your Document} % \DescribeMacro{\mahjong} % The main interface is |\mahjong| \oarg{height} \marg{hand}. % \meta{hand} refers to a tile sequence in MPSZ notation as discussed above and \meta{height} specifies the height of the rendered mahjong tiles. % If \meta{height} is not specified, the default height is used. % % \DescribeMacro{\mahjong_typeset_hand:n} \DescribeMacro{\mahjong_typeset_hand:x} % The \LaTeX~3 interface for rendering mahjong tiles are |\mahjong_typeset_hand:n| and its variants. % This macro accepts the hand to be rendered in MPSZ notation. % The height can be specified by setting |\l_mahjong_tile_height| \DescribeMacro{\l_mahjong_tile_height} and the default height is saved in |\g_mahjong_default_height|. \DescribeMacro{\g_mahjong_default_height} % % The default height can be set using the package's |height| parameter. % For instance, |\usepackage[height=2\baselineskip]{mahjong}| sets the default size of mahjong tiles to double the value of |\baselineskip| in the context they are rendered in. % The parameter defaults to |\baselineskip|. % % \section{Acknowledgments} % The mahjong tiles used in this package were created by GitHub user \href{https://github.com/FluffyStuff}{FluffyStuff}. % The original repository is \href{https://github.com/FluffyStuff/riichi-mahjong-tiles}{FluffyStuff/riichi-mahjong-tiles}, used under CC-BY Version 4.0. % \end{documentation} % \begin{implementation} % % \begin{macrocode} %<*pkg> %<@@=mahjong> \NeedsTeXFormat{LaTeX2e}[2019/10/01] \RequirePackage{expl3} \ProvidesExplPackage{mahjong}{2021/04/14}{1.0}{Typeset Mahjong Hands} \RequirePackage{xparse} \RequirePackage{l3keys2e} \RequirePackage{graphicx} \RequirePackage{stackengine} % \end{macrocode} % \begin{macrocode} \msg_new:nnnn {mahjong} {invalid_token} {Token ~ #1 ~ is ~ not ~ valid ~ in ~ MPSZ ~ notation} {Valid ~ tokens ~ are ~ digits ~ 0-9, ~ m, ~ p, ~ s, ~ z, ~ x, ~ -, ~ ?, ~ ', ~ and ~ " } \msg_new:nnnn {mahjong} {unknown_tile} {I~don't~know~tile~#1.} {Please~check~the~documentation~for~recognized~tiles.} \msg_new:nnnn {mahjong} {unknown_orientation} {Orientation ~ #1 ~ is ~ unknown} {This ~ should ~ not ~ happen.~ Please ~ create ~ a ~ bug ~ report.} \keys_define:nn {mahjong} { height .dim_gset:N = \g_mahjong_default_height } % Identifiers for all suits \cs_new:Npn \c_@@_suits_tl {mpsz} % Allowed tokens \cs_new:Npn \c_@@_allowed_tokens_tl {0123456789mpsz-?x'"} % Variables have to be declared globally \tl_new:N \l_@@_suit_tl \tl_new:N \l_@@_tiles_tl \tl_new:N \l_@@_reversed_tl \tl_new:N \l_@@_hand_tl \tl_new:N \l_@@_current_suit_tl \tl_new:N \l_@@_current_group_tl \tl_new:N \l_@@_current_char \dim_set:Nn \g_mahjong_default_height {\baselineskip} \dim_new:N \l_mahjong_tile_height \int_new:N \l_@@_tile_orientation_int \seq_new:N \l_@@_tile_maps_seq \str_new:N \l_@@_file_path_str \ProcessKeysPackageOptions{mahjong} % \end{macrocode} % \begin{macro}[aux]{\@@_make_tile:nn, \@@_make_tile:VV, \@@_make_tile:xV, \@@_make_tile:nV} % Inserts a mahjong tile into the input stream. % This functions only handles that use the front background and have a forground, % i.e. regular and blank tiles. % \begin{macrocode} \cs_set:Npn \@@_make_tile:nn #1#2 { \file_if_exist:nTF {#1} { \int_case:nnF {#2} { {0} { \stackinset{c}{0pt}{c}{0pt}{ \includegraphics[ angle=0, height=.85\l_mahjong_tile_height] {#1} }{ \includegraphics[ angle=0, height=\l_mahjong_tile_height] {tiles/Front.pdf} } } {1} { \stackinset{c}{0pt}{c}{0pt}{ \includegraphics[ angle=90, width=.85\l_mahjong_tile_height] {#1} }{ \includegraphics[ angle=90, width=\l_mahjong_tile_height] {tiles/Front.pdf} } } {2} { % Stack 2 rotated tiles on top of each other. \stackon [0pt] { \@@_make_tile:nn {#1} {1} } { \@@_make_tile:nn {#1} {1} } } } { \msg_fatal:nnx {mahjong} {unknown_orientation} {#2} } } { \msg_error:nnx {mahjong} {unknown_tile} {#1} } } \cs_generate_variant:Nn \@@_make_tile:nn {VV, xV, nV} % \end{macrocode} % \end{macro} % \begin{macro}{\mahjong_typeset_hand:n, \mahjong_typeset_hand:x} % Parseses and typesets a mahjong hand in MPSZ notation. % Set |\l_mahjong_tile_height| to control the tiles' size. % \begin{macrocode} % Parses a full hand \cs_set:Npn \mahjong_typeset_hand:n #1 { \tl_set:Nx \l_@@_hand_tl {\text_lowercase:n {#1}} % MPSZ notation is easier to parse right-to-left, so reverse string % There is no string reversal function but we can reverse token lists % Token lists and strings are freely convertible between each other \tl_set:Nx \l_@@_reversed_tl {\tl_reverse:V \l_@@_hand_tl} \tl_map_variable:NNn \l_@@_reversed_tl \l_@@_current_char { % Check if we recognize the current token \exp_args:NVV \tl_if_in:nnF \c_@@_allowed_tokens_tl \l_@@_current_char { \msg_error:nnx {mahjong} {invalid_token} {\l_@@_current_char} } \exp_args:NVV \tl_if_in:nnTF \c_@@_suits_tl \l_@@_current_char { % If we've found a suit identifier, change the current suit \tl_set:NV \l_@@_current_suit_tl \l_@@_current_char } { \str_case:VnF \l_@@_current_char { {'} { % An apostrophe indicates that the next tile is rotated \int_set:Nn \l_@@_tile_orientation_int {1} } {"} { % Quotes mean the next tile is actually 2 rotated tiles stacked on top of each other \int_set:Nn \l_@@_tile_orientation_int {2} } } { % Default case: We've got a complete tile identifier % Turn it into a property list \prop_clear:N \l_tmpa_prop \prop_put:NnV \l_tmpa_prop {suit} \l_@@_current_suit_tl \prop_put:NnV \l_tmpa_prop {face} \l_@@_current_char \prop_put:NnV \l_tmpa_prop {orientation} \l_@@_tile_orientation_int % Add it to the beginning of the sequence (we are parsing in reverse) \seq_put_left:NV \l_@@_tile_maps_seq \l_tmpa_prop \int_set:Nn \l_@@_tile_orientation_int {0} } } } % Typesetting begins here. Sequence is in correct order \seq_map_variable:NNn \l_@@_tile_maps_seq \l_tmpa_prop { \prop_get:NnN \l_tmpa_prop {face} \l_tmpa_tl \prop_get:NnN \l_tmpa_prop {orientation} \l_tmpa_int \str_case:VnF \l_tmpa_tl { {-} { % If the current face is a dash, insert a space \includegraphics[height=\l_mahjong_tile_height]{tiles/space.pdf} } {x} { % Insert a flipped tile \int_case:nn {\l_tmpa_int} { {0} { % Upright \includegraphics[ angle=0, height=\l_mahjong_tile_height] {tiles/Back.pdf} } {1} { % Rotated \includegraphics[ angle=90, width=\l_mahjong_tile_height] {tiles/Back.pdf} } {2} { % Rotated and stacked \stackon [0pt] { \includegraphics[ angle=90, width=\l_mahjong_tile_height] {tiles/Back.pdf} } { \includegraphics[angle=90, width=\l_mahjong_tile_height] {tiles/Back.pdf} } } } } {?} { % Blank tile \@@_make_tile:nV {tiles/Blank.pdf} \l_tmpa_int } } { % Any other tile identified by a code. \@@_make_tile:xV {tiles/\l_tmpa_tl\prop_item:Nn \l_tmpa_prop {suit}.pdf} \l_tmpa_int } } % Clear the list for the next invocation \seq_clear:N \l_@@_tile_maps_seq } % Have TeX automatically expand the argument for us \cs_generate_variant:Nn \@@_typeset_hand:n {x} % \end{macrocode} % \end{macro} % % \begin{macro}{\mahjong} % This is the only \LaTeXe{} macro in this package. % It typesets a mahjong hand. % \begin{macrocode} \NewDocumentCommand{\mahjong}{O{\g_mahjong_default_height} m}{ \dim_set:Nn \l_mahjong_tile_height {#1} \mahjong_typeset_hand:n {#2} } % % \end{macrocode} % \end{macro} % % \end{implementation} % % \PrintChanges \endinput