.PS gen_init divert(-1) divert(0)dnl Boxes: [ shadebox(box "s{}hadebox",lthick*4/(1bp__)) move #{print "B"} B: shadowed(,, shadowthick=lthick*4;attrib=fill_(0.95) "box") move #{print "B1"} B1: shadowed(,, rad=0bp__; shadowthick=lthick*4; shadowcolor="lightgray"; shadowangle=-60; \ attrib=fill_(0.85) "box") move #{print "R"} R: shadowed(box,, rad=6bp__; shadowthick=lthick*4; \ attrib=wid boxht*2 shaded "orange" outlined "red" thick 2 \ `"\tt box\char44\char44" "\tt rad=6bp\_\_"') ] Others:[ #{print "C"} C: shadowed(circle,, shadowthick=lthick*4;shadowcolor="blue";\ attrib=outlined "green" shaded "green" diam 0.75 "circle") move #{print "E"} E: shadowed(ellipse,, shadowthick=lthick*4; attrib=ht boxwid wid boxht shaded "yellow" \ dashed "ellipse") move right movewid*3/2 then down moveht/2; right_ b = boxht F: shadowed(line,, attrib=left b then up b right b then down b right b then to Here \ shaded "orange" outlined "red" thick 3;shadowthick=4.5bp__;\ shadowangle=45) "line" at F.n+(0,-0.3) ] with .nw at Boxes.sw+(0,-moveht) .PE