#ifndef __TOGL_SHADERSPROC #define __TOGL_SHADERSPROC #define GLEW_NO_GLU #ifdef __MSDOS__ #define GLEW_STATIC #define _WIN32 #endif #include "GL/glew.h" #ifdef __MSDOS__ #undef _WIN32 #include #include #endif #include typedef std::pair ShaderfileModePair; GLuint compileAndLinkShader( std::vector const& shaders, size_t NLights, size_t NMaterials, std::vector const& defineflags); GLuint createShaders(GLchar const *src, int shaderType, std::string const& filename); GLuint createShaderFile(std::string file, int shaderType, size_t Nlights, size_t Nmaterials, std::vector const& constflags); enum attrib {positionAttrib=0,normalAttrib,materialAttrib,colorAttrib, widthAttrib}; #endif