/************************************************************************* ** PSPattern.cpp ** ** ** ** This file is part of dvisvgm -- a fast DVI to SVG converter ** ** Copyright (C) 2005-2019 Martin Gieseking ** ** ** ** This program is free software; you can redistribute it and/or ** ** modify it under the terms of the GNU General Public License as ** ** published by the Free Software Foundation; either version 3 of ** ** the License, or (at your option) any later version. ** ** ** ** This program is distributed in the hope that it will be useful, but ** ** WITHOUT ANY WARRANTY; without even the implied warranty of ** ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** ** GNU General Public License for more details. ** ** ** ** You should have received a copy of the GNU General Public License ** ** along with this program; if not, see . ** *************************************************************************/ #include #include #include #include "BoundingBox.hpp" #include "PSPattern.hpp" #include "SpecialActions.hpp" #include "SVGTree.hpp" #include "utility.hpp" #include "XMLNode.hpp" using namespace std; string PSPattern::svgID () const { return XMLString("pat")+XMLString(_id); } /** Appends the definition of this pattern to the "def" section of the SVG tree. */ void PSPattern::apply (SpecialActions &actions) { if (auto pattern = createPatternNode()) actions.svgTree().appendToDefs(std::move(pattern)); } ///////////////////////////////////////////////////////////////////////////// PSTilingPattern::PSTilingPattern (int id, BoundingBox &bbox, Matrix &matrix, double xstep, double ystep) : PSPattern(id), _bbox(bbox), _matrix(matrix), _xstep(xstep), _ystep(ystep) { _groupNode = PSTilingPattern::createGroupNode(); _groupNodePtr = _groupNode.get(); } /** Assigns a new group element. */ void PSTilingPattern::setGroupNode (unique_ptr node) { _groupNode = std::move(node); _groupNodePtr = _groupNode.get(); } /** Creates a new pattern element representing the pattern defined in the PS code. */ unique_ptr PSTilingPattern::createPatternNode () const { if (!_groupNode) return nullptr; BoundingBox box(_bbox.minX(), _bbox.minY(), _bbox.minX()+_xstep, _bbox.minY()+_ystep); auto pattern = util::make_unique("pattern"); pattern->addAttribute("id", svgID()); pattern->addAttribute("x", box.minX()); pattern->addAttribute("y", box.minY()); pattern->addAttribute("width", box.width()); pattern->addAttribute("height", box.height()); pattern->addAttribute("viewBox", box.toSVGViewBox()); pattern->addAttribute("patternUnits", "userSpaceOnUse"); if (!_matrix.isIdentity()) pattern->addAttribute("patternTransform", _matrix.toSVG()); if (_xstep < _bbox.width() || _ystep < _bbox.height()) { // overlapping tiles? // disable clipping at the tile borders => tiles become "transparent" pattern->addAttribute("overflow", "visible"); } if (auto clip = createClipNode()) pattern->append(std::move(clip)); pattern->append(std::move(_groupNode)); _groupNode.reset(); return pattern; } /** Creates a new clip element restricting the drawing area to the * dimensions given in the definition of the pattern. */ unique_ptr PSTilingPattern::createClipNode() const { auto clip = util::make_unique("clipPath"); clip->addAttribute("id", "pc"+XMLString(psID())); auto rect = util::make_unique("rect"); rect->addAttribute("x", _bbox.minX()); rect->addAttribute("y", _bbox.minY()); rect->addAttribute("width", _bbox.width()); rect->addAttribute("height", _bbox.height()); clip->append(std::move(rect)); return clip; } /** Creates a new group element that contains all "drawing" elements that * define the pattern graphic. */ unique_ptr PSTilingPattern::createGroupNode () const { // add all succeeding path elements to this group auto group = util::make_unique("g"); group->addAttribute("clip-path", XMLString("url(#pc")+XMLString(psID())+")"); return group; } void PSTilingPattern::apply (SpecialActions &actions) { PSPattern::apply(actions); _groupNode.reset(); } ///////////////////////////////////////////////////////////////////////////// PSColoredTilingPattern::PSColoredTilingPattern (int id, BoundingBox &bbox, Matrix &matrix, double xstep, double ystep) : PSTilingPattern(id, bbox, matrix, xstep, ystep) { } ///////////////////////////////////////////////////////////////////////////// PSUncoloredTilingPattern::PSUncoloredTilingPattern (int id, BoundingBox &bbox, Matrix &matrix, double xstep, double ystep) : PSTilingPattern(id, bbox, matrix, xstep, ystep), _applied() { } /** Returns an SVG id value that identifies this pattern with the current color applied. */ string PSUncoloredTilingPattern::svgID () const { ostringstream oss; oss << PSPattern::svgID() << '-' << hex << uint32_t(_currentColor); return oss.str(); } /** Appends the definition of this pattern with the current color applied * to the "def" section of the SVG tree. */ void PSUncoloredTilingPattern::apply (SpecialActions &actions) { auto it=_colors.find(_currentColor); if (it == _colors.end()) { if (_applied) setGroupNode(util::static_unique_ptr_cast(getGroupNode()->clone())); // assign current color to the pattern graphic vector colored_elems; const array attribs = {{"fill", "stroke"}}; for (const char *attrib : attribs) { getGroupNode()->getDescendants(nullptr, attrib, colored_elems); for (XMLElement *elem : colored_elems) { if (string(elem->getAttributeValue(attrib)) != "none") elem->addAttribute(attrib, _currentColor.svgColorString()); } colored_elems.clear(); } PSPattern::apply(actions); _colors.insert(_currentColor); _applied = true; } } unique_ptr PSUncoloredTilingPattern::createClipNode() const { // only the first instance of this patterns get a clip element if (_colors.empty()) return PSTilingPattern::createClipNode(); return nullptr; }