/************************************************************************* ** Opacity.cpp ** ** ** ** This file is part of dvisvgm -- a fast DVI to SVG converter ** ** Copyright (C) 2005-2022 Martin Gieseking ** ** ** ** This program is free software; you can redistribute it and/or ** ** modify it under the terms of the GNU General Public License as ** ** published by the Free Software Foundation; either version 3 of ** ** the License, or (at your option) any later version. ** ** ** ** This program is distributed in the hope that it will be useful, but ** ** WITHOUT ANY WARRANTY; without even the implied warranty of ** ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** ** GNU General Public License for more details. ** ** ** ** You should have received a copy of the GNU General Public License ** ** along with this program; if not, see . ** *************************************************************************/ #include "Opacity.hpp" using namespace std; string Opacity::cssBlendMode (BlendMode bm) { switch (bm) { case BM_NORMAL : return "normal"; case BM_MULTIPLY : return "multiply"; case BM_SCREEN : return "screen"; case BM_OVERLAY : return "overlay"; case BM_SOFTLIGHT : return "soft-light"; case BM_HARDLIGHT : return "hard-light"; case BM_COLORDODGE: return "color-dodge"; case BM_COLORBURN : return "color-burn"; case BM_DARKEN : return "darken"; case BM_LIGHTEN : return "lighten"; case BM_DIFFERENCE: return "difference"; case BM_EXCLUSION : return "exclusion"; case BM_HUE : return "hue"; case BM_SATURATION: return "saturation"; case BM_COLOR : return "color"; case BM_LUMINOSITY: return "luminosity"; } return ""; } bool Opacity::operator == (const Opacity &opacity) const { return opacity._fillalpha == _fillalpha && opacity._strokealpha == _strokealpha && opacity._blendMode == _blendMode; } bool Opacity::operator != (const Opacity &opacity) const { return opacity._fillalpha != _fillalpha || opacity._strokealpha != _strokealpha || opacity._blendMode != _blendMode; }