From e0c6872cf40896c7be36b11dcc744620f10adf1d Mon Sep 17 00:00:00 2001 From: Norbert Preining Date: Mon, 2 Sep 2019 13:46:59 +0900 Subject: Initial commit --- support/highlight/langDefs/pov.lang | 59 +++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 support/highlight/langDefs/pov.lang (limited to 'support/highlight/langDefs/pov.lang') diff --git a/support/highlight/langDefs/pov.lang b/support/highlight/langDefs/pov.lang new file mode 100644 index 0000000000..c70df5df97 --- /dev/null +++ b/support/highlight/langDefs/pov.lang @@ -0,0 +1,59 @@ +# POV-Ray 3.1 language definition file +# +# Author: Christian Perle +# Mail: perle@itm.tu-clausthal.de +# Date: 15.11.2002 +# (01.03.03) Format updated by André Simon +# ------------------------------------------ +# This file is a part of highlight, a free source code converter released under the GPL. +# +# The file is used to describe keywords and special symbols of programming languages. +# See README in the highlight directory for details. +# +# New definition files for future releases of highlight are always appreciated ;) +# +# ---------- +# andre.simon1@gmx.de +# http:/www.andre-simon.de/ + +$DESCRIPTION=POV-Ray + +$KEYWORDS(kwa)=bicubic_patch blob box camera cone cubic cylinder difference disc height_field intersection julia_fractal lathe +light_source merge mesh object plane poly polygon prism quadric quartic smooth_triangle sor sphere superellipsoid text +torus triangle union + +$KEYWORDS(kwb)=aa_level aa_threshold abs acos acosh adaptive adc_bailout agate agate_turb all alpha ambient ambient_light angle +aperture arc_angle area_light asc asin asinh assumed_gamma atan atan2 atanh atmosphere atmospheric_attenuation attenuating +average background black_hole blue blur_samples bounded_by box_mapping bozo break brick brick_size brightness brilliance +bumps bumpy1 bumpy2 bumpy3 bump_map bump_size case caustics ceil checker chr clipped_by clock color color_map colour +colour_map component composite concat confidence conic_sweep constant control0 control1 cos cosh count crackle crand +cube cubic_spline cylindrical_mapping debug declare default degrees dents diffuse direction distance distance_maximum div +dust dust_type eccentricity else emitting end error error_bound exp exponent fade_distance fade_power falloff falloff_angle +false file_exists filter finish fisheye flatness flip floor focal_point fog fog_alt fog_offset fog_type frequency gif +global_settings glowing gradient granite gray_threshold green halo hexagon hf_gray_16 hierarchy hollow hypercomplex if +ifdef iff image_map incidence include int interpolate inverse ior irid irid_wavelength jitter lambda leopard linear +linear_spline linear_sweep location log looks_like look_at low_error_factor mandel map_type marble material_map matrix max +max_intersections max_iteration max_trace_level max_value metallic min minimum_reuse mod mortar nearest_count no normal +normal_map no_shadow number_of_waves octaves off offset omega omnimax on once onion open orthographic panoramic pattern1 +pattern2 pattern3 perspective pgm phase phong phong_size pi pigment pigment_map planar_mapping png point_at pot pow ppm +precision pwr quadratic_spline quaternion quick_color quick_colour quilted radial radians radiosity radius rainbow +ramp_wave rand range reciprocal recursion_limit red reflection refraction render repeat rgb rgbf rgbft rgbt right ripples +rotate roughness samples scale scallop_wave scattering seed shadowless sin sine_wave sinh sky sky_sphere slice slope_map +smooth specular spherical_mapping spiral spiral1 spiral2 spotlight spotted sqr sqrt statistics str strcmp strength strlen +strlwr strupr sturm substr switch sys t tan tanh test_camera_1 test_camera_2 test_camera_3 test_camera_4 texture texture_map +tga thickness threshold tightness tile2 tiles track transform translate transmit triangle_wave true ttf turbulence turb_depth +type u ultra_wide_angle up use_color use_colour use_index u_steps v val variance vaxis_rotate vcross vdot version vlength +vnormalize volume_object volume_rendered vol_with_light vrotate v_steps warning warp water_level waves while width wood +wrinkles x y yes z + +$STRINGDELIMITERS=" ' + +$SL_COMMENT=// + +$ML_COMMENT=/* */ + +$IGNORECASE=false + +$ESCCHAR=regex(\\\d{3}|\\x\p{XDigit}{2}|\\[ntvbrfa\\\?'"]) + +$SYMBOLS= ( ) [ ] { } , ; : & | < > ! = / * % + - -- cgit v1.2.3