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-rw-r--r--graphics/asymptote/asy.list102
1 files changed, 50 insertions, 52 deletions
diff --git a/graphics/asymptote/asy.list b/graphics/asymptote/asy.list
index a4777ca057..3797737d5b 100644
--- a/graphics/asymptote/asy.list
+++ b/graphics/asymptote/asy.list
@@ -256,18 +256,18 @@ int search(int[] a, int key);
int search(real[] a, real key);
int search(string[] a, string key);
int search(void()()[] a, void key()(), bool less(void()(), void()()));
-int search(picture[] a, picture key, bool less(picture, picture));
int search(real[] a, real key, bool less(real, real));
int search(guide[] a, guide key, bool less(guide, guide));
int search(object[] a, object key, bool less(object, object));
int search(pair[] a, pair key, bool less(pair, pair));
int search(coord[] a, coord key, bool less(coord, coord));
+int search(Legend[] a, Legend key, bool less(Legend, Legend));
int search(Label[] a, Label key, bool less(Label, Label));
int search(frame[] a, frame key, bool less(frame, frame));
int search(coord[] a, coord key, bool less(coord, coord));
-int search(Legend[] a, Legend key, bool less(Legend, Legend));
int search(int[] a, int key, bool less(int, int));
int search(bool3[] a, bool3 key, bool less(bool3, bool3));
+int search(picture[] a, picture key, bool less(picture, picture));
int search(string[] a, string key, bool less(string, string));
int search(path[] a, path key, bool less(path, path));
int search(pen[] a, pen key, bool less(pen, pen));
@@ -531,7 +531,6 @@ pen[] copy(pen[] a, int depth=<default>);
coord[] copy(coord[] a, int depth=<default>);
object[] copy(object[] a, int depth=<default>);
marker[] copy(marker[] a, int depth=<default>);
-Legend[] copy(Legend[] a, int depth=<default>);
pen[][] copy(pen[][] a, int depth=<default>);
path[] copy(path[] a, int depth=<default>);
string[] copy(string[] a, int depth=<default>);
@@ -542,6 +541,7 @@ frame[] copy(frame[] a, int depth=<default>);
pair[] copy(pair[] a, int depth=<default>);
bool3[] copy(bool3[] a, int depth=<default>);
coord[] copy(coord[] a, int depth=<default>);
+Legend[] copy(Legend[] a, int depth=<default>);
Label[] copy(Label[] a, int depth=<default>);
picture[] copy(picture[] a, int depth=<default>);
pair[][] copy(pair[][] a, int depth=<default>);
@@ -577,18 +577,18 @@ pen palered;
real[] map(real f(pair), pair[] a);
int[] map(int f(real), real[] a);
bool3[] map(bool3 f(bool3), bool3[] a);
+picture[] map(picture f(picture), picture[] a);
frame[] map(frame f(frame), frame[] a);
coord[] map(coord f(coord), coord[] a);
-Legend[] map(Legend f(Legend), Legend[] a);
pen[][] map(pen[] f(pen[]), pen[][] a);
triple[] map(triple f(triple), triple[] a);
pen[] map(pen f(pen), pen[] a);
coord[] map(coord f(coord), coord[] a);
+Legend[] map(Legend f(Legend), Legend[] a);
Label[] map(Label f(Label), Label[] a);
pair[] map(pair f(pair), pair[] a);
object[] map(object f(object), object[] a);
string[] map(string f(string), string[] a);
-picture[] map(picture f(picture), picture[] a);
void()()[] map(void f()()(void()()), void()()[] a);
pair[][] map(pair[] f(pair[]), pair[][] a);
real[] map(real f(real), real[] a);
@@ -615,7 +615,6 @@ pen[][] sequence(pen[] f(int), int n);
coord[] sequence(coord f(int), int n);
object[] sequence(object f(int), int n);
marker[] sequence(marker f(int), int n);
-Legend[] sequence(Legend f(int), int n);
int[] sequence(int f(int), int n);
string[][] sequence(string[] f(int), int n);
pair[] sequence(pair f(int), int n);
@@ -628,6 +627,7 @@ string[] sequence(string f(int), int n);
pair[][] sequence(pair[] f(int), int n);
bool3[] sequence(bool3 f(int), int n);
coord[] sequence(coord f(int), int n);
+Legend[] sequence(Legend f(int), int n);
Label[] sequence(Label f(int), int n);
picture[] sequence(picture f(int), int n);
real[][] sequence(real[] f(int), int n);
@@ -752,6 +752,7 @@ string[] array(int n, string value, int depth=<default>);
pair[][] array(int n, pair[] value, int depth=<default>);
bool3[] array(int n, bool3 value, int depth=<default>);
coord[] array(int n, coord value, int depth=<default>);
+Legend[] array(int n, Legend value, int depth=<default>);
Label[] array(int n, Label value, int depth=<default>);
picture[] array(int n, picture value, int depth=<default>);
real[][] array(int n, real[] value, int depth=<default>);
@@ -763,7 +764,6 @@ pen[][] array(int n, pen[] value, int depth=<default>);
coord[] array(int n, coord value, int depth=<default>);
object[] array(int n, object value, int depth=<default>);
marker[] array(int n, marker value, int depth=<default>);
-Legend[] array(int n, Legend value, int depth=<default>);
int[] array(int n, int value, int depth=<default>);
string[][] array(int n, string[] value, int depth=<default>);
pair[] array(int n, pair value, int depth=<default>);
@@ -890,9 +890,9 @@ void write(string s=<default>, explicit path[] x, void suffix(file)=<default>);
void write(file file, void suffix(file)=<default>);
void write(file file=<default>, string s=<default>, pen[] p);
void write(void suffix(file)=<default>);
+void write(pairOrTriple a);
void write(file file, string s=<default>, explicit path[] x, void suffix(file)=<default>);
void write(file file=<default>, align align, void suffix(file)=<default>);
-void write(pairOrTriple a);
void write(file file, string s=<default>, cputime c, string format=<default>, void suffix(file)=<default>);
void write(string s=<default>, bool3 b, void suffix(file)=<default>);
void write(file file, string s=<default>, bool3 b, void suffix(file)=<default>);
@@ -951,18 +951,18 @@ arrowhead HookHead;
arrowhead HookHead(real dir=<default>, real barb=<default>);
marker[] concat(... marker[][]);
real[] concat(... real[][]);
-picture[] concat(... picture[][]);
pair[] concat(... pair[][]);
object[] concat(... object[][]);
pen[] concat(... pen[][]);
coord[] concat(... coord[][]);
+Legend[] concat(... Legend[][]);
Label[] concat(... Label[][]);
path[] concat(... path[][]);
coord[] concat(... coord[][]);
-Legend[] concat(... Legend[][]);
int[] concat(... int[][]);
void()()[] concat(... void()()[][]);
bool3[] concat(... bool3[][]);
+picture[] concat(... picture[][]);
string[] concat(... string[][]);
triple[] concat(... triple[][]);
frame[] concat(... frame[][]);
@@ -976,14 +976,13 @@ bool alias(pair[][] a, pair[][] b);
bool alias(guide[] a, guide[] b);
bool alias(marginT a, marginT b);
bool alias(coord[] a, coord[] b);
-bool alias(autoscaleT a, autoscaleT b);
+bool alias(scaleT a, scaleT b);
bool alias(align a, align b);
-bool alias(Legend[] a, Legend[] b);
bool alias(processtime a, processtime b);
bool alias(pair[] a, pair[] b);
bool alias(scaling a, scaling b);
bool alias(coord a, coord b);
-bool alias(node a, node b);
+bool alias(Legend a, Legend b);
bool alias(Label a, Label b);
bool alias(schur a, schur b);
bool alias(int[] a, int[] b);
@@ -997,16 +996,17 @@ bool alias(marker a, marker b);
bool alias(real[][] a, real[][] b);
bool alias(bool3 a, bool3 b);
bool alias(bool3[] a, bool3[] b);
-bool alias(scaleT a, scaleT b);
-bool alias(ScaleT a, ScaleT b);
+bool alias(autoscaleT a, autoscaleT b);
+bool alias(picture a, picture b);
bool alias(side a, side b);
+bool alias(picture[] a, picture[] b);
bool alias(cputime a, cputime b);
bool alias(string[] a, string[] b);
bool alias(frame[] a, frame[] b);
bool alias(coords2 a, coords2 b);
bool alias(scaling a, scaling b);
bool alias(light a, light b);
-bool alias(pairOrTriple a, pairOrTriple b);
+bool alias(node a, node b);
bool alias(object a, object b);
bool alias(marker[] a, marker[] b);
bool alias(bool[] a, bool[] b);
@@ -1016,21 +1016,21 @@ bool alias(filltype a, filltype b);
bool alias(simplex a, simplex b);
bool alias(coord[] a, coord[] b);
bool alias(projection a, projection b);
+bool alias(Legend[] a, Legend[] b);
bool alias(Label[] a, Label[] b);
bool alias(arrowhead a, arrowhead b);
bool alias(path[] a, path[] b);
bool alias(triple[] a, triple[] b);
bool alias(coord a, coord b);
bool alias(bounds a, bounds b);
-bool alias(Legend a, Legend b);
+bool alias(ScaleT a, ScaleT b);
bool alias(position a, position b);
bool alias(realschur a, realschur b);
bool alias(real[] a, real[] b);
bool alias(pen[] a, pen[] b);
bool alias(hsv a, hsv b);
bool alias(coords2 a, coords2 b);
-bool alias(picture a, picture b);
-bool alias(picture[] a, picture[] b);
+bool alias(pairOrTriple a, pairOrTriple b);
real pi;
int getint(string name=<default>, int default=<default>, string prompt=<default>, bool store=<default>);
int bitreverse(int a, int bits);
@@ -1062,7 +1062,6 @@ string[][] sort(string[][] a);
coord[] sort(coord[] a, bool less(coord, coord), bool stable=<default>);
object[] sort(object[] a, bool less(object, object), bool stable=<default>);
marker[] sort(marker[] a, bool less(marker, marker), bool stable=<default>);
-Legend[] sort(Legend[] a, bool less(Legend, Legend), bool stable=<default>);
path[] sort(path[] a, bool less(path, path), bool stable=<default>);
pen[][] sort(pen[][] a, bool less(pen[], pen[]), bool stable=<default>);
pair[][] sort(pair[][] a, bool less(pair[], pair[]), bool stable=<default>);
@@ -1072,6 +1071,7 @@ void()()[] sort(void()()[] a, bool less(void()(), void()()), bool stable=<defaul
frame[] sort(frame[] a, bool less(frame, frame), bool stable=<default>);
bool3[] sort(bool3[] a, bool less(bool3, bool3), bool stable=<default>);
coord[] sort(coord[] a, bool less(coord, coord), bool stable=<default>);
+Legend[] sort(Legend[] a, bool less(Legend, Legend), bool stable=<default>);
Label[] sort(Label[] a, bool less(Label, Label), bool stable=<default>);
picture[] sort(picture[] a, bool less(picture, picture), bool stable=<default>);
int[] sort(int[] a, bool less(int, int), bool stable=<default>);
@@ -1378,13 +1378,13 @@ triple operator *(triple v, real x);
path3 operator *(real[][] t, path3 g);
side operator *(real x, side s);
Label operator *(real[][] t, Label L);
-picture operator *(transform t, picture orig);
+picture operator *(real[][] t, picture orig);
object operator *(transform t, explicit object F);
path[] operator *(transform t, explicit path[] p);
Label operator *(transform t, Label L);
pair[] operator *(transform t, pair[] z);
bounds operator *(transform t, bounds b);
-picture operator *(real[][] t, picture orig);
+picture operator *(transform t, picture orig);
bool operator init();
int operator init();
real operator init();
@@ -1399,7 +1399,7 @@ pen operator init();
frame operator init();
file operator init();
marginT operator init();
-autoscaleT operator init();
+scaleT operator init();
align operator init();
processtime operator init();
filltype operator init();
@@ -1412,25 +1412,25 @@ coords3 operator init();
marker operator init();
hsv operator init();
coords2 operator init();
-picture operator init();
+pairOrTriple operator init();
coords2 operator init();
scaling operator init();
light operator init();
-pairOrTriple operator init();
+node operator init();
object operator init();
scaling operator init();
coord operator init();
-node operator init();
+Legend operator init();
Label operator init();
schur operator init();
coord operator init();
bounds operator init();
-Legend operator init();
+ScaleT operator init();
position operator init();
realschur operator init();
bool3 operator init();
-scaleT operator init();
-ScaleT operator init();
+autoscaleT operator init();
+picture operator init();
side operator init();
cputime operator init();
real operator cast(int);
@@ -1476,8 +1476,6 @@ guide operator cast(curlSpecifier spec);
guide operator cast(tensionSpecifier t);
align operator cast(side side);
guide[] operator cast(path[] g);
-pair operator cast(pairOrTriple a);
-triple operator cast(pairOrTriple a);
frame operator cast(object F);
hsv operator cast(pen p);
bool3[] operator cast(bool[] b);
@@ -1498,6 +1496,8 @@ bool[] operator cast(bool3[] b);
bool3 operator cast(bool b);
position operator cast(int x);
object operator cast(string s);
+pair operator cast(pairOrTriple a);
+triple operator cast(pairOrTriple a);
pen operator cast(hsv hsv);
position operator cast(real x);
Label operator cast(string s);
@@ -1605,14 +1605,14 @@ bool operator ==(file a, file b);
bool operator ==(path a, path b);
bool operator ==(path3 a, path3 b);
bool operator ==(bool3 a, bool3 b);
-bool operator ==(scaleT a, scaleT b);
-bool operator ==(ScaleT a, ScaleT b);
+bool operator ==(autoscaleT a, autoscaleT b);
+bool operator ==(picture a, picture b);
bool operator ==(side a, side b);
bool operator ==(cputime a, cputime b);
bool operator ==(coords2 a, coords2 b);
bool operator ==(scaling a, scaling b);
bool operator ==(light a, light b);
-bool operator ==(pairOrTriple a, pairOrTriple b);
+bool operator ==(node a, node b);
bool operator ==(object a, object b);
bool operator ==(filltype a, filltype b);
bool operator ==(simplex a, simplex b);
@@ -1620,20 +1620,20 @@ bool operator ==(projection a, projection b);
bool operator ==(arrowhead a, arrowhead b);
bool operator ==(coord a, coord b);
bool operator ==(bounds a, bounds b);
-bool operator ==(Legend a, Legend b);
+bool operator ==(ScaleT a, ScaleT b);
bool operator ==(position a, position b);
bool operator ==(realschur a, realschur b);
bool operator ==(hsv a, hsv b);
bool operator ==(coords2 a, coords2 b);
-bool operator ==(picture a, picture b);
+bool operator ==(pairOrTriple a, pairOrTriple b);
bool operator ==(bool3 a, bool b);
bool operator ==(marginT a, marginT b);
-bool operator ==(autoscaleT a, autoscaleT b);
+bool operator ==(scaleT a, scaleT b);
bool operator ==(align a, align b);
bool operator ==(processtime a, processtime b);
bool operator ==(scaling a, scaling b);
bool operator ==(coord a, coord b);
-bool operator ==(node a, node b);
+bool operator ==(Legend a, Legend b);
bool operator ==(Label a, Label b);
bool operator ==(schur a, schur b);
bool operator ==(bool a, bool3 b);
@@ -1679,14 +1679,14 @@ bool operator !=(file a, file b);
bool operator !=(path a, path b);
bool operator !=(path3 a, path3 b);
bool operator !=(bool3 a, bool3 b);
-bool operator !=(scaleT a, scaleT b);
-bool operator !=(ScaleT a, ScaleT b);
+bool operator !=(autoscaleT a, autoscaleT b);
+bool operator !=(picture a, picture b);
bool operator !=(side a, side b);
bool operator !=(cputime a, cputime b);
bool operator !=(coords2 a, coords2 b);
bool operator !=(scaling a, scaling b);
bool operator !=(light a, light b);
-bool operator !=(pairOrTriple a, pairOrTriple b);
+bool operator !=(node a, node b);
bool operator !=(object a, object b);
bool operator !=(filltype a, filltype b);
bool operator !=(simplex a, simplex b);
@@ -1694,20 +1694,20 @@ bool operator !=(projection a, projection b);
bool operator !=(arrowhead a, arrowhead b);
bool operator !=(coord a, coord b);
bool operator !=(bounds a, bounds b);
-bool operator !=(Legend a, Legend b);
+bool operator !=(ScaleT a, ScaleT b);
bool operator !=(position a, position b);
bool operator !=(realschur a, realschur b);
bool operator !=(hsv a, hsv b);
bool operator !=(coords2 a, coords2 b);
-bool operator !=(picture a, picture b);
+bool operator !=(pairOrTriple a, pairOrTriple b);
bool operator !=(bool3 a, bool b);
bool operator !=(marginT a, marginT b);
-bool operator !=(autoscaleT a, autoscaleT b);
+bool operator !=(scaleT a, scaleT b);
bool operator !=(align a, align b);
bool operator !=(processtime a, processtime b);
bool operator !=(scaling a, scaling b);
bool operator !=(coord a, coord b);
-bool operator !=(node a, node b);
+bool operator !=(Legend a, Legend b);
bool operator !=(Label a, Label b);
bool operator !=(schur a, schur b);
bool operator !=(bool a, bool3 b);
@@ -2884,12 +2884,10 @@ point attract(point M, path g, real fuzz=<default>);
void Drawline(picture pic=<default>, Label L=<default>, pair P, bool dirP=<default>, pair Q, bool dirQ=<default>, align align=<default>, pen p=<default>, bool arrow(picture, path, pen, marginT(path, pen))=<default>, Label legend=<default>, marker marker=<default>, path pathModifier(path)=<default>);
bool simeq(point A, point B, real fuzz=<default>);
bool simeq(point a, real b, real fuzz=<default>);
-point inverse(real k, point A, point M);
-circle inverse(real k, point A, line l);
-circle inverse(real k, point A, circle c);
-arc inverse(real k, point A, segment s);
-inversion inversion(real k, point C);
-inversion inversion(point C, real k);
+point inverse(inversion i, point P);
+circle inverse(inversion i, line l);
+circle inverse(inversion i, circle c);
+arc inverse(inversion i, segment s);
inversion inversion(circle c1, circle c2, real sgn=<default>);
inversion inversion(circle c1, circle c2, circle c3);
inversion inversion(circle c);
@@ -3994,8 +3992,8 @@ pen PaleVioletRed;
pen Sienna;
pen CornflowerBlue;
pen LightSlateGray;
-pen DarkOrchid;
pen LightSteelBlue;
+pen DarkOrchid;
pen rgbint(int r, int g, int b);
pen LightYellow;
pen Coral;