diff options
Diffstat (limited to 'graphics/asymptote/asy.list')
-rw-r--r-- | graphics/asymptote/asy.list | 102 |
1 files changed, 50 insertions, 52 deletions
diff --git a/graphics/asymptote/asy.list b/graphics/asymptote/asy.list index a4777ca057..3797737d5b 100644 --- a/graphics/asymptote/asy.list +++ b/graphics/asymptote/asy.list @@ -256,18 +256,18 @@ int search(int[] a, int key); int search(real[] a, real key); int search(string[] a, string key); int search(void()()[] a, void key()(), bool less(void()(), void()())); -int search(picture[] a, picture key, bool less(picture, picture)); int search(real[] a, real key, bool less(real, real)); int search(guide[] a, guide key, bool less(guide, guide)); int search(object[] a, object key, bool less(object, object)); int search(pair[] a, pair key, bool less(pair, pair)); int search(coord[] a, coord key, bool less(coord, coord)); +int search(Legend[] a, Legend key, bool less(Legend, Legend)); int search(Label[] a, Label key, bool less(Label, Label)); int search(frame[] a, frame key, bool less(frame, frame)); int search(coord[] a, coord key, bool less(coord, coord)); -int search(Legend[] a, Legend key, bool less(Legend, Legend)); int search(int[] a, int key, bool less(int, int)); int search(bool3[] a, bool3 key, bool less(bool3, bool3)); +int search(picture[] a, picture key, bool less(picture, picture)); int search(string[] a, string key, bool less(string, string)); int search(path[] a, path key, bool less(path, path)); int search(pen[] a, pen key, bool less(pen, pen)); @@ -531,7 +531,6 @@ pen[] copy(pen[] a, int depth=<default>); coord[] copy(coord[] a, int depth=<default>); object[] copy(object[] a, int depth=<default>); marker[] copy(marker[] a, int depth=<default>); -Legend[] copy(Legend[] a, int depth=<default>); pen[][] copy(pen[][] a, int depth=<default>); path[] copy(path[] a, int depth=<default>); string[] copy(string[] a, int depth=<default>); @@ -542,6 +541,7 @@ frame[] copy(frame[] a, int depth=<default>); pair[] copy(pair[] a, int depth=<default>); bool3[] copy(bool3[] a, int depth=<default>); coord[] copy(coord[] a, int depth=<default>); +Legend[] copy(Legend[] a, int depth=<default>); Label[] copy(Label[] a, int depth=<default>); picture[] copy(picture[] a, int depth=<default>); pair[][] copy(pair[][] a, int depth=<default>); @@ -577,18 +577,18 @@ pen palered; real[] map(real f(pair), pair[] a); int[] map(int f(real), real[] a); bool3[] map(bool3 f(bool3), bool3[] a); +picture[] map(picture f(picture), picture[] a); frame[] map(frame f(frame), frame[] a); coord[] map(coord f(coord), coord[] a); -Legend[] map(Legend f(Legend), Legend[] a); pen[][] map(pen[] f(pen[]), pen[][] a); triple[] map(triple f(triple), triple[] a); pen[] map(pen f(pen), pen[] a); coord[] map(coord f(coord), coord[] a); +Legend[] map(Legend f(Legend), Legend[] a); Label[] map(Label f(Label), Label[] a); pair[] map(pair f(pair), pair[] a); object[] map(object f(object), object[] a); string[] map(string f(string), string[] a); -picture[] map(picture f(picture), picture[] a); void()()[] map(void f()()(void()()), void()()[] a); pair[][] map(pair[] f(pair[]), pair[][] a); real[] map(real f(real), real[] a); @@ -615,7 +615,6 @@ pen[][] sequence(pen[] f(int), int n); coord[] sequence(coord f(int), int n); object[] sequence(object f(int), int n); marker[] sequence(marker f(int), int n); -Legend[] sequence(Legend f(int), int n); int[] sequence(int f(int), int n); string[][] sequence(string[] f(int), int n); pair[] sequence(pair f(int), int n); @@ -628,6 +627,7 @@ string[] sequence(string f(int), int n); pair[][] sequence(pair[] f(int), int n); bool3[] sequence(bool3 f(int), int n); coord[] sequence(coord f(int), int n); +Legend[] sequence(Legend f(int), int n); Label[] sequence(Label f(int), int n); picture[] sequence(picture f(int), int n); real[][] sequence(real[] f(int), int n); @@ -752,6 +752,7 @@ string[] array(int n, string value, int depth=<default>); pair[][] array(int n, pair[] value, int depth=<default>); bool3[] array(int n, bool3 value, int depth=<default>); coord[] array(int n, coord value, int depth=<default>); +Legend[] array(int n, Legend value, int depth=<default>); Label[] array(int n, Label value, int depth=<default>); picture[] array(int n, picture value, int depth=<default>); real[][] array(int n, real[] value, int depth=<default>); @@ -763,7 +764,6 @@ pen[][] array(int n, pen[] value, int depth=<default>); coord[] array(int n, coord value, int depth=<default>); object[] array(int n, object value, int depth=<default>); marker[] array(int n, marker value, int depth=<default>); -Legend[] array(int n, Legend value, int depth=<default>); int[] array(int n, int value, int depth=<default>); string[][] array(int n, string[] value, int depth=<default>); pair[] array(int n, pair value, int depth=<default>); @@ -890,9 +890,9 @@ void write(string s=<default>, explicit path[] x, void suffix(file)=<default>); void write(file file, void suffix(file)=<default>); void write(file file=<default>, string s=<default>, pen[] p); void write(void suffix(file)=<default>); +void write(pairOrTriple a); void write(file file, string s=<default>, explicit path[] x, void suffix(file)=<default>); void write(file file=<default>, align align, void suffix(file)=<default>); -void write(pairOrTriple a); void write(file file, string s=<default>, cputime c, string format=<default>, void suffix(file)=<default>); void write(string s=<default>, bool3 b, void suffix(file)=<default>); void write(file file, string s=<default>, bool3 b, void suffix(file)=<default>); @@ -951,18 +951,18 @@ arrowhead HookHead; arrowhead HookHead(real dir=<default>, real barb=<default>); marker[] concat(... marker[][]); real[] concat(... real[][]); -picture[] concat(... picture[][]); pair[] concat(... pair[][]); object[] concat(... object[][]); pen[] concat(... pen[][]); coord[] concat(... coord[][]); +Legend[] concat(... Legend[][]); Label[] concat(... Label[][]); path[] concat(... path[][]); coord[] concat(... coord[][]); -Legend[] concat(... Legend[][]); int[] concat(... int[][]); void()()[] concat(... void()()[][]); bool3[] concat(... bool3[][]); +picture[] concat(... picture[][]); string[] concat(... string[][]); triple[] concat(... triple[][]); frame[] concat(... frame[][]); @@ -976,14 +976,13 @@ bool alias(pair[][] a, pair[][] b); bool alias(guide[] a, guide[] b); bool alias(marginT a, marginT b); bool alias(coord[] a, coord[] b); -bool alias(autoscaleT a, autoscaleT b); +bool alias(scaleT a, scaleT b); bool alias(align a, align b); -bool alias(Legend[] a, Legend[] b); bool alias(processtime a, processtime b); bool alias(pair[] a, pair[] b); bool alias(scaling a, scaling b); bool alias(coord a, coord b); -bool alias(node a, node b); +bool alias(Legend a, Legend b); bool alias(Label a, Label b); bool alias(schur a, schur b); bool alias(int[] a, int[] b); @@ -997,16 +996,17 @@ bool alias(marker a, marker b); bool alias(real[][] a, real[][] b); bool alias(bool3 a, bool3 b); bool alias(bool3[] a, bool3[] b); -bool alias(scaleT a, scaleT b); -bool alias(ScaleT a, ScaleT b); +bool alias(autoscaleT a, autoscaleT b); +bool alias(picture a, picture b); bool alias(side a, side b); +bool alias(picture[] a, picture[] b); bool alias(cputime a, cputime b); bool alias(string[] a, string[] b); bool alias(frame[] a, frame[] b); bool alias(coords2 a, coords2 b); bool alias(scaling a, scaling b); bool alias(light a, light b); -bool alias(pairOrTriple a, pairOrTriple b); +bool alias(node a, node b); bool alias(object a, object b); bool alias(marker[] a, marker[] b); bool alias(bool[] a, bool[] b); @@ -1016,21 +1016,21 @@ bool alias(filltype a, filltype b); bool alias(simplex a, simplex b); bool alias(coord[] a, coord[] b); bool alias(projection a, projection b); +bool alias(Legend[] a, Legend[] b); bool alias(Label[] a, Label[] b); bool alias(arrowhead a, arrowhead b); bool alias(path[] a, path[] b); bool alias(triple[] a, triple[] b); bool alias(coord a, coord b); bool alias(bounds a, bounds b); -bool alias(Legend a, Legend b); +bool alias(ScaleT a, ScaleT b); bool alias(position a, position b); bool alias(realschur a, realschur b); bool alias(real[] a, real[] b); bool alias(pen[] a, pen[] b); bool alias(hsv a, hsv b); bool alias(coords2 a, coords2 b); -bool alias(picture a, picture b); -bool alias(picture[] a, picture[] b); +bool alias(pairOrTriple a, pairOrTriple b); real pi; int getint(string name=<default>, int default=<default>, string prompt=<default>, bool store=<default>); int bitreverse(int a, int bits); @@ -1062,7 +1062,6 @@ string[][] sort(string[][] a); coord[] sort(coord[] a, bool less(coord, coord), bool stable=<default>); object[] sort(object[] a, bool less(object, object), bool stable=<default>); marker[] sort(marker[] a, bool less(marker, marker), bool stable=<default>); -Legend[] sort(Legend[] a, bool less(Legend, Legend), bool stable=<default>); path[] sort(path[] a, bool less(path, path), bool stable=<default>); pen[][] sort(pen[][] a, bool less(pen[], pen[]), bool stable=<default>); pair[][] sort(pair[][] a, bool less(pair[], pair[]), bool stable=<default>); @@ -1072,6 +1071,7 @@ void()()[] sort(void()()[] a, bool less(void()(), void()()), bool stable=<defaul frame[] sort(frame[] a, bool less(frame, frame), bool stable=<default>); bool3[] sort(bool3[] a, bool less(bool3, bool3), bool stable=<default>); coord[] sort(coord[] a, bool less(coord, coord), bool stable=<default>); +Legend[] sort(Legend[] a, bool less(Legend, Legend), bool stable=<default>); Label[] sort(Label[] a, bool less(Label, Label), bool stable=<default>); picture[] sort(picture[] a, bool less(picture, picture), bool stable=<default>); int[] sort(int[] a, bool less(int, int), bool stable=<default>); @@ -1378,13 +1378,13 @@ triple operator *(triple v, real x); path3 operator *(real[][] t, path3 g); side operator *(real x, side s); Label operator *(real[][] t, Label L); -picture operator *(transform t, picture orig); +picture operator *(real[][] t, picture orig); object operator *(transform t, explicit object F); path[] operator *(transform t, explicit path[] p); Label operator *(transform t, Label L); pair[] operator *(transform t, pair[] z); bounds operator *(transform t, bounds b); -picture operator *(real[][] t, picture orig); +picture operator *(transform t, picture orig); bool operator init(); int operator init(); real operator init(); @@ -1399,7 +1399,7 @@ pen operator init(); frame operator init(); file operator init(); marginT operator init(); -autoscaleT operator init(); +scaleT operator init(); align operator init(); processtime operator init(); filltype operator init(); @@ -1412,25 +1412,25 @@ coords3 operator init(); marker operator init(); hsv operator init(); coords2 operator init(); -picture operator init(); +pairOrTriple operator init(); coords2 operator init(); scaling operator init(); light operator init(); -pairOrTriple operator init(); +node operator init(); object operator init(); scaling operator init(); coord operator init(); -node operator init(); +Legend operator init(); Label operator init(); schur operator init(); coord operator init(); bounds operator init(); -Legend operator init(); +ScaleT operator init(); position operator init(); realschur operator init(); bool3 operator init(); -scaleT operator init(); -ScaleT operator init(); +autoscaleT operator init(); +picture operator init(); side operator init(); cputime operator init(); real operator cast(int); @@ -1476,8 +1476,6 @@ guide operator cast(curlSpecifier spec); guide operator cast(tensionSpecifier t); align operator cast(side side); guide[] operator cast(path[] g); -pair operator cast(pairOrTriple a); -triple operator cast(pairOrTriple a); frame operator cast(object F); hsv operator cast(pen p); bool3[] operator cast(bool[] b); @@ -1498,6 +1496,8 @@ bool[] operator cast(bool3[] b); bool3 operator cast(bool b); position operator cast(int x); object operator cast(string s); +pair operator cast(pairOrTriple a); +triple operator cast(pairOrTriple a); pen operator cast(hsv hsv); position operator cast(real x); Label operator cast(string s); @@ -1605,14 +1605,14 @@ bool operator ==(file a, file b); bool operator ==(path a, path b); bool operator ==(path3 a, path3 b); bool operator ==(bool3 a, bool3 b); -bool operator ==(scaleT a, scaleT b); -bool operator ==(ScaleT a, ScaleT b); +bool operator ==(autoscaleT a, autoscaleT b); +bool operator ==(picture a, picture b); bool operator ==(side a, side b); bool operator ==(cputime a, cputime b); bool operator ==(coords2 a, coords2 b); bool operator ==(scaling a, scaling b); bool operator ==(light a, light b); -bool operator ==(pairOrTriple a, pairOrTriple b); +bool operator ==(node a, node b); bool operator ==(object a, object b); bool operator ==(filltype a, filltype b); bool operator ==(simplex a, simplex b); @@ -1620,20 +1620,20 @@ bool operator ==(projection a, projection b); bool operator ==(arrowhead a, arrowhead b); bool operator ==(coord a, coord b); bool operator ==(bounds a, bounds b); -bool operator ==(Legend a, Legend b); +bool operator ==(ScaleT a, ScaleT b); bool operator ==(position a, position b); bool operator ==(realschur a, realschur b); bool operator ==(hsv a, hsv b); bool operator ==(coords2 a, coords2 b); -bool operator ==(picture a, picture b); +bool operator ==(pairOrTriple a, pairOrTriple b); bool operator ==(bool3 a, bool b); bool operator ==(marginT a, marginT b); -bool operator ==(autoscaleT a, autoscaleT b); +bool operator ==(scaleT a, scaleT b); bool operator ==(align a, align b); bool operator ==(processtime a, processtime b); bool operator ==(scaling a, scaling b); bool operator ==(coord a, coord b); -bool operator ==(node a, node b); +bool operator ==(Legend a, Legend b); bool operator ==(Label a, Label b); bool operator ==(schur a, schur b); bool operator ==(bool a, bool3 b); @@ -1679,14 +1679,14 @@ bool operator !=(file a, file b); bool operator !=(path a, path b); bool operator !=(path3 a, path3 b); bool operator !=(bool3 a, bool3 b); -bool operator !=(scaleT a, scaleT b); -bool operator !=(ScaleT a, ScaleT b); +bool operator !=(autoscaleT a, autoscaleT b); +bool operator !=(picture a, picture b); bool operator !=(side a, side b); bool operator !=(cputime a, cputime b); bool operator !=(coords2 a, coords2 b); bool operator !=(scaling a, scaling b); bool operator !=(light a, light b); -bool operator !=(pairOrTriple a, pairOrTriple b); +bool operator !=(node a, node b); bool operator !=(object a, object b); bool operator !=(filltype a, filltype b); bool operator !=(simplex a, simplex b); @@ -1694,20 +1694,20 @@ bool operator !=(projection a, projection b); bool operator !=(arrowhead a, arrowhead b); bool operator !=(coord a, coord b); bool operator !=(bounds a, bounds b); -bool operator !=(Legend a, Legend b); +bool operator !=(ScaleT a, ScaleT b); bool operator !=(position a, position b); bool operator !=(realschur a, realschur b); bool operator !=(hsv a, hsv b); bool operator !=(coords2 a, coords2 b); -bool operator !=(picture a, picture b); +bool operator !=(pairOrTriple a, pairOrTriple b); bool operator !=(bool3 a, bool b); bool operator !=(marginT a, marginT b); -bool operator !=(autoscaleT a, autoscaleT b); +bool operator !=(scaleT a, scaleT b); bool operator !=(align a, align b); bool operator !=(processtime a, processtime b); bool operator !=(scaling a, scaling b); bool operator !=(coord a, coord b); -bool operator !=(node a, node b); +bool operator !=(Legend a, Legend b); bool operator !=(Label a, Label b); bool operator !=(schur a, schur b); bool operator !=(bool a, bool3 b); @@ -2884,12 +2884,10 @@ point attract(point M, path g, real fuzz=<default>); void Drawline(picture pic=<default>, Label L=<default>, pair P, bool dirP=<default>, pair Q, bool dirQ=<default>, align align=<default>, pen p=<default>, bool arrow(picture, path, pen, marginT(path, pen))=<default>, Label legend=<default>, marker marker=<default>, path pathModifier(path)=<default>); bool simeq(point A, point B, real fuzz=<default>); bool simeq(point a, real b, real fuzz=<default>); -point inverse(real k, point A, point M); -circle inverse(real k, point A, line l); -circle inverse(real k, point A, circle c); -arc inverse(real k, point A, segment s); -inversion inversion(real k, point C); -inversion inversion(point C, real k); +point inverse(inversion i, point P); +circle inverse(inversion i, line l); +circle inverse(inversion i, circle c); +arc inverse(inversion i, segment s); inversion inversion(circle c1, circle c2, real sgn=<default>); inversion inversion(circle c1, circle c2, circle c3); inversion inversion(circle c); @@ -3994,8 +3992,8 @@ pen PaleVioletRed; pen Sienna; pen CornflowerBlue; pen LightSlateGray; -pen DarkOrchid; pen LightSteelBlue; +pen DarkOrchid; pen rgbint(int r, int g, int b); pen LightYellow; pen Coral; |