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Diffstat (limited to 'dviware/dvisvgm/src/Opacity.cpp')
-rw-r--r-- | dviware/dvisvgm/src/Opacity.cpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/dviware/dvisvgm/src/Opacity.cpp b/dviware/dvisvgm/src/Opacity.cpp new file mode 100644 index 0000000000..efc8bed05e --- /dev/null +++ b/dviware/dvisvgm/src/Opacity.cpp @@ -0,0 +1,59 @@ +/************************************************************************* +** Opacity.cpp ** +** ** +** This file is part of dvisvgm -- a fast DVI to SVG converter ** +** Copyright (C) 2005-2021 Martin Gieseking <martin.gieseking@uos.de> ** +** ** +** This program is free software; you can redistribute it and/or ** +** modify it under the terms of the GNU General Public License as ** +** published by the Free Software Foundation; either version 3 of ** +** the License, or (at your option) any later version. ** +** ** +** This program is distributed in the hope that it will be useful, but ** +** WITHOUT ANY WARRANTY; without even the implied warranty of ** +** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** +** GNU General Public License for more details. ** +** ** +** You should have received a copy of the GNU General Public License ** +** along with this program; if not, see <http://www.gnu.org/licenses/>. ** +*************************************************************************/ + +#include "Opacity.hpp" + +using namespace std; + +string Opacity::cssBlendMode (BlendMode bm) { + switch (bm) { + case BM_NORMAL : return "normal"; + case BM_MULTIPLY : return "multiply"; + case BM_SCREEN : return "screen"; + case BM_OVERLAY : return "overlay"; + case BM_SOFTLIGHT : return "soft-light"; + case BM_HARDLIGHT : return "hard-light"; + case BM_COLORDODGE: return "color-dodge"; + case BM_COLORBURN : return "color-burn"; + case BM_DARKEN : return "darken"; + case BM_LIGHTEN : return "lighten"; + case BM_DIFFERENCE: return "difference"; + case BM_EXCLUSION : return "exclusion"; + case BM_HUE : return "hue"; + case BM_SATURATION: return "saturation"; + case BM_COLOR : return "color"; + case BM_LUMINOSITY: return "luminosity"; + } + return ""; +} + + +bool Opacity::operator == (const Opacity &opacity) const { + return opacity._fillalpha == _fillalpha + && opacity._strokealpha == _strokealpha + && opacity._blendMode == _blendMode; +} + + +bool Opacity::operator != (const Opacity &opacity) const { + return opacity._fillalpha != _fillalpha + || opacity._strokealpha != _strokealpha + || opacity._blendMode != _blendMode; +}
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