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authorNorbert Preining <norbert@preining.info>2022-08-15 03:04:09 +0000
committerNorbert Preining <norbert@preining.info>2022-08-15 03:04:09 +0000
commitc31d5403d99c6c97d01fcf41eee4ea925eae2ef0 (patch)
treed0b75f143b98ca34a649326ee6379d8fd9783cf3 /graphics
parente874d39878309e456c7ffe8d5fc6a91be571b50c (diff)
CTAN sync 202208150304
Diffstat (limited to 'graphics')
-rw-r--r--graphics/pgf/contrib/nimsticks/README.md18
-rw-r--r--graphics/pgf/contrib/nimsticks/nimsticks.dtx359
-rw-r--r--graphics/pgf/contrib/nimsticks/nimsticks.ins2
-rw-r--r--graphics/pgf/contrib/nimsticks/nimsticks.pdfbin107309 -> 217224 bytes
4 files changed, 328 insertions, 51 deletions
diff --git a/graphics/pgf/contrib/nimsticks/README.md b/graphics/pgf/contrib/nimsticks/README.md
index 38b9821663..6e0ba64172 100644
--- a/graphics/pgf/contrib/nimsticks/README.md
+++ b/graphics/pgf/contrib/nimsticks/README.md
@@ -8,18 +8,24 @@ By [Peter Rowlett](https://github.com/prowlett/).
Nim objects could be anything, of course, but conventionally sticks or stones are used. There are various types of dot in LaTeX that might look like stones, but somehow a line of dots didn't seem satisfactory. There are various ways to draw a line (e.g. just typing IIIII), including some tally markers (e.g. in hhcount). My problem with these (call me picky) is that they are all identical lines, and a `heap' of them just looks very organised. Really, I want a set of lines that looks like someone just threw them into heaps (though probably without crossings for the avoidance of ambiguity).
-The way this works is it draws a thick vertical line in TikZ with a little wobble added so each one doesn't look extremely well-lined-up with its neighbour, achieved by adding or subtracting a small random number to the top and bottom coordinate.
-
-It does this by providing two commands:
-
-- `\drawnimstick`: draws a single Nim stick with a little random wobble;
-- `\nimgame`: takes a comma-separated list of numbers and draws a line of Nim heaps holding those number of sticks.
+The way this works is it draws a thick vertical line in TikZ with a little wobble added so each one doesn't look extremely well-lined-up with its neighbour, achieved by adding or subtracting a small random number to the top and bottom coordinate. There are various built-in options to customise the size and colour of the sticks, and flexibility to draw heaps of different objects.
## Licensing
This work may be distributed and/or modified under the conditions of the [MIT license](LICENSE.txt).
## Changes
+### [2.0.1] - 2022-08-14
+
+- Documentation tweaks
+
+### [2.0] - 2022-08-14
+
+- Reworked to define sizes flexibly using ex so now responds to current font size, and provided scaling option.
+- Added option to customise colour.
+- Rewritten and expanded documentation, including how to fix randomisation seed and how to replace sticks by arbitrary TikZ drawing.
+- Fixed: default display for `\nimgame` should be block but it was not putting itself in a new paragraph.
+
### [1.2] - 2022-08-09
- Switched `ifthen` to `etoolbox`;
diff --git a/graphics/pgf/contrib/nimsticks/nimsticks.dtx b/graphics/pgf/contrib/nimsticks/nimsticks.dtx
index 6b81e198c4..e9bc47ed65 100644
--- a/graphics/pgf/contrib/nimsticks/nimsticks.dtx
+++ b/graphics/pgf/contrib/nimsticks/nimsticks.dtx
@@ -21,35 +21,257 @@
%\fi
%\section{Background}
%
-%\lstinline{nimsticks} is a package for \LaTeX{} that draws sticks for representating games of multi-pile Nim.
+%\lstinline|nimsticks| is a package for \LaTeX{} that draws sticks for representating games of multi-pile Nim.
%
%Nim objects could be anything, of course, but conventionally sticks or stones are used. There are various types of dot in LaTeX that might look like stones, but somehow a line of dots didn't seem satisfactory. There are various ways to draw a line (e.g. just typing IIIII), including some tally markers (e.g. in hhcount). My problem with these (call me picky) is that they are all identical lines, and a `heap' of them just looks very organised. Really, I want a set of lines that looks like someone just threw them into heaps (though probably without crossings for the avoidance of ambiguity).
%
-%The way this works is it draws a thick vertical line in TikZ with a little wobble added so each one doesn't look extremely well-lined-up with its neighbour, achieved by adding or subtracting a small random number to the top and bottom coordinate.
+%The way this works is it draws a thick vertical line in TikZ with a little wobble added so each one doesn't look extremely well-lined-up with its neighbour, achieved by adding or subtracting a small random number to the top and bottom coordinate. There are various built-in options to customise the size and colour of the sticks, and flexibility to draw heaps of different objects.
%
-%It does this by providing two commands:
-%\begin{itemize}
-%\item \lstinline{\drawnimstick}: draws a single Nim stick with a little random wobble;
-%\item \lstinline{\nimgame}: takes a comma-separated list of numbers and draws a line of Nim heaps holding those number of sticks.
+%N.B. The precise look of example output in this document is affected by random wobble in the sticks.
+%
+%\section{Basic usage}
+%
+%\subsection{Draw a game of multi-pile Nim}
+%
+%For example, the input \lstinline!\nimgame{5,3,4}! will produce output like this: \nimgame{5,3,4}
+%
+%This is designed to look like a 3-pile Nim game with 5 sticks in the first pile (or heap), 3 in the second and 4 in the third.
+%
+%\lstinline|\nimgame| will happily work with one heap, so for example the input \lstinline!\nimgame{7}! will produce output like this: \nimgame{7}
+%
+%The command \lstinline|\nimgame| presents the Nim game as its own paragraph with \lstinline!\centering!. An optional flag \lstinline|inline| can be used to produce the Nim game inline without the \lstinline|\centering|. For example, the command \lstinline!\nimgame[inline]{5,3,4}! will produce outline like this: \nimgame[inline]{5,3,4}
+%
+%\subsection{Draw a single Nim stick}
+%
+%It is likely the user will want to use \lstinline|\nimgame| and not \lstinline|\drawnimstick| directly, but the input \lstinline|\drawnimstick| will produce output like this: \reinitrand[first=-100,last=100,seed=256]\drawnimstick
+%
+%\section{Customisation}
+%
+%\subsection{Colour}
+%
+%A command \lstinline|\setnimstickcolour{colour}| is used to set the colour of the sticks, by default black. The input \lstinline|colour| can be any named colour defined in the document.
+%
+%\begin{verbatim}\nimgame{3,4,5}
+%
+%\setnimstickcolour{blue}\nimgame{3,4,5}
+%
+%\setnimstickcolour{magenta}\nimgame{3,4,5}
+%
+%\definecolor{lightcornflowerblue}{rgb}{0.6, 0.81, 0.93} % from https://latexcolor.com/
+%\setnimstickcolour{lightcornflowerblue}\nimgame{3,4,5}\end{verbatim}
+%
+%\nimgame{3,4,5}
+%
+%\setnimstickcolour{blue}\nimgame{3,4,5}
+%
+%\setnimstickcolour{magenta}\nimgame{3,4,5}
+%
+%\definecolor{lightcornflowerblue}{rgb}{0.6, 0.81, 0.93}
+%\setnimstickcolour{lightcornflowerblue}\nimgame{3,4,5}
+%
+%\setnimstickcolour{black}
+%
+%\section{Size}
+%
+%\subsection{Basic size configuration}
+%
+%\lstinline|\nimgame| and \lstinline|\drawnimstick| respond to the current text size, as demonstrated below. This is because their size is defined in ex, with the default height of a stick 3.3ex (roughly twice the size of a capital letter in the current font).
+%
+%\begin{tabular}{cc}
+% \tiny tiny: & \tiny\nimgame{3,4,5}\\
+% \scriptsize scriptsize: & \scriptsize\nimgame{3,4,5}\\
+% \footnotesize footnotesize: & \footnotesize\nimgame{3,4,5}\\
+% \small small: & \small\nimgame{3,4,5}\\
+% \normalsize normalsize: & \normalsize\nimgame{3,4,5}\\
+% \large large: & \large\nimgame{3,4,5}\\
+% \Large Large: & \Large\nimgame{3,4,5}\\
+% \LARGE LARGE: & \LARGE\nimgame{3,4,5}\\
+% \huge huge: & \huge\nimgame{3,4,5}\\
+% \Huge Huge: & \Huge\nimgame{3,4,5}\\
+%\end{tabular}
+%
+%\subsection{Advanced size configuration}
+%
+%The size can be further customised by a command \lstinline|\setnimscale{num}|. This controls the height of the sticks, their thickness, the gaps between sticks, the gaps between heaps and the size of the wobble.
+%
+%Usage is like \lstinline|\setnimscale{2}\nimgame{3,4,5}|
+%
+%For example:
+%
+%\begin{tabular}{cc}
+% \textbf{Nim scale} & \lstinline|\normalsize| \textbf{game}\\
+% 0.5: & \setnimscale{0.5}\nimgame{3,4,5}\\
+% 0.675: & \setnimscale{0.675}\nimgame{3,4,5}\\
+% 1: & \setnimscale{1}\nimgame{3,4,5}\\
+% 1.5: & \setnimscale{1.5}\nimgame{3,4,5}\\
+% 2: & \setnimscale{2}\nimgame{3,4,5}\\
+% 4: & \setnimscale{4}\nimgame{3,4,5}\\
+%\end{tabular}
+%\setnimscale{1}
+%
+%
+%\section{Advanced use}
+%
+%\subsection{Changing the look of the Nim sticks/stones/etc.}
+%
+%There is a command \lstinline|\onenimstick| that includes only the TikZ code for drawing a single Nim stick. This can be redefined to draw different objects as Nim sticks using in principle arbitrary TikZ code.
+%
+%\lstinline|\onenimstick| is called from within a \lstinline|tikzpicture| environment.
+%
+%You have three randomisation parameters available to you: \begin{itemize}
+% \item \lstinline|\topx| and \lstinline|\botx|: small random numbers which are in the range \(-0.1\) to \(0.1\) (for default scale \lstinline|\normalsize| heaps).
+% \item \lstinline|\lift|: small random number which is in the range \(0\) to \(0.2\) (for default scale \lstinline|\normalsize| heaps).
%\end{itemize}
%
-%\section{Usage}
+%\subsubsection{Examples}
%
-%N.B. The precise look of example output in this section is affected by random wobble in the sticks.
+%\begin{enumerate}
+% \item Here we draw each stick as a little circle (to look like stones), with a little vertical \lstinline|\lift| to make them sit irregularly.
%
-%For example, the input \lstinline!\nimgame{5,3,4}! will produce output like this:
+% \begin{verbatim}\renewcommand{\onenimstick}{%
+% \node[draw,black,fill=gray,circle] at (0,\lift) {};
+%}
+%\nimgame{3,4,5}
%
-%\nimgame{5,3,4}
+%\nimgame{5,4,2,3}\end{verbatim}
%
-%This is designed to look like a 3-pile Nim game with 5 sticks in the first pile (or heap), 3 in the second and 4 in the third.
+% \renewcommand{\onenimstick}{%
+% \node[draw,black,fill=gray,circle] at (0,\lift) {};
+% }
+%
+% \nimgame{3,4,5}
+%
+% \nimgame{5,4,2,3}
+%
+% \item Here we draw each stick as a little matchstick, with a little vertical \lstinline|\lift| to make them sit irregularly.
+%
+% \begin{verbatim}% Colours from https://latexcolor.com/
+%\definecolor{goldenrod}{rgb}{0.85, 0.65, 0.13}
+%\definecolor{indianred}{rgb}{0.8, 0.36, 0.36}
+%\renewcommand{\onenimstick}{%
+% \draw[goldenrod,fill=goldenrod,rotate=\topx*40] (0,\lift) rectangle (0.14,1+\lift);
+% \draw[indianred,fill=indianred,rotate=\topx*40] (0.07,1+\lift) ellipse (0.1 and 0.2);
+%}
+%\nimgame{3,4,5}
+%
+%\nimgame{5,4,2,3}\end{verbatim}
+%
+% \definecolor{goldenrod}{rgb}{0.85, 0.65, 0.13}
+% \definecolor{indianred}{rgb}{0.8, 0.36, 0.36}
+% \renewcommand{\onenimstick}{%
+% \draw[goldenrod,fill=goldenrod,rotate=\topx*40] (0,\lift) rectangle (0.14,1+\lift);
+% \draw[indianred,fill=indianred,rotate=\topx*40] (0.07,1+\lift) ellipse (0.1 and 0.2);
+% }
+%
+% \nimgame{3,4,5}
+%
+% \nimgame{5,4,2,3}
+%
+% \item To demonstrate arbitrary drawing, here each item in the Nim heap is a little green rectangle, with size randomised using \lstinline|\topx| and \lstinline|\botx|, with a little vertical \lstinline|\lift| to make them sit irregularly.
+%
+% \begin{verbatim}\renewcommand{\onenimstick}{%
+% \draw[very thick,draw,fill=green] (0,\lift) rectangle (\topx+0.5,\botx+1+\lift);
+%}
+%\nimgame{3,4,5}
+%
+%\nimgame{5,4,2,3}\end{verbatim}
+%
+% \renewcommand{\onenimstick}{%
+% \draw[very thick,draw,fill=green] (0,\lift) rectangle (\topx+0.5,\botx+1+\lift);
+% }
+%
+% \nimgame{3,4,5}
+%
+% \nimgame{5,4,2,3}
+%
+% \item And, just to get silly:
+%
+% \begin{verbatim}% Colours from https://latexcolor.com/
+%\definecolor{coolblack}{rgb}{0.0, 0.18, 0.39}
+%\definecolor{arylideyellow}{rgb}{0.91, 0.84, 0.42}
+%\renewcommand{\onenimstick}{%
+% \node[draw,coolblack,fill=arylideyellow,rotate=90+\topx*60,anchor=north,rounded
+% corners=0.5ex] at (\topx,\botx) {\(e^{i\pi} + 1 = 0\)};
+%}
+%\nimgame{3,4,5}\bigskip\end{verbatim}
+%
+% \definecolor{coolblack}{rgb}{0.0, 0.18, 0.39}
+% \definecolor{arylideyellow}{rgb}{0.91, 0.84, 0.42}
+% \renewcommand{\onenimstick}{%
+% \node[draw,coolblack,fill=arylideyellow,rotate=90+\topx*60,anchor=north,rounded corners=0.5ex] at (\topx,\botx) {\(e^{i\pi} + 1 = 0\)};
+% }
+% {\footnotesize \nimgame{3,4,5}
+%
+% \nimgame{5,4,2,3}}
+%
+% \renewcommand{\onenimstick}{\draw[very thick,\nimstickcolour] (\topx,0ex) -- (\botx,\nimstickheight ex);}
+%\end{enumerate}
+%
+%\subsection{Creating the same randomisation twice}
+%
+%The randomisation is done with \lstinline|lcg| and you can set the seed using \lstinline|\reinitrand| from that package. The seed is supposed to be a number from \(1\) to \(2^{31} - 1\), otherwise the package will use a combination of the time, page number and line number to make the seed. So if you reset the randomisation to the same seed before running \lstinline|\drawnimstick| or \lstinline|\nimgame| you'll get the same look to the sticks.
+%
+%\subsubsection{Examples}
+%
+%\begin{enumerate}
+% \item Here we generate the same Nim pile twice with exact reproduction of the randomisation. The first pair of Nim games (without \lstinline|\reinitrand|) appear different; the second pair of Nim games appear identical because \lstinline|\reinitrand[first=-100,last=100,seed=1]| is used to reset the randomisation to the same point before each is drawn. Different seeds can be used if there are multiple sets of Nim games that require consistent looks.
+%
+% \begin{verbatim}\nimgame{3,4,5}
+%
+%\nimgame{3,4,5}
+%
+%\hrule
+%
+%\reinitrand[first=-100,last=100,seed=1]
+%\nimgame{3,4,5}
+%
+%\reinitrand[first=-100,last=100,seed=1]
+%\nimgame{3,4,5}\end{verbatim}
+%
+% \nimgame{3,4,5}
+%
+% \nimgame{3,4,5}
+%
+% \hrule
%
-%\lstinline{\nimgame} will happily work with one heap, so for example the input \lstinline!\nimgame{7}! will produce output like this:
+% \reinitrand[first=-100,last=100,seed=1]
+% \nimgame{3,4,5}
+%
+% \reinitrand[first=-100,last=100,seed=1]
+% \nimgame{3,4,5}
%
-%\nimgame{7}
+% \item Here we use nimsticks within Beamer with a reveal slide using \lstinline|\only|. On the first slide a Nim game is produced and when the slide is progressed to reveal ``Text'' the Nim sticks all move. On the second slide the Nim sticks do not move when ``Text'' is revealed.
+%
+% \begin{verbatim}\documentclass{beamer}
+%\usepackage{nimsticks}
+%\begin{document}
+%\begin{frame}
+% \nimgame{2,3,4} \only<2>{Text}
+%\end{frame}
+%\begin{frame}
+% \reinitrand[first=-100,last=100,seed=123]\nimgame{2,3,4} \only<2>{Text}
+%\end{frame}
+%\end{document}\end{verbatim}
+%
+% \item Here two pairs of Nim games are reproduced. Games 1 and 3 are identical using \lstinline|seed=1|, and games 2 and 4 are identical using \lstinline|seed=2|.
%
-%The command \lstinline{\nimgame} presents the Nim game within \lstinline!\centering!. An optional flag \lstinline{inline} can be used to produce the Nim game without the \lstinline{\centering}. For example, the command \lstinline!\nimgame[inline]{5,3,4}! will produce outline like this: \nimgame[inline]{5,3,4}
+% \begin{verbatim}Game 1: \reinitrand[first=-100,last=100,seed=1]\nimgame{5,8,1,4}
%
-%It is likely the user will want to use \lstinline{\nimgame} and not \lstinline{\drawnimstick} directly, but the input \lstinline{\drawnimstick} will produce output like this: \drawnimstick
+%Game 2: \reinitrand[first=-100,last=100,seed=2]\nimgame{2,3}
+%
+%Game 3: \reinitrand[first=-100,last=100,seed=1]\nimgame{5,8,1,4}
+%
+%Game 4: \reinitrand[first=-100,last=100,seed=2]\nimgame{2,3}\end{verbatim}
+%
+% Game 1: \reinitrand[first=-100,last=100,seed=1]\nimgame{5,8,1,4}
+%
+% Game 2: \reinitrand[first=-100,last=100,seed=2]\nimgame{2,3}
+%
+% Game 3: \reinitrand[first=-100,last=100,seed=1]\nimgame{5,8,1,4}
+%
+% Game 4: \reinitrand[first=-100,last=100,seed=2]\nimgame{2,3}
+%
+%\end{enumerate}
%
%\section{Warnings}
%
@@ -61,16 +283,20 @@
%\nimgame{1,2,3,4,5,6,7,8,9,10,9,8,7,6,5,4,3,2,1}
%Similarly, if you have a lot of sticks in the same heap, it will wrap and look confusing, for example the input \lstinline!\nimgame{128}! will produce the output:
%\nimgame{256}
+%
+%
%\section{Changes to usage or output}
%
-% (for full change log, see GitHub \verb|README.md|)
+% (for full change log, see GitHub \lstinline|README.md|)
%
% \begin{itemize}
-% \item v1.1: added option to make inline Nim game.
+% \item v2.0.1: documentation tweaks.
+% \item v2.0: rewrite, now based on ex and with options to customise size and colour, though basic usage should remain the same. More detailed documentation. Fixed a bug in v1.2 where a block display \lstinline|\nimgame| didn't start itself in a new paragraph.
% \item v1.2: \begin{itemize}
-% \item switched \verb|\begin{center}| to \verb|\centering| (because the former doesn't work in \verb|standalone| documents and the latter doesn't add vertical space);
+% \item switched \lstinline|\begin{center}| to \lstinline|\centering| (because the former doesn't work in \lstinline|standalone| documents and the latter doesn't add vertical space);
% \item removed some whitespace that appeared to the right of the last heap.
% \end{itemize}
+% \item v1.1: added option to make inline Nim game.
%\end{itemize}
%\iffalse
%<*documentation>
@@ -79,7 +305,7 @@
\usepackage{doc}
\usepackage{listings}
\lstset{basicstyle=\ttfamily\footnotesize,commentstyle=\color{white},language=TeX}
-\title{nimsticks v1.2}
+\title{nimsticks v2.0.1}
\author{Peter Rowlett}
\begin{document}
\maketitle
@@ -90,7 +316,7 @@
%\iffalse
%<*nimsticks>
-\ProvidesPackage{nimsticks}[2022/08/09 nimsticks 1.2]
+\ProvidesPackage{nimsticks}[2022/08/14 nimsticks 2.0.1]
\RequirePackage[first=-100,last=100,seed=0]{lcg}
\RequirePackage{tikz}
\RequirePackage{etoolbox}
@@ -100,38 +326,83 @@
{\PackageWarning{nimsticks}{Command `nimgame' already defined}}
\@ifundefined{listofgames}{}
{\PackageWarning{nimsticks}{Command `listofgames' already defined}}
-\@ifundefined{c@topx}{}
- {\PackageWarning{nimsticks}{Counter `topx' already defined}}
+\@ifundefined{nimstickcolour}{}
+ {\PackageWarning{nimsticks}{Command `nimstickcolour' already defined}}
+\@ifundefined{setnimstickcolour}{}
+ {\PackageWarning{nimsticks}{Command `setnimstickcolour' already defined}}
+\@ifundefined{nimstickheight}{}
+ {\PackageWarning{nimsticks}{Command `nimstickheight' already defined}}
+\@ifundefined{nimstickthickness}{}
+ {\PackageWarning{nimsticks}{Command `nimstickthickness' already defined}}
+\@ifundefined{nimstickgap}{}
+ {\PackageWarning{nimsticks}{Command `nimstickgap' already defined}}
+\@ifundefined{nimheapgap}{}
+ {\PackageWarning{nimsticks}{Command `nimheapgap' already defined}}
+\@ifundefined{nimheapwobble}{}
+ {\PackageWarning{nimsticks}{Command `nimheapwobble' already defined}}
+\@ifundefined{nimheaplift}{}
+ {\PackageWarning{nimsticks}{Command `nimheaplift' already defined}}
+\@ifundefined{nimrandrange}{}
+ {\PackageWarning{nimsticks}{Command `nimrandrange' already defined}}
+\@ifundefined{setnimscale}{}
+ {\PackageWarning{nimsticks}{Command `setnimscale' already defined}}
+\@ifundefined{onenimstick}{}
+ {\PackageWarning{nimsticks}{Command `onenimstick' already defined}}
\@ifundefined{topx}{}
- {\PackageWarning{nimsticks}{Existing command `topx' conflicts with counter `topx'}}
-\@ifundefined{c@botx}{}
- {\PackageWarning{nimsticks}{Counter `botx' already defined}}
+ {\PackageWarning{nimsticks}{Command `topx' already defined}}
\@ifundefined{botx}{}
- {\PackageWarning{nimsticks}{Existing command `botx' conflicts with counter `botx'}}
-\@ifundefined{c@heap}{}
- {\PackageWarning{nimsticks}{Counter `heap' already defined}}
+ {\PackageWarning{nimsticks}{Command `botx' already defined}}
+\@ifundefined{lift}{}
+ {\PackageWarning{nimsticks}{Command `lift' already defined}}
\@ifundefined{heap}{}
- {\PackageWarning{nimsticks}{Existing command `heap' conflicts with counter `heap'}}
-\@ifundefined{c@heapindex}{}
- {\PackageWarning{nimsticks}{Counter `heapindex' already defined}}
+ {\PackageWarning{nimsticks}{Command `heap' already defined}}
\@ifundefined{heapindex}{}
- {\PackageWarning{nimsticks}{Existing command `heapindex' conflicts with counter `heapindex'}}
+ {\PackageWarning{nimsticks}{Command `heapindex' already defined}}
+
+% Colour
+\newcommand{\nimstickcolour}{black}
+\newcommand{\setnimstickcolour}[1]{%
+ \renewcommand{\nimstickcolour}{#1}
+}
+
+% Size
+\newcommand{\nimstickheight}{3.3} % in ex
+\newcommand{\nimstickthickness}{0.3} % in ex
+\newcommand{\nimstickgap}{0.3} % in ex
+\newcommand{\nimheapgap}{5} % in ex
+\newcommand{\nimheapwobble}{0.001} % in ex
+\newcommand{\nimheaplift}{0.002} % in ex
+\newcommand{\nimrandrange}{100}
+\newcommand{\setnimscale}[1]{%
+ \pgfmathsetmacro{\nimstickheight}{3.3*#1}%
+ \pgfmathsetmacro{\nimstickthickness}{0.3*#1}%
+ \pgfmathsetmacro{\nimstickgap}{0.3*#1^(0.5)}%
+ \pgfmathsetmacro{\nimheapgap}{5*#1^(0.25)}%
+ \pgfmathsetmacro{\nimheapwobble}{0.001*#1^(0.25)}%
+ \pgfmathsetmacro{\nimheaplift}{0.002*#1}%
+ \pgfmathtruncatemacro{\nimrandrange}{100*#1}\reinitrand[first=-\nimrandrange,last=\nimrandrange,seed=0]%
+}
+
+% drawing a single Nim stick
+\newcommand{\onenimstick}{\draw[line width=\nimstickthickness ex,\nimstickcolour] (\topx,0ex) -- (\botx,\nimstickheight ex);}
\newcommand{\drawnimstick}{%
- \rand\pgfmathsetmacro{\topx}{(\the\value{rand})/1000}%
- \rand\pgfmathsetmacro{\botx}{(\the\value{rand})/1000}%
- \begin{tikzpicture}%
- \draw[very thick] (\topx,0) -- (\botx,0.5);%
+ \rand\pgfmathsetmacro{\topx}{(\the\value{rand})*\nimheapwobble}%
+ \rand\pgfmathsetmacro{\botx}{(\the\value{rand})*\nimheapwobble}%
+ \rand\pgfmathsetmacro{\lift}{(\nimrandrange+\the\value{rand})*\nimheaplift}%
+ \begin{tikzpicture}
+ \node[inner sep=0] at (0,0) {}; % to anchor the diagram so any random movement isn't recentred
+ \onenimstick
\end{tikzpicture}%
}
\newcommand{\nimgame}[2][block]{%
- \ifstrequal{#1}{inline}{}{\bgroup\centering}%
- \def\listofgames{#2}%
- \foreach \heap in \listofgames {%
- \foreach \heapindex in {1, ..., \heap} {%
- \drawnimstick\hspace{0.5mm}%
- }%
- \hspace{10mm}%
- }\hspace{-10mm}%
+ \ifstrequal{#1}{inline}{}{\par\bgroup\centering}%
+ \def\listofgames{#2}%
+ \foreach \heap in \listofgames {%
+ \foreach \heapindex in {1, ..., \heap} {%
+ \drawnimstick\hspace{\nimstickgap ex}%
+ }%
+ \hspace{\nimheapgap ex}%
+ }\hspace{-\nimheapgap ex}%
\ifstrequal{#1}{inline}{}{\par\egroup}%
}
%</nimsticks>
diff --git a/graphics/pgf/contrib/nimsticks/nimsticks.ins b/graphics/pgf/contrib/nimsticks/nimsticks.ins
index a0233b80d8..1452106507 100644
--- a/graphics/pgf/contrib/nimsticks/nimsticks.ins
+++ b/graphics/pgf/contrib/nimsticks/nimsticks.ins
@@ -2,7 +2,7 @@
\keepsilent
\usedir{tex/latex/nimsticks}
\preamble
-Copyright (c) 2020 Peter Rowlett
+Copyright (c) 2022 Peter Rowlett
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
diff --git a/graphics/pgf/contrib/nimsticks/nimsticks.pdf b/graphics/pgf/contrib/nimsticks/nimsticks.pdf
index bd85422db4..6b5eeecce3 100644
--- a/graphics/pgf/contrib/nimsticks/nimsticks.pdf
+++ b/graphics/pgf/contrib/nimsticks/nimsticks.pdf
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